Commit Graph

1215 Commits

Author SHA1 Message Date
catsoften
bc085705a8 Remove deprecated PIXPACK/RGB/R/G/B functions 2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
5fc8770ee2
Fix pmap usage in Simulation::flood_water
flood_water would occasionally corrupt pmap by moving the pmap entry at i's location even if the entry itself didn't refer to i. pmap updates are tricky, they are best handled by Simulation::move.
2023-04-16 11:05:42 +02:00
Tamás Bálint Misius
a8604ef579
Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
0b82796ba4
Add Simulation::frameCount, save blockair/blockairh and rng state
Saving blockair/blockairh is nice because RecalculateBlockAirMaps uses the sim rng, which means the sim rng would get advanced in Simulation::Load. Also rename RecalculateBlockAirMaps to ApproximateBlockAirMaps because that's what it is, an approximation, and it's needed only if there are no block air maps in the save.

Simulation::frameCount keeps track of frames elapsed since the beginning of the simulation, zeroed at clear_sim. It overflows when it reaches the 64-bit limit, which means anything that depends on it should either handle this, or not fail catastrophically. sandcolour (the only thing that depends on it as of now) is a good example of the latter: sandcolour has a periodicity of 360 frames, which means that there is one sandcolour period that is cut short by the overflow. This is not "handled" (the period is cut short, which is detectable by users) but is not catastrophic either (it's not a big deal, and it won't ever happen unless someone hacks the save).

Also restrict saves with determinism data to 98.0.
2023-04-15 22:19:50 +02:00
Tamás Bálint Misius
eee42b2ea3
Fix RNG usage
Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
2023-04-15 18:22:03 +02:00
mniip
b26a1b4a88 VideoBuffer pointer correctness 2023-04-05 14:52:20 +02:00
mniip
132e3508cf Refactor tools 2023-04-05 14:11:37 +02:00
mniip
e93db9c06a RasterDrawMethods CRTP, PlaneAdapters in VideoBuffer, Graphics, and Renderer 2023-04-05 02:29:35 +02:00
Tamás Bálint Misius
114017d550
Fix msvc error due to narrowing conversion 2023-02-28 14:57:29 +01:00
Tamás Bálint Misius
a13c29875f
Don't mangle custom element types in life, ctype, tmp{,2,3,4}
Achieved by adding a new element property called CarriesTypeIn, whose bits signal to save loading code which properties of particles of the element class in question carry element IDs. The bits in this property are numbered the same way as sim.FIELD_* constants for consistency. One would signal from Lua that a custom element carries element IDs in its tmp like this:

	elem.property(id, "CarriesTypeIn", 2 ^ sim.FIELD_TMP)

"Carrying an element ID in a property" is to be interpreted as follows: the property is treated as a combination of a PMAPBITS-bit (so, currently 9-bit) unsigned integer lower part holding an element ID and a 32-PMAPBITS-bit (so, currently 23-bit) signed integer upper part holding whatever makes sense for the element. CONV, for example, uses this signed integer in its ctype as the extra "v" parameter for particle creation.
2023-02-28 12:43:45 +01:00
Tamás Bálint Misius
2e2c3181b5
Fix custom elements disappearing on load (fixes #908)
Some checks on particles, most importantly whether their element IDs refers to an enabled element, were done _before_ in-save element IDs are mapped to in-simulation element IDs. This resulted in some particles being removed if their IDs were unlucky enough.
2023-02-28 12:29:26 +01:00
mniip
515df765e4 Clean up brush code 2023-02-22 09:58:03 +01:00
Tamás Bálint Misius
aa78a1ee6b
Clean up FFT gravity 2023-02-01 19:56:55 +01:00
Tamás Bálint Misius
b9c8817386
Group gravity files into their own directory
Also replace non-FFT gravity with "no gravity"; fine for render.
2023-01-27 23:04:27 +01:00
Tamás Bálint Misius
2566506e4b
Provide three levels of install support
Namely: no, yes, and yes and ask at startup.

The install_check option is thus replaced by the can_install option. -Dinstall_check=true maps to -Dcan_install=yes_check, while -Dinstall_check=false maps to -Dcan_install=yes. -Dcan_install=no is new and is recommended for downstream packaging, where -Dinstall_check=false was historically used.

Also improve error messages about bad configuration here and there and scatter configuration code in subdirectories, where they can be closer to their areas of effect.
2023-01-27 09:27:33 +01:00
Tamás Bálint Misius
9034736708
Move more stuff to Editing.cpp 2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
4f0c365e05
Preprocessor purge round 19: Split and minimize usage of Config.h
Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
3cb6b26d1d
Migrate Singletons to ExplicitSingleton 2023-01-27 09:27:30 +01:00
Tamás Bálint Misius
afda2826bf
Refactor preferences 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
f0ffa2eeb1
Preprocessor purge round 15: FONTEDITOR, RENDERER 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
9068920de3
Preprocessor purge round 11: GRAVFFT
By splitting gravity implementations into separate translation units.
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
1f22e209f1
Localize Simulation::Before/AfterSim control to GameModel 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
33edb2e0e4
Refactor GameController events
More precisely, refactor the code responsible for routing these GameController events to the Lua side. The issue with the previous solution was it relied on preprocessor macros to switch between Lua-ful and Lua-less builds.
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
27ddf78e0c
Preprocessor purge round 9: XCELLS and YCELLS 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
9542f98b82
Preprocessor purge round 7: Config.template.h 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
fdfa206a3c
Preprocessor purge round 5: M_PI 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
3eb1609934
Preprocessor purge round 4: misc function macros 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
b2b06bf009
Preprocessor purge round 3: spaghetti headers 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
e4c2ec5a00
Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
3a591b8539
Preprocessor purge round 1: simulation constants 2023-01-27 09:26:36 +01:00
jacob1
44d53082eb
Fix memory leak in SaveRenderer (not cleaned up on exit) 2023-01-26 22:41:38 -05:00
Ksawi
62129e3d34 Add BIZR/BIZG/BIZS ctype serialization 2023-01-17 13:10:10 -05:00
jacob1
4c8cbf49be
Fix Gravity.cpp permission bits, fixes #893 2023-01-16 23:58:50 -05:00
Tamás Bálint Misius
d02242714e
Fix particle maps sometimes being stale when pasting
This restrict effects of paste-time de-stacking to positions under particles being pasted. If this is not done, particles beyond the paste area can be wrongfully killed, see #889.
2023-01-10 08:06:47 +01:00
Tamás Bálint Misius
853c47b0bd
Fix potential crashes due to overeager operator[]s
Some operator[]s that know the size of the container they wrap like to assert(index >= 0 && index < size), which is bad for us because we sometimes use &container[size]. This is not undefined behaviour until that pointer is dereferenced, but certain operator[]s choose to ignore this fact and err on the side of caution. The solution is to use &container[0] + size instead of &container[size].
2023-01-07 15:08:50 +01:00
jacob1
3519dfa83a
Fix pmap not being updated when setting x / y from Lua 2023-01-01 20:42:03 -05:00
jacob1
4907b84a84
Fix white LIFE being created in some cases, such as from EXOT+NEUT
The default for v is -1, which gets interpreted as a GoL rule with all bits set. Now, it will default to builtin-type GOL when v is -1.
2022-12-29 23:56:50 -05:00
jacob1
2a83d49979
Make CRMC immune to ACID, fixes #851 2022-12-27 11:48:15 -05:00
Tamás Bálint Misius
3e3ee8a722
Convert hmap data to gradients 2022-12-25 11:09:08 +01:00
Cracker1000
81bd1fd9e7
Make GLAS strengthening reaction more controllable and not so arbitrary (#856) 2022-12-22 21:36:50 -05:00
Tamás Bálint Misius
06802949ab
Add Lua support for partial sim updates 2022-12-22 17:44:06 +01:00
Tamás Bálint Misius
ca93e69b19
UpdateParticles takes a range that is inclusive on both ends 2022-12-22 17:34:43 +01:00
jacob1
888e0f2065
Remove pmap hack in BOMB.cpp 2022-12-20 23:59:17 -05:00
CanGonenc
ed9d405742
FIRE.cpp: minor improvements on readibility (#872) 2022-12-20 20:39:10 -05:00
jacob1
1c459a7e1a
Fix compilation with LUACONSOLE turned off 2022-12-19 22:45:08 -05:00
jacob1
63661a752c
Add evt.beforesim and evt.aftersim for running code only when simulation advances
Only triggered when simulation is unpaused or simulating via subframe debugging. beforesim is the location where most vanilla sim handlers are run.
2022-12-19 22:31:21 -05:00
jacob1
299781bf13
Block solids from being created in detect wall in IsWallBlocking instead, fixes #881 2022-12-19 21:38:42 -05:00
jacob1
74adc9e4b2
Use bitmap in FloodParts to prevent infinite loops in unusual situations, fixes #882
"unusual situations" include all particle slots filling up
2022-12-19 21:38:42 -05:00
Tamás Bálint Misius
54cd259a18
Fix PSv parsing
I took extra care to not mess up signedness in readOPS in ab600780d0, but apparently didn't do the same in readPSv.

Also fix a bound check that was broken since aac6b7258c. It's a good thing this was broken, because this allowed negative type values from broken signedness readPSv to get past and cause a crash later on, rather than just cause particles to disappear or something.
2022-12-11 08:55:46 +01:00
Jakav-N
0e361c170c
Add inverted element filtering to CONV with tmp2 set to 1 (#871) 2022-12-07 12:43:21 +01:00