jacob1
bbdbb67079
fix tpt.brushx returning incorrect value when brush is updated with tpt.brushID
2015-09-19 20:01:53 -04:00
jBot-42
146fc4d5fa
Move GBMB to Force Menu
2015-09-18 15:46:53 -04:00
jacob1
f5774ad9b9
update tpt.getscript to use starcatcher.us
2015-09-18 13:00:01 -04:00
jacob1
e9043c93aa
fix lua windows to allow -1 for position again (centers the window)
2015-09-16 01:48:15 -04:00
jacob1
81b2efaf5b
fix textbox crash, fix ctrl+c / ctrl+x to not copy an empty string when the textbox is empty
2015-09-11 13:08:56 -04:00
jacob1
a629979d8b
fix tpt.reset_spark to also reset WIFI
2015-09-10 23:59:13 -04:00
jacob1
f827e125cb
fix sim.loadStamp / tptmp crash
2015-09-10 13:07:52 -04:00
jacob1
fee8516157
new function tpt.confirm (confirm prompt which returns true or false)
2015-09-08 01:27:20 -04:00
jacob1
cd9d13503a
render modes interface can be exited with ESC
2015-09-01 13:31:28 -04:00
jacob1
b0ce2ee615
only automatically use scale 2 if there is a little more space than required (just in case)
2015-09-01 12:39:58 -04:00
jacob1
5433766311
fix ETRD creating plasma as if it were created by the brush (-2)
2015-09-01 12:26:06 -04:00
jacob1
2e32fba4d9
fix GRAV and EXOT button colors
...
this also fixes GRAV with pretty powders on. TODO: maybe use old GRAV color cycling
2015-09-01 01:46:33 -04:00
jacob1
fbbc755283
resetting sparks resets any sparks in WIFI too
2015-09-01 01:27:03 -04:00
jacob1
476c2cce06
new sim.signs api
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It is a metatable that can set/read text, x, y, and justification; and also read displayText, screenX, screenW, width, and height
There is also a function sim.signs.new, it returns the new sign id or nil if it can't create a new sign
2015-09-01 00:57:31 -04:00
jacob1
df854f72a6
only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
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All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
9048a3c50e
new lua API: platform
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you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions
Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
282d1fbf0c
fix: CRAY from older saves should set .tmp2 to 0
2015-08-30 19:03:01 -04:00
jacob1
48dbc4182d
Add CRMC from my mod 3dd3fb2f7801 92f0301295f6
2015-08-30 18:29:21 -04:00
jacob1
4af4ae3656
allow an extra tool button to show on the left edge when cut off
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electronics, explosives, and solids all have just one extra element, now you can always see it without scrolling. The only other scrolling menu is GoL
2015-08-30 01:55:48 -04:00
jacob1
68b4f1efd6
MERC -> liquids, FUSE/FSEP -> explosives
2015-08-30 01:54:31 -04:00
jacob1
ed4678c9a8
add deco flood fill, flood fills based on color being close enough
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flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
jacob1
2ebc522c36
add ERASEALL wall from my mod (erases walls, particles, and signs)
2015-08-30 00:18:06 -04:00
jacob1
12ef4ec79d
ambient heat sign
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maybe something that would replace all instances of {aheat} / {t} / {p} in a sign would be nice, but for now just do this.
2015-08-29 23:47:21 -04:00
jacob1
01afd69c17
STOR now automatically transfers to PRTI
2015-08-29 23:38:46 -04:00
jacob1
37794c01af
.tmp2 for CRAY now sets creation offset (just like DRAY)
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LIFE info moved into .ctype, no reason to use a whole extra variable for it
2015-08-29 22:02:05 -04:00
jacob1
5caf8bc8e1
allow longer signs, add 'None' justification where the pointer line isn't drawn
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signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
4cc753edc1
fix crash from last commit (OnResponseFailed needs to check if it is a valid listener)
2015-08-29 15:20:50 -04:00
jacob1
9f9fef6cad
Add new function ParseServerReturn, try to properly display all http errors
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Also fix crash with invalid ptsave link, and fix some cases where it wouldn't ever tell you it errored
2015-08-29 13:14:17 -04:00
jacob1
052681ef2b
fix crash when using LIGH (base class should be ElementTool, not Tool)
2015-08-28 16:12:45 -04:00
nucular
c2ba1d24d4
Fixed compiling on mingw-w64
2015-08-26 22:59:05 +02:00
jacob1
3d8f871fc7
reset invalid SOAP links even when soap is frozen
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fixes tpt save id:1834554
2015-08-11 22:45:29 -04:00
jacob1
15537d4eff
"Enabled" setting of button is now the old unused "Locked" setting of Components, also fix graphical bug with disabled buttons
2015-07-15 00:49:06 -04:00
jacob1
37f8038fcd
fix freeze when hovering over a massive amount of portals
2015-07-15 00:20:00 -04:00
jacob1
e990eead10
add CleanText function from my mod, used when copying / pasting / loading signs
2015-07-10 00:05:58 -04:00
jacob1
67bcd5e863
style improvements in Window.cpp / Window.h
2015-07-09 22:59:01 -04:00
jacob1
f65c4363b1
hovered / focused components are always drawn last
2015-07-09 22:58:19 -04:00
jacob1
85ce852cbc
Auto scroll profile viewer when textbox expands, add 20000 character limit
2015-07-09 22:50:01 -04:00
jacob1
906b4a973f
profile viewer now shows age, website, and save stats
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Also, add Multiline type textboxes (allows pressing enter) and fix some other bugs
2015-07-09 20:17:04 -04:00
jacob1
c786640c74
always use a ScrollPanel in the profile viewer
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also fix Textbox autosize. TODO: add a bunch more info to the profile viewer
2015-07-09 14:25:01 -04:00
jacob1
e9d6519800
small improvement to 7d7bf5eff6
2015-07-07 20:22:03 -04:00
jacob1
f95db0278e
really fix coordinates when placing stamps ...
2015-07-07 00:44:06 -04:00
jacob1
eb7aacc478
make walls less glowy, make streamlines less laggy, style improvements
2015-07-07 00:26:42 -04:00
jacob1
732e5b8730
fix some very minor memory leaks
2015-06-30 19:06:18 -04:00
jacob1
580b6101c4
fix interface.removeComponent being an alias for interface.addComponent
2015-06-29 16:25:39 -04:00
jacob1
ab1226c58b
fix FIRE not burning things inside of walls
2015-06-28 17:33:45 -04:00
jacob1
7b904c6840
fix DLAY delay in older saves
2015-06-27 21:05:28 -04:00
jacob1
6a88e42580
Add tooltip when hovering over any kind of link sign
2015-06-27 20:44:48 -04:00
jacob1
d67cb4b582
add new s: sign which does a save search
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also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
jacob1
f95186d3b9
fix zoom window staying up if you are holding ctrl while placing it
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press z -> ctrl, then release z -> ctrl
2015-06-26 11:48:56 -04:00
jacob1
80bf240ced
fix coordinates when placing stamps
2015-06-26 11:48:56 -04:00
jacksonmj
d08621a0f6
Remove unused register_extension()
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(Client::DoInstallation is used instead)
2015-06-17 20:36:33 +01:00
Sourec
4e8335b070
Changed falldown values for FIRE, CO2, and SMKE to zero, reverted changes to collision/placement logic
2015-06-11 16:31:21 -04:00
Sourec
bbe0c34d3e
Switched an OR to an AND
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That was leftover from when I was rewriting a bit of this. Sorry!
2015-06-11 16:25:39 -04:00
Sourec
1494f8237c
Fixed FIRE, SMKE, and CO2 passing through the powder-only wall.
2015-06-11 14:29:59 -04:00
Sourec
7d7bf5eff6
Fixed CLST tmp value carrying over when converted by water
2015-06-05 21:40:28 -04:00
jacob1
c9d5841101
fix DRAY with .tmp = 0 (broken in a115e78952
)
2015-05-23 12:47:39 -04:00
Aditya Vaidya
13cc593d13
Fixed most spelling errors in code. 'originaly' is read as 'original Y', so not a typo
2015-05-18 15:16:01 -05:00
jacksonmj
34567bc496
Merge pull request #247 from ryanmjacobs:fix_pointer_checks
2015-05-16 02:19:08 +01:00
jacob1
cee08b2024
On first run, set scale to 2 if screen size is large enough
2015-05-14 23:22:20 -04:00
jacob1
0a2b60627f
change left tooltip when a local save is open
2015-05-14 22:34:28 -04:00
jacob1
8e7e8e0670
some changes to LIGH creation (mostly from lua)
2015-05-11 20:50:10 -04:00
jacob1
fef767335f
remove loggedIn variable, small change to tooltips
2015-05-11 10:53:05 -04:00
jacob1
16b7f7d7bf
Merge pull request #254 from boxmein/offline-saving
...
Save to HDD by default when not logged in
2015-05-11 10:51:11 -04:00
jacob1
b1fc134204
fix crash with high speed photons in loop edge mode
2015-05-10 21:48:09 -04:00
jacob1
dd102c1f11
fix possible crash when PROT removes spark on disabled elements
2015-05-10 21:16:53 -04:00
jacob1
aa854557f7
fix WOOD sometimes creating water when burning
2015-05-10 20:55:03 -04:00
boxmein
7145cacbb9
implement HDD saving by default in GameView. update tooltips to describe behaviour.
2015-05-01 15:55:22 +03:00
boxmein
424d1d4b47
when you're not logged in, displys a not-highlighted HDD save button
2015-05-01 15:54:41 +03:00
boxmein
bf001dfd77
enable Ctrl behaviour (eg sae to HDD) without highlighting
2015-05-01 14:44:51 +03:00
boxmein
56d04fcde8
add new form of enableCtrlBehaviour for un-highlighted HDD saving
2015-05-01 14:44:22 +03:00
jacksonmj
38e21c8236
Fix crash when STOR is next to PIPE and has an invalid tmp value ( http://tpt.io/~1768004 )
2015-04-10 14:23:58 +01:00
jacksonmj
72329af09d
Fix DLAY delay changing during save+load
...
by rounding temperatures to nearest instead of always flooring.
Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
jacob1
fc5f3671f1
new function sim.clearRect, plus fix rounding errors breaking ctrl+x
2015-03-12 00:54:27 -04:00
jacksonmj
84f6ede2b8
Fix for commit d71a0d98
: also adjust melting point of BRMT(TUNG) based on TUNG HighTemperature value
2015-03-05 00:14:26 +00:00
jacksonmj
8f57c9a6c7
Correct return type for TPTScriptInterface::parseInt
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so that large integers don't get changed into slightly different values by rounding caused by conversion to a float and back again.
2015-03-01 15:52:15 +00:00
jacob1
a422e43beb
visual studio error fix + warning fix
2015-02-25 18:56:50 -05:00
jacksonmj
91e871d0ea
PSTN: allow zero or negative contributions towards movement amount
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Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract.
2015-02-24 22:48:31 +00:00
jacksonmj
cd71a6dff7
Float rounding strikes again - set destination coords using integers when moving particles with PSTN
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instead of adding a delta value to the current position, which might not give the correct result. Particles (except solids) were on rare occasions ending up at a point 1 pixel away from where they should be after being pushed by PSTN. This led to stacking, and in the case of save 1732622 after changing BIZS to a liquid, to disintegration of the save.
(TPT++ version of commit 2ad996dfe621887355f8532f1262c306421bc2de in jacksonmj fork)
2015-02-23 13:35:17 +00:00
jacksonmj
d71a0d98eb
Allow TUNG melting point to be changed from Lua
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Also set lava LowTemperature threshold to MAX_TEMP, to simplify changing melting points from Lua.
2015-02-23 13:24:27 +00:00
Ryan Jacobs
55a30673c4
Remove unnecessary pointer checks.
...
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.
Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
b06af530a5
fix lua5.2 compiling (that isn't defined until we include the headers ...)
2015-02-14 00:01:31 -05:00
jacob1
57d1b4916d
fix last two PVS-Studio bugs, closes #232
2015-02-13 21:45:22 -05:00
jacob1
316d0f1ace
--luajit and --lua52 compile options
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no longer looks for lua 5.2 unless you tell it to
2015-02-13 18:20:52 -05:00
jacob1
03e07945e3
fix lua element update bugs, fixes #244
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also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
84f13cfe63
fix compiling error on windows
2015-02-10 23:39:15 -05:00
jacob1
6cb78186be
sim.framerender function to simulate a certain number of frames
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also remove particle debugging lua function now that there are key shortcuts
2015-02-06 20:34:07 -05:00
jacob1
2c0287b71d
PARTICLEDEBUG define which turns on some particle debugging key shortcuts
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Also fix particle updating bug
2015-02-06 20:33:10 -05:00
jacob1
1840f4e39c
fix crash when uploading save
2015-02-04 00:37:25 -05:00
mniip
4fa02965bf
Clean up the EngineProcess loop
2015-02-04 04:13:51 +03:00
jacob1
b7fe998252
fix mouse coords at startup being 0,0, fix glitch that could make background windows fade completely to black
2015-01-31 14:09:50 -05:00
jacob1
94e635b65d
fix negative tmp sing possibly generating max particles
2015-01-17 14:45:20 -05:00
jacob1
8c1db513f6
make sure ELEC dies in ELEC+NEUT reaction
2015-01-17 14:06:38 -05:00
jacob1
b1a3c404b6
fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
2015-01-16 23:39:42 -05:00
jacob1
ace9e36cc6
fix ALL the warnings
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mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
efd69b208d
fix a ton more errors in the interface code, including all the -Wreorder ones
2015-01-16 19:58:39 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
3a52453561
move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod)
2015-01-11 14:36:40 -05:00
jacob1
577ae3400f
move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function
2015-01-11 13:17:18 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
a5797f6262
reset length when running step functions in case a step was unregistered, fixes first half of #210
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also cleanup / make it easier to read
2015-01-10 20:10:42 -05:00
jacob1
e92bbac700
fix some lua crashes (use more argument checking)
2015-01-10 18:59:20 -05:00
jacob1
4f6094136e
fix renderer compile and make it create a "Save file invalid" sign when it can't render the save, fixes #97
2015-01-10 18:47:42 -05:00
jacob1
b2954a7f0a
Publish button in browser (replaces Unpublish button when unpublished saves are selected)
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Works using the html page and isn't really the best way until @simtr implements Delete.json&Mode=Publish or something
2015-01-10 18:18:28 -05:00
jacob1
1a50217acd
better fix for thumbnails getting mixed up (static int instead of rand), fixes #96
2015-01-10 15:45:35 -05:00
jacob1
65a31bb1d1
more "thread safe" fix to save list refreshing problem
2015-01-10 13:43:15 -05:00
jacob1
1a2e3a11fc
cancel drawing when the mouse moves in / out of the zoom window, fixes #228
2015-01-10 13:35:23 -05:00
jacob1
c325543402
refresh save list after unpublishing a group of them, fixes #238
2015-01-10 12:39:19 -05:00
jacob1
4a3a6dee30
improve .desktop file installed on linux
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escape Exec properly so paths with spaces or quotes work, and add Path key so that it starts in the right working directory
2015-01-10 00:14:38 -05:00
jacob1
6eedc7a7a6
new linux icon: 48x48 (really displayed at 44x36) instead of 16x16
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really it's the same icon, it's also not the best, but the best I could make it look
2015-01-09 22:40:48 -05:00
jacob1
0ad225d1fc
update VIBR randoms, fix any VINE in old saves also
2015-01-07 19:32:49 -05:00
jacob1
be6551ceea
fixes to rndstore in VIBR/VIRS, remove goto in PROT
2015-01-07 19:04:11 -05:00
Martin Ettl
34c85c262c
Fix potential memory leaks.
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(Merging pull request #234 , amended by jacksonmj: some leaks already fixed in develop branch.)
2014-12-29 16:37:04 +00:00
Martin Ettl
93eb934322
Fix potential memory leak in src/Format.cpp
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(Merging pull request #233 )
2014-12-29 16:36:58 +00:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
...
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacksonmj
3ea2d8013d
Correct page count in save browser
2014-12-22 01:33:55 +00:00
jacob1
3b09c4bdbc
change tooltips for the save upload button to make it more clear
2014-12-18 19:54:48 -05:00
jacob1
0f583f3bd8
fix PLSM spawning in fusion (allow some stacking), GRVT in O2 fusion
2014-12-15 15:52:08 -05:00
jacob1
35782fdd10
'l' always loads last save from disk (won't load cached deleted save)
2014-12-15 15:13:37 -05:00
cracker64
6410171bd5
Fix IRON rust
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Fix some randoms
2014-12-06 16:23:45 -05:00
cracker64
a115e78952
More element optimizations!
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ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
2014-12-06 15:43:11 -05:00
cracker64
783b2c1736
Stop PIPE graphics from creating a particle every frame.
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Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
2014-12-06 01:16:04 -05:00
jacob1
9fdcc28dac
make close icon match the color of the button/text around it
2014-12-04 18:17:44 -05:00
jacksonmj
e25fac5037
Less layering of particles in fusion
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Fixes http://tpt.io/~1683916 - PLSM was created on top of DMND, which other particles then displaced, leading to lots of stacking and particles escaping through the DMND.
2014-11-30 17:22:56 +00:00
jacob1
70a815a8c7
fix crash when PIPE finds PRTI with an invalid channel
2014-11-29 00:30:05 -05:00
jacob1
6da5b08fd2
fix for fast particles moving through VOID
2014-11-22 13:04:04 -05:00
jacob1
aa8fe86735
fix DEUT graphics (accidentally changed something)
2014-11-21 16:40:46 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
e20f6b101b
jacksonmj: "Allow ELEC to pass through GLOW, fixes ELEC->PHOT reaction in GLOW." f162984e22e5 + some parts of "Misc small fixes" 95cf5bd67c2b
2014-11-21 15:41:22 -05:00
jacob1
a182e925fe
some elementpallete fixes + fix SPAWN2 ToolButton
2014-11-20 22:44:02 -05:00
jacob1
6ce2d5fe92
#define MAX_FIGHTERS + some fixes
2014-11-20 22:11:20 -05:00
jacob1
c9cc2a1a6b
more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
2014-11-20 21:51:45 -05:00
jacob1
6066ae8341
prevent having multiple stickmen on the screen, also add playerst.spawnID
2014-11-20 18:51:33 -05:00
jacob1
8233b28820
Change GRVT flammability to 0
2014-11-19 22:49:20 -05:00
jacob1
c673f30e14
fixes suggested by jacksonmj in -dev
...
fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
2014-11-14 12:48:06 -05:00
jacob1
1289465a2c
update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted
2014-11-11 23:48:36 -05:00
jacob1
cd9fa0c85a
Textbox in the stamp browser also
2014-11-11 19:38:29 -05:00
jacob1
efaa32363f
page textbox in browser (go to any page)
...
also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacksonmj
b3b852249b
Deco off (except black deco) for LCRY in save thumbnails
2014-11-09 21:33:08 +00:00
jacksonmj
beff8e73ba
Fix renderer compiling
2014-11-09 21:32:06 +00:00
jacob1
a31f4df0a1
fix being unable to draw METL/PSCN/INST ctype on CRAY
2014-11-07 12:28:49 -05:00
jacob1
46eda12479
lua logs fade out individually
2014-11-06 20:24:42 -05:00
jacob1
a801f0a0b4
allow lua mousepress event to cancel drawing, fixes #229
2014-11-06 20:06:45 -05:00
jacob1
5bb1d484d0
fix crash when taking screenshot, fixes #193
2014-11-05 20:40:09 -05:00
jacksonmj
1eeed277a0
Fix initialisation of transitionOccurred
2014-11-06 00:46:15 +00:00
jacksonmj
829e2cca7d
Flatter surface when liquids solidify
2014-11-06 00:32:25 +00:00
jacob1
43bab359db
fixes to ELEC (missed from 6dc7eaf43e
), FUSE (changed in 27e3e12518
), and IRON (changed in 0d70547cf0
)
2014-11-05 19:15:57 -05:00
jacksonmj
66a530f5a3
FRZZ and FRZW changes/fixes
...
Fix FRZW low temperature transition (accidentally turned into a high temperature transition in b661418d
).
FRZZ now melts into FRZW, so that single pixels "form ice that always cools" as in FRZZ description.
ICE update function: was meant to be checking not setting parts[i].ctype. However, turning FRZZ into self-cooling ice seems a logical thing to do, so set ctype of parts[r>>8].ctype, and make all types of ice cause this reaction (not just ICE(FRZW) as was apparently the original intention of the ctype check).
2014-11-05 23:38:22 +00:00
jacksonmj
9e7ead9bcc
Change melting point for snow with wrong ctype back to 273.15
2014-11-05 23:32:49 +00:00
jacksonmj
fb796c873b
PSTN: allow movement amount to be set by temperature. Requires major version increment.
2014-11-04 15:38:41 +00:00
jacksonmj
57409b0b41
Change order in which particles are created by the rectangle and brush tools
...
to make liquid movement look less weird in normal gravity
2014-11-01 15:38:39 +00:00