Commit Graph

2812 Commits

Author SHA1 Message Date
laurencedeclan
a9f07dc5b0 Data in user data directory (backwards-compatible) 2020-06-10 21:04:08 +02:00
Tamás Bálint Misius
9fcf780c78
Necromancy is bad
This is very similar to the SPRK-PROT bug (fixed by 4aa58d6c)
in that the cause for a later crash is the free list of particles
being corrupted by messing with the .life property of a dead
particle.

The code in the loop body following this kill_part call has no
effect on other particles if the call were to happen. The only
thing this continue skips is increasing pressure under the now
dead particle.

Credit goes to @QuanTech for finding the problem, see id:2547788
(originally his save, I just saved to my alt account for future
reference).
2020-05-27 08:42:49 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part (#717) 2020-05-11 10:20:01 -04:00
QuanTech0
49963980e6
Constrain brushx and brushy values (#716) 2020-05-09 13:54:12 -04:00
jacob1
9188f7bf8b FRAY: use floating point instead of double for this subtraction 2020-05-09 13:50:42 -04:00
QuanTech0
87ee7a54e1
Fix off-by-one in TPTScriptInterface::tptS_set (#715) 2020-05-08 10:04:10 +02:00
jacob1
3fc6b38111 DRAY: don't attempt to copy a particle if we stopped due to being out of bounds
(efficiency reasons only)
2020-05-04 20:54:56 -04:00
jacob1
6f845ed4b4 Fix unnecessary break in LSNS. Closes #713 2020-05-02 11:24:18 -04:00
QuanTech0
544c51c03f Cast malloc() in opt_meth_setoption 2020-04-28 00:30:30 -04:00
jacob1
899a2a046c Add ctrl+u shortcut to reset ambient heat 2020-04-27 23:20:54 -04:00
QuanTech0
4efe5875ab Simulation::create_part sanity check 2020-04-26 21:00:41 -04:00
jacob1
323a850e16 Don't delete SPRK/METL in detector wall, don't allow drawing metal on detector wall
This fixes the only valid bug on the "Glitches" wiki page. All the rest were already fixed (multi-head stkm) or are not bugs (lava ice, "destroying" dmnd with dray)
2020-04-11 23:51:56 -04:00
QuanTech0
6b3d5b9ce5
Fix typo in Options UI (#703) 2020-03-30 18:44:02 -04:00
Tamás Bálint Misius
fe15566d2c
Only change modes when the lock is being held, see 2333786 (fixes #700) 2020-03-23 23:08:52 +01:00
Tamás Bálint Misius
21b9e1a645
Allow everything Unicode except noncharacters and control characters
Thanks mniip, see a113cbe.
2020-03-12 09:49:45 +01:00
Tamás Bálint Misius
a113cbe57d
Don't allow literally *all* code points to be entered
Oops, my bad. See a2a8c876b.
2020-03-10 11:46:06 +01:00
mniip
34c0a94f98 Add a font.cpp merging utility 2020-03-10 02:13:48 +03:00
mniip
fd5867b57d Merge branch 'font-latin-1' 2020-03-10 01:28:57 +03:00
mniip
a38d8639e7 More font editor stuff 2020-03-10 01:18:12 +03:00
mniip
6607b7e845 Make font editor more convenient 2020-03-10 01:00:41 +03:00
Tamás Bálint Misius
c40a6bf13f Allow non-ASCII text to be pasted into textboxes
There is no end to the ASCII-isms >_>
2020-03-09 23:44:18 +03:00
Tamás Bálint Misius
a2a8c876b3 Finalize latin-1 supplement changes
Swap both versions of O with acute and grave accents
Fix a few ASCII-isms
Fix intro text; the latin-1 changes broke the line under The Powder Toy
2020-03-09 23:44:18 +03:00
jacob1
9e53612a5b Version 95.0 (build 345) 2020-02-26 22:03:21 -05:00
jacob1
36c980ba6f Fix --no-http compile 2020-02-23 23:06:57 -05:00
jacob1
89a5162448 restrict new LSNS features to version 95.0 also 2020-02-23 21:56:34 -05:00
Tamás Bálint Misius
82019ef020
Catch exception by reference rather than value 2020-02-23 23:43:11 +01:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present 2020-02-23 23:37:01 +01:00
Tamás Bálint Misius
c6f653ac3c
Fix crash when overwriting existing local saves 2020-02-15 21:33:54 +01:00
jacob1
c868e79895 Fix TextPrompt::Blocking 2020-02-09 15:29:13 -05:00
jacob1
ffea880da1 Fix bug where deco renders on EMBR in save thumbnails 2020-02-09 14:10:27 -05:00
jacob1
88064970a3 whitespace fix 2020-02-08 14:22:01 -05:00
jacob1
6b73b2dd9b Fix fighters sometimes loading from saves with no element 2020-02-08 11:10:53 -05:00
jacob1
ca8f4e3aac replace mode: reset created element back to default properties, instead of just changing type 2020-02-08 10:40:29 -05:00
jacob1
1e23269dd4 Add "perfect circle brush" option (on by default), to allow using old circle brush 2020-02-03 00:20:46 -05:00
Tamás Bálint Misius
cb419cd85c
Failure to remove a tag shouldn't be fatal 2020-02-02 12:16:14 +01:00
Tamás Bálint Misius
3c6ae35cc4
Fix PMAPBITS compile-time sanity check 2020-01-24 22:25:15 +01:00
Tamás Bálint Misius
5dfda0c528
Only make the request a POST if POST parameters are present
This is a compatibility thing, eww. This also fixes handling ptsave from the command line.
2020-01-21 22:54:52 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0 2020-01-21 14:43:22 +01:00
jacob1
467be1dcb9 change to 1L because technically the argument is a long 2020-01-20 11:16:33 -05:00
jacob1
0c588c48fe allow making POST requests with empty body 2020-01-20 11:11:56 -05:00
jacob1
afefd045c8 split http.request into http.get and http.post (for api reasons)
It's cleaner together, but it's not a good api.
2020-01-20 00:30:30 -05:00
Tamás Bálint Misius
89282806e6
Make NOHTTP transparent to the Lua API
Also, HTTPRequest:status would never have returned queued since
the request is started immediately on creation.
2020-01-18 01:33:40 +01:00
Tamás Bálint Misius
194c50ae3c
Much good #defining ENFORCE_HTTPS does if we don't include Config.h 2020-01-16 20:33:54 +01:00
Tamás Bálint Misius
fe87203eb4
Add HTTP API for Lua
Also fix a bug with Requests where any connection that took
longer to finish than 15 seconds would be killed. Should have
used CURLOPT_CONNECTTIMEOUT instead of CURLOPT_TIMEOUT when
specifying the timeout, oops.
2020-01-16 20:05:31 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
QuanTech0
78203fc219 Division by Zero fix (#689) 2020-01-01 23:03:35 -05:00
jacob1
2576175762 remove unnecessary arguments to FloodINST. Fix random warning. 2019-12-23 00:34:21 -05:00
jacob1
5b4a0bf93b Fix MSVC compile 2019-12-21 16:17:37 -05:00
Secundario
a05e20f1bf Do a single CoordStack allocation per thread 2019-12-21 13:14:40 -05:00
suve
110250fe6a Guess best scale on startup (#684)
Guess best window scale at startup
2019-12-21 17:39:32 +01:00
Tamás Bálint Misius
a43463b137
If you don't assign the callback, it won't be called 2019-12-17 10:49:35 +01:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
jacob1
131b965af2 Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType 2019-12-09 22:32:30 -05:00
jacob1
bf7d182de5 Add CreateAllowed and ChangeType events
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.

Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
9993290b72 Add Create function, handles setting default properties for elements that need randomness or special code
Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.

Later on, Lua events will be made for all 3

Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
Tamás Bálint Misius
5c1ea5ef0d
Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
Apparently it used to be blacklisted before ctype-drawing got redone.
2019-11-27 21:00:47 +01:00
jacob1
0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
jacob1
459790ffe0 also allow nil here 2019-11-24 23:20:22 -05:00
jacob1
876a9b3096 Fix crashes if returning invalid arguments from graphics or ctypeDraw lua functions 2019-11-24 23:12:22 -05:00
jacob1
b09158220f Fix crash if error happens in ctypeDraw lua function 2019-11-22 23:37:17 -05:00
Tamás Bálint Misius
d17c67b3a4
Fix unsigned integer properties being returned as signed integers from Lua functions 2019-11-14 00:28:27 +01:00
jacob1
7af51b55ac Fix STK2 rocket boots not saving in saves 2019-11-03 10:31:18 -05:00
jacob1
9ed7f1e85a Fix crash if any built-in scripts try to use the interface api
We don't have any scripts like this and never will. But if we did, this would fix the crash.
2019-10-17 23:56:40 -04:00
Tamás Bálint Misius
5f7dd033ec
Revert previous change, add NewtonianGravity element property instead 2019-10-17 22:29:24 +02:00
Tamás Bálint Misius
6b85231f23
Incorporate Gravity property into calculation of acceleration due to newtonian gravity 2019-10-16 01:27:48 +02:00
jacob1
a50b172999 Fix clang 8 compile warnings 2019-10-04 00:21:10 -04:00
Tamás Bálint Misius
ec2576d37f
Keep GameModel brush radius consistent 2019-09-30 14:55:17 +02:00
Nick Renieris
024c3c1b45 gui/game/brush: Add smooth/organic elliptical brush
Not sure why TPT's ellptical brush currently looks like that,
when you type "pixel circle" on Google every result is the
smooth version.

Got the idea from this post:
https://powdertoy.co.uk/Browse/View.html?ID=2464991

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-26 22:25:32 +02:00
Tamás Bálint Misius
1cea59e521
Make sRGB the default colour space for deco tools, see 51e5f2b 2019-09-22 23:10:57 +02:00
Tamás Bálint Misius
742e030a13
Add gamma = 2.2 and 1.8 modes, see 51e5f2b 2019-09-21 22:16:52 +02:00
Tamás Bálint Misius
a6127bc1fb
Add Lua API for deco tool colour space, see 51e5f2b 2019-09-21 21:58:50 +02:00
Tamás Bálint Misius
51e5f2bffa
Add option to make deco tools use sRGB colour space
Currently only affects the smudge tool. I'd have to look
into the others to decide if they need chaging. They probably
do though, they're not exactly intuitive.

I also fixed a bug with DropDowns where their popup would
show up in some random place if the parent window was a
ScrollPanel, and changed a few alignments here and there.
Notably, DropDowns now align the popup so that the currently
selected item is vertically centered and doesn't move when
the popup is opened.
2019-09-21 21:37:34 +02:00
Tamás Bálint Misius
51b78be139
Nicer implementation of sim.parts 2019-09-15 22:14:46 +02:00
jacob1
28d5345bf9 Fix off-by-one issue in sim.parts, fixes #678 2019-09-15 15:37:54 -04:00
Tamás Bálint Misius
66ef37e778
Don't destroy the new command being entered in ConsoleView
Not a perfect solution as it doesn't remember the modifications
made to previous commands, but it's more common to be concerned
about the command being entered than about the changes made to
the previous commands.
2019-09-14 19:38:49 +02:00
Tamás Bálint Misius
0e237a1f4b
Remove unused variables from Simulation::FloodINST
These were left behind from before the CoordStack update.
2019-09-14 19:19:24 +02:00
jacob1
88d165fb24 Fix deleting stamps not working 2019-09-13 00:35:36 -04:00
Sebastián Mestre
da5f8068c0 Use CoordStack for INST Flooding (#676) 2019-09-07 19:56:23 -04:00
Nick Renieris
c08b333909 graphics/gldrawmethods: Fix compilation
Was probably broken by ff27d69424

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-06 09:33:40 -04:00
Tamás Bálint Misius
f22c27e977
Fix VS warning complaining about std::fill(float *, float *, int) 2019-09-04 14:52:38 +02:00
jacob1
5dd4897fa4 Add somewhat ugly --nohttp option
used for the renderer to not include libcurl, because it isn't installed on the tpt server
2019-08-29 23:33:45 -04:00
jacob1
6279bbeed3 Fix missing period in update notification, --no-fft compile fix 2019-08-29 22:49:16 -04:00
mniip
f44d42dde8 Fix signedness warnings in String.h 2019-08-18 12:10:01 +03:00
mniip
33f4f54de1 Fix --nolua compilation 2019-08-18 11:54:32 +03:00
jacob1
b975dc2938 Make water equalization fill in areas slightly more naturally 2019-08-10 22:46:41 -04:00
jacob1
2e154e5ff9 Rewrite flood_water to use CoordStack and fix stack overflow, fixes #646 2019-08-10 22:38:44 -04:00
jacob1
d61db0fd63 Fix frame # not showing properly in HUD when recording 2019-08-10 20:43:00 -04:00
jacob1
0ec50951f7 LSNS: formatting changes, change if statements to switch 2019-08-10 17:22:46 -04:00
jacob1
41d54857f2 Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now 2019-08-09 22:52:29 -04:00
jacob1
ec0be1cdc9 Fix CELL size check when loading OPS saves 2019-08-05 00:22:37 -04:00
jacob1
e280fea031 arbitrary gravity code cleanup
Was working on modernizing the code in my mod, copied all the changes here too
2019-08-05 00:08:06 -04:00
Tamás Bálint Misius
ee2a765758
Only allow strong ciphers to be used
How fun it will be to keep this list up to date...
2019-08-03 00:16:12 +02:00
Tamás Bálint Misius
0bdf7ad914
Prevent newlines from being needlessly appended (fixes #667)
That wrap_if_needed call would sometimes cause empty newlines
to appear under otherwise already well-wrapped blocks of text.

The idea is that whenever a new character is about to be appended,
the current line is checked for being too long with that character
included, and the character is only actually appended after the
wrapper makes sure that appending it won't overflow the line by
inserting a newline. This means that wrap_if_needed is only ever
called before pushing the current character to records, never
after, as was the case here.
2019-08-02 16:58:39 +02:00
Tamás Bálint Misius
7158a00f44
Prevent protocol downgrade attacks 2019-08-02 01:31:02 +02:00
Tamás Bálint Misius
89ef7ce216
Okay, it wasn't functionally equivalent (see 79f9a2d6) 2019-08-01 16:54:28 +02:00
Tamás Bálint Misius
79f9a2d62d
Prioritise ctypeDraw functions over sparking
This adds an exception from brush-based sparking behaviour for
elements that have a ctypeDraw function. A functionally equivalent
exception has been removed in de1fc0f, thus making it impossible to
ctype-draw SPRK on a few elements that otherwise aren't sparkable,
such as CONV.
2019-08-01 16:47:29 +02:00
jacob1
9327eecd7b Update gravity mask even while paused 2019-07-31 22:28:02 -04:00
jacob1
7a3c0c1d9a Fix tpt.eltransition.<elem>.presHighType 2019-07-31 22:10:35 -04:00
Tamás Bálint Misius
8b81023770
Replace a few occurrences of hard-coded font height with FONT_H
These two are all I managed to find, but there may be others.
2019-07-31 23:57:13 +02:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing (fixes #657) 2019-07-27 19:12:05 +02:00