Commit Graph

284 Commits

Author SHA1 Message Date
Bryan Hoyle
161eb60cfa Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity) 2011-08-16 18:07:12 -04:00
Bryan Hoyle
e55e52c460 added gbmb which is an element that makes large amounts of gravity when it hits a particle 2011-08-16 14:39:50 -04:00
Simon Robertshaw
11843a8ee0 Fix movable WIRE 2011-08-11 20:22:08 +01:00
Simon Robertshaw
3ed6a44a24 Add FRZZ to Powders menu 2011-08-11 00:43:35 +01:00
jacksonmj
1713604233 Skip unused particles at end of parts[] 2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa Fix Gol with Wire placed 2011-08-08 16:19:23 +01:00
Simon Robertshaw
9b9d628374 Improvements to Wire 2011-08-08 14:57:32 +01:00
lieuwe
50c4bfd86d Y U NO WORK. added logic for WIRE but it's not being called. 2011-08-08 20:32:04 +08:00
lieuwe
15b4ba7532 added WIRE particle type. 2011-08-08 20:31:20 +08:00
jacksonmj
d20c704d88 LIFE descriptions 2011-08-06 18:13:22 +08:00
Simon Robertshaw
3bd5a4711c Less buggy DLAY 2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce Revert "DLAY element"
This reverts commit 7338545ab4.
2011-07-27 13:07:41 +01:00
jacksonmj
647e29a31a Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
Simon Robertshaw
899969cc8a Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4 DLAY element 2011-07-26 17:05:20 +01:00
savask
dbd3272933 Generalized stick man's update functions. Got rid of some unnecessary
variables.
2011-07-25 12:47:38 +07:00
jacksonmj
7ed0255f04 Disable old life elements 2011-07-24 20:07:15 +08:00
Simon Robertshaw
7480442c67 Move SING back to where it belongs, acid heats up when dissolving materials 2011-07-12 18:10:10 +01:00
Cate
45fe00bef9 Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues. 2011-07-12 23:29:22 +08:00
Cate
812acd6663 Increased CLST's Advec, after noticing that with 0 advec, it has no air influence, and so cannot be dragged by air XD One digit change. 2011-07-12 21:00:21 +08:00
Cate
0ce4104c7a Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D 2011-07-12 21:00:21 +08:00
Cate
0858b18255 Fixed a typo (?) in Powder.h that made oil turn to oil all over again anywhere below -6 pressure. Not sure why this was set to do this, but fixed anyway. 2011-07-12 21:00:21 +08:00
Simon Robertshaw
d42e06f37a Merge all GOL types into PT_LIFE, behaviour is determined by ctype 2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3 Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D 2011-07-08 18:09:16 +01:00
Simon Robertshaw
25a2b52b64 Savask experimental heat transfer 2011-07-01 11:32:10 +01:00
Simon Robertshaw
437f13f424 Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon) 2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525 Jagged arcs 2011-06-27 18:16:25 +01:00
Simon Robertshaw
5a8c52aeee Revert "Changed thunder and plasma to work as before."
This reverts commit fe9fd28b70.
2011-06-15 13:11:03 +01:00
savask
fe9fd28b70 Changed thunder and plasma to work as before. 2011-06-14 17:13:33 +01:00
jacksonmj
93316a9f1d Fix a load of memory leaks
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
Simon Robertshaw
1f7106acb1 Gravity zoning 2011-06-09 22:35:00 +01:00
savask
f5af89fb43 Added detach to powder.h. 2011-06-04 19:14:15 +01:00
Simon Robertshaw
97cc3488eb Mercury 2011-06-04 14:05:22 +01:00
jacksonmj
f603e33e74 Small speed improvement to eval_move
Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc Fix WIND decoration, and reset dcolour in create_part 2011-05-29 13:35:00 +01:00
Simon Robertshaw
5919cefa85 Decorations are per particle TODO: remove references to the decorations buffer 2011-05-27 14:44:56 +01:00
jacksonmj
956218736b Fix a few solids affected by n-gravity 2011-05-24 21:49:09 +08:00
jacksonmj
fc4de9640c Fix sim options description, GOO and DEUT 2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264 Move Diamond into solids menu, add gravity elements 2011-05-20 13:00:34 +01:00
jacksonmj
c4140955de Life decrement property for soap 2011-05-14 13:44:33 +01:00
jacksonmj
cbfc73d8d6 Turn WIND into a tool 2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709 Fix overlapping particles 2011-05-14 13:39:40 +01:00
Simon Robertshaw
fa54c005b2 Use properties for life decrement/kill 2011-05-14 13:38:52 +01:00
jacksonmj
c23124e0d7 Shrink draw_tool_xy 2011-05-14 13:28:24 +01:00
Simon Robertshaw
16f014b06a Move wall drawing to graphics.c 2011-05-14 13:28:02 +01:00
Cracker64
59bd280fad ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely. 2011-05-05 20:38:30 +01:00
Simon Robertshaw
5aefd0cb01 Initial soap commit 2011-05-05 20:14:35 +01:00
Cracker64
24f5905020 portal now uses particles as storage, so it keeps everything. 2011-04-25 19:00:27 +01:00
Cate
5fd31116a0 Added IRON to Prop_heatglowsomething. :D So it doesn't look as weird when it comes out of lava. Just a visual touch. 2011-04-19 18:09:46 +01:00
Simon
626cc8fa6a Remove a TON of warnings 2011-04-08 15:28:57 +01:00
Simon
c51c31c12d IRON now in menu 2011-04-08 14:47:08 +01:00
Simon
767d73c5fc astyle 2011-04-08 11:09:42 +01:00
AntB
db406494bd Added H2:
Will reduce DESL to WATR and OIL under pressure
	Will fuse with O2 under pressure to make WATR
2011-04-04 23:18:26 +08:00
Simon
d48f7fc73a O2 header changes 2011-03-29 19:20:46 +01:00
Cracker64
53bc3b817d QRTZ grow changes, uses ctype. 2011-03-29 18:25:11 +01:00
Simon
a589f78429 ... and wood 2011-03-25 11:46:17 +00:00
Simon
eb5826c3da Fix neutron penetration for PLANT 2011-03-25 11:44:20 +00:00
Simon
a186714a7f Move thunder to explosive 2011-03-24 21:11:46 +00:00
Simon
3639fd96b1 Move Portal to special and Photons to nuclear 2011-03-24 20:19:26 +00:00
Simon
3ab47ae9d7 Effects for PRTO and PRTI 2011-03-24 19:41:45 +00:00
Simon
c096b2b14a More cracker fixes 2011-03-22 17:25:29 +00:00
jacksonmj
d46a3bdcb0 Better rotation and inversion, also does single pixel translation 2011-03-18 19:33:38 +00:00
Cracker64
3b048f8a06 merge merge merge 2011-03-10 15:43:27 -05:00
Simon
fd6f6c5406 WIND from cracker! 2011-02-24 17:11:05 +00:00
Cracker64
bf24a26139 forgot powder.h, and renamed drag to wind 2011-02-24 00:51:09 -05:00
Simon
5d4d815ad3 Fancier glow, now affected by Velocity, Pressure and Heat 2011-02-23 20:35:02 +00:00
Cracker64
a8439f221e updating 2011-02-22 20:55:09 -05:00
Simon
bb0b4e6802 UI improvements for elements menu 2011-02-21 17:57:17 +00:00
Cracker64
e882dfecf9 update with latest 2011-02-10 19:46:34 -05:00
Simon
3de4d163a5 Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy 2011-02-09 15:56:30 +00:00
Cate
d5fe05d760 "Added Air modes using Gravitymode code" 2011-02-09 23:52:28 +08:00
jacksonmj
b85c29dee4 Prevent crashes in the event of ridiculous temperatures 2011-02-07 20:29:11 +00:00
jacksonmj
cb74b0bacf Improve console element parsing
GOL, 34, 2x2 now work. Element types can no longer be referred to by
number, to remove ambiguity between type and particle number.
2011-02-07 17:13:31 +00:00
Simon
bb3964138c Fix Antimatter 2011-02-04 13:09:48 +00:00
Cracker64
b6f1ba977c missed some corrections, fixes GoL 2011-02-03 17:28:08 -05:00
Cracker64
8ed2947b4c update with latest 2011-01-30 16:46:50 -05:00
jacksonmj
5d34cae2e4 Consistent use of NGOL, better NSCN description 2011-01-29 11:20:34 +00:00
jacksonmj
9938378c0d Merge remote branch 'cracker64' into dev
Conflicts:
	includes/element.h
	includes/powder.h
	src/elements/firw.c
	src/elements/legacy.c
	src/elements/phot.c
	src/elements/sprk.c
	src/graphics.c
	src/main.c
	src/powder.c
2011-01-29 10:50:43 +00:00
Cracker64
4b5337c03a finally fixed visual studio compiling, yay 2011-01-28 21:57:20 -05:00
Cracker64
964ecf2ecf Other things overwritten, and changes from jacksonmj 2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7 oops, silly copy file, and fixed the new GoL from simon's fail merging. 2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca update to latest 2011-01-28 18:54:50 -05:00
jacksonmj
fe033ce859 INWR should cool after being sparked; and correct function parameters
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
2011-01-28 23:14:46 +00:00
jacksonmj
a5ff51f5a5 Restore cracker64 changes overwritten by merge 2011-01-28 21:46:40 +00:00
Simon
e9ae32b0cc Merge with jacksonmj, Warning: potential for lot of bugs 2011-01-27 20:32:34 +00:00
Cracker64
60d3f0047b quartz shouldn't have prop_conducts, and fixed visual studio compiling 2011-01-20 14:10:34 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
e1eeaf9e9a test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096 2011-01-17 19:11:30 -05:00
Cracker64
926450a9a3 more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu 2011-01-16 20:54:41 -05:00
Cracker64
b1e09d4216 Made GoL code work with more advanced rules with different life states, giving more interesting rules. 2011-01-16 01:29:49 -05:00
jacksonmj
1833be451f Merge branch 'cracker64' into dev
Conflicts:
	includes/powder.h
	src/graphics.c
	src/main.c
	src/powder.c
2011-01-15 16:23:51 +00:00
jacksonmj
42d7b56602 Attempt fix for some cases of fast particles going through obstacles
Also change direction_to_map again, to revert to original version
(which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies)
for refraction.
2011-01-15 15:25:39 +00:00
Cracker64
b673be0ac2 a fix so photons can be deleted and show up on HUD :) 2011-01-14 00:29:32 -05:00
jacksonmj
0221cdd355 Split elements/misc.c into separate functions 2011-01-13 22:51:55 +00:00
jacksonmj
7fb086065a Correct spelling 2011-01-13 21:56:17 +00:00
jacksonmj
9707443b24 Merge element state into ptypes.
All of the pstates array except .state was replaced by ptransitions.
2011-01-13 21:31:24 +00:00
jacksonmj
def10c41ae Exaggerate convection, misc rearrangement + fixes 2011-01-13 15:24:01 +00:00
jacksonmj
4006bdf4c2 Merge branch 'upstream' into dev 2011-01-11 13:44:52 +00:00
jacksonmj
54f9f872b9 Finish update function cleanup 2011-01-10 14:41:03 +00:00
jacksonmj
88d107f18a Better channel handling 2011-01-09 21:12:25 +00:00