mniip
04c875120a
fix some tools' icons breaking their bounding box
2018-04-29 04:23:03 +03:00
mniip
16acc95621
Enlarge the font by adding 2 pixels above the cap height
2018-04-29 04:08:03 +03:00
jacob1
777cb967a5
add M_PI definition back
2018-04-28 00:26:43 -04:00
jacob1
db8b32363e
remove tpt-math.h includes
2018-04-28 00:09:14 -04:00
Saveliy Skresanov
cda029ff42
Use xoroshiro128+ random generator (everywhere besides BSON code).
2018-04-23 22:47:44 +07:00
jacob1
11b2f58db7
define M_PI in tpt-math.h
2018-04-05 23:31:28 -04:00
moonheart08
3f99a59cb2
Adds STASIS wall. ( #556 )
2018-04-03 22:24:38 -04:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
3bd35ce83f
fix STKM + fan wall
2018-03-21 23:58:27 -04:00
jacob1
b07e8d93d5
When finding particles, show how many were found in HUD
2018-03-07 23:19:55 -05:00
jacob1
f9b5c6bb1a
use std::string instead of c strings for sign stuff, fixes #545
2018-03-03 20:44:03 -05:00
jacob1
0c8c4de125
convert all of the rest of the things except GameSave.cpp and pipe/ray elements
...
also add sim.PMAPBITS and sim.PMAPMASK constants
2017-12-29 21:01:28 -05:00
jacob1
a674dc93e2
include tpt-minmax header in Renderer
2017-11-23 15:01:04 -05:00
wolfy1339
87f3ada7b0
Remove stuff from Config.h that doesn't belong
2017-11-23 00:12:48 -05:00
jacob1
5ee10d14e4
reduce unnecessary #include dependency chains
...
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
c1e91260eb
fix deco colors being 1 R/G/B value less than they should be
...
The proper way would be to divide by 255, but that is slower than >>8. This is a better approximation (or perhaps equivalent?)
2017-06-17 21:02:52 -04:00
jacob1
d4a0ff9ac8
draw_image can now draw images with x<0, fixes #433
...
this isn't used at all in the source
2017-06-11 22:01:11 -04:00
jacob1
0ea5c1d0e0
Fix #438
...
I didn't actually notice any difference with this change
2017-06-11 21:26:42 -04:00
jacob1
f54189a97f
fix PHOT/PLSM not following the correct heat scale, fixes #336
...
Still many issues if you manually add on other effects to heat mode, but at least now the default graphics are fine
2017-05-09 22:43:53 -04:00
jacob1
ce054bfc3f
fix misc. errors reported by clang static analyzer
2017-05-06 20:02:23 -04:00
LBPHacker
3fbfb83b0e
Fix cache value from Lua graphics functions being ignored
2017-04-17 23:46:03 -04:00
jacob1
1af4fa912f
fix debug portal lines to the highest ID particle not working, fixes #393
2017-04-08 09:54:45 -04:00
wolfy1339
b65e94900e
Use C++ includes ( #308 )
...
Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
2016-07-17 23:37:24 -04:00
Simon Robertshaw
3b106b7c22
Crash fix for wall drawing when OpenGL is enabled.
2016-07-17 21:33:54 +01:00
Simon Robertshaw
5b525852b4
More OS X compatibility fixes with OpenGL
2016-07-12 22:34:31 +01:00
Simon Robertshaw
6cfaeb9c5c
OpenGL UI fixes for on OS X/all platforms
...
- Reinitialise textures after SDL_SetVideoMode
- Fix header includes and remove GLEW setup on OSX
2016-07-12 21:31:29 +01:00
jacob1
ce55c8e58b
Fix --opengl-render option. Please NEVER use this option though
2016-05-14 09:44:49 -04:00
jacob1
13d3547211
Compiling fix for scons on windows
...
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
7073c1bf9c
remove unnecessary / broken if statements
2016-01-10 22:32:18 -05:00
jacob1
226a66a860
add ctrl+f shortcut to easily locate elements in red from my mod
...
doesn't support walls or better life finding because tools are much harder to work with here
2016-01-10 22:23:06 -05:00
jacob1
2ebc522c36
add ERASEALL wall from my mod (erases walls, particles, and signs)
2015-08-30 00:18:06 -04:00
jacob1
5caf8bc8e1
allow longer signs, add 'None' justification where the pointer line isn't drawn
...
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
37f8038fcd
fix freeze when hovering over a massive amount of portals
2015-07-15 00:20:00 -04:00
jacob1
f95db0278e
really fix coordinates when placing stamps ...
2015-07-07 00:44:06 -04:00
jacob1
eb7aacc478
make walls less glowy, make streamlines less laggy, style improvements
2015-07-07 00:26:42 -04:00
jacob1
d67cb4b582
add new s: sign which does a save search
...
also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
jacob1
b1a3c404b6
fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
2015-01-16 23:39:42 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
...
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
6ce2d5fe92
#define MAX_FIGHTERS + some fixes
2014-11-20 22:11:20 -05:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
...
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
2140beb9cc
make sure soap doesn't crash when messed with in the console
2014-08-25 19:05:32 -04:00
jacob1
d4359184f2
improve grid drawing
2014-08-11 22:06:48 -04:00
jacob1
986b25b508
redo spark graphics, add spark render setting
2014-08-11 21:56:40 -04:00
mniip
44405827b0
Make the upvote more fancy and bigger
2014-06-04 00:35:40 +04:00
jacksonmj
afacecffd9
Prevent clearrect wrapping round at the edge of the screen
2014-04-05 18:20:30 +01:00
jacob1
13766bf6db
fix weird STKM bug at high life
2014-02-15 10:24:25 -05:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
mniip
fdfaa3a29b
add defines for window resolution
...
--amend
2013-12-29 20:12:50 +04:00
mniip
30c80220b2
fix PIXR() macro: if MSB of the color is nonzero, it used to return a >255 value, which, say, in Renderer.cpp would get clamped to 255, no matter what the actual red byte is
2013-12-14 22:25:11 +04:00
jacob1
0180c9b15a
fix remaining warnings, fix compiling errors when using --release
2013-10-29 23:55:10 -04:00
mniip
bf908bbfbf
Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
2013-10-30 04:47:07 +04:00
mniip
f7f24a9804
D:^H^Hfix newlines at end of files
2013-10-30 04:41:04 +04:00
Simon Robertshaw
8f4296ac39
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
2013-10-19 18:59:49 +01:00
mniip
8d96f3f6b6
fix segfault on wordwrapping a string with a character >=128
2013-09-06 13:09:24 +01:00
mniip
fea920d608
fix fixedRatio when VideoBuffer::Resize'ing, fixes #121
2013-09-02 18:03:43 +04:00
mniip
e2cb5838c6
specially per @savask's request, put matcher into a function
...
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
5e1385324a
remove regex in renderer
2013-08-22 17:08:53 +04:00
Saveliy Skresanov
b2045b0a7f
Fix sign save/topic regex.
2013-08-22 18:43:46 +07:00
jacob1
cc887995c0
fix openGL compiling (most likely), fixes #146
2013-07-17 18:20:50 -04:00
jacob1
19e182ae42
add back rgba images in the local/server save uploads
2013-07-16 14:48:50 -04:00
jacob1
6f29926b96
deco menu button textures (not black)
2013-07-16 13:08:57 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
3aac957e50
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
2013-06-20 20:29:20 -04:00
jacob1
5ad819efbd
remove checks on location / element in the simulation drawing functions. fix drawing circles with an rx of 0. Probably fix compiling error
2013-05-15 21:10:22 -04:00
jacob1
2e409f966c
gfx.draw/fillcircle
2013-05-14 16:39:20 -04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
Simon Robertshaw
e53f2bf0b5
Forward resample argument correctly from VideoBuffer resize method
2013-05-09 23:33:43 +01:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
jacob1
07486c9885
drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt)
2013-05-04 23:03:59 -04:00
jacob1
3b7e418628
fix assert error when resampling an image to an invalid size (corrupted stamps)
2013-04-09 23:40:18 -04:00
Simon Robertshaw
9abe51526c
Move all GUI source files into gui/
2013-03-22 14:14:17 +00:00
Simon Robertshaw
0646b7fe41
Nicer resize method for VideoBuffer, fix Local and Server save previews
2013-03-16 11:20:11 +00:00
Simon Robertshaw
73b6ff4efb
Use VideoBuffer in place of thumbnail
2013-03-15 12:59:55 +00:00
Simon Robertshaw
de680a1e5c
Merge
2013-03-12 21:21:01 +00:00
Simon Robertshaw
e6bca489c9
AvatarButton/holder, rename ThumbnailBroker for more general purposes
2013-03-10 18:08:34 +00:00
jacob1
e6f6eedd13
fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen.
2013-03-09 16:50:36 -05:00
jacob1
77d233240f
fix mismatched malloc/delete[]'s when not using new image resampler
2013-03-07 22:14:00 -05:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
17d79e8d8e
fix crash when drawing particles in invalid coordinates (using console)
2013-03-03 15:38:52 -05:00
jacob1
01cd146ee9
fix mac compiling, fix renderer, fix other minor compiling issues
2013-02-14 23:31:31 -05:00
jacob1
dc6398a33e
fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
2013-02-09 18:18:53 -05:00
jacob1
685bde5c21
blobby walls in blob view
2013-02-08 22:50:37 -05:00
jacob1
b8d53b5f76
fix sign box size, sign width with {t} and {p}, and zoom box size
2013-02-08 17:59:13 -05:00
jacob1
46b767da0c
clear persistent effects when it's display mode is removed
2013-01-25 23:15:33 -05:00
jacob1
c5eecff131
fix "i" argument to graphics functions.
...
Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
2013-01-23 16:48:21 -05:00
jacob1
41751da619
change some free/malloc's back to delete/new's
2013-01-12 21:06:52 -05:00
jacob1
d1abfc313e
fix mismatched free()/delete's
2013-01-06 18:26:38 -05:00
jacob1
1b2e7b3c70
fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
2013-01-04 13:54:25 -05:00
jacob1
2728cf852b
fix WARP being invisible, make it visible in heat display mode though
2012-12-17 20:08:46 -05:00
jacob1
c62ef2cb35
fix upvote buttons still having colored background after clearing the save, make them look more like from in tpt
2012-12-15 20:34:00 -05:00
Simon Robertshaw
b4475ae96f
Very high quality image resampling code curtesy of imageresampler ( http://code.google.com/p/imageresampler/ ), will replace current shitty linear interpolation for SSE2 and renderer builds.
2012-12-15 01:04:17 +00:00
Simon Robertshaw
e08bc6680b
Format: Buffer to pti, Save renderer
2012-10-29 09:36:16 +00:00
jacob1
d0b14dc64b
don't render invalid elements
2012-10-26 15:12:35 +01:00