TPT: Make ambient heat convection work a bit better
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@ -107,9 +107,8 @@ void Air::update_airh(void)
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}
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//if(!gravityMode) TODO: GET REAL VALUE
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{ //Vertical gravity only for the time being
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float airdiff = dh-hv[y][x];
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pv[y][x] += airdiff/5000.0f;
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if(airdiff>0)
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float airdiff = hv[y-1][x]-hv[y][x];
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if(airdiff>0 && !bmap_blockairh[y-1][x])
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vy[y][x] -= airdiff/5000.0f;
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}
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ohv[y][x] = dh;
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