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The-Powder-Toy/src/simulation
2023-01-27 09:26:38 +01:00
..
elements Preprocessor purge round 7: Config.template.h 2023-01-27 09:26:38 +01:00
simtools Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
Air.cpp Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
Air.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
BuiltinGOL.h Custom GOL (#731) 2020-10-08 20:23:59 +02:00
CoordStack.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Element.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
Element.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementClasses.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementCommon.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementDefs.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementGraphics.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
GOLString.cpp Fix render failing to compile with GCC 11 2021-12-07 16:44:48 +01:00
GOLString.h Add a few more Lua functions 2021-08-27 23:57:55 -04:00
Gravity.cpp Preprocessor purge round 7: Config.template.h 2023-01-27 09:26:38 +01:00
Gravity.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
MenuSection.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
meson.build Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Particle.cpp Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
Particle.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Sample.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
SaveRenderer.cpp Fix memory leak in SaveRenderer (not cleaned up on exit) 2023-01-26 22:41:38 -05:00
SaveRenderer.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Sign.cpp Clean up GameSave somewhat 2022-11-10 15:15:10 +01:00
Sign.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
SimTool.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SimTool.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Simulation.cpp Preprocessor purge round 5: M_PI 2023-01-27 09:26:38 +01:00
Simulation.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
SimulationData.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
SimulationData.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Snapshot.h Unbundle bzip2 and jsoncpp, update tpt-libs 2022-10-20 23:15:49 +02:00
SnapshotDelta.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SnapshotDelta.h Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Stickman.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
StructProperty.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ToolClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolClasses.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ToolCommon.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ToolNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
WallType.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00