jacob1
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ea38fc2d86
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fix possible crash with LIGH
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2013-01-23 21:54:15 -05:00 |
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Simon Robertshaw
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7475a49e0b
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Fix piston retraction
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2013-01-23 19:52:45 +00:00 |
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Simon Robertshaw
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6c89c63a44
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PSTN: Do not accept current from diagonals, increase distance for spark checks
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2013-01-23 19:20:52 +00:00 |
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Simon Robertshaw
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0034dd654e
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Fix FRME limits
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2013-01-23 19:17:11 +00:00 |
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Simon Robertshaw
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412e13a03e
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2013-01-23 12:39:08 +00:00 |
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Simon Robertshaw
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da12cc6d46
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Change to pistons, piston push length is base-1 blocks
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2013-01-23 12:38:53 +00:00 |
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Simon Robertshaw
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a7aa26fa1a
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Added FRME - A solid that keeps its simple structure when pushed by piston
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2013-01-23 12:36:31 +00:00 |
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Simon Robertshaw
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00cf48b520
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Fully functional pistons, retract+extend
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2013-01-23 12:06:06 +00:00 |
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jacob1
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07aade6c4c
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fix crash when pressing enter to open a save, and not logged in. Fix CRAY description
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2013-01-23 00:26:57 -05:00 |
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Simon Robertshaw
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28fdb32bfb
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Clean up some unused variables from PSTN.cpp
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2013-01-22 22:42:52 +00:00 |
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jacob1
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392271a269
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fix tpt.set_property setting integers above 255, fix fs.isDir/File, add "Color" as valid property for elements api, fix tpt.display_mode to match tpt, other minor changes
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2013-01-21 20:19:34 -05:00 |
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Simon Robertshaw
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9fb3e75f93
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PSTN.cpp - Remove unused code
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2013-01-20 23:08:50 +00:00 |
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Simon Robertshaw
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fde0233ea8
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Pistons - WIP, No retraction yet
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2013-01-20 23:08:16 +00:00 |
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Simon Robertshaw
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87d6553413
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C-RAY: Similar to A-RAY, creates particles
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2013-01-20 14:34:07 +00:00 |
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jacob1
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226a85a18d
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attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily)
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2013-01-19 23:02:12 -05:00 |
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cracker64
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b3037857f0
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Detach soap before going into STOR, fixes 1065982 (mostly)
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2013-01-11 23:06:42 -05:00 |
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jacob1
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986173af4c
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save signs in snapshots
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2013-01-07 17:54:10 -05:00 |
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jacob1
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4aaf3b852e
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fix many more uninitialized variables
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2013-01-06 19:41:18 -05:00 |
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jacob1
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8e09651990
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fix element function replacement option
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2013-01-06 12:25:13 -05:00 |
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jacob1
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0cf027c529
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VOID, VACU, and BHOL eat LIGH as it moves
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2013-01-05 22:29:33 -05:00 |
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jacob1
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bd3011959a
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fix GOL detection with DTEC
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2013-01-05 19:34:51 -05:00 |
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jacob1
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1b2e7b3c70
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fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
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2013-01-04 13:54:25 -05:00 |
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jacob1
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9ecfbe5a18
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Merge remote-tracking branch 'origin/master'
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2012-12-23 18:17:34 -05:00 |
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jacob1
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312dd8c0ba
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revert stickmen CONV fix, and do it another way that doesn't crash
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2012-12-23 18:17:04 -05:00 |
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jacob1
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b6e69e8126
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Fix small mistake in TSNS
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2012-12-21 00:18:10 -05:00 |
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jacob1
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e1440f48f6
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use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too
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2012-12-18 16:26:24 -05:00 |
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jacob1
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dc0e47ac00
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fix undo not allowing any more stickmen to be placed, save stickmen in snapshots
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2012-12-18 16:17:13 -05:00 |
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jacob1
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9a2df6b824
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fix sltw + liquid rubiduim explosion, make it work like water's
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2012-12-18 15:17:57 -05:00 |
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jacob1
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b236c75209
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make TSNS not detect METL, some other sensor and CONV fixes
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2012-12-18 14:55:10 -05:00 |
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jacob1
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771d71ea46
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make water equalization use flags, not tmp2 (fixes EXOT / BUBW)
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2012-12-18 14:08:53 -05:00 |
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jacob1
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dbe78c342d
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initialize variables in air.cpp and simulation.cpp
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2012-12-17 23:49:46 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
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jacob1
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2728cf852b
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fix WARP being invisible, make it visible in heat display mode though
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2012-12-17 20:08:46 -05:00 |
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jacob1
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f08481a88e
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fix TRON ignoring GOO until the last moment
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2012-12-17 18:42:41 -05:00 |
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jacksonmj
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e4907d1881
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Copy dcolour when MERC expands, to let people make coloured mercury thermometers
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2012-12-16 00:16:05 +00:00 |
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jacob1
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a623959a31
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save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
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2012-12-15 15:13:12 -05:00 |
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Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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f03fb97620
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Merge remote-tracking branch 'origin/master'
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2012-12-14 13:51:44 -05:00 |
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jacob1
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5362c56f7e
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update gravity wall zones whether or not newtonian gravity is on. Fixes #92
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2012-12-14 13:50:36 -05:00 |
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Simon Robertshaw
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e5feefa419
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Update WIRE name and description, fixes #101
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2012-12-14 18:50:25 +00:00 |
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jacob1
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002743ef08
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make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
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2012-12-12 22:05:39 -05:00 |
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jacob1
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226de5b6f8
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add back element descriptions in some cpp files, fix minor TRON search problem. Also,
TPT-jacksonmj: Also fix bugs with energy particles that pass directly from PIPE to portal
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2012-12-06 19:51:33 -05:00 |
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jacob1
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a15372afbf
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TRON_NORANDOM flag
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2012-12-06 18:42:46 -05:00 |
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jacob1
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2881eeb1b3
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allow TRON to plan ahead which particles will disappear by the time it gets there, and go on INVS too
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2012-12-06 17:53:22 -05:00 |
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jacob1
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122599763e
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Merge remote-tracking branch 'origin/master'
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2012-12-06 11:01:46 -05:00 |
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jacob1
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2d7ac84c1d
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give TRON the ability to go through activated SWCH
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2012-12-06 10:56:24 -05:00 |
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jacksonmj
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9bf5eeeef9
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Fix slight particle order issue with SWCH
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2012-12-04 19:38:01 +00:00 |
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jacob1
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2a8811190c
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Fix infinite pressure glitch with CLST
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2012-12-01 12:17:41 -05:00 |
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jacob1
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6a4040f2b7
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Update src/simulation/elements/VIBR.cpp
fix EXOT destroying exploding VIBR
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2012-11-23 21:28:10 -05:00 |
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jacob1
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7a21ae192f
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VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
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2012-11-16 23:35:34 -05:00 |
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