Simon Robertshaw
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63dd1cfd4b
|
Add energy-only wall and make STOR show when it's holding a particle
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2011-09-08 11:54:50 +01:00 |
|
jacksonmj
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5892c74595
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Visual Studio fixes
|
2011-09-05 08:40:17 +08:00 |
|
Simon Robertshaw
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3d5d10b1ed
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Missing changes from previous commit
|
2011-09-03 21:00:23 +01:00 |
|
Simon Robertshaw
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ea68100724
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Added Powered Void
|
2011-09-03 14:06:36 +01:00 |
|
Simon Robertshaw
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d84abca852
|
Improvements to CBNW and BIZR act as a dye
|
2011-08-30 13:44:18 +01:00 |
|
Simon Robertshaw
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26269ff052
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Added STOR, a block that can store a single particle and release when charged
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2011-08-29 16:34:53 +01:00 |
|
Simon Robertshaw
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efc7565b6f
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More stuff for CO2
|
2011-08-26 11:56:46 +01:00 |
|
Simon Robertshaw
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caf0ee76e3
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CO2, WIP
|
2011-08-25 23:06:05 +01:00 |
|
Simon Robertshaw
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ac6feec874
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-22 01:02:27 +01:00 |
|
jacksonmj
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75cb924bd9
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Fix electrode when in replace mode or specific delete mode
Also fix bomb when SLALT != 0
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2011-08-22 01:02:02 +01:00 |
|
jacksonmj
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5f8fba12c8
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Change portal so that randomness never causes a particle to exit the same side it came in
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2011-08-21 02:37:25 +08:00 |
|
jacksonmj
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a96afc863e
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Stickman go through portals
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2011-08-20 18:29:02 +08:00 |
|
Bryan Hoyle
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161eb60cfa
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Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
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2011-08-16 18:07:12 -04:00 |
|
Bryan Hoyle
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e55e52c460
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added gbmb which is an element that makes large amounts of gravity when it hits a particle
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2011-08-16 14:39:50 -04:00 |
|
Simon Robertshaw
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11843a8ee0
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Fix movable WIRE
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2011-08-11 20:22:08 +01:00 |
|
Simon Robertshaw
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3ed6a44a24
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Add FRZZ to Powders menu
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2011-08-11 00:43:35 +01:00 |
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jacksonmj
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1713604233
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Skip unused particles at end of parts[]
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2011-08-11 07:38:56 +08:00 |
|
Simon Robertshaw
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61bbc36cfa
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Fix Gol with Wire placed
|
2011-08-08 16:19:23 +01:00 |
|
Simon Robertshaw
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9b9d628374
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Improvements to Wire
|
2011-08-08 14:57:32 +01:00 |
|
lieuwe
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50c4bfd86d
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Y U NO WORK. added logic for WIRE but it's not being called.
|
2011-08-08 20:32:04 +08:00 |
|
lieuwe
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15b4ba7532
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added WIRE particle type.
|
2011-08-08 20:31:20 +08:00 |
|
jacksonmj
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d20c704d88
|
LIFE descriptions
|
2011-08-06 18:13:22 +08:00 |
|
Simon Robertshaw
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3bd5a4711c
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Less buggy DLAY
|
2011-07-27 14:28:32 +01:00 |
|
Simon Robertshaw
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58d96de4ce
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Revert "DLAY element"
This reverts commit 7338545ab4 .
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2011-07-27 13:07:41 +01:00 |
|
jacksonmj
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647e29a31a
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Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
|
2011-07-26 18:27:56 +01:00 |
|
Simon Robertshaw
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899969cc8a
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-07-26 17:46:15 +01:00 |
|
tridiaq
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7338545ab4
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DLAY element
|
2011-07-26 17:05:20 +01:00 |
|
savask
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dbd3272933
|
Generalized stick man's update functions. Got rid of some unnecessary
variables.
|
2011-07-25 12:47:38 +07:00 |
|
jacksonmj
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7ed0255f04
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Disable old life elements
|
2011-07-24 20:07:15 +08:00 |
|
Simon Robertshaw
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7480442c67
|
Move SING back to where it belongs, acid heats up when dissolving materials
|
2011-07-12 18:10:10 +01:00 |
|
Cate
|
45fe00bef9
|
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
|
2011-07-12 23:29:22 +08:00 |
|
Cate
|
812acd6663
|
Increased CLST's Advec, after noticing that with 0 advec, it has no air influence, and so cannot be dragged by air XD One digit change.
|
2011-07-12 21:00:21 +08:00 |
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Cate
|
0ce4104c7a
|
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
|
2011-07-12 21:00:21 +08:00 |
|
Cate
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0858b18255
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Fixed a typo (?) in Powder.h that made oil turn to oil all over again anywhere below -6 pressure. Not sure why this was set to do this, but fixed anyway.
|
2011-07-12 21:00:21 +08:00 |
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Simon Robertshaw
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d42e06f37a
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Merge all GOL types into PT_LIFE, behaviour is determined by ctype
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2011-07-09 18:22:25 +01:00 |
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Cate
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d2eb6f1cb3
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Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
|
2011-07-08 18:09:16 +01:00 |
|
Simon Robertshaw
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25a2b52b64
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Savask experimental heat transfer
|
2011-07-01 11:32:10 +01:00 |
|
Simon Robertshaw
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437f13f424
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Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
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2011-06-28 13:58:16 +01:00 |
|
Simon Robertshaw
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3fe82bf525
|
Jagged arcs
|
2011-06-27 18:16:25 +01:00 |
|
Simon Robertshaw
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5a8c52aeee
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Revert "Changed thunder and plasma to work as before."
This reverts commit fe9fd28b70 .
|
2011-06-15 13:11:03 +01:00 |
|
savask
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fe9fd28b70
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Changed thunder and plasma to work as before.
|
2011-06-14 17:13:33 +01:00 |
|
jacksonmj
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93316a9f1d
|
Fix a load of memory leaks
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
|
2011-06-11 13:00:42 +01:00 |
|
Simon Robertshaw
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1f7106acb1
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Gravity zoning
|
2011-06-09 22:35:00 +01:00 |
|
savask
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f5af89fb43
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Added detach to powder.h.
|
2011-06-04 19:14:15 +01:00 |
|
Simon Robertshaw
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97cc3488eb
|
Mercury
|
2011-06-04 14:05:22 +01:00 |
|
jacksonmj
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f603e33e74
|
Small speed improvement to eval_move
Warning: may be buggy, test thoroughly.
|
2011-05-29 13:36:11 +01:00 |
|
jacksonmj
|
5e414e64dc
|
Fix WIND decoration, and reset dcolour in create_part
|
2011-05-29 13:35:00 +01:00 |
|
Simon Robertshaw
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5919cefa85
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Decorations are per particle TODO: remove references to the decorations buffer
|
2011-05-27 14:44:56 +01:00 |
|
jacksonmj
|
956218736b
|
Fix a few solids affected by n-gravity
|
2011-05-24 21:49:09 +08:00 |
|
jacksonmj
|
fc4de9640c
|
Fix sim options description, GOO and DEUT
|
2011-05-24 21:49:08 +08:00 |
|
Simon Robertshaw
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dadac37264
|
Move Diamond into solids menu, add gravity elements
|
2011-05-20 13:00:34 +01:00 |
|
jacksonmj
|
c4140955de
|
Life decrement property for soap
|
2011-05-14 13:44:33 +01:00 |
|
jacksonmj
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cbfc73d8d6
|
Turn WIND into a tool
|
2011-05-14 13:43:51 +01:00 |
|
jacksonmj
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26dbf70709
|
Fix overlapping particles
|
2011-05-14 13:39:40 +01:00 |
|
Simon Robertshaw
|
fa54c005b2
|
Use properties for life decrement/kill
|
2011-05-14 13:38:52 +01:00 |
|
jacksonmj
|
c23124e0d7
|
Shrink draw_tool_xy
|
2011-05-14 13:28:24 +01:00 |
|
Simon Robertshaw
|
16f014b06a
|
Move wall drawing to graphics.c
|
2011-05-14 13:28:02 +01:00 |
|
Cracker64
|
59bd280fad
|
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
|
2011-05-05 20:38:30 +01:00 |
|
Simon Robertshaw
|
5aefd0cb01
|
Initial soap commit
|
2011-05-05 20:14:35 +01:00 |
|
Cracker64
|
24f5905020
|
portal now uses particles as storage, so it keeps everything.
|
2011-04-25 19:00:27 +01:00 |
|
Cate
|
5fd31116a0
|
Added IRON to Prop_heatglowsomething. :D So it doesn't look as weird when it comes out of lava. Just a visual touch.
|
2011-04-19 18:09:46 +01:00 |
|
Simon
|
626cc8fa6a
|
Remove a TON of warnings
|
2011-04-08 15:28:57 +01:00 |
|
Simon
|
c51c31c12d
|
IRON now in menu
|
2011-04-08 14:47:08 +01:00 |
|
Simon
|
767d73c5fc
|
astyle
|
2011-04-08 11:09:42 +01:00 |
|
AntB
|
db406494bd
|
Added H2:
Will reduce DESL to WATR and OIL under pressure
Will fuse with O2 under pressure to make WATR
|
2011-04-04 23:18:26 +08:00 |
|
Simon
|
d48f7fc73a
|
O2 header changes
|
2011-03-29 19:20:46 +01:00 |
|
Cracker64
|
53bc3b817d
|
QRTZ grow changes, uses ctype.
|
2011-03-29 18:25:11 +01:00 |
|
Simon
|
a589f78429
|
... and wood
|
2011-03-25 11:46:17 +00:00 |
|
Simon
|
eb5826c3da
|
Fix neutron penetration for PLANT
|
2011-03-25 11:44:20 +00:00 |
|
Simon
|
a186714a7f
|
Move thunder to explosive
|
2011-03-24 21:11:46 +00:00 |
|
Simon
|
3639fd96b1
|
Move Portal to special and Photons to nuclear
|
2011-03-24 20:19:26 +00:00 |
|
Simon
|
3ab47ae9d7
|
Effects for PRTO and PRTI
|
2011-03-24 19:41:45 +00:00 |
|
Simon
|
c096b2b14a
|
More cracker fixes
|
2011-03-22 17:25:29 +00:00 |
|
jacksonmj
|
d46a3bdcb0
|
Better rotation and inversion, also does single pixel translation
|
2011-03-18 19:33:38 +00:00 |
|
Cracker64
|
3b048f8a06
|
merge merge merge
|
2011-03-10 15:43:27 -05:00 |
|
Simon
|
fd6f6c5406
|
WIND from cracker!
|
2011-02-24 17:11:05 +00:00 |
|
Cracker64
|
bf24a26139
|
forgot powder.h, and renamed drag to wind
|
2011-02-24 00:51:09 -05:00 |
|
Simon
|
5d4d815ad3
|
Fancier glow, now affected by Velocity, Pressure and Heat
|
2011-02-23 20:35:02 +00:00 |
|
Cracker64
|
a8439f221e
|
updating
|
2011-02-22 20:55:09 -05:00 |
|
Simon
|
bb0b4e6802
|
UI improvements for elements menu
|
2011-02-21 17:57:17 +00:00 |
|
Cracker64
|
e882dfecf9
|
update with latest
|
2011-02-10 19:46:34 -05:00 |
|
Simon
|
3de4d163a5
|
Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy
|
2011-02-09 15:56:30 +00:00 |
|
Cate
|
d5fe05d760
|
"Added Air modes using Gravitymode code"
|
2011-02-09 23:52:28 +08:00 |
|
jacksonmj
|
b85c29dee4
|
Prevent crashes in the event of ridiculous temperatures
|
2011-02-07 20:29:11 +00:00 |
|
jacksonmj
|
cb74b0bacf
|
Improve console element parsing
GOL, 34, 2x2 now work. Element types can no longer be referred to by
number, to remove ambiguity between type and particle number.
|
2011-02-07 17:13:31 +00:00 |
|
Simon
|
bb3964138c
|
Fix Antimatter
|
2011-02-04 13:09:48 +00:00 |
|
Cracker64
|
b6f1ba977c
|
missed some corrections, fixes GoL
|
2011-02-03 17:28:08 -05:00 |
|
Cracker64
|
8ed2947b4c
|
update with latest
|
2011-01-30 16:46:50 -05:00 |
|
jacksonmj
|
5d34cae2e4
|
Consistent use of NGOL, better NSCN description
|
2011-01-29 11:20:34 +00:00 |
|
jacksonmj
|
9938378c0d
|
Merge remote branch 'cracker64' into dev
Conflicts:
includes/element.h
includes/powder.h
src/elements/firw.c
src/elements/legacy.c
src/elements/phot.c
src/elements/sprk.c
src/graphics.c
src/main.c
src/powder.c
|
2011-01-29 10:50:43 +00:00 |
|
Cracker64
|
4b5337c03a
|
finally fixed visual studio compiling, yay
|
2011-01-28 21:57:20 -05:00 |
|
Cracker64
|
964ecf2ecf
|
Other things overwritten, and changes from jacksonmj
|
2011-01-28 20:13:29 -05:00 |
|
Cracker64
|
880ed33fc7
|
oops, silly copy file, and fixed the new GoL from simon's fail merging.
|
2011-01-28 19:58:54 -05:00 |
|
Cracker64
|
bcea95c5ca
|
update to latest
|
2011-01-28 18:54:50 -05:00 |
|
jacksonmj
|
fe033ce859
|
INWR should cool after being sparked; and correct function parameters
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
|
2011-01-28 23:14:46 +00:00 |
|
jacksonmj
|
a5ff51f5a5
|
Restore cracker64 changes overwritten by merge
|
2011-01-28 21:46:40 +00:00 |
|
Simon
|
e9ae32b0cc
|
Merge with jacksonmj, Warning: potential for lot of bugs
|
2011-01-27 20:32:34 +00:00 |
|
Cracker64
|
60d3f0047b
|
quartz shouldn't have prop_conducts, and fixed visual studio compiling
|
2011-01-20 14:10:34 -05:00 |
|
Cracker64
|
1b35811bd4
|
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
|
2011-01-19 14:25:56 -05:00 |
|
Cracker64
|
e1eeaf9e9a
|
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
|
2011-01-17 19:11:30 -05:00 |
|