Commit Graph

510 Commits

Author SHA1 Message Date
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00
jacob1
5b1389621f minor fixes to descriptions (again) 2013-05-18 23:12:37 -04:00
jacob1
981f6984c2 Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb fix CFLM making VIBR unable to explode 2013-05-17 12:44:18 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
751da54183 make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT) 2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f soap lines show in nothing mode, some small changes to arguments for sim api drawing functions 2013-05-16 00:55:44 -04:00
jacob1
81876a93a3 redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future 2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155 some more description changes 2013-05-13 22:12:03 -04:00
jacob1
7856f727a5 rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN 2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7 D: 2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62 Togglable lua scripting 2013-05-11 11:52:35 +01:00
jacob1
67e1213905 fix tpt.message_box, fix compiling error 2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554 Rocket boots for fighters. 2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f Merge remote-tracking branch 'upstream/master' 2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657 Fix "blow power" for stick man, disable rocket boots on E-hole. 2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd Merge remote-tracking branch 'origin/master' 2013-05-08 10:29:33 -04:00
jacob1
c0b4592839 fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53 Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3 Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct. 2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d STKM - fix jumping in the x direction in different gravity modes 2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b gol2 array is static size, adding new GoL won't increase memory usage. 2013-05-06 13:30:03 -04:00
cracker64
77102f4bba Optimize GoL a bit, haven't changed gol2 yet. 2013-05-05 18:10:13 -04:00
Simon Robertshaw
afbef49db2 Fix temperature sensor 2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe fix not being able to draw TUGN under high/low pressure 2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2 New Element: Pressure sensor 2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1 move some elements around 2013-05-04 19:50:11 -04:00
jacob1
36efb48644 possible piston bug fix for save 1176828 2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441 Fix solidification temperature of molten TUGN
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d Tungsten breaks under pressure changes 2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e fix some descriptions 2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393 change descriptions of many elements to be more consistent, contain more info, and be more helpful. 2013-05-03 22:42:36 -04:00
jacob1
3018c597c4 make GOLD sparkle slightly, and it kills NEUT 2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb New element: Tungsten, very high melting point 2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4 Correct gold melting point 2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00