jacob1
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28e8b9eb39
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make smudge tool more similar to the old one
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2013-02-09 19:42:31 -05:00 |
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jacob1
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1359045b14
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fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
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2013-02-08 22:24:34 -05:00 |
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jacob1
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cd0af92fb3
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minor fixes to color picker / small speed improvement
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2013-02-08 11:39:14 -05:00 |
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Simon Robertshaw
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87d6553413
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C-RAY: Similar to A-RAY, creates particles
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2013-01-20 14:34:07 +00:00 |
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jacob1
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226a85a18d
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attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily)
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2013-01-19 23:02:12 -05:00 |
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jacob1
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986173af4c
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save signs in snapshots
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2013-01-07 17:54:10 -05:00 |
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jacob1
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4aaf3b852e
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fix many more uninitialized variables
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2013-01-06 19:41:18 -05:00 |
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jacob1
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8e09651990
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fix element function replacement option
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2013-01-06 12:25:13 -05:00 |
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jacob1
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1b2e7b3c70
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fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
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2013-01-04 13:54:25 -05:00 |
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jacob1
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312dd8c0ba
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revert stickmen CONV fix, and do it another way that doesn't crash
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2012-12-23 18:17:04 -05:00 |
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jacob1
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e1440f48f6
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use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too
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2012-12-18 16:26:24 -05:00 |
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jacob1
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dc0e47ac00
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fix undo not allowing any more stickmen to be placed, save stickmen in snapshots
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2012-12-18 16:17:13 -05:00 |
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jacob1
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b236c75209
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make TSNS not detect METL, some other sensor and CONV fixes
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2012-12-18 14:55:10 -05:00 |
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jacob1
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771d71ea46
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make water equalization use flags, not tmp2 (fixes EXOT / BUBW)
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2012-12-18 14:08:53 -05:00 |
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jacob1
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dbe78c342d
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initialize variables in air.cpp and simulation.cpp
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2012-12-17 23:49:46 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
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jacob1
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2728cf852b
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fix WARP being invisible, make it visible in heat display mode though
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2012-12-17 20:08:46 -05:00 |
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jacob1
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a623959a31
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save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
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2012-12-15 15:13:12 -05:00 |
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Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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5362c56f7e
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update gravity wall zones whether or not newtonian gravity is on. Fixes #92
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2012-12-14 13:50:36 -05:00 |
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jacob1
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002743ef08
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make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
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2012-12-12 22:05:39 -05:00 |
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jacob1
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2d7ac84c1d
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give TRON the ability to go through activated SWCH
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2012-12-06 10:56:24 -05:00 |
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jacob1
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9e72a619ab
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fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
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2012-11-16 22:43:46 -05:00 |
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Simon Robertshaw
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29189693b3
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Element palette for automatic element ID/mod mapping
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2012-11-12 10:22:16 +00:00 |
|
jacksonmj
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828623f9ec
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Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
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2012-11-04 21:10:27 +00:00 |
|
jacksonmj
|
fea55f9ac9
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Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
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2012-11-01 00:28:45 +00:00 |
|
jacksonmj
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9a0ca32372
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Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
|
2012-10-27 00:56:02 +01:00 |
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jacob1
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6d1c7be740
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initialize all stickmen variables, not just legs
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2012-10-26 15:13:27 +01:00 |
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jacob1
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ccd9284e61
|
improve the GOL menu descriptions
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2012-10-26 15:12:05 +01:00 |
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jacob1
|
c58a3fb2dc
|
TSNS doesn't detect things with an equal temp (fixes detecting wires)
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2012-10-26 15:11:59 +01:00 |
|
Simon Robertshaw
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0b09d2e0f3
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Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
|
2012-10-10 21:27:36 +01:00 |
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Simon Robertshaw
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da07c22ee4
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
|
2012-10-10 19:29:11 +01:00 |
|
jacob1
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774bc08c2c
|
Move LOLZ/LOVE Rule tables into more appropriate location (element file)
|
2012-10-05 16:52:53 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
|
2012-10-05 16:33:54 +01:00 |
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jacob1
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d2af4470a5
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
|
2012-10-05 16:33:12 +01:00 |
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jacob1
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e600c20ba9
|
undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
|
Simon Robertshaw
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98faf2b192
|
Don't reset tick counter when loading saves, fixes issue with LIGH tool
|
2012-10-01 12:32:56 +01:00 |
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jacob1
|
be1b9112e8
|
Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
|
jacob1
|
2a4298047c
|
Fix smudge issue
|
2012-09-25 22:57:11 +01:00 |
|
Simon Robertshaw
|
5b9032fb3f
|
Correct initialisation of FIGH
|
2012-09-14 22:23:35 +01:00 |
|
jacob1
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5a91b83875
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revert changing the lua/sdl includes and min/max changes
|
2012-09-07 00:53:29 +01:00 |
|
jacob1
|
f8f70a3f77
|
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
|
2012-09-07 00:52:56 +01:00 |
|
jacob1
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1391de2e3a
|
Wall names in HUD
Conflicts:
src/game/GameView.cpp
|
2012-09-07 00:35:33 +01:00 |
|
Simon Robertshaw
|
b0158e2f60
|
Changes to Smudge and blending modes (make them a little slower and easier to handle)
|
2012-09-05 21:49:34 +01:00 |
|
Simon Robertshaw
|
0a67e560f4
|
Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
|
2012-09-01 17:17:15 +01:00 |
|
Simon Robertshaw
|
a9fba97c36
|
Fix streamline placement
|
2012-08-30 01:50:18 +01:00 |
|
Simon Robertshaw
|
4263e3aab7
|
DTEC, generates a spark when something with it's ctype is nearby
|
2012-08-28 14:17:01 +01:00 |
|
Simon Robertshaw
|
072cfe67aa
|
Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
|
2012-08-27 15:11:45 +01:00 |
|
Simon Robertshaw
|
dd2fc64793
|
Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
|
2012-08-27 13:33:15 +01:00 |
|
Simon Robertshaw
|
0ca680f4c8
|
Enable decorations in renderer for local save items, disable for server save previews.
|
2012-08-27 13:32:17 +01:00 |
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