fix default elements disappearing when loading saves if the identifiers don't match

This commit is contained in:
jacob1 2018-08-24 23:10:46 -04:00
parent c1e4644dc8
commit bbef295fe3

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@ -76,7 +76,7 @@ int Simulation::Load(int fullX, int fullY, GameSave * save, bool includePressure
// if this is a custom element, set the ID to the ID we found when comparing identifiers in the palette map
// set type to 0 if we couldn't find an element with that identifier present when loading,
// unless this is a default element, in which case keep the current ID, because otherwise when an element is renamed it wouldn't show up anymore in older saves
if (myId != 0 || pi.first.BeginsWith("DEFAULT_PT_"))
if (myId != 0 || !pi.first.BeginsWith("DEFAULT_PT_"))
partMap[pi.second] = myId;
}
}