jacksonmj
96221ff23e
Make effect of PROT on wifi and portals independent of channel temperature ranges
...
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7
new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added)
2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b
proton collision reaction (might need to be modified). Also some ways to go to/from protons
2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5
new element: PROT (protons) TODO: proton colliders to produce heavier elements
2013-09-01 21:52:38 -04:00
jacob1
2cbee180a1
fix bug where PROP wouldn't set properties of particle id 0
2013-08-29 22:34:50 -04:00
jacob1
d38af2764c
move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938
fix PSTN bug found in save 1299509 (hopefully won't break anything)
2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a
FILT mode for old QRTZ scattering, for Catelite.
...
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd
More FILT modes: XOR and NOT
2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
e2cb5838c6
specially per @savask's request, put matcher into a function
...
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
95c01bcf0a
regexless getText
2013-08-22 17:09:55 +04:00
Saveliy Skresanov
b2045b0a7f
Fix sign save/topic regex.
2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257
Soap freezing temp is -25C now
2013-08-15 22:02:24 +07:00
jacob1
4746474127
fix occasional crash when flood fill deleting
2013-07-29 00:34:43 -04:00
jacob1
beff3db8d2
fix ctrl+x not deleting all signs
2013-07-25 18:23:02 -04:00
jacob1
468e678cd6
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
2013-07-19 21:22:26 -04:00
jacob1
da7d107f60
remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
...
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a
flood delete will delete walls even if wall delete tool isn't selected
2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7
stickmen element defaults to right selected element if possible, or else still DUST
2013-07-18 17:57:04 -04:00
jacob1
e0d982367b
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae
particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue
2013-07-13 14:17:21 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
34db317e44
update rules to fix some problems and more closely match the current rules. fixes #126
2013-07-11 23:32:39 -04:00
jacob1
a06202c78f
fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-11 22:43:36 -04:00
jacob1
c29bfd285d
fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
2013-07-10 21:01:34 -04:00
jacob1
081c58990e
fix floodfill and prop floodfil with photons
2013-07-10 17:59:16 -04:00
jacob1
3203e597b9
fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5
Fixed the bug with SPWN not creating when redoing (Ctrl-Z).
2013-07-09 23:39:48 +07:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656
Merge pull request #143 from mniip/foo
...
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
mniip
b8c218c89b
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
2013-06-28 15:02:50 +04:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
776b2f6607
fix version tagging in saves
2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4
Add back replace mode and specific delete *
...
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d
fix NEUT not setting off DEUT directly under it (save 1236560)
2013-06-22 12:39:44 -04:00
jacob1
66f250b29d
fix PTCT melting temperature, seems to have been broken in 525f87fd6b
, fixes #108
2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277
CFLM is a gas ... not a liquid. Fixes #116
2013-06-20 22:42:21 -04:00
jacob1
3aac957e50
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40
fix BRMT always acting like it was created from TUGN
2013-06-20 00:10:24 -04:00
Saveliy Skresanov
03f2590967
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
2013-06-12 20:14:34 +07:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f
PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
...
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab
some minor changes to tools
2013-06-06 23:28:07 -04:00
jacob1
76b92952b1
adjust tool strengths a little, to make them a little faster
2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677
GOLD changes photons to yellow
2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2
allow creating WIND lines from lua
2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3
even more lua simulation api functions
2013-05-30 22:28:42 -04:00
cracker64
2735a80d28
Fix STKM spawns, fix cases.
2013-05-21 18:19:05 -04:00
cracker64
e1d8585871
Jacob can't into switches
2013-05-21 17:54:37 -03:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
35f84a0942
Merge remote-tracking branch 'origin/master'
2013-05-20 11:27:18 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
jacob1
d29b001d82
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b
Fix description: METL does not break under pressure
2013-05-19 21:46:55 +01:00
jacob1
5b1389621f
minor fixes to descriptions (again)
2013-05-18 23:12:37 -04:00
jacob1
981f6984c2
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb
fix CFLM making VIBR unable to explode
2013-05-17 12:44:18 -04:00
jacob1
7b6ded50dc
rename GRAV back to PGRV, fix formatting in generator, remove useless file
2013-05-16 20:04:39 -04:00
jacob1
027649e858
lua simulation api functions for drawing with tools / deco
2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
751da54183
make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT)
2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b
gol2 array is static size, adding new GoL won't increase memory usage.
2013-05-06 13:30:03 -04:00
cracker64
77102f4bba
Optimize GoL a bit, haven't changed gol2 yet.
2013-05-05 18:10:13 -04:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
36efb48644
possible piston bug fix for save 1176828
2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441
Fix solidification temperature of molten TUGN
...
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d
Tungsten breaks under pressure changes
2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e
fix some descriptions
2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
3018c597c4
make GOLD sparkle slightly, and it kills NEUT
2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb
New element: Tungsten, very high melting point
2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4
Correct gold melting point
2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a
INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
...
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
jacksonmj
9bc939d422
Less dependence on particle order for GOLD fast electricity conduction
2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f
BREAKING NEWS: Hell has frozen over
...
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
Julian Meyer
649e5f2042
Add --nofft option to compile without FFTW3
...
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00