Commit Graph

77 Commits

Author SHA1 Message Date
jacob1
b7fe998252 fix mouse coords at startup being 0,0, fix glitch that could make background windows fade completely to black 2015-01-31 14:09:50 -05:00
jacob1
b1a3c404b6 fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true 2015-01-16 23:39:42 -05:00
jacob1
dce874484a fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings 2015-01-10 22:43:33 -05:00
jacob1
6eedc7a7a6 new linux icon: 48x48 (really displayed at 44x36) instead of 16x16
really it's the same icon, it's also not the best, but the best I could make it look
2015-01-09 22:40:48 -05:00
jacksonmj
236ff08da9 Fix some problems noted in http://www.viva64.com/en/b/0298/
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)

GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...

Notes on changes:

Graphics::textsize, Element_FRZW::Element_FRZW - typos

Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).

Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.

PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.

Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacob1
6463d04f6c fix a few of the most spammy warnings (there are still hundreds of warnings though)
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
89eb6bbd03 fix small ClipboardPush error that shouldn't ever happen 2014-07-04 19:16:38 -04:00
jacob1
6749c2547f New SConscript (hopefully better)
Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00
Simon Robertshaw
197a70c2e6 Fix Clipboard for renderer build, ensure MacOS and Windows clipboard funcs return std::string 2014-03-16 11:35:53 +00:00
jacksonmj
c6d6011337 An ugly fix for numpad, since it seems event.key.keysym.mod isn't entirely reliable for some unknown reason
Partial revert of 7ce9907f82
2014-03-12 15:05:54 +00:00
jacksonmj
1ca63b3813 Add more key definitions 2014-03-12 15:04:16 +00:00
jacksonmj
a1515b3d5e Shift key for numpad 2014-03-12 00:54:52 +00:00
jacob1
7ce9907f82 fix textbox key repeat issue, fix numpad issue (in two ways) 2014-03-11 12:53:42 -04:00
mniip
43bff37279 fix numpad behavior: movement keys are no longer triggered with numlock on 2014-02-27 20:39:16 +04:00
mniip
55284e6313 Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23 2014-02-25 18:44:44 +04:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
138cb4d757 exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix 2013-12-03 22:05:35 -05:00
Simon Robertshaw
a32af1679a Fix Mac OSX readUserPreferences missing off last char of pref data, add clipboard implementations for Mac OS X 2013-11-19 21:23:04 +00:00
mniip
9183fa1755 apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
mniip
5d3520d18c fix copy and paste in the same tpt window on SDL/Linux/X11 2013-10-25 00:46:41 +04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
mniip
8a27363c76 implement X11 clipboard pull 2013-08-29 00:57:08 +04:00
jacob1
5518a6bcd6 fix right modifier keys 2013-07-27 11:21:42 -04:00
jacob1
cc887995c0 fix openGL compiling (most likely), fixes #146 2013-07-17 18:20:50 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
jacob1
60b1bf5066 forgot to push this commit, SDL should only be included in 1 type of way 2013-06-22 09:36:50 -04:00
jacob1
1588226120 move frameStart to right after the fps is limited (counts everything, including mouse/key functions now) 2013-05-21 23:23:57 -04:00
cracker64
4e9ee3a3a3 Fix incorrect FPS counter, need to count blit too.
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21 23:05:27 -04:00
mniip
3979395e65 reenable sighandlers for winderp 2013-05-19 10:02:42 +04:00
mniip
3a640fee3f some more compiling fixes 2013-05-17 18:32:41 +04:00
mniip
9f33cbf79e well, fuck you too, simon 2013-05-05 08:49:36 +04:00
Simon Robertshaw
8ef266c08e Fix compiling with new BSOD in debug mode 2013-05-04 22:41:08 +01:00
Simon Robertshaw
2d8c5a7747 TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop 2013-05-04 21:39:43 +01:00
Simon Robertshaw
1575d93d48 Fix compilation issues on Windows with Window Position Loader 2013-05-04 15:00:45 +01:00
jacob1
d4391cc19e set window position before displaying it 2013-05-03 19:11:44 -04:00
mmbob
df14a77124 LoadWindowPosition has a better default position
LoadWindowPosition now positions the window on the nearest monitor if
the window is not inside a monitor.
2013-05-02 13:00:13 -04:00
mmbob
63050715ee Replace __ImageBase. Save + load window position.
Instead of using the __ImageBase global variable, use the
GetModuleHandle(NULL) function to get the exe's HMODULE/HINSTANCE.
Save the window position when the game is closed and restore it when it
is opened.  Defaults to being centered on the desktop.
2013-04-22 13:04:43 -04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
jacob1
01cd146ee9 fix mac compiling, fix renderer, fix other minor compiling issues 2013-02-14 23:31:31 -05:00
jacob1
b493788b26 fix missing #ifdef statement breaking compiling when not on linux 2013-01-19 11:46:21 -05:00
jacob1
ded94b475d move clipboard functions out of misc.cpp without creating errors 2013-01-18 14:37:24 -05:00
jacob1
73fdfd411c copy support in linux 2013-01-13 15:24:52 -05:00
jacob1
6b846c6339 add (slightly updated) README from tpt
added new contributers, description from main page, and removed key combos and arguments that don't work
2012-11-16 18:20:48 -05:00
Bryan Hoyle
fec50a2a8e Opengl fix 2012-11-16 16:50:02 -05:00
jacob1
97cea273e5 Fast quit option (disable to make "X" act like in tpt) 2012-10-05 16:31:04 +01:00
Simon Robertshaw
4bb402f4fd Fix stuttering issue with FPS cap 2012-10-05 14:21:38 +01:00
jacob1
5a91b83875 revert changing the lua/sdl includes and min/max changes 2012-09-07 00:53:29 +01:00
jacob1
f8f70a3f77 Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
Simon Robertshaw
d61690bc09 Prevent setting double scale on smaller screens. Fixes #166 2012-09-05 17:31:49 +01:00
Simon Robertshaw
4c63a6f593 Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129 2012-08-19 12:16:51 +01:00