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The-Powder-Toy/src/simulation/SaveRenderer.h
2023-01-27 09:26:38 +01:00

24 lines
614 B
C++

#pragma once
#include "Config.h"
#include "common/Singleton.h"
#include <mutex>
class GameSave;
class VideoBuffer;
class Graphics;
class Simulation;
class Renderer;
class SaveRenderer: public Singleton<SaveRenderer> {
Graphics * g;
Simulation * sim;
Renderer * ren;
std::mutex renderMutex;
public:
SaveRenderer();
VideoBuffer * Render(GameSave * save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
VideoBuffer * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
void Flush(int begin, int end);
virtual ~SaveRenderer();
};