ignore mouse button 4/5 when drawing, fixes #626

perhaps in the future we'll add a use to these
This commit is contained in:
jacob1 2019-01-31 20:06:09 -05:00
parent 4593a95405
commit abce030d5d

View File

@ -1198,10 +1198,12 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
// update tool index, set new "last" tool so GameView can detect certain tools properly
if (button == SDL_BUTTON_LEFT)
toolIndex = 0;
if (button == SDL_BUTTON_RIGHT)
else if (button == SDL_BUTTON_RIGHT)
toolIndex = 1;
if (button == SDL_BUTTON_MIDDLE)
else if (button == SDL_BUTTON_MIDDLE)
toolIndex = 2;
else
return;
Tool *lastTool = c->GetActiveTool(toolIndex);
c->SetLastTool(lastTool);
UpdateDrawMode();