Commit Graph

128 Commits

Author SHA1 Message Date
Simon Robertshaw
a7711668b7 Strings.h for strcasecmp in Simulation 2012-08-14 18:06:18 +01:00
Simon Robertshaw
074dcd0b42 Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Simon Robertshaw
3499cb3035 Wall brush, fixes #63 2012-08-10 18:59:05 +01:00
Simon Robertshaw
a45ca0363e Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87) 2012-08-10 14:12:56 +01:00
Simon Robertshaw
810ea42f99 Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1) 2012-08-10 14:03:23 +01:00
Simon Robertshaw
b01b0e422a HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
Simon Robertshaw
9971ea63b7 Slow LIGH creation speed, fixes #86 2012-08-09 21:05:20 +01:00
Simon Robertshaw
4ce22e4e77 Wall Edge option, fixes #70 2012-08-05 18:35:12 +01:00
Simon Robertshaw
30f8049efc Allow 24bits of var for create_part, add tool for tesc. Fixes #72 2012-08-05 16:59:14 +01:00
Simon Robertshaw
50103aa074 Fix some of the flood fill methods 2012-08-05 16:11:43 +01:00
Simon Robertshaw
351ce1525f Update gravity walls, fixes issue #52 2012-08-05 14:03:54 +01:00
Simon Robertshaw
f32cd872ca Set initial stickman spit element in create_part, fixes the rest of #50 2012-08-04 14:38:59 +01:00
Simon Robertshaw
347c382e99 Allow PROP to set types from element name, fixes issue #48 2012-08-03 12:52:07 +01:00
ntoskrnl
f94fabd999 Rename WIN32 preprocessor definition to WIN 2012-08-02 15:21:16 +01:00
Simon Robertshaw
824bde4ceb clear_sim now clears air and gravity maps better, fixes issue #31 2012-07-29 12:18:07 +01:00
Simon Robertshaw
1f914561b2 Better syncing for elementCount, fixes issue #21 2012-07-29 02:07:04 +01:00
Simon Robertshaw
4b1c388995 Update ambient heat when enabled, fixes issue #28 2012-07-28 12:30:41 +01:00
Simon Robertshaw
aa774771a0 Collapse gamesave to save space in memory 2012-07-28 02:23:21 +01:00
Simon Robertshaw
a033fe7e49 TPT: Add ptypes.enabled checks to a few more places 61f39f5464 2012-07-25 19:42:53 +01:00
Simon Robertshaw
f8766201a6 TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd 2012-07-25 19:32:36 +01:00
Simon Robertshaw
b9e16d4bc6 TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM 637ee194e0 2012-07-25 18:32:10 +01:00
Simon Robertshaw
5337f91736 TPT: Lightning direction affected by Newtonian gravity 3a946efdfd 2012-07-25 18:21:25 +01:00
Simon Robertshaw
55c870c518 TPT: Allow INST to be sparked directly with the brush 8de602d467 2012-07-25 18:15:13 +01:00
Simon Robertshaw
aa156fb933 TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif... 9ee316c3e9 2012-07-25 18:13:09 +01:00
Simon Robertshaw
2135d88644 TPT: Reset particle flags in create_part 135e91b84d 2012-07-25 17:52:26 +01:00
Simon Robertshaw
799954f383 TPT: Allow stickman head to go through everything 95ca29cc64 2012-07-25 17:51:37 +01:00
Simon Robertshaw
7859cc839c TPT: Prevent STKM floating in gases 31a61d0888 2012-07-25 17:45:30 +01:00
Simon Robertshaw
e36bc8e4ae TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122 2012-07-25 17:44:29 +01:00
Simon Robertshaw
811c2cb26b TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 79614a9719 2012-07-25 17:21:13 +01:00
Simon Robertshaw
6585a4640b TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942 2012-07-25 17:12:15 +01:00
Simon Robertshaw
08d1dd06ed TPT: Fix STKM causing stacking and falling through some powders c14704ae49 2012-07-25 15:47:18 +01:00
Simon Robertshaw
2189d298a7 TPT: Move INST flood fill into a separate function 36de2f19f5 2012-07-25 15:32:05 +01:00
Simon Robertshaw
fad383f392 TPT: Update to EXOT that makes it permeable to neutrons as well as electro... a104696620 2012-07-25 15:05:55 +01:00
Simon Robertshaw
d50d45ecff Fix deco smudge tool 2012-07-24 15:56:01 +01:00
Simon Robertshaw
603cf3149d HUD improvements 2012-07-24 14:58:39 +01:00
Simon Robertshaw
e65e222f2c Integer values for prefs, Default decoration colour, clear decoration 2012-07-24 13:03:28 +01:00
Simon Robertshaw
edac8b5481 Free tools 2012-06-18 15:32:15 +01:00
Simon Robertshaw
741392f2c1 Free platent and elements 2012-06-18 15:25:24 +01:00
Simon Robertshaw
f0778c2033 TPT: Prevent THDR from counting towards stacked particle limit 2012-06-13 01:28:33 +01:00
Simon Robertshaw
5f81b70787 TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics 2012-06-13 01:28:00 +01:00
Simon Robertshaw
2aebc294e8 TPT: Run stacking check less often 2012-06-13 01:21:33 +01:00
Simon Robertshaw
a4d156fc6b TPT: Prevent solid particles stacking in E-Hole 2012-06-13 01:06:44 +01:00
Simon Robertshaw
427670682f TPT: EXOT 2012-06-13 00:57:02 +01:00
Simon Robertshaw
c7ec0b76f6 TPT: Fix the bug with not-spawning fighter. 2012-06-12 21:29:24 +01:00
Simon Robertshaw
ef777b92dc TPT: Put ifs into switch in create_part 2012-06-12 21:28:37 +01:00
Simon Robertshaw
db86294e6a TPT: Prevent allocation of particles with type==0, bleep bloop 2012-06-12 20:16:33 +01:00
Simon Robertshaw
9033786e49 TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space 2012-06-12 20:15:33 +01:00
Simon Robertshaw
f8badc05d4 TPT: Fixed the bug with snow, where it melted without taking it's ctype into account. 2012-06-12 20:13:04 +01:00
Simon Robertshaw
2e1780ce4e TPT: VOID & PVOD can be set to only eat/not eat certain things 2012-06-12 19:59:19 +01:00
Simon Robertshaw
a95ceb4c92 TPT: energy type particles automatically go into photons, not pmap 2012-06-12 19:55:00 +01:00