jacob1
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d901b2f8ef
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Fix crash with smudge tool around the edges
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2014-01-09 12:55:39 -05:00 |
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jacob1
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aea8402383
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fix holes in wall lines with a small radius (again)
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2014-01-08 14:32:59 -05:00 |
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jacob1
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eaf0daec43
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insulators block ambient heat (when there are a lot nearby)
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2014-01-07 16:32:15 -05:00 |
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jacob1
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dcef255f47
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fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it)
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2014-01-07 16:32:15 -05:00 |
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jacob1
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f7cd7691e8
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fix bug where STKM can be killed from HSWC when turned off
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2014-01-07 16:32:15 -05:00 |
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jacob1
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355cd37ffe
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Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
Also make color change less sharply over time
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2014-01-07 16:32:15 -05:00 |
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jacob1
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41cc0a398a
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better way to prevent PROT in fusion
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2014-01-07 16:32:15 -05:00 |
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jacksonmj
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4b28cdb6ba
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Prevent FILT being rendered as black if the only wavelengths present are invalid
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2014-01-03 12:21:15 +00:00 |
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jacksonmj
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7b0fdaa204
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Use >= for high temperature transition comparisons and < for low temperature transitions
Fixes http://tpt.io/~1419883
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2014-01-03 11:42:59 +00:00 |
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mniip
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fdfaa3a29b
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add defines for window resolution
--amend
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2013-12-29 20:12:50 +04:00 |
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jacob1
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c4562ec73e
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check to make sure flood fill doesn't crash when pmap is errored (?)
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2013-12-29 11:04:28 -05:00 |
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mniip
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3e3fe1af73
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fix VIRS's part_change_type abuse, fix http://tpt.io/.260472
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2013-12-25 16:07:18 +04:00 |
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mniip
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4eab5c4ce3
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invalidate gravity map if walls changed, fixes http://tpt.io/~1223463
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2013-12-22 11:41:42 +04:00 |
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jacob1
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2c7a527030
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Revert ef6cc9c , due to some advanced electronics breaking
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
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2013-12-18 23:23:07 +04:00 |
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jacob1
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78c89dc62b
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fix crash with LIFE, fix compiling with lua (again)
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2013-12-18 23:23:04 +04:00 |
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jacksonmj
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035dfa2e04
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Fix some compiler warnings
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2013-12-14 18:47:28 +00:00 |
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jacob1
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138cb4d757
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exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix
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2013-12-03 22:05:35 -05:00 |
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jacksonmj
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186f8a1742
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No more red DEUT
Prevent some integer overflows in DEUT graphics and interactions.
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2013-11-07 21:36:36 +00:00 |
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jacob1
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45bf0dfcdb
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Merge pull request #180 from mniip/warnings
Warnings
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2013-10-29 19:24:20 -07:00 |
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mniip
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bf908bbfbf
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Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
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2013-10-30 04:47:07 +04:00 |
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mniip
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9183fa1755
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apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
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2013-10-30 04:38:13 +04:00 |
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Simon Robertshaw
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8b45c8f9e8
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Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
closes #176
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2013-10-29 21:46:33 +00:00 |
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Simon Robertshaw
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f2e28ee667
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Merge branch 'feature_sparksigns' into develop
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2013-10-29 19:43:02 +00:00 |
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Simon Robertshaw
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e78dcae851
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Merge branch 'master' into develop
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2013-10-29 19:39:52 +00:00 |
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jacob1
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a4da2566ec
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fix virus graphics
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2013-10-26 12:10:10 -04:00 |
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jacob1
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79a2ac3103
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fix issue with FILT PHOT scattering
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2013-10-23 21:01:06 -04:00 |
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unknown
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12261e263d
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fix bug where Ctrl+X don't delete stacked particles
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2013-10-23 21:06:19 +08:00 |
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jacob1
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dd73a7244f
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reduce / prevent PROT in fusion even more
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2013-10-20 10:37:28 -04:00 |
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Simon Robertshaw
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cebd28148d
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Minute performance improvement for Sign.getText
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2013-10-19 17:22:43 +01:00 |
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jacob1
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ba43e4d238
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revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages
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2013-10-18 16:13:40 -04:00 |
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jacob1
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c4dcb37de4
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PROT with 0 life doesn't die
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2013-10-10 17:13:11 -04:00 |
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jacob1
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d1e75c7a50
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make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics
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2013-09-28 20:31:35 -04:00 |
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jacob1
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8fc39d659c
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VIRS only burns with PLSM, and has the NO_DECO graphics flag
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2013-09-28 19:45:15 -04:00 |
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liquidcaesium
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a376b72b36
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LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
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2013-09-24 17:58:35 +03:00 |
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jacksonmj
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ef6cc9c418
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WIFI: always delay one frame before conducting, to prevent particle order issues
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2013-09-21 13:18:27 +01:00 |
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jacob1
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e578b9f799
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fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)
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2013-09-14 19:13:29 -04:00 |
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jacob1
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c6ba381424
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make PROT more red, and VIRS burns less
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2013-09-14 10:26:23 -04:00 |
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jacob1
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ee093ae3b7
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disable PHOT+H2 reaction during fusion
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2013-09-14 09:49:19 -04:00 |
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jacob1
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e1b26346a1
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ensure VIBR always eats PROT
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2013-09-13 22:24:50 -04:00 |
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jacob1
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ae8e5e5c34
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PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
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2013-09-13 22:02:03 -04:00 |
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jacob1
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aa2ec3d162
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fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving
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2013-09-12 14:35:10 -04:00 |
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jacob1
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074a2226e1
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remove useless and laggy lightning_recreate check
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2013-09-11 21:41:54 -04:00 |
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jacob1
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332aa25bf6
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save pavg[] in saves, for VIRS, PIPE, and STOR
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2013-09-11 20:41:43 -04:00 |
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jacksonmj
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9eccad80b1
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Missing breaks in readOPS
Causing some elements to be loaded incorrectly
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2013-09-08 18:14:12 +01:00 |
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jacksonmj
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2e52e209a6
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CRAY: only set decoration colour after passing through FILT
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2013-09-08 17:33:12 +01:00 |
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jacksonmj
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45dc8ac757
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Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
This reverts commit 5ad67f7778 .
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2013-09-08 17:28:51 +01:00 |
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jacksonmj
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7270461985
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Enabled check for PIPE too
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2013-09-08 11:52:44 +01:00 |
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jacksonmj
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5ad67f7778
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Don't reset decorations when sparking with INWR+CRAY(most things)
INWR+CRAY(SOAP) will reset decorations
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2013-09-08 11:30:21 +01:00 |
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jacksonmj
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79edfe9589
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Include elements[].Enabled in check for invalid lava ctype
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2013-09-08 09:26:31 +01:00 |
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jacob1
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d9089d13c4
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fix BCOL melting and not burning when heat sim is off
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2013-09-05 14:45:47 -04:00 |
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