Simon Robertshaw
ec3fdfed1c
Deco apply to fire mode
2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2
LCRY tweaks
2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e
Electrons Hydrolysis.
2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29
Fix nothing display and LCRY with decoration
2011-10-29 21:21:30 +01:00
Simon Robertshaw
f4b6cbf34d
Fix passing of PMODE_GLOW into Heat display
2011-10-29 15:55:42 +01:00
Simon Robertshaw
52fd083db4
Persistent display for OpenGL
2011-10-29 13:46:14 +01:00
Simon Robertshaw
a2d1ed0bac
Diamond head for Fighter
2011-10-29 12:25:40 +01:00
Simon Robertshaw
4bfb65d247
Ensure grav vel maps are cleared when stopping/starting gravity calculation
2011-10-29 00:29:01 +01:00
Simon Robertshaw
a7191ce9e7
Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode
2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f
Fix Blob mode, Sprk, Firw, Fwrk and others
2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f
Fix graphics for Phot, Fire, Stor
2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681
Make smoke a little less dark
2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54
Fix H2+O2 Plasma that doesn't make water
2011-10-28 21:53:21 +01:00
Simon Robertshaw
5ab1ab8b46
Fix FIGH loading and bad variable names
2011-10-26 21:34:24 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
Simon Robertshaw
60de1cf575
Fix graphics.c
2011-10-26 16:24:54 +01:00
Simon Robertshaw
e3a7b626ab
Revert "Revert "F1 to bring up intro message""
...
This reverts commit 8c25ef733c
.
2011-10-26 16:05:23 +01:00
Simon Robertshaw
8c25ef733c
Revert "F1 to bring up intro message"
...
This reverts commit f8d54e66db
.
2011-10-26 16:03:05 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
5652ecc5c2
Some work on lightning for stick mans and fighters.
2011-10-26 15:35:00 +01:00
savask
a075fd5a9a
Fix one merging error, and adjusted fighters' array.
2011-10-26 15:34:54 +01:00
savask
573bda0950
Added a simple AI to fighters.
2011-10-26 15:34:02 +01:00
savask
1eef119fdb
Made stick mans' deadly check better.
2011-10-26 15:33:03 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
4742c1bcd9
Fix compilation with OpenGl disabled
2011-10-26 15:03:14 +01:00
Simon Robertshaw
18ca4024c1
Remove references to python console
2011-10-26 14:55:26 +01:00
Simon Robertshaw
e46ef289e1
Remove Python console stuff
2011-10-26 14:50:50 +01:00
Simon Robertshaw
ef7e231a32
Half-working persistent mode
2011-10-25 16:10:16 +01:00
Simon Robertshaw
b9ec7d8654
Fix another blending issue and search_ui display clearing
2011-10-25 16:00:52 +01:00
Simon Robertshaw
565a3e10e4
Fix EMP flash
2011-10-25 15:45:16 +01:00
Simon Robertshaw
48ad01f2ff
Fix for odd alpha blending partsTex
2011-10-25 13:42:17 +01:00
Simon Robertshaw
cb537351e7
Fixes to EMP and speed/zoom for FBO texture
2011-10-25 12:13:32 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
f01056ee02
Spark graphics change and disable lensing for non-fancy displays
2011-10-25 09:17:11 +01:00
Simon Robertshaw
506ab6ea0e
Cursors for OpenGL, Coords are a bit off, which is annoying and I cannot draw to parts FBO because It's already been rendered D:<
2011-10-25 00:16:57 +01:00
Simon Robertshaw
f8d54e66db
F1 to bring up intro message
2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1
Draw version info with outline
2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2
Prevent UI text from overlapping intro message
2011-10-24 18:43:45 +01:00
Simon Robertshaw
8f91f948c1
Generate fire/plasma gradients at runtime, makes editing easier
2011-10-24 17:20:18 +01:00
Simon Robertshaw
89fd306ba1
Fix unitialised variable 'bc' in main.c
2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd
Compatibility with MSVC - devast8a
2011-10-23 17:59:04 +01:00
Simon Robertshaw
66fd41673b
Fix compilation for Non-OpenGL builds
2011-10-23 17:37:24 +01:00
Simon Robertshaw
2d25d944ad
Spark, Flare and LFlare effects. Pretty bad (need to make use of instancing) but works for now
2011-10-23 17:22:14 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
05eb16e14c
Fix LIGH overwriting fire_alpha
2011-10-23 17:54:29 +08:00
Simon Robertshaw
84522d2594
Fix Options meny in scale:2 and make tooltip more readable
2011-10-22 19:39:24 +01:00
Simon Robertshaw
014c1fbad6
Embed shaders
2011-10-22 19:24:32 +01:00
Simon Robertshaw
ba59ba8b7c
Fix Air vel display
2011-10-22 17:33:04 +01:00
Simon Robertshaw
abb1a12271
Finish Zoom
2011-10-22 14:41:14 +01:00
Simon Robertshaw
5b4aeaed01
Zoom WIP
2011-10-22 10:45:44 +01:00
Simon Robertshaw
7ed4ad2fd8
Gravlensing for OpenGL
2011-10-21 23:38:48 +01:00
Simon Robertshaw
9cf65de1c3
Quick options menu
2011-10-21 19:41:12 +01:00
Simon Robertshaw
57f6ac0f3a
Use FBO for parts rendering
2011-10-21 18:21:22 +01:00
Simon Robertshaw
08009ebbaa
Screenshot for lua
2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61
Fix gravity field drawing
2011-10-21 17:25:14 +01:00
Simon Robertshaw
e6d4073f5b
Use FBO for particles
2011-10-20 22:22:18 +01:00
Simon Robertshaw
eaafcaeecc
Better fire for Non-Fire display modes
2011-10-20 16:51:38 +01:00
Simon Robertshaw
09d3cacf9c
Implement Blur mode and embed shaders
2011-10-20 16:28:49 +01:00
Simon Robertshaw
2b56d31610
Rendering, Glow and UI alpha fixes
2011-10-20 15:37:21 +01:00
Simon Robertshaw
29efbcaa3a
Glow, Fire, Smoke, blob and flat particle effects in OpenGL
2011-10-20 00:34:31 +01:00
jacksonmj
034cd4ed62
FILT subtracts photon colours when tmp=3
2011-10-19 17:47:40 +08:00
jacksonmj
9fed467a28
Fix infinite temperatures
...
May also need -fno-finite-math-only, but it works fine for me without it
2011-10-19 17:47:39 +08:00
Simon Robertshaw
8052c4bfdf
Some testing with OpenGL
2011-10-18 21:56:32 +01:00
Simon Robertshaw
7d9d504abf
Debug performance/time graph
2011-10-17 00:28:01 +01:00
Simon Robertshaw
44a0008d4e
Debug performance/time graph
2011-10-17 00:16:43 +01:00
Simon Robertshaw
f9883b31e0
Reset emp-decor if out of bounds
2011-10-14 18:08:06 +01:00
jacksonmj
3f4d55fbcc
Remove unused pixel buffer
2011-10-15 01:05:01 +08:00
jacksonmj
633c3da401
Fix crash with abnormal ICE ctype
2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad
Replace use of gravy and gravf with gravxf and gravyf
2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d
Prevent integer overflow with emp_decor
2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309
Prevent integer overflow with emp_decor
2011-10-14 12:11:09 +01:00
Simon Robertshaw
bbe5aabf4f
Allow use of OpenGL enabled surface for future use
2011-10-13 22:25:06 +01:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
...
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1
Fix gravity occasionally not working
2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b
Don't heat elements which don't conduct heat
2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1
Prevent extra particles at the end of 1px lines
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
0e61956b24
Improved 'GLOW' rendering
2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00
New part rendering completed
2011-10-11 18:35:26 +01:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
fd71675b69
Add missing file from previous commit
2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
9c9f6b2287
Send user authentication for update downloads
2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e
Freeing "filename" here would cause problems as everything is taken care of later on.
2011-09-29 19:09:31 +02:00
atlaua
946a492745
Bugfix: Fixed a segmentation fault in confirm_ui()
...
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).
Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5
Fix potential issue with argument ordering
2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068
Ensure installation doesn't fail if directory already exists
2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b
Fix lighten/darken tools so they work with different display pixel formats
2011-09-26 23:53:37 +08:00
Simon Robertshaw
1be8ce6c5d
Fix small error
2011-09-25 10:33:49 +01:00
Simon Robertshaw
4514c5e619
Make changes to prefs file regarding build_num and updated
2011-09-24 17:13:28 +01:00
Simon Robertshaw
5a824850b3
Detect updates by build number, make confirm box autosize, also fix bug where config file is read before data dir is set (Therefore reading the wrong file)
2011-09-24 16:57:01 +01:00
Simon Robertshaw
59a134d5f1
Send session/auth info with update checks
2011-09-24 15:10:21 +01:00
cracker64
789049b269
Can see selected elements from Lua, tpt.selectedl or tpt.selectedr
2011-09-23 23:25:50 -04:00
Cate
c750e659a7
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-24 04:04:08 +08:00
Cate
026e613ac6
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-24 04:04:08 +08:00
cracker64
07f8087907
Prevent water equalization from moving onto particles.
2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
8b9a0b663f
Change some Win32 includes to lower case filenames for Linux cross compiling
2011-09-22 19:25:21 +02:00
Cate
39525e6ef0
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7
Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
2011-09-23 01:11:57 +08:00
cracker64
848fa77a82
Fix walls with water equalization.
...
Also annoying inlines for visual studio.
2011-09-21 22:05:19 -04:00
cracker64
eb646ce1d6
Forgot luaconsole.c changes
2011-09-21 18:52:08 -04:00
cracker64
a73fc9db06
Water level equalization test! In options menu, or tpt.watertest() .
2011-09-21 18:36:35 -04:00
Simon Robertshaw
c3d7f694f2
Make soap clean off decoration (opposite of BIZR)
2011-09-21 12:41:52 +01:00
cracker64
b926341d80
Merge remote-tracking branch 'origin/master'
2011-09-19 17:05:05 -04:00
cracker64
f0379c5418
Tool menu in deco editor, Lighten/Darken tools.
2011-09-19 17:02:04 -04:00
Simon Robertshaw
f535f8dce4
Game installer launches game with data directory for Windows (AppData)
2011-09-19 21:31:10 +01:00
Simon Robertshaw
23dcec9d07
Allow setting of application data path \(For config, save and script data\)
2011-09-19 20:05:15 +01:00
cracker64
fb1a522cca
Deco editor improvements. Editable color text boxes! Hit enter when done editing.
2011-09-19 12:31:14 -04:00
me4502
1403bd17f9
added dcolour to set and get
2011-09-19 03:50:05 +08:00
jacksonmj
baef6f20c2
Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing neutrons
2011-09-19 03:49:45 +08:00
Simon Robertshaw
cf9b36d3db
Fix bug where mouse events are confused after breaking out of a mouse down event
2011-09-18 20:47:10 +01:00
Simon Robertshaw
16ae9a9b59
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
2011-09-10 19:37:33 +01:00
Simon Robertshaw
49a164b7ba
Fix various memory leaks, as noted by Merkil/cppcheck
2011-09-10 13:33:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
69a5bc5440
Fix bottom right selection box corner (did not appear directly under cursor)
2011-09-08 18:31:24 +08:00
jacksonmj
89ff8ad9aa
tpt.get_property("id",x,y)
2011-09-08 18:31:24 +08:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
f35be3db02
Update contributors
2011-09-03 14:46:48 +01:00
Simon Robertshaw
456a8df31e
Convert Element
2011-09-03 14:41:07 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
jacksonmj
d6d40f88d1
Fix crash when stickman goes through a portal
2011-09-02 18:39:15 +08:00
jacksonmj
180d3ea60f
Limit particle-air heat transfer rate
2011-09-02 18:39:14 +08:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
jacksonmj
741014770c
Add tpt.setwindowsize(scale, fullscreen)
2011-08-30 19:34:28 +08:00
jacksonmj
e506934655
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
2011-08-30 19:34:28 +08:00
Simon Robertshaw
323f3c1415
Save ctype of STOR, also Version Increment
2011-08-30 01:02:41 +01:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851
Some element interactions for CBNW and CO2, also fixes Gas only wall
2011-08-29 13:34:59 +01:00
jacksonmj
65445c51f1
Fix rapid decrease in pressure with GAS/NBLE
2011-08-29 19:28:11 +08:00
jacksonmj
e1959c0c0b
Zoom toggle, alt+z
2011-08-29 19:28:11 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
f97e8e5c7c
Merge remote branch 'origin/master'
2011-08-26 10:20:16 -04:00
Bryan Hoyle
4340b84499
Fixed some possible coding errors
2011-08-26 10:19:43 -04:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Bryan Hoyle
10f0c6665f
Merge remote branch 'origin/master'
2011-08-25 18:45:35 -04:00
Bryan Hoyle
1c291ac31d
Fixed wall glitch with >1px making holes
2011-08-25 18:45:11 -04:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59
Life diffusion for Acid
2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a
Finally, water puts out fire
2011-08-25 22:10:24 +01:00
Bryan Hoyle
951a396e60
Added autorun option to tpt.getscript()
2011-08-25 11:14:27 -04:00
jacksonmj
a2ce9d6db7
Allow pixel scale selection of area to copy/stamp
2011-08-25 19:20:43 +08:00
Simon Robertshaw
e9331794bd
Improvements to getscript
2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8
Use HTTP instead of sockets
2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a
Small ui for confirming script download as to make script downloads within scripts noticable
2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f
Changing server address for script repository
2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a
Merge remote branch 'origin/master'
2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db
Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online
2011-08-23 20:28:55 -04:00
savask
021168ad1b
Added "Tools" menu.
2011-08-23 23:45:01 +07:00
Simon Robertshaw
9bec43c45b
Stray bracket, not cat+keyboard
2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea
Lua keyevents bug, int keycode is cast to a char
2011-08-22 21:22:21 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d
Fix photons conducting heat to turned off HSWC
2011-08-22 07:53:28 +08:00
jacksonmj
d32ae818dc
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
2011-08-21 02:37:26 +08:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
20aba663cd
Fix STKM_init_legs and leg/head colours in prerender_save
2011-08-21 02:37:25 +08:00
Simon Robertshaw
27a95c7684
Make 'Molten x' a little safer
2011-08-20 18:23:27 +01:00
Simon Robertshaw
3ce69525ab
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-20 18:18:28 +01:00
Simon Robertshaw
99b67598aa
Changes to unify mouse and keyboard events for Lua
2011-08-20 18:18:09 +01:00
savask
8a4ddb1c54
Made HUD display molten things as "Molten something"
2011-08-20 23:52:15 +07:00
Simon Robertshaw
03ee03ed1e
Fix Coal invisibility when drawn on pause
2011-08-20 12:03:43 +01:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Simon Robertshaw
7d283335d4
Menu scrolling for 'special' menu
2011-08-20 00:08:49 +01:00
Simon Robertshaw
2e2694e0fb
Revert "Move version check out of main()"
...
This reverts commit 97da8593d9
.
2011-08-19 23:44:09 +01:00
Simon Robertshaw
aa01aacebe
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-19 20:30:53 +01:00
jacksonmj
2bbfdc72fb
Fix DEBUG_DRAWTOOL to work with line snapping
2011-08-19 20:30:32 +01:00
jacksonmj
7ae7d5fd56
Memory leaks and uninitialised value in catalogue_ui
2011-08-20 03:29:34 +08:00
jacksonmj
075bf06c71
Fix crash in prerender_save when STKM is near bottom of save
2011-08-20 03:29:34 +08:00
Simon Robertshaw
ac4ffb8d5d
Fancy Coal effects
2011-08-19 17:53:56 +01:00