Tamás Bálint Misius
9fcf780c78
Necromancy is bad
...
This is very similar to the SPRK-PROT bug (fixed by 4aa58d6c
)
in that the cause for a later crash is the free list of particles
being corrupted by messing with the .life property of a dead
particle.
The code in the loop body following this kill_part call has no
effect on other particles if the call were to happen. The only
thing this continue skips is increasing pressure under the now
dead particle.
Credit goes to @QuanTech for finding the problem, see id:2547788
(originally his save, I just saved to my alt account for future
reference).
2020-05-27 08:42:49 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part ( #717 )
2020-05-11 10:20:01 -04:00
jacob1
9188f7bf8b
FRAY: use floating point instead of double for this subtraction
2020-05-09 13:50:42 -04:00
jacob1
3fc6b38111
DRAY: don't attempt to copy a particle if we stopped due to being out of bounds
...
(efficiency reasons only)
2020-05-04 20:54:56 -04:00
jacob1
6f845ed4b4
Fix unnecessary break in LSNS. Closes #713
2020-05-02 11:24:18 -04:00
QuanTech0
4efe5875ab
Simulation::create_part sanity check
2020-04-26 21:00:41 -04:00
jacob1
323a850e16
Don't delete SPRK/METL in detector wall, don't allow drawing metal on detector wall
...
This fixes the only valid bug on the "Glitches" wiki page. All the rest were already fixed (multi-head stkm) or are not bugs (lava ice, "destroying" dmnd with dray)
2020-04-11 23:51:56 -04:00
Tamás Bálint Misius
fe15566d2c
Only change modes when the lock is being held, see 2333786
( fixes #700 )
2020-03-23 23:08:52 +01:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present
2020-02-23 23:37:01 +01:00
jacob1
ffea880da1
Fix bug where deco renders on EMBR in save thumbnails
2020-02-09 14:10:27 -05:00
jacob1
6b73b2dd9b
Fix fighters sometimes loading from saves with no element
2020-02-08 11:10:53 -05:00
jacob1
ca8f4e3aac
replace mode: reset created element back to default properties, instead of just changing type
2020-02-08 10:40:29 -05:00
Tamás Bálint Misius
3c6ae35cc4
Fix PMAPBITS compile-time sanity check
2020-01-24 22:25:15 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0
2020-01-21 14:43:22 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes
2020-01-09 19:22:11 +01:00
QuanTech0
78203fc219
Division by Zero fix ( #689 )
2020-01-01 23:03:35 -05:00
jacob1
2576175762
remove unnecessary arguments to FloodINST. Fix random warning.
2019-12-23 00:34:21 -05:00
Secundario
a05e20f1bf
Do a single CoordStack allocation per thread
2019-12-21 13:14:40 -05:00
jacob1
bf7d182de5
Add CreateAllowed and ChangeType events
...
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.
Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
9993290b72
Add Create function, handles setting default properties for elements that need randomness or special code
...
Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.
Later on, Lua events will be made for all 3
Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
Tamás Bálint Misius
5c1ea5ef0d
Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
...
Apparently it used to be blacklisted before ctype-drawing got redone.
2019-11-27 21:00:47 +01:00
jacob1
0078fb4c6f
Add DefaultProperties, replaces some of the case statements in create_part
...
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
Tamás Bálint Misius
5f7dd033ec
Revert previous change, add NewtonianGravity element property instead
2019-10-17 22:29:24 +02:00
Tamás Bálint Misius
6b85231f23
Incorporate Gravity property into calculation of acceleration due to newtonian gravity
2019-10-16 01:27:48 +02:00
jacob1
a50b172999
Fix clang 8 compile warnings
2019-10-04 00:21:10 -04:00
Tamás Bálint Misius
1cea59e521
Make sRGB the default colour space for deco tools, see 51e5f2b
2019-09-22 23:10:57 +02:00
Tamás Bálint Misius
742e030a13
Add gamma = 2.2 and 1.8 modes, see 51e5f2b
2019-09-21 22:16:52 +02:00
Tamás Bálint Misius
51e5f2bffa
Add option to make deco tools use sRGB colour space
...
Currently only affects the smudge tool. I'd have to look
into the others to decide if they need chaging. They probably
do though, they're not exactly intuitive.
I also fixed a bug with DropDowns where their popup would
show up in some random place if the parent window was a
ScrollPanel, and changed a few alignments here and there.
Notably, DropDowns now align the popup so that the currently
selected item is vertically centered and doesn't move when
the popup is opened.
2019-09-21 21:37:34 +02:00
Tamás Bálint Misius
0e237a1f4b
Remove unused variables from Simulation::FloodINST
...
These were left behind from before the CoordStack update.
2019-09-14 19:19:24 +02:00
Sebastián Mestre
da5f8068c0
Use CoordStack for INST Flooding ( #676 )
2019-09-07 19:56:23 -04:00
Tamás Bálint Misius
f22c27e977
Fix VS warning complaining about std::fill(float *, float *, int)
2019-09-04 14:52:38 +02:00
jacob1
6279bbeed3
Fix missing period in update notification, --no-fft compile fix
2019-08-29 22:49:16 -04:00
jacob1
b975dc2938
Make water equalization fill in areas slightly more naturally
2019-08-10 22:46:41 -04:00
jacob1
2e154e5ff9
Rewrite flood_water to use CoordStack and fix stack overflow, fixes #646
2019-08-10 22:38:44 -04:00
jacob1
0ec50951f7
LSNS: formatting changes, change if statements to switch
2019-08-10 17:22:46 -04:00
jacob1
ec0be1cdc9
Fix CELL size check when loading OPS saves
2019-08-05 00:22:37 -04:00
jacob1
e280fea031
arbitrary gravity code cleanup
...
Was working on modernizing the code in my mod, copied all the changes here too
2019-08-05 00:08:06 -04:00
Tamás Bálint Misius
89ef7ce216
Okay, it wasn't functionally equivalent (see 79f9a2d6
)
2019-08-01 16:54:28 +02:00
Tamás Bálint Misius
79f9a2d62d
Prioritise ctypeDraw functions over sparking
...
This adds an exception from brush-based sparking behaviour for
elements that have a ctypeDraw function. A functionally equivalent
exception has been removed in de1fc0f
, thus making it impossible to
ctype-draw SPRK on a few elements that otherwise aren't sparkable,
such as CONV.
2019-08-01 16:47:29 +02:00
jacob1
9327eecd7b
Update gravity mask even while paused
2019-07-31 22:28:02 -04:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing ( fixes #657 )
2019-07-27 19:12:05 +02:00
jacob1
9faf95a858
misc whitespace changes
2019-07-23 00:11:48 -04:00
Tamás Bálint Misius
23337862a4
Use current rendering modes when placing a save ( fixes #446 )
2019-07-22 10:38:13 +02:00
Tamás Bálint Misius
a407aba087
Make Simulation.IncludePressure pref node accessible from OptionsView
...
Also remove ugly and messy behaviour depending on whether
shift is being held while copying or stamping.
2019-07-10 00:35:49 +02:00
Cracker1000
b2adbb54db
Add .life serialization support to lsns ( #652 )
2019-06-25 20:57:43 +02:00
Tamás Bálint Misius
8671332e60
Fix transition properties not being validated
...
Also clean up some more of the Lua API code, again. Eww.
2019-06-02 17:49:21 +02:00
Tamás Bálint Misius
c193e88c28
Leave only the 'wants pressure' check in Simulation::Load for QRTZ/GLAS/TUNG
2019-05-07 21:15:41 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
Tamás Bálint Misius
e1d32c9352
Move notification out of block locking associated mutex in Gravity.cpp
...
I don't know how it ended up inside, I wanted it outside. For the record,
signalling the CV while the associated mutex is locked is a pessimisation,
it just yields predictable scheduling.
2019-04-17 09:50:41 +02:00
Tamás Bálint Misius
2e76b10619
Use C++11 threads
2019-04-17 00:23:57 +02:00
Tamás Bálint Misius
9d92b77163
Clean up sign-related code a bit
...
Also draw search signs with purple text and thread signs with red.
2019-04-12 17:09:34 +02:00
jacob1
76a92d75d2
Fix POLO eating PROT ID#0 no matter where it is
2019-04-09 22:11:14 -04:00
iczero
2ba0f70efd
Fix race condition in Gravity.cpp
2019-04-07 23:31:08 +02:00
Tamás Bálint Misius
79c5813ba3
Fix msvc compile error again
2019-04-02 19:53:11 +02:00
Tamás Bálint Misius
c8df51a8b3
Fix {ctype} sign macro displaying Empty for non-element ctypes
2019-04-02 19:50:01 +02:00
jacob1
58a3411255
Fix msvc compile error
2019-03-31 16:42:21 -04:00
Tamás Bálint Misius
c8960d1358
Add more sign macros ( fixes #578 )
2019-03-31 21:44:54 +02:00
Tamás Bálint Misius
3de92f5ef4
Fix pavg loading behaviour of QRTZ/GLAS/TUNG ( fixes #607 )
...
Those particles now save/load pavg if pressure is being saved/loaded.
This means they won't ever break again when being loaded as part of
a stamp.
They actually save pavg01 * 64 because pavg is saved as an integer and
these elements are too sensitive to pressure changes for integer pavg
values to be adequate.
2019-03-31 12:18:41 +02:00
Tamás Bálint Misius
47f898ca5a
Tweak replace mode and specific delete mode ( fixes #631 )
2019-03-30 23:59:20 +01:00
jacob1
2e17b848b1
Make element names a String (unicode support)
...
This won't be used by official elements, but mods or lua scripts could and do use unicode
2019-03-12 00:10:43 -04:00
jacob1
55e6074942
use override in all possible places
2019-03-09 21:07:32 -05:00
Tamás Bálint Misius
3a76a3a514
Turn RequestBroker::RetrieveThumbnail into a request derived from Download
...
Also start moving RenderThumbnail out of RequestBroker into its own Task. Add mutex to SaveRenderer to guard Render().
2019-03-07 22:56:08 -05:00
jacob1
28bfa9dfc9
GoL is now affected by stasis wall
2019-02-20 23:25:28 -05:00
wolfy1339
a2bb531c46
Remove inclusion of deprecated C++ headers
2019-01-31 20:09:15 -05:00
jacob1
e8b4256503
Fix gravity sometimes persisting a frame after ctrl+z / clearing sim, fixes #571
2019-01-14 21:11:06 -05:00
Caeleron
9e94abb150
Transfer properties of COAL breaking into BCOL ( Fixes #602 )
...
Fixing a problem where decoration is not transferred from COAL to BCOL when broken. All properties of COAL should now be copied to the new BCOL particle, including if it is burning, decoration and discoloration caused from heating.
2018-12-25 17:12:56 -05:00
jacob1
87fb94ce94
Delete unused Thumbnail handling code
2018-11-27 22:13:29 -05:00
jacob1
d0dd9ec22f
fix sim.brush being double size, fix compile warning
2018-11-21 12:38:26 -05:00
jacob1
b41f228c10
fix a few cases where the rng calls were converted improperly
2018-11-20 21:02:20 -05:00
jacob1
48bc6e02ba
Fix gcc 8 warnings
2018-11-03 19:36:07 -04:00
LBPHacker
5733073c33
Fix dray with tmp=0 acting weirdly
2018-10-30 21:28:57 -04:00
EchoHowardLam
813cab7af7
Hotfix endless air current
...
Fix issue #580
2018-10-30 21:04:52 -04:00
jacob1
f7e8ade347
fix another single-pixel PIPE generation issue
2018-09-30 23:46:52 -04:00
jacob1
7f215a6a17
fix particle #0 not being removed from the photons map when moving
2018-09-09 10:53:02 -04:00
jacob1
bbef295fe3
fix default elements disappearing when loading saves if the identifiers don't match
2018-08-24 23:10:46 -04:00
jacob1
d435f30834
fix LDTC temp/airdrag
2018-07-22 00:05:03 -04:00
krawthekrow
711d65bbd5
rewrite ldtc to be less buggy
2018-07-21 22:27:11 -04:00
jacob1
92244f78bb
initialize some variables to fix -Werror=maybe-uninitialized warnings
...
most aren't actually bugs, but gcc isn't able to determine that the paths it can follow guarantee they are initialized
2018-07-08 00:49:35 -04:00
LBPHacker
27f5ba199d
Fix PIPE being reversed
2018-06-24 10:37:19 -04:00
krawthekrow
11d33d5b77
call rayt linear detector
2018-06-24 10:37:11 -04:00
jacob1
36a545124e
fix setting element properties in legacy lua api
2018-05-13 16:16:14 -04:00
jacob1
8a8cbb81e4
fix getting/setting description in elements api
2018-05-10 00:27:55 -04:00
mniip
3781b36c31
Merge branch 'data'
2018-05-09 19:28:58 +03:00
mniip
32aaafee94
Move data into either cpp files or const arrays
2018-05-08 07:38:55 +03:00
jacob1
190107c1b2
fix CLNE
2018-05-08 00:01:34 -04:00
mniip
d404f4a538
Fix some C++14-isms.
...
Apparently C++11 is more strict regarding default argument and return
value conversions. Also return brace-initializer construction has had
little support.
2018-05-08 05:48:32 +03:00
jacob1
56cba4595c
Merge branch 'unicode'
2018-05-06 20:15:23 -04:00
jacob1
49703404be
change almost all the rest of the rng calls to .chance/.between
2018-05-05 11:56:17 -04:00
jacob1
ef2a0c2c81
fix single pixel pipe, remove ugly color bit hack
2018-05-03 21:40:48 -04:00
jacob1
44a8665f6f
update rng functions in a lot of element files to use .between/.chance
...
conversion is still very incomplete
2018-05-02 23:53:15 -04:00
mniip
6c9cb174fb
Change some uses of String::Stream to StringBuilder
2018-05-02 22:11:41 +03:00
mniip
a121c62c3b
Add some helper methods and rewrite some of the string manipulation code
2018-05-02 01:32:04 +03:00
mniip
833383b121
Move TPT's icons to the (real) Private Use Area of the unicode
2018-05-01 07:03:48 +03:00
mniip
ff27d69424
Switch from std::string to String/ByteString in most of the code
...
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
d2e0986bf6
fix occasional issue where deleting the particle RAYT is detecting would delete the particle it is sparking instead
...
only happened when unpaused and only if the spark was in a certain state. part_change_type was called with the wrong coordinates, which confused pmap and put the sparked particle on top of pmap in the detected particle for a frame
2018-04-29 00:48:53 -04:00
jacob1
67132c9925
fix another out of bounds crash relating to stasis wall
2018-04-28 11:45:16 -04:00
jacob1
be57130c7a
fix crash when particles are out of bounds
2018-04-28 00:27:03 -04:00
jacob1
777cb967a5
add M_PI definition back
2018-04-28 00:26:43 -04:00
jacob1
db8b32363e
remove tpt-math.h includes
2018-04-28 00:09:14 -04:00
jacob1
d56a4ee378
make RNG a singleton, update a few calls and start using between/chance functions
2018-04-28 00:01:08 -04:00
jacob1
f9211c2f90
msvc compile fix
2018-04-23 22:46:28 -04:00
jacob1
601af1feff
fix compile warnings, remove ugly PRTI/PRTO hack
2018-04-23 21:57:30 -04:00
Saveliy Skresanov
1c600249dc
Remove a useless header.
2018-04-23 22:55:22 +07:00
Saveliy Skresanov
7afd82469e
Use vector math in cyclone.
2018-04-23 22:48:10 +07:00
Saveliy Skresanov
cda029ff42
Use xoroshiro128+ random generator (everywhere besides BSON code).
2018-04-23 22:47:44 +07:00
Vgr E. Barry
90cfd1f70f
Add inverted mode for TSNS and PSNS with .tmp == 2
2018-04-21 12:36:25 -04:00
moonheart08
22b9bf4953
Adds RAYT ( #540 )
2018-04-10 21:32:19 -04:00
krawthekrow
64b7fcf334
fix single-particle PSTN bug
2018-04-08 20:10:51 -04:00
jacob1
11b2f58db7
define M_PI in tpt-math.h
2018-04-05 23:31:28 -04:00
jombo23
564a9dfc48
Add ultrafast semi-accurate trig functions and update Cylone to use them. ( #547 )
2018-04-05 23:04:57 -04:00
jacob1
7f985b47dc
whitespace fixes + description change
2018-04-03 22:33:25 -04:00
moonheart08
3f99a59cb2
Adds STASIS wall. ( #556 )
2018-04-03 22:24:38 -04:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
wolfy1339
31fcb1bfaa
Fix some errors produced by clang
2018-04-03 21:02:23 -04:00
jacob1
f812d7194b
fix obscure division by 0 issue that only QuanTech would ever be affected by
2018-04-02 23:06:51 -04:00
jacob1
07868ba2b7
Adjust SOAP links to non-SOAP particles properly when saving
2018-04-01 16:04:38 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
fdd6618896
fix buying erase tool in a pack, increase price of erase tool to 5000
2018-03-31 23:09:11 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
1f97199df6
fix solar panels sometimes not working
2018-03-25 18:34:25 -04:00
jacob1
fac996722b
save stickmen rocket boots / fan flag in saves
2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f
fix STKM + fan wall
2018-03-21 23:58:27 -04:00
jacob1
f45d0d1683
save palette now works for elements stored in ctype/tmp/tmp2
2018-03-17 21:46:35 -04:00
jacob1
c861d69f9c
add RESTRICT_VERSION check to digitation stuff, update readme date
2018-03-10 17:03:44 -05:00
jacob1
ab4cdf2aa1
minor efficiency fix
2018-03-10 15:43:25 -05:00
jacob1
ad5b12fe6d
part_change_type now returns true if it killed the particle
2018-03-10 15:39:39 -05:00
jacob1
5a61e6a619
a bunch of fixes to heat/pressure digitation
...
add limits so that you don't get impossible temp or pressures
only undigitize from FILT 1 pixel away
ensure everything only works through FILT, not sometimes PHOT or BRAY
HSWC with .tmp of 1 no longer conducts heat to FILT
2018-03-07 23:03:10 -05:00
Novocain1
68efe49a5b
Digitization (PSNS) and Application of Digitized Pressure (PUMP) ( #532 )
2018-03-03 23:04:51 -05:00
jacob1
5dd01e9976
I guess if we're trying to save instructions, we should do it like this
2018-03-03 21:36:11 -05:00
jacob1
d666559481
more accurate O2 fusion calculation, fixes #505
...
seemed to only be 3% slower in my tests with a full screen of heated pressurized O2
2018-03-03 21:15:28 -05:00
jacob1
2adae64041
fix ambient heat going to high negative values with high life LIGH, fixes #536
2018-03-03 20:58:39 -05:00
jacob1
f9b5c6bb1a
use std::string instead of c strings for sign stuff, fixes #545
2018-03-03 20:44:03 -05:00
jacob1
5f4c5fb118
Fix &255 usage
2018-02-28 22:01:49 -05:00
krawthekrow
d7e26e8c03
fix free particle list messing up during particle debug
2018-02-24 18:24:07 -05:00
jacob1
a0a7281cc7
add TOOL_CYCL lua constant, change ID to 7
2018-02-14 22:19:31 -05:00
jombo23
0a63e1afb5
Add Cyclone Tool and Brush X/Y Arguments ( #542 )
2018-02-13 00:08:00 -05:00
Nikolay Marchuk
30b8078ad2
fix undoing changes in gravity mask
2018-02-13 00:06:55 -05:00
jacob1
257fe6f61b
Fix debug print in PLNT causing lag
2018-02-12 00:09:35 -05:00
jacob1
1237b49e37
allow compiling renderer with --msvc in scons
2018-02-11 14:47:36 -05:00
jacob1
25ef5b19fd
fix STOR to PIPE
2018-01-07 20:27:54 -05:00
jacob1
1405c10046
fix STOR->PRTI transfer
2018-01-03 00:13:06 -05:00
jacob1
07988147b9
prevent compiling if pmap doesn't have enough space, make lua elements favor 1 byte IDs
2018-01-01 00:31:44 -05:00
jacob1
b5159ab74e
Changes to save format and PIPE
...
Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
0c8c4de125
convert all of the rest of the things except GameSave.cpp and pipe/ray elements
...
also add sim.PMAPBITS and sim.PMAPMASK constants
2017-12-29 21:01:28 -05:00
jacob1
20e1abd840
update Simulation.cpp to use new macros
2017-12-29 17:34:19 -05:00
jacob1
da45e0e469
last src/simulation/element changes
...
PSTN, CRAY, and possibly some others will need to be modified to account for this without breaking saves. The save format will need to include PMAPBITS and adjust properly
2017-12-28 21:27:01 -05:00
jacob1
208cf14ce8
convert r&0xFF in src/simulation/elements
2017-12-28 13:00:23 -05:00
jacob1
4b1c929f58
use macros for the rest of the necessary >>8/<<8 in src/simulation/elements
2017-12-28 12:18:44 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
fbf7210814
fix division by 0 in PHOT+C5 interaction, shoot the photon off at 90 degrees instead
2017-12-27 18:11:33 -05:00
jacob1
23c68b1db1
fix issue loading manually created SOAP bubbles in some saves
2017-12-19 22:15:32 -05:00
jacob1
553eaf9524
fix loading saves with stacked particles
2017-12-19 21:15:19 -05:00
jacob1
e956e7c5fd
fix issue where stamps would stack if you loaded multiple in one frame
...
sim.loadStamp in the console, or a lua script
2017-12-03 19:30:21 -05:00
jacob1
c2064b48c3
fix comment
2017-11-23 22:23:56 -05:00
jacob1
3529f6f468
fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure
2017-11-23 22:09:33 -05:00
jacob1
78fb27b354
fix SOAP links not saving/loading properly
2017-11-23 21:53:21 -05:00
jacob1
1971efe8b8
include tpt-minmax in the rest of the files it is needed in
2017-11-23 16:21:19 -05:00
jacob1
c9d9f5b71d
more include fixes (CoordStack.h)
2017-11-23 16:06:09 -05:00
jacob1
2ccbec1d05
include tpt-minmax header in Simulation
2017-11-23 15:12:47 -05:00
krawthekrow
62d57cc1de
fix indentation
2017-11-23 00:42:42 -05:00
Novocain1
db6fb5461d
Adds ways to digitize temperature and ways to turn that digitization to an actual temperature. ( #525 )
2017-11-23 00:28:12 -05:00
jacob1
b5bc4ad3d2
potential crash on exit fix (can't tell if it actually fixes it or if it is related)
2017-11-18 17:11:46 -05:00
jacob1
17c9340434
CRAY wall checking fix
2017-10-02 21:38:15 -04:00
jacob1
77b6f44c74
fix issue with molten STKM that could break the simulation and cause crashes
2017-09-28 23:12:16 -04:00
MrZacbot
be786d85a7
Added a bounds check for BOMB reading pmap ( #497 )
2017-08-29 20:44:14 -04:00
LBPHacker
ce58c4aadf
Fix Simulation::Restore decrementing life values
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Simulation::Restore used to call Simulation::RecalcFreeParticles. The problem with that was that RecalcFreeParticles does more than just what its name suggests: it also decrements life values. Restore shouldn't do that. The solution is to tie decrementing life values to an argument in RecalcFreeParticles. This is also makes to code more future-proof as it lets everyone know that they have to keep their eyes peeled when invoking RecalcFreeParticles.
2017-08-17 00:23:37 -04:00
jacob1
1dd4b00ec6
minor gravity transition fix
2017-08-06 19:41:04 -04:00
jacob1
6fca44fd70
fix newtonian gravity state transitions flashing
2017-08-05 17:53:41 -04:00
jacob1
26f70331de
fix debug thing breaking pressure display in HUD, fixes #494
2017-08-03 23:12:03 -04:00
jacob1
6931f35520
hold shift when saving or loading stamps to not save / load pressure, closes #491
2017-08-03 00:13:06 -04:00
jacob1
99c568f136
ensure air doesn't "leak" out of TTAN containers when loading stamps and saves
2017-08-02 23:49:51 -04:00
jacob1
7e9124033b
fix RFRG description typo (use more common spelling)
2017-07-29 22:49:40 -04:00
jacob1
c4e1f49618
fix BOMB explosion - wasn't creating circle EMBR, and too much velocity EMBR
2017-07-29 22:47:07 -04:00
jacob1
2b3fbbd50e
fix -nan RFRG glitch
2017-07-24 21:55:16 -04:00
jacob1
541417008e
fix FIGH spawning glitch: id:2165807
2017-07-24 21:44:37 -04:00
jacob1
16323320ce
turned off HSWC acts as insulator for HEAC
2017-07-24 21:30:12 -04:00
jacob1
bf9014ac60
fix HEAC conducting to HSWC which is turned off
2017-07-23 21:17:21 -04:00
jacob1
3c4ca5cd4b
ensure DMG turns WOOD to SAWD
2017-07-23 19:39:09 -04:00
jacob1
6d141b0722
add new PhotonReflectWavelengths property, add reflection color for POLO
2017-07-16 00:07:32 -04:00
jacob1
6efedcdd33
undo authors changes on ctrl+z, prevent excessive nesting
2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4
reduce unnecessary #include dependency chains
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for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
781a90a970
CAUS.cpp whitespace fixes, closes #464
2017-07-13 21:07:08 -04:00
jacob1
711d15fe0c
fix compile error, blame @moonheart08
2017-07-13 21:02:23 -04:00
moonheart08
a76afb0bfc
Add the ability to make POLO from acceleration ( #477 )
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tmp value of 310+ results in POLO.
2017-07-13 20:58:18 -04:00
QuanTech0
1ff280acb2
another typo fix...
2017-07-13 20:56:51 -04:00
jacob1
d0f1024f95
add BCOL + NEUT -> SAWD, closes #471 and #472
2017-06-30 20:10:15 -04:00
My main account
284e653aa5
Convert another if-elseif block to switch ( #465 )
2017-06-30 20:01:12 -04:00
QuanTech0
d0feba6445
Temp. displayed using {aheat} not in celsius
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Since it is displayed in celsius for {t}, shouldn't it be for {aheat} too? Just a consistency thing.
2017-06-30 19:55:38 -04:00
jacob1
fb08400552
add PROP_LIFE_DEC back to GLOW, fixes #466
2017-06-22 22:50:20 -04:00
jacob1
2e4617c956
GAS+CAUS+pressure = RFRG, move HEAC to solids
2017-06-18 23:32:25 -04:00
My main account
5de384cfbc
Fix CRAY creating FILT
2017-06-18 21:49:47 -04:00
iczero
3336209527
Fix STOR modded element processing
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fixes #460 , again
2017-06-18 09:02:20 -04:00
jacob1
67b87b1dab
palette now used for default elements again, with some fixes
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palette now used in VIRS, fixes #460
2017-06-18 00:08:41 -04:00
iczero
42b8f52611
Add type for POLO, closes #458
2017-06-17 20:34:57 -04:00
jacob1
4214f85599
HEAC now checks for heat insulators
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Also testing c++ stuff, maybe reuse this function for GOLD later
2017-06-14 00:04:44 -04:00
jacob1
694bc6a9cb
new reaction suggested by Skylark: RFRG+NEUT=GAS/CAUS
2017-06-11 23:07:52 -04:00
jacob1
32d834c351
fix VIBR asymmetric heat releasing, fixes #424
2017-06-11 22:47:05 -04:00
jacob1
510c33a986
fix BOMB issue from previous commit that deletes particle #0
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also, code cleanup
2017-06-11 22:22:30 -04:00
jacob1
5ac66bda75
BOMB: use kill_part instead of delete_part, fixes #432
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this was the only element to use delete_part. Only brush drawing should ever use delete_part
2017-06-11 22:08:30 -04:00
jacob1
1718fe9287
HEAC is now meltable via LIGH, fix HEAC hardness, fixes #441
2017-06-11 21:10:19 -04:00