jacob1
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17d79e8d8e
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fix crash when drawing particles in invalid coordinates (using console)
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2013-03-03 15:38:52 -05:00 |
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jacob1
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572d099e29
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fix a few more memory errors
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2013-02-24 22:09:33 -05:00 |
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jacob1
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0939494747
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fix problems found with valgrind with shifting stamps and saving
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2013-02-24 14:12:48 -05:00 |
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Simon Robertshaw
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8dfb1ecf87
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ACEL and DCEL use life for strength value
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2013-02-24 11:50:10 +00:00 |
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jacob1
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6b1e99a731
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allow ACEL and DCEL strength to be modified with ctype
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2013-02-23 23:45:40 -05:00 |
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jacob1
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11f45e3e99
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CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force
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2013-02-22 11:54:32 -05:00 |
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jacob1
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3da733b027
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fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
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2013-02-21 23:35:44 -05:00 |
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jacob1
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74387040a1
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fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks
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2013-02-20 18:36:00 -05:00 |
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jacob1
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28e8b9eb39
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make smudge tool more similar to the old one
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2013-02-09 19:42:31 -05:00 |
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jacob1
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1359045b14
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fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
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2013-02-08 22:24:34 -05:00 |
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jacob1
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cd0af92fb3
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minor fixes to color picker / small speed improvement
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2013-02-08 11:39:14 -05:00 |
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Simon Robertshaw
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87d6553413
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C-RAY: Similar to A-RAY, creates particles
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2013-01-20 14:34:07 +00:00 |
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jacob1
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226a85a18d
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attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily)
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2013-01-19 23:02:12 -05:00 |
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jacob1
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986173af4c
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save signs in snapshots
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2013-01-07 17:54:10 -05:00 |
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jacob1
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4aaf3b852e
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fix many more uninitialized variables
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2013-01-06 19:41:18 -05:00 |
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jacob1
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8e09651990
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fix element function replacement option
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2013-01-06 12:25:13 -05:00 |
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jacob1
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1b2e7b3c70
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fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
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2013-01-04 13:54:25 -05:00 |
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jacob1
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312dd8c0ba
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revert stickmen CONV fix, and do it another way that doesn't crash
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2012-12-23 18:17:04 -05:00 |
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jacob1
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e1440f48f6
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use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too
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2012-12-18 16:26:24 -05:00 |
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jacob1
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dc0e47ac00
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fix undo not allowing any more stickmen to be placed, save stickmen in snapshots
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2012-12-18 16:17:13 -05:00 |
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jacob1
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b236c75209
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make TSNS not detect METL, some other sensor and CONV fixes
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2012-12-18 14:55:10 -05:00 |
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jacob1
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771d71ea46
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make water equalization use flags, not tmp2 (fixes EXOT / BUBW)
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2012-12-18 14:08:53 -05:00 |
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jacob1
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dbe78c342d
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initialize variables in air.cpp and simulation.cpp
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2012-12-17 23:49:46 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
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jacob1
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2728cf852b
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fix WARP being invisible, make it visible in heat display mode though
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2012-12-17 20:08:46 -05:00 |
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jacob1
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a623959a31
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save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
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2012-12-15 15:13:12 -05:00 |
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Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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5362c56f7e
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update gravity wall zones whether or not newtonian gravity is on. Fixes #92
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2012-12-14 13:50:36 -05:00 |
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jacob1
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002743ef08
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make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
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2012-12-12 22:05:39 -05:00 |
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jacob1
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2d7ac84c1d
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give TRON the ability to go through activated SWCH
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2012-12-06 10:56:24 -05:00 |
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jacob1
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9e72a619ab
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fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
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2012-11-16 22:43:46 -05:00 |
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Simon Robertshaw
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29189693b3
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Element palette for automatic element ID/mod mapping
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2012-11-12 10:22:16 +00:00 |
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jacksonmj
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828623f9ec
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Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
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2012-11-04 21:10:27 +00:00 |
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jacksonmj
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fea55f9ac9
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Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
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2012-11-01 00:28:45 +00:00 |
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jacksonmj
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9a0ca32372
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Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
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2012-10-27 00:56:02 +01:00 |
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jacob1
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6d1c7be740
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initialize all stickmen variables, not just legs
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2012-10-26 15:13:27 +01:00 |
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jacob1
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ccd9284e61
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improve the GOL menu descriptions
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2012-10-26 15:12:05 +01:00 |
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jacob1
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c58a3fb2dc
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TSNS doesn't detect things with an equal temp (fixes detecting wires)
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2012-10-26 15:11:59 +01:00 |
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Simon Robertshaw
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0b09d2e0f3
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Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
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2012-10-10 21:27:36 +01:00 |
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Simon Robertshaw
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da07c22ee4
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
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2012-10-10 19:29:11 +01:00 |
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jacob1
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774bc08c2c
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Move LOLZ/LOVE Rule tables into more appropriate location (element file)
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2012-10-05 16:52:53 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
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jacob1
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d2af4470a5
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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2012-10-05 16:33:12 +01:00 |
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jacob1
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e600c20ba9
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undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
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Simon Robertshaw
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98faf2b192
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Don't reset tick counter when loading saves, fixes issue with LIGH tool
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2012-10-01 12:32:56 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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jacob1
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2a4298047c
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Fix smudge issue
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2012-09-25 22:57:11 +01:00 |
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Simon Robertshaw
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5b9032fb3f
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Correct initialisation of FIGH
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2012-09-14 22:23:35 +01:00 |
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jacob1
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5a91b83875
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revert changing the lua/sdl includes and min/max changes
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2012-09-07 00:53:29 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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