Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present
2020-02-23 23:37:01 +01:00
Tamás Bálint Misius
c6f653ac3c
Fix crash when overwriting existing local saves
2020-02-15 21:33:54 +01:00
jacob1
c868e79895
Fix TextPrompt::Blocking
2020-02-09 15:29:13 -05:00
jacob1
ffea880da1
Fix bug where deco renders on EMBR in save thumbnails
2020-02-09 14:10:27 -05:00
jacob1
88064970a3
whitespace fix
2020-02-08 14:22:01 -05:00
jacob1
6b73b2dd9b
Fix fighters sometimes loading from saves with no element
2020-02-08 11:10:53 -05:00
jacob1
ca8f4e3aac
replace mode: reset created element back to default properties, instead of just changing type
2020-02-08 10:40:29 -05:00
jacob1
1e23269dd4
Add "perfect circle brush" option (on by default), to allow using old circle brush
2020-02-03 00:20:46 -05:00
Tamás Bálint Misius
cb419cd85c
Failure to remove a tag shouldn't be fatal
2020-02-02 12:16:14 +01:00
Tamás Bálint Misius
3c6ae35cc4
Fix PMAPBITS compile-time sanity check
2020-01-24 22:25:15 +01:00
Tamás Bálint Misius
5dfda0c528
Only make the request a POST if POST parameters are present
...
This is a compatibility thing, eww. This also fixes handling ptsave from the command line.
2020-01-21 22:54:52 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0
2020-01-21 14:43:22 +01:00
jacob1
467be1dcb9
change to 1L because technically the argument is a long
2020-01-20 11:16:33 -05:00
jacob1
0c588c48fe
allow making POST requests with empty body
2020-01-20 11:11:56 -05:00
jacob1
afefd045c8
split http.request into http.get and http.post (for api reasons)
...
It's cleaner together, but it's not a good api.
2020-01-20 00:30:30 -05:00
Tamás Bálint Misius
89282806e6
Make NOHTTP transparent to the Lua API
...
Also, HTTPRequest:status would never have returned queued since
the request is started immediately on creation.
2020-01-18 01:33:40 +01:00
Tamás Bálint Misius
194c50ae3c
Much good #defining ENFORCE_HTTPS does if we don't include Config.h
2020-01-16 20:33:54 +01:00
Tamás Bálint Misius
fe87203eb4
Add HTTP API for Lua
...
Also fix a bug with Requests where any connection that took
longer to finish than 15 seconds would be killed. Should have
used CURLOPT_CONNECTTIMEOUT instead of CURLOPT_TIMEOUT when
specifying the timeout, oops.
2020-01-16 20:05:31 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes
2020-01-09 19:22:11 +01:00
QuanTech0
78203fc219
Division by Zero fix ( #689 )
2020-01-01 23:03:35 -05:00
jacob1
2576175762
remove unnecessary arguments to FloodINST. Fix random warning.
2019-12-23 00:34:21 -05:00
jacob1
5b4a0bf93b
Fix MSVC compile
2019-12-21 16:17:37 -05:00
Secundario
a05e20f1bf
Do a single CoordStack allocation per thread
2019-12-21 13:14:40 -05:00
suve
110250fe6a
Guess best scale on startup ( #684 )
...
Guess best window scale at startup
2019-12-21 17:39:32 +01:00
Tamás Bálint Misius
a43463b137
If you don't assign the callback, it won't be called
2019-12-17 10:49:35 +01:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
...
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
jacob1
131b965af2
Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType
2019-12-09 22:32:30 -05:00
jacob1
bf7d182de5
Add CreateAllowed and ChangeType events
...
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.
Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
9993290b72
Add Create function, handles setting default properties for elements that need randomness or special code
...
Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.
Later on, Lua events will be made for all 3
Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
Tamás Bálint Misius
5c1ea5ef0d
Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
...
Apparently it used to be blacklisted before ctype-drawing got redone.
2019-11-27 21:00:47 +01:00
jacob1
0078fb4c6f
Add DefaultProperties, replaces some of the case statements in create_part
...
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
jacob1
459790ffe0
also allow nil here
2019-11-24 23:20:22 -05:00
jacob1
876a9b3096
Fix crashes if returning invalid arguments from graphics or ctypeDraw lua functions
2019-11-24 23:12:22 -05:00
jacob1
b09158220f
Fix crash if error happens in ctypeDraw lua function
2019-11-22 23:37:17 -05:00
Tamás Bálint Misius
d17c67b3a4
Fix unsigned integer properties being returned as signed integers from Lua functions
2019-11-14 00:28:27 +01:00
jacob1
7af51b55ac
Fix STK2 rocket boots not saving in saves
2019-11-03 10:31:18 -05:00
jacob1
9ed7f1e85a
Fix crash if any built-in scripts try to use the interface api
...
We don't have any scripts like this and never will. But if we did, this would fix the crash.
2019-10-17 23:56:40 -04:00
Tamás Bálint Misius
5f7dd033ec
Revert previous change, add NewtonianGravity element property instead
2019-10-17 22:29:24 +02:00
Tamás Bálint Misius
6b85231f23
Incorporate Gravity property into calculation of acceleration due to newtonian gravity
2019-10-16 01:27:48 +02:00
jacob1
a50b172999
Fix clang 8 compile warnings
2019-10-04 00:21:10 -04:00
Tamás Bálint Misius
ec2576d37f
Keep GameModel brush radius consistent
2019-09-30 14:55:17 +02:00
Nick Renieris
024c3c1b45
gui/game/brush: Add smooth/organic elliptical brush
...
Not sure why TPT's ellptical brush currently looks like that,
when you type "pixel circle" on Google every result is the
smooth version.
Got the idea from this post:
https://powdertoy.co.uk/Browse/View.html?ID=2464991
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-26 22:25:32 +02:00
Tamás Bálint Misius
1cea59e521
Make sRGB the default colour space for deco tools, see 51e5f2b
2019-09-22 23:10:57 +02:00
Tamás Bálint Misius
742e030a13
Add gamma = 2.2 and 1.8 modes, see 51e5f2b
2019-09-21 22:16:52 +02:00
Tamás Bálint Misius
a6127bc1fb
Add Lua API for deco tool colour space, see 51e5f2b
2019-09-21 21:58:50 +02:00
Tamás Bálint Misius
51e5f2bffa
Add option to make deco tools use sRGB colour space
...
Currently only affects the smudge tool. I'd have to look
into the others to decide if they need chaging. They probably
do though, they're not exactly intuitive.
I also fixed a bug with DropDowns where their popup would
show up in some random place if the parent window was a
ScrollPanel, and changed a few alignments here and there.
Notably, DropDowns now align the popup so that the currently
selected item is vertically centered and doesn't move when
the popup is opened.
2019-09-21 21:37:34 +02:00
Tamás Bálint Misius
51b78be139
Nicer implementation of sim.parts
2019-09-15 22:14:46 +02:00
jacob1
28d5345bf9
Fix off-by-one issue in sim.parts, fixes #678
2019-09-15 15:37:54 -04:00
Tamás Bálint Misius
66ef37e778
Don't destroy the new command being entered in ConsoleView
...
Not a perfect solution as it doesn't remember the modifications
made to previous commands, but it's more common to be concerned
about the command being entered than about the changes made to
the previous commands.
2019-09-14 19:38:49 +02:00
Tamás Bálint Misius
0e237a1f4b
Remove unused variables from Simulation::FloodINST
...
These were left behind from before the CoordStack update.
2019-09-14 19:19:24 +02:00
jacob1
88d165fb24
Fix deleting stamps not working
2019-09-13 00:35:36 -04:00
Sebastián Mestre
da5f8068c0
Use CoordStack for INST Flooding ( #676 )
2019-09-07 19:56:23 -04:00
Nick Renieris
c08b333909
graphics/gldrawmethods: Fix compilation
...
Was probably broken by ff27d69424
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-06 09:33:40 -04:00
Tamás Bálint Misius
f22c27e977
Fix VS warning complaining about std::fill(float *, float *, int)
2019-09-04 14:52:38 +02:00
jacob1
5dd4897fa4
Add somewhat ugly --nohttp option
...
used for the renderer to not include libcurl, because it isn't installed on the tpt server
2019-08-29 23:33:45 -04:00
jacob1
6279bbeed3
Fix missing period in update notification, --no-fft compile fix
2019-08-29 22:49:16 -04:00
mniip
f44d42dde8
Fix signedness warnings in String.h
2019-08-18 12:10:01 +03:00
mniip
33f4f54de1
Fix --nolua compilation
2019-08-18 11:54:32 +03:00
jacob1
b975dc2938
Make water equalization fill in areas slightly more naturally
2019-08-10 22:46:41 -04:00
jacob1
2e154e5ff9
Rewrite flood_water to use CoordStack and fix stack overflow, fixes #646
2019-08-10 22:38:44 -04:00
jacob1
d61db0fd63
Fix frame # not showing properly in HUD when recording
2019-08-10 20:43:00 -04:00
jacob1
0ec50951f7
LSNS: formatting changes, change if statements to switch
2019-08-10 17:22:46 -04:00
jacob1
41d54857f2
Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now
2019-08-09 22:52:29 -04:00
jacob1
ec0be1cdc9
Fix CELL size check when loading OPS saves
2019-08-05 00:22:37 -04:00
jacob1
e280fea031
arbitrary gravity code cleanup
...
Was working on modernizing the code in my mod, copied all the changes here too
2019-08-05 00:08:06 -04:00
Tamás Bálint Misius
ee2a765758
Only allow strong ciphers to be used
...
How fun it will be to keep this list up to date...
2019-08-03 00:16:12 +02:00
Tamás Bálint Misius
0bdf7ad914
Prevent newlines from being needlessly appended ( fixes #667 )
...
That wrap_if_needed call would sometimes cause empty newlines
to appear under otherwise already well-wrapped blocks of text.
The idea is that whenever a new character is about to be appended,
the current line is checked for being too long with that character
included, and the character is only actually appended after the
wrapper makes sure that appending it won't overflow the line by
inserting a newline. This means that wrap_if_needed is only ever
called before pushing the current character to records, never
after, as was the case here.
2019-08-02 16:58:39 +02:00
Tamás Bálint Misius
7158a00f44
Prevent protocol downgrade attacks
2019-08-02 01:31:02 +02:00
Tamás Bálint Misius
89ef7ce216
Okay, it wasn't functionally equivalent (see 79f9a2d6
)
2019-08-01 16:54:28 +02:00
Tamás Bálint Misius
79f9a2d62d
Prioritise ctypeDraw functions over sparking
...
This adds an exception from brush-based sparking behaviour for
elements that have a ctypeDraw function. A functionally equivalent
exception has been removed in de1fc0f
, thus making it impossible to
ctype-draw SPRK on a few elements that otherwise aren't sparkable,
such as CONV.
2019-08-01 16:47:29 +02:00
jacob1
9327eecd7b
Update gravity mask even while paused
2019-07-31 22:28:02 -04:00
jacob1
7a3c0c1d9a
Fix tpt.eltransition.<elem>.presHighType
2019-07-31 22:10:35 -04:00
Tamás Bálint Misius
8b81023770
Replace a few occurrences of hard-coded font height with FONT_H
...
These two are all I managed to find, but there may be others.
2019-07-31 23:57:13 +02:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing ( fixes #657 )
2019-07-27 19:12:05 +02:00
jacob1
a73d1f97f6
Fix stamps not saving properly to stamps.def. Make "Rescan Stamps" sort stamps by time created
2019-07-26 23:09:27 -04:00
jacob1
c696a11793
Fix 'l' crash
2019-07-24 00:43:48 -04:00
Ian Bastos
4383de7ad5
Implement file drop handler ( #666 )
2019-07-24 00:04:41 -04:00
jacob1
9faf95a858
misc whitespace changes
2019-07-23 00:11:48 -04:00
jacob1
fb06e0028b
Add disable-network command line argument
2019-07-23 00:11:26 -04:00
Tamás Bálint Misius
7ad797275b
Make Renderer::ResetModes actually reset modes
...
See 2333786
.
2019-07-22 16:18:05 +02:00
Tamás Bálint Misius
23337862a4
Use current rendering modes when placing a save ( fixes #446 )
2019-07-22 10:38:13 +02:00
Tamás Bálint Misius
8223e06670
Fix selection background of formatted labels
...
The metrics of the rectangles comprising the selection background
were calculated based on the selected range and the unformatted
text, so these rectangles would be off when the formatted text
was different (i.e. had any formatting).
2019-07-19 11:28:51 +02:00
Tamás Bálint Misius
34b4665d4b
Purge the last traces of PositionAtCharIndex and CharIndexAtPosition
...
Also fix a bunch of other ugly things.
2019-07-19 09:47:15 +02:00
Tamás Bálint Misius
7c793020c6
Fix highlighting in ConsoleView
2019-07-19 09:22:55 +02:00
Tamás Bálint Misius
bea4576d89
Allow wrapping after certain punctuation characters
2019-07-19 08:58:47 +02:00
Tamás Bálint Misius
4bb85578a8
Fix text wrapping ( fixes #166 )
...
This breaks the syntax highlighting in ConsoleView.
I haven't yet thought of a way to fix that properly,
ideas anyone?
2019-07-19 02:53:54 +02:00
Tamás Bálint Misius
cf7e478ac5
Use tool desc. and relevant menu desc. in tool search ( fixes #289 )
2019-07-16 22:17:11 +02:00
Tamás Bálint Misius
dbd5999d1c
Reinstate inversion of inclusion of pressure when shift is held
...
This feature was removed temporarily in a407aba
.
Whether pressure is included when saving or loading is
determined as follows:
* load-like operations (which invoke Simulation::Load) always
include pressure;
* save-like operations (which invoke Simulation::Save) include
pressure if the Simulation.IncludePressure preference node
is true;
* finally the state of the shift key inverts the decision.
2019-07-16 19:43:52 +02:00
Tamás Bálint Misius
a407aba087
Make Simulation.IncludePressure pref node accessible from OptionsView
...
Also remove ugly and messy behaviour depending on whether
shift is being held while copying or stamping.
2019-07-10 00:35:49 +02:00
Tamás Bálint Misius
5391fc3ee0
Get widths in order, various other things
2019-07-06 09:03:07 +02:00
yarek
bc5fd4ffc8
Small UI refactor
...
nFixed category refreshing
2019-07-06 09:03:07 +02:00
yarek
803182dda4
Add horizontal separator
2019-07-06 09:03:07 +02:00
yareky
5508f0ccfd
Allows to change menu selection from hovering to mouse click
...
New option in the menu available. This new menu behaviour is disabled by default.
2019-07-06 09:03:07 +02:00
Cracker1000
b2adbb54db
Add .life serialization support to lsns ( #652 )
2019-06-25 20:57:43 +02:00
Tamás Bálint Misius
92a748bf76
Add missing standard include ( fixes #644 )
...
... which is apparently needed on some systems. I guess we might
be missing includes all over the place.
2019-06-12 22:52:12 +02:00
Tamás Bálint Misius
8897c6daea
Make elem.free rebuild menus ( fixes #649 )
...
Also make sure removed elements don't stay selected.
2019-06-11 21:12:22 +02:00
Tamás Bálint Misius
75e6ece184
Expose transition constants to Lua ( fixes #654 )
2019-06-11 20:43:34 +02:00
Tamás Bálint Misius
07b0d52f90
Add more transition type checks and fix tpt.eltransition
...
Though I'm quite sure nobody actually cares about that table. It's been broken for a
very long time.
The PROP tool now properly calls part_change_type when type is being set.
2019-06-03 19:27:06 +02:00
Tamás Bálint Misius
97bde1111d
Fix part_change_type not being called by sim.partProperty
2019-06-03 12:59:39 +02:00
Tamás Bálint Misius
8671332e60
Fix transition properties not being validated
...
Also clean up some more of the Lua API code, again. Eww.
2019-06-02 17:49:21 +02:00
jacob1
20c98e9b48
Add sim.CELL constant + some other change I made a while ago for some reason
2019-05-15 00:21:17 -04:00
Tamás Bálint Misius
c193e88c28
Leave only the 'wants pressure' check in Simulation::Load for QRTZ/GLAS/TUNG
2019-05-07 21:15:41 +02:00
Nuno Miguel
81380acc86
Fix namespace error
2019-04-20 23:12:54 -04:00
Tamás Bálint Misius
e1b3ddcbcb
Nuke using namespace std;
2019-04-20 17:03:23 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
jacob1
711453ad65
Fix crash when searching in element search ui
2019-04-17 23:49:27 -04:00
Tamás Bálint Misius
e1d32c9352
Move notification out of block locking associated mutex in Gravity.cpp
...
I don't know how it ended up inside, I wanted it outside. For the record,
signalling the CV while the associated mutex is locked is a pessimisation,
it just yields predictable scheduling.
2019-04-17 09:50:41 +02:00
Tamás Bálint Misius
5810a19dbc
Get GetUserName out of the way on Windows
2019-04-17 01:16:45 +02:00
Tamás Bálint Misius
2e76b10619
Use C++11 threads
2019-04-17 00:23:57 +02:00
Tamás Bálint Misius
9d92b77163
Clean up sign-related code a bit
...
Also draw search signs with purple text and thread signs with red.
2019-04-12 17:09:34 +02:00
Tamás Bálint Misius
59afaec70f
Fix Element::Identifier assignment leak ( closes #205 )
...
I didn't use 'fixes' because this doesn't strictly fix that specific
bug (I think?). Anyway, it does remove strdup which is mentioned in the
issue.
Also fix elem.free not allowing DEFAULTFOO_PT_STUFF and similar to
be freed.
2019-04-12 00:27:27 +02:00
jacob1
76a92d75d2
Fix POLO eating PROT ID#0 no matter where it is
2019-04-09 22:11:14 -04:00
Tamás Bálint Misius
06e2836726
Fix Lua reference leaks ( fixes #638 )
2019-04-09 15:28:40 +02:00
Tamás Bálint Misius
783310dc16
Fix a few exceptions returning pointers to temporaries in what()
...
LocalBrowserModelException and GameModelException returned pointers to
data owned by temporaries in what(). Solution: don't create a temporary
in what(), store the ByteString version of the error message in the
exception.
2019-04-08 19:18:54 +02:00
iczero
2ba0f70efd
Fix race condition in Gravity.cpp
2019-04-07 23:31:08 +02:00
Tamás Bálint Misius
ff39c82e48
Print libcurl error buffer to stderr on client error
2019-04-05 21:22:51 +02:00
Tamás Bálint Misius
e3fefe30d1
Add option to redirect cout/cerr to files
2019-04-05 20:55:05 +02:00
jacob1
ea4c355748
better capitalization
2019-04-03 20:19:25 -04:00
Tamás Bálint Misius
6468a51ac1
Add more SSL client error strings
2019-04-04 01:39:11 +02:00
Tamás Bálint Misius
79c5813ba3
Fix msvc compile error again
2019-04-02 19:53:11 +02:00
Tamás Bálint Misius
c8df51a8b3
Fix {ctype} sign macro displaying Empty for non-element ctypes
2019-04-02 19:50:01 +02:00
jacob1
58a3411255
Fix msvc compile error
2019-03-31 16:42:21 -04:00
Tamás Bálint Misius
c8960d1358
Add more sign macros ( fixes #578 )
2019-03-31 21:44:54 +02:00
Tamás Bálint Misius
3de92f5ef4
Fix pavg loading behaviour of QRTZ/GLAS/TUNG ( fixes #607 )
...
Those particles now save/load pavg if pressure is being saved/loaded.
This means they won't ever break again when being loaded as part of
a stamp.
They actually save pavg01 * 64 because pavg is saved as an integer and
these elements are too sensitive to pressure changes for integer pavg
values to be adequate.
2019-03-31 12:18:41 +02:00
jacob1
d22d22e662
Fix pressure / ambient heat being saved as 0 instead of not at all when shift is held
2019-03-30 20:25:51 -04:00
Tamás Bálint Misius
47f898ca5a
Tweak replace mode and specific delete mode ( fixes #631 )
2019-03-30 23:59:20 +01:00
jacob1
4cf0fe5aab
Fix sim.deleteStamp not updating stamps.def
2019-03-25 23:52:48 -04:00
jacob1
e9011033eb
Allow loading window positions on 2nd monitor
2019-03-24 23:17:09 -04:00
Tamás Bálint Misius
89c7d9ea02
Fix save buttons and probably other things not being cleaned up in FileBrowserActivity ( fixed #635 )
2019-03-24 21:47:31 +01:00
jacob1
c7ae820f1c
Add MotD when using a broken alternate update server
2019-03-23 11:01:32 -04:00
Tamás Bálint Misius
e07b133e5a
Another curl version-dependent feature thing
...
Seriously, who thought doubles were a good idea?
2019-03-23 10:30:26 +01:00
Tamás Bálint Misius
bd7aa33286
Only use curl mime feature if it actually exists
2019-03-22 22:27:11 +01:00
Tamás Bálint Misius
5192356b76
Fix AbandonableTask being utterly broken
2019-03-22 15:21:13 +01:00
jacob1
ed2eac627b
Fix msvc compile
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
296b758193
Follow redirects and fix save loading by ptsave parameter
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
341e75cdfe
Fix thumbnails sometimes not being resized in the save browser
...
This was because ImageRequest::Finish used its Width and Height members after calling Request::Finish,
after which the ImageRequest object may get deleted at any time by RequestManager. One solution to this
is to copy (or preferably move) important members to local variables in the Finish functions of
objects derived from Request and use only those after calling Request::Finish (or anything that
in turn calls that).
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
5916c9db9c
Fix a bunch of threading-related issues
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
263f756a20
Add STATICSCHEME macro to be used with requests to STATICSERVER
...
Make up your mind, jacob1!
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
5bc3c03082
Change scheme to https everywhere
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
e29e3481e0
Remove spinning from AbandonableTask::Finish
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
fc8740f7d5
Add curl, rework Request and RequestManager a bit
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
3d22c1ed4e
Fix dumb things that aren't necessarily lethal but are eyesores
2019-03-18 23:50:38 -04:00
jacob1
2e17b848b1
Make element names a String (unicode support)
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This won't be used by official elements, but mods or lua scripts could and do use unicode
2019-03-12 00:10:43 -04:00
jacob1
45b391d9ea
Fix updater
2019-03-09 22:09:08 -05:00
jacob1
55e6074942
use override in all possible places
2019-03-09 21:07:32 -05:00
Tamás Bálint Misius
d3fe7e39a5
Turn ThumbnailRendererTask into an AbandonableTask
2019-03-09 20:40:11 -05:00
jacob1
c09a7bb8d9
Fix compile error in some older versions of clang
2019-03-08 00:05:05 -05:00
Tamás Bálint Misius
7fb0b52d79
More renaming, remove a few useless .c_str()s and fix a URL that had previously contained Download and thus fell victim to my mindless text replacement tricks
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
d958adf487
Fix filename field in multipart content-disposition headers
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All the multipart stuff is going to be handled by curl so this split-by-':' code is going to move into Request.cpp later.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
30c7f6ded7
Rename Download* to Request* and move HTTP stuff inside src/client/http
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
1864a8649d
Turn RequestBroker::Get/SaveUserInfoAsync into a request derived from Download
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Also move everything http_ into Download and DownloadManager and nuke RequestBroker.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
af4d022087
Add RequestMonitor
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
66c49203f2
Use the new thumbnail renderer task everywhere
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
3a76a3a514
Turn RequestBroker::RetrieveThumbnail into a request derived from Download
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Also start moving RenderThumbnail out of RequestBroker into its own Task. Add mutex to SaveRenderer to guard Render().
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
53f2018c7e
Turn RequestBroker::RetrieveAvatar into a request derived from Download
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Also add http namespace because classes clashed a lot.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
8b5cf394e0
Replace http_* calls with Download calls in non-RequestBroker stuff
2019-03-07 22:56:08 -05:00
jacob1
9e110cba73
zoom api changes: throw errors instead of returning bools, zoomEnabled takes book as arg, some small refactoring
2019-03-05 23:43:41 -05:00
ssccsscc
a06124a5a9
Fixed typo
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Fixed typo in function for detection mouse inside zoom
2019-03-05 23:43:41 -05:00
ssccsscc
1355a4363e
Added Lua function for working with zoom
2019-03-05 23:43:41 -05:00
ssccsscc
a9b862645a
Added Lua function for working with zoom
2019-03-05 23:43:41 -05:00
jacob1
d4c638869f
Increase local browser ui size
2019-03-03 23:48:12 -05:00
jacob1
3bb75ca951
Tick Client 10 times a second, makes thumbnails appear way faster
2019-03-03 23:47:54 -05:00
jacob1
772148900e
Fix stamp and local save thumbnails being stretched
2019-03-03 23:45:33 -05:00
jacob1
d021cbb5cf
USE_SDL is no longer used
2019-03-01 09:58:07 -05:00
jacob1
dd3d9dfaad
change a bunch of virtual to override (should fix annoying mac compile warnings)
2019-03-01 00:07:31 -05:00
jacob1
79aef1dab6
prevent weirdness when ctrl/shift/alt key event is canceled
2019-02-24 15:29:02 -05:00
jacob1
1536736b33
allow using element names as argument 2 to tpt.set_property again
2019-02-23 18:05:11 -05:00
jacob1
768202ca9b
Version 94.1
2019-02-21 00:23:45 -05:00
jacob1
28bfa9dfc9
GoL is now affected by stasis wall
2019-02-20 23:25:28 -05:00
jacob1
45ee6780d9
Recreate window when toggling "altFullscreen" while fullscreen is enabled
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Fixes bug where half of the window gets cut off
2019-02-20 22:20:49 -05:00
jacob1
3fb134f814
Fix issue on qwertz keyboard layouts where the first key input after opening the console would be ignored
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This seems like a hack, but I think it's the intended way to do this?
2019-02-20 22:12:22 -05:00
jacob1
646935edb3
Fix local saves with "." having their name cut off, add a warning for a few invalid file names
2019-02-19 23:24:39 -05:00
jacob1
16d686e949
fix replace mode semicolon shortcut
2019-02-19 21:53:44 -05:00
jacob1
08cd32abbe
use scancode instead of keycode for most keyboard shortcuts
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keys like 0-9, tab, enter, ctrl/shift/alt, ins, and del are still looking for keys instead of scan codes, just in case (but I expect them to be always equivalent anyway)
2019-02-19 21:46:56 -05:00
jacob1
0c6ce20880
Add "Force Integer Scaling" option for fullscreen
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Also:
recreate the window when enabling resizable window, same workaround I applied to my mod for jacob1/The-Powder-Toy#24
recreate the window when toggling fullscreen, to work around some bugs where the window is sized incorrectly or the mouse position doesn't match where the cursor is
Don't capture mouse cursor when this is a debug build
2019-02-18 22:18:29 -05:00
jacob1
a979917744
Version 94.0.342
2019-02-17 14:08:04 -05:00
jacob1
46cd49ba24
Fix uncaught exception in console when trying to parse invalid numbers
2019-02-16 19:20:55 -05:00
jacob1
25c1b13bd4
improve find tool handling with GoL, can now find specific life elements
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Reverts most of LBPHacker's previous commit, lol
2019-02-16 19:13:05 -05:00
Tamás Bálint Misius
4ff1dc0bc3
Fix a few more random PMAPBITS issues
2019-02-16 18:57:51 -05:00
jacob1
240bb3bd92
restrict saves to version 94.0 when they use newer elements / features
2019-02-10 22:02:17 -05:00
jacob1
edba703aab
don't allow right click -> select a save when you aren't logged in
2019-02-07 23:30:09 -05:00
wolfy1339
a2bb531c46
Remove inclusion of deprecated C++ headers
2019-01-31 20:09:15 -05:00
jacob1
abce030d5d
ignore mouse button 4/5 when drawing, fixes #626
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perhaps in the future we'll add a use to these
2019-01-31 20:06:09 -05:00
jacob1
82bdf4a777
Fix macOS data directory (for real this time, I think)
2019-01-22 00:26:29 -05:00
jacob1
af20029e08
Files for new icon
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Still not entirely final, may change android (circle) icon a bit, and not sure if the mac icon works
2019-01-20 12:53:39 -05:00
jacob1
87f17fd7c3
in mac version, download the update file using a browser
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not possible to update executable inside app packages anymore
TODO: update website to serve .dmg link instead
2019-01-19 11:54:43 -05:00
jacob1
e8b4256503
Fix gravity sometimes persisting a frame after ctrl+z / clearing sim, fixes #571
2019-01-14 21:11:06 -05:00
jacob1
50a88c9c26
Fix whitespace
2019-01-12 12:50:28 -05:00
jacob1
655f4bb6d0
chdir to data directory on mac
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May change this later if I decide to go back to using objective-c (or swift?) later to reimplement the rest of the mac features
2019-01-12 12:08:18 -05:00
jacob1
cc93479c4b
Fix incorrect time format being used sometimes when not in UTC timezone, add day of month to "previous year" time format
2018-12-31 21:49:44 -05:00
jacob1
2d838087b5
minor fix
2018-12-30 13:49:00 -05:00
jacob1
08c22031e2
Add tpt.unregister_keypress to eventcompat.lua
2018-12-30 13:47:57 -05:00
jacob1
f3f1fbf77f
switch back to normal dns (was only intended as a quick fix in a snapshot)
2018-12-29 14:00:04 -05:00
jacob1
10bee577a2
eventcompat.lua: Add shift mapping for us keyboard layout
2018-12-28 19:16:22 -05:00
jacob1
3b3775addf
Add blur lua event, called when opening another interface window
2018-12-27 21:17:24 -05:00
Caeleron
9e94abb150
Transfer properties of COAL breaking into BCOL ( Fixes #602 )
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Fixing a problem where decoration is not transferred from COAL to BCOL when broken. All properties of COAL should now be copied to the new BCOL particle, including if it is burning, decoration and discoloration caused from heating.
2018-12-25 17:12:56 -05:00
jacob1
87fb94ce94
Delete unused Thumbnail handling code
2018-11-27 22:13:29 -05:00
jacob1
d0dd9ec22f
fix sim.brush being double size, fix compile warning
2018-11-21 12:38:26 -05:00
Tamás Bálint Misius
5a57c37ae9
Make close event trigger consistently
2018-11-20 21:06:59 -05:00
jacob1
b41f228c10
fix a few cases where the rng calls were converted improperly
2018-11-20 21:02:20 -05:00