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The-Powder-Toy/src/simulation
2023-01-17 13:10:10 -05:00
..
elements Add BIZR/BIZG/BIZS ctype serialization 2023-01-17 13:10:10 -05:00
simtools Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
Air.cpp Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
Air.h ensure air doesn't "leak" out of TTAN containers when loading stamps and saves 2017-08-02 23:49:51 -04:00
BuiltinGOL.h Custom GOL (#731) 2020-10-08 20:23:59 +02:00
CoordStack.h Fix clang 8 compile warnings 2019-10-04 00:21:10 -04:00
Element.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
Element.h Mesonification 2020-12-14 20:16:52 +01:00
ElementClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementClasses.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementCommon.h Mesonification 2020-12-14 20:16:52 +01:00
ElementDefs.h Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
ElementGraphics.h redo spark graphics, add spark render setting 2014-08-11 21:56:40 -04:00
ElementNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
GOLString.cpp Fix render failing to compile with GCC 11 2021-12-07 16:44:48 +01:00
GOLString.h Add a few more Lua functions 2021-08-27 23:57:55 -04:00
Gravity.cpp Fix Gravity.cpp permission bits, fixes #893 2023-01-16 23:58:50 -05:00
Gravity.h Mesonification 2020-12-14 20:16:52 +01:00
MenuSection.h Move TPT's icons to the (real) Private Use Area of the unicode 2018-05-01 07:03:48 +03:00
meson.build Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Particle.cpp Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
Particle.h Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
Sample.h Flatten include trees 2019-04-20 15:36:11 +02:00
SaveRenderer.cpp Remove GameSave::Collapse and GameSave::originalData 2022-11-10 12:03:48 +01:00
SaveRenderer.h Remove long defunct OpenGL code paths 2022-10-11 20:11:14 +02:00
Sign.cpp Clean up GameSave somewhat 2022-11-10 15:15:10 +01:00
Sign.h Clean up GameSave somewhat 2022-11-10 15:15:10 +01:00
SimTool.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SimTool.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
Simulation.cpp Fix particle maps sometimes being stale when pasting 2023-01-10 08:06:47 +01:00
Simulation.h Fix pmap not being updated when setting x / y from Lua 2023-01-01 20:42:03 -05:00
SimulationData.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
SimulationData.h Mesonification 2020-12-14 20:16:52 +01:00
Snapshot.h Unbundle bzip2 and jsoncpp, update tpt-libs 2022-10-20 23:15:49 +02:00
SnapshotDelta.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SnapshotDelta.h Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Stickman.h fix STKM + fan wall 2018-03-21 23:58:27 -04:00
StorageClasses.h Flatten include trees 2019-04-20 15:36:11 +02:00
StructProperty.h Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
ToolClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolClasses.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolCommon.h Mesonification 2020-12-14 20:16:52 +01:00
ToolNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
WallType.h Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00