jacob1
c673f30e14
fixes suggested by jacksonmj in -dev
...
fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
2014-11-14 12:48:06 -05:00
jacob1
1289465a2c
update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted
2014-11-11 23:48:36 -05:00
jacob1
cd9fa0c85a
Textbox in the stamp browser also
2014-11-11 19:38:29 -05:00
jacob1
efaa32363f
page textbox in browser (go to any page)
...
also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacksonmj
b3b852249b
Deco off (except black deco) for LCRY in save thumbnails
2014-11-09 21:33:08 +00:00
jacksonmj
beff8e73ba
Fix renderer compiling
2014-11-09 21:32:06 +00:00
jacob1
a31f4df0a1
fix being unable to draw METL/PSCN/INST ctype on CRAY
2014-11-07 12:28:49 -05:00
jacob1
46eda12479
lua logs fade out individually
2014-11-06 20:24:42 -05:00
jacob1
a801f0a0b4
allow lua mousepress event to cancel drawing, fixes #229
2014-11-06 20:06:45 -05:00
jacob1
5bb1d484d0
fix crash when taking screenshot, fixes #193
2014-11-05 20:40:09 -05:00
jacksonmj
1eeed277a0
Fix initialisation of transitionOccurred
2014-11-06 00:46:15 +00:00
jacksonmj
829e2cca7d
Flatter surface when liquids solidify
2014-11-06 00:32:25 +00:00
jacob1
43bab359db
fixes to ELEC (missed from 6dc7eaf43e
), FUSE (changed in 27e3e12518
), and IRON (changed in 0d70547cf0
)
2014-11-05 19:15:57 -05:00
jacksonmj
66a530f5a3
FRZZ and FRZW changes/fixes
...
Fix FRZW low temperature transition (accidentally turned into a high temperature transition in b661418d
).
FRZZ now melts into FRZW, so that single pixels "form ice that always cools" as in FRZZ description.
ICE update function: was meant to be checking not setting parts[i].ctype. However, turning FRZZ into self-cooling ice seems a logical thing to do, so set ctype of parts[r>>8].ctype, and make all types of ice cause this reaction (not just ICE(FRZW) as was apparently the original intention of the ctype check).
2014-11-05 23:38:22 +00:00
jacksonmj
9e7ead9bcc
Change melting point for snow with wrong ctype back to 273.15
2014-11-05 23:32:49 +00:00
jacksonmj
fb796c873b
PSTN: allow movement amount to be set by temperature. Requires major version increment.
2014-11-04 15:38:41 +00:00
jacksonmj
57409b0b41
Change order in which particles are created by the rectangle and brush tools
...
to make liquid movement look less weird in normal gravity
2014-11-01 15:38:39 +00:00
jacob1
377a99294f
this should allow you to place the zoom window while selecting an area to stamp
2014-10-31 14:09:02 -04:00
jacob1
5654425637
placing zoom window cancels shift-lines
2014-10-31 12:47:37 -04:00
jacksonmj
02e1969ef2
Fix SNOW(WATR) melting temperature
...
Broken by fixing SNOW(SLTW) melting temperature in a78bd78bfc
2014-10-31 16:39:30 +00:00
jacob1
2fc1dcbe29
fix bug with placing zoom window while saving a stamp
2014-10-31 12:17:33 -04:00
jacob1
c7bb60559e
generator.py warns when two elements have the same ID
2014-10-31 01:24:26 -04:00
jacksonmj
f7b53d0231
Prevent fast particles from skipping over DESTROYALL wall
2014-10-27 17:50:58 +00:00
jacob1
ca0eecee80
pavg0 / pavg1 properties can be set through the console and prop
2014-10-26 18:11:46 -04:00
jacob1
7582acfb5c
add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap
2014-10-26 16:52:42 -04:00
jacob1
12f00db240
loop edge mode from my mod (also works with stickmen)
2014-10-24 00:18:51 -04:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
...
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
16522056fb
fix bug where !set arguments would be cast to float then back to int
2014-10-08 00:35:50 -04:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacksonmj
a78bd78bfc
Fix SNOW(SLTW) melting temperature, and change ACID hardness value to make more sense on the wiki
2014-10-06 12:57:32 +01:00
jacksonmj
74dcd4074e
Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop
2014-09-28 14:34:44 +01:00
jacob1
717408c9d0
also add back DebugParts
2014-09-27 23:27:41 -04:00
jacob1
32328ad4fe
re-implement tpt.setdebug
2014-09-27 22:25:15 -04:00
jacob1
507ba35ce0
new DebugInfo thing: the old debug lines
2014-09-27 21:49:00 -04:00
jacob1
6beafc354d
fix "open data folder" on windows
2014-09-23 17:06:52 -04:00
jacob1
a78129adb9
Fix spelling mistake
2014-09-08 16:06:12 -04:00
jacob1
28516c24e9
msvc compiling fixes
2014-09-04 17:21:39 -04:00
jacksonmj
ba31457701
No black BIZR except by deco
2014-09-02 19:20:57 +01:00
jacob1
7d70c1f8d7
Merge remote-tracking branch 'origin/develop'
2014-08-30 21:39:32 -04:00
jacob1
84f3f3cdba
Update version number (90.1.320 -> 90.2.322)
2014-08-30 21:33:31 -04:00
jacob1
e91a7f1ec4
prevent setting invalid element numbers in the old console
2014-08-29 18:11:00 -04:00
jacob1
2140beb9cc
make sure soap doesn't crash when messed with in the console
2014-08-25 19:05:32 -04:00
jacob1
b20db5fb8a
add a no install check define
2014-08-25 14:55:18 -04:00
jacob1
a3d594c603
command key can be used instead of ctrl on OS X
2014-08-24 00:43:52 -04:00
jacob1
d29c2cb2a5
fix tags button being too long
2014-08-23 20:05:01 -04:00
jacob1
925ff1da3c
add lua5.2 support for no particular reason
2014-08-22 01:25:34 -04:00
jacob1
f8782338d7
make tpt.selected* and tpt.brushx/y writable (replaces simstate branch)
2014-08-19 02:01:31 -04:00
jacob1
5ab1aa6989
fix RPEL internal name
2014-08-15 21:52:17 -04:00
jacob1
1314567c13
fix DRAY
2014-08-15 20:19:30 -04:00
Simon Robertshaw
08dcc19cc7
Update version number -> v90.1.320
2014-08-15 23:21:08 +01:00