jacksonmj
a2ce9d6db7
Allow pixel scale selection of area to copy/stamp
2011-08-25 19:20:43 +08:00
Simon Robertshaw
e9331794bd
Improvements to getscript
2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8
Use HTTP instead of sockets
2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a
Small ui for confirming script download as to make script downloads within scripts noticable
2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f
Changing server address for script repository
2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a
Merge remote branch 'origin/master'
2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db
Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online
2011-08-23 20:28:55 -04:00
savask
021168ad1b
Added "Tools" menu.
2011-08-23 23:45:01 +07:00
Simon Robertshaw
9bec43c45b
Stray bracket, not cat+keyboard
2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea
Lua keyevents bug, int keycode is cast to a char
2011-08-22 21:22:21 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d
Fix photons conducting heat to turned off HSWC
2011-08-22 07:53:28 +08:00
jacksonmj
d32ae818dc
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
2011-08-21 02:37:26 +08:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
20aba663cd
Fix STKM_init_legs and leg/head colours in prerender_save
2011-08-21 02:37:25 +08:00
Simon Robertshaw
27a95c7684
Make 'Molten x' a little safer
2011-08-20 18:23:27 +01:00
Simon Robertshaw
3ce69525ab
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-20 18:18:28 +01:00
Simon Robertshaw
99b67598aa
Changes to unify mouse and keyboard events for Lua
2011-08-20 18:18:09 +01:00
savask
8a4ddb1c54
Made HUD display molten things as "Molten something"
2011-08-20 23:52:15 +07:00
Simon Robertshaw
03ee03ed1e
Fix Coal invisibility when drawn on pause
2011-08-20 12:03:43 +01:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Simon Robertshaw
7d283335d4
Menu scrolling for 'special' menu
2011-08-20 00:08:49 +01:00
Simon Robertshaw
2e2694e0fb
Revert "Move version check out of main()"
...
This reverts commit 97da8593d9
.
2011-08-19 23:44:09 +01:00
Simon Robertshaw
aa01aacebe
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-19 20:30:53 +01:00
jacksonmj
2bbfdc72fb
Fix DEBUG_DRAWTOOL to work with line snapping
2011-08-19 20:30:32 +01:00
jacksonmj
7ae7d5fd56
Memory leaks and uninitialised value in catalogue_ui
2011-08-20 03:29:34 +08:00
jacksonmj
075bf06c71
Fix crash in prerender_save when STKM is near bottom of save
2011-08-20 03:29:34 +08:00
Simon Robertshaw
ac4ffb8d5d
Fancy Coal effects
2011-08-19 17:53:56 +01:00
Simon Robertshaw
a85121d767
Allow reloading of opened files
2011-08-19 14:35:45 +01:00
jacksonmj
97da8593d9
Move version check out of main()
2011-08-19 13:55:07 +01:00
Simon Robertshaw
88823cf604
Reorganise a lot of Python console stuff
2011-08-19 13:16:49 +01:00
Simon Robertshaw
a94d249977
Fix save loading (enable replace mode) from the commandline, a bit of cleanup in main()
2011-08-19 12:28:09 +01:00
jacksonmj
961a393c7a
Modify GBMB to only use life
...
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c
Prevent GBMB reacting with walls
2011-08-19 12:22:44 +01:00
jacksonmj
31b6e6a3cf
Move multiple STKM loading check
2011-08-19 12:22:34 +01:00
jacksonmj
de820e36f8
Only do grav lensing when N-grav is on, and round coordinates correctly
2011-08-19 12:22:12 +01:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
16aa349e77
SPRK now makes electrons in WIRE
2011-08-16 16:12:43 -04:00
Bryan Hoyle
0cbf66a495
GBMB now has cool flicker graphics.
2011-08-16 15:22:11 -04:00
Bryan Hoyle
53d2c2d42f
GBMB changes
2011-08-16 15:18:15 -04:00
Bryan Hoyle
d0291e73bc
I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
2011-08-16 14:51:59 -04:00
Bryan Hoyle
60c6aab523
Accedentally put in a blendpixel, it is now removed
2011-08-16 14:44:48 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Bryan Hoyle
e7ce51d420
Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
...
This reverts commit ed392c9724
.
Sorry about the reverts, I accedentally reverted the wrong one originally.
2011-08-16 12:46:45 -04:00
Bryan Hoyle
ad09f3040e
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
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This reverts commit a5db1d53da
.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da
Revert "added lua command: tpt.setfpscap(int FPSCap)"
...
This reverts commit aa56eca5c0
.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
ed392c9724
Fixed a bug with clne having its ctype overridden by manually placed particles.
2011-08-16 12:38:12 -04:00
Bryan Hoyle
aa56eca5c0
added lua command: tpt.setfpscap(int FPSCap)
2011-08-15 21:44:37 -04:00
Simon Robertshaw
dcd3af9440
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-14 18:32:10 +01:00
Simon Robertshaw
d3153aae85
Extended info for line drawing
2011-08-14 18:31:48 +01:00
Bryan Hoyle
ca66525bea
I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb
More realistic H2/air burn temp
2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744
Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3
Merge remote branch 'origin/master'
2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609
Made wtrv cool down over 1000 C
2011-08-12 12:08:05 -04:00
savask
f1908bab0c
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-12 23:01:01 +07:00
Bryan Hoyle
6cdffe9cc2
Merge remote branch 'origin/master'
2011-08-12 11:57:23 -04:00
Bryan Hoyle
f5cb03d424
Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
2011-08-12 11:56:52 -04:00
Simon Robertshaw
2749285134
LCRY can be coloured by decoration tool
2011-08-12 16:54:44 +01:00
Simon Robertshaw
62bd61edae
Better graphics for H2 and O2
2011-08-12 16:34:20 +01:00
Simon Robertshaw
2d7c75c026
More fancy debug
2011-08-12 16:15:42 +01:00
savask
86e9a6eeff
Fixed a bug where you were able to create multiply stickmans by copying it.
2011-08-12 14:52:02 +07:00
savask
d31b140f8e
Fixed my mistake in names.
2011-08-12 14:51:25 +07:00
savask
15dab3daad
Imporved walking in a gravity field.
2011-08-12 14:51:05 +07:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
savask
fd38838b51
Added a recoil when stick man is spawning.
2011-08-12 14:49:39 +07:00
savask
c37f3b1eba
New stick mans collisions code.
2011-08-12 14:49:20 +07:00
Simon Robertshaw
d5435c50a9
Debug info for particles allocation
2011-08-11 20:12:52 +01:00
Simon Robertshaw
4f8720eecc
OS X doesn't like the 'd' suffix
2011-08-11 17:10:38 +01:00
Simon Robertshaw
0938b561e6
Missing file from previous commit
2011-08-11 14:41:43 +01:00
Simon Robertshaw
9e634b95cc
Fire intensity from Lua
2011-08-11 13:02:00 +01:00
jacksonmj
806e1933a2
Fix segfault when there are no unused particles before parts_lastActiveIndex
2011-08-11 18:49:42 +08:00
jacksonmj
2e323ea018
Update parts_lastActiveIndex when creating neut/phot
2011-08-11 07:38:56 +08:00
jacksonmj
1713604233
Skip unused particles at end of parts[]
2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa
Fix Gol with Wire placed
2011-08-08 16:19:23 +01:00
Simon Robertshaw
950f5c34a3
Save Wire ctype
2011-08-08 15:14:11 +01:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
dd2d06425e
you can now charge WIRE with pscn and it'll create only one
...
electron.
2011-08-08 20:37:28 +08:00
lieuwe
b1b3fbbc20
added some metl->wire interaction, still working on wire->metl
2011-08-08 20:35:03 +08:00
lieuwe
8f92829aab
IT WOOOOOORKS :D (fixed WIRE logic.)
2011-08-08 20:32:53 +08:00
lieuwe
50c4bfd86d
Y U NO WORK. added logic for WIRE but it's not being called.
2011-08-08 20:32:04 +08:00
jacksonmj
39e1ffe5bf
0 is a valid menu number (walls)
2011-08-06 18:13:22 +08:00
jacksonmj
75d7853a74
Fix persistent mode photon lines bug
2011-08-06 18:13:22 +08:00
jacksonmj
788b0cd04c
Calculate Newtonian gravity using fast Fourier transforms
...
About 16% slower for one cell changing, same speed for 6 cells changing,
and several hundred times faster for whole screen changing.
2011-08-06 18:13:22 +08:00
cracker64
83e4f885da
Added tmp2 for tpt.get_property and tpt.set_property
2011-08-06 00:16:30 -03:00
Simon Robertshaw
6dedc28517
Ensure renderer doesn't create new threads for gravity simulattion, since it doesn't use it
2011-08-05 21:07:30 +01:00
Simon Robertshaw
4ebe56f65c
Mouse and keyboard events, replace luaL_openlib() with luaL_register() and move mousex and mousey out of the global table and into the 'tpt' table
2011-08-05 14:54:24 +01:00
Simon Robertshaw
98b6c4b001
Revert "allowed secret menu via lua"
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This reverts commit 6c8d62389c
.
2011-08-04 16:38:07 +01:00
me4502
6c8d62389c
allowed secret menu via lua
2011-08-04 14:09:24 +10:00
Simon Robertshaw
ac2912f2d2
Ensure menu ID is valid for active_menu
2011-08-01 11:52:01 +02:00
Simon Robertshaw
8dfa09bf6a
Edited src/luaconsole.c via GitHub
2011-08-01 10:59:33 +02:00
Simon Robertshaw
500cfc3746
Lua has a garbage collector, it may dispose of strings while we're using them, make throw_error a little more safe
2011-07-31 12:26:51 +01:00
Simon Robertshaw
f51fe2c983
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-31 12:20:16 +01:00
Bryan Hoyle
d7a55f1f50
me4502 added tpt.throw_error and tpt.heat as lua commands
2011-07-30 20:31:34 -04:00
Simon Robertshaw
3bd5a4711c
Less buggy DLAY
2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce
Revert "DLAY element"
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This reverts commit 7338545ab4
.
2011-07-27 13:07:41 +01:00
Simon Robertshaw
eecf5ad352
Revert "DLAY temp fix"
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This reverts commit 108e5643d7
.
2011-07-27 13:07:23 +01:00
Simon Robertshaw
6fbf48f2e6
Revert "DLAY temp, actually fixed :D"
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This reverts commit 94e316af85
.
2011-07-27 13:07:05 +01:00
jacksonmj
0f585011fb
Fix for SPWN sometimes failing to create stickman
...
Example: place stickman, then load a save containing SPWN but no stickman.
Stickman does not get created.
2011-07-26 18:28:23 +01:00
jacksonmj
cbe1e0b073
Fix LIFE sampling and HUD
2011-07-26 18:28:06 +01:00
jacksonmj
647e29a31a
Fix LIFE graphics in blob, nothing and fancy view
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And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
jacksonmj
db5cb5e2f9
Minor optimisations for startup and render_fire
2011-07-27 01:25:34 +08:00
tridiaq
94e316af85
DLAY temp, actually fixed :D
2011-07-27 01:24:09 +08:00
tridiaq
108e5643d7
DLAY temp fix
2011-07-27 01:14:59 +08:00
Simon Robertshaw
899969cc8a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4
DLAY element
2011-07-26 17:05:20 +01:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
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variables.
2011-07-25 12:47:38 +07:00
Simon Robertshaw
e7907f9ea3
Prevent gravity vel-maps from flipping when paused
2011-07-24 14:31:24 +01:00
Simon Robertshaw
fbb72e4f32
Slight speed improvements for lensing
2011-07-24 14:26:32 +01:00
jacksonmj
7808059453
Fix infinite dialogs when unable to open a save from the website
2011-07-24 20:10:43 +08:00
jacksonmj
aeaaa1c4da
update_air now runs 10% faster
2011-07-24 20:10:43 +08:00
jacksonmj
89cc8d4ded
Fix life cloning
2011-07-24 20:10:43 +08:00
jacksonmj
7ed0255f04
Disable old life elements
2011-07-24 20:07:15 +08:00
jacksonmj
ae9fca86ee
Update gravity mask when deleting gravity wall
2011-07-24 20:07:15 +08:00
jacksonmj
f8d60b14d2
Avoid division by zero for circle brush
2011-07-24 20:07:15 +08:00
jacksonmj
c35a8e45ee
Fix liquids in vertical gravity when Newtonian gravity is turned on
2011-07-24 20:07:14 +08:00
tridiaq
38c920714c
Fix
2011-07-24 20:02:08 +08:00
cracker64
2f714606d7
active menu and hud enable are global.
2011-07-22 10:08:13 -04:00
cracker64
c5a8138dc9
Fix new luaconsole functions.
2011-07-22 06:51:29 -07:00
cracker64
f064227b7a
me4502 luaconsole functions, edited from github.
2011-07-22 06:47:43 -07:00
Simon Robertshaw
68404608f6
Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
2011-07-18 23:58:08 +01:00
Simon
0fbe6e2d3f
Fix PBCN saving and increment major version
2011-07-13 12:03:30 +01:00
Simon Robertshaw
68f2310d2d
Allow flood_parts to cope with Life types
2011-07-12 14:03:01 -07:00
jacksonmj
02848f9e0c
Fix scaling bug when drawing lines
2011-07-13 04:57:40 +08:00
Simon Robertshaw
4c685c7665
Revert variable names for Brush
2011-07-12 19:06:59 +01:00
Simon Robertshaw
965810d5e3
Merge
2011-07-12 18:49:18 +01:00
Cate
4efa60009e
Some letters changed and formatting fixed. n_n
2011-07-12 18:47:56 +01:00
Cate
d3452b01c8
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
2011-07-12 18:46:33 +01:00
Simon Robertshaw
7480442c67
Move SING back to where it belongs, acid heats up when dissolving materials
2011-07-12 18:10:10 +01:00
Cate
e17a2a0b03
Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.
2011-07-13 00:43:17 +08:00
Cate
45fe00bef9
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
2011-07-12 23:29:22 +08:00
Simon Robertshaw
d7053422f1
fix potential crashes with LIFE - jacksonmj
2011-07-12 06:54:47 -07:00
Simon Robertshaw
aaaed342ef
Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
2011-07-12 06:51:47 -07:00
jacksonmj
1be79e581d
Line snapping (hold down Alt when drawing a line)
...
Specific element select changed to Ctrl+Alt
2011-07-12 21:48:54 +08:00
jacksonmj
726acc96a0
Fix line/box erase for decor layer
2011-07-12 21:47:42 +08:00
jacksonmj
52b4473f0f
Fix bounds check for WIND line
2011-07-12 21:47:41 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Cate
7036af066b
Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
2011-07-12 21:00:20 +08:00
Simon Robertshaw
d42e06f37a
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
Simon Robertshaw
5f62bc74c9
Windows clipboard_pull_text() implementation (untested)
2011-07-06 14:01:47 +01:00
Simon Robertshaw
82a05ddd3c
Remove define for Linux Clipboard
2011-07-06 13:48:09 +01:00
jacksonmj
34774e7829
Basic clipboard_push_text support for linux
2011-07-06 13:43:51 +01:00
Simon Robertshaw
3dd82d9ced
Better favourite removal and download counts for the future]
2011-07-06 13:12:05 +01:00
jacksonmj
6fb69f591f
Change PBCN switching method
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PCLN is different for compatibility with some existing saves relying on the exact
time taken for a switch on/off to spread through adjacent PCLN dots
(commit 692e2ba86d
)
2011-07-06 17:44:57 +08:00
jacksonmj
11dbdb9314
Fix crashing when pipe has a negative tmp value
2011-07-06 17:44:56 +08:00
jacksonmj
8754bb0bf6
Crashes when drawing stickman at the edge of the screen
2011-07-06 17:44:56 +08:00
jacksonmj
5dbb0dc475
Fix crash when hovering over a non-existent thumbnail
2011-07-06 17:44:56 +08:00
jacksonmj
3d82cea94f
Fix stickman head in renderer
2011-07-04 00:11:43 +08:00