Simon Robertshaw
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810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
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2012-08-10 14:03:23 +01:00 |
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Simon Robertshaw
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b01b0e422a
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HUD verbose sample info with 'd', fixes #71
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2012-08-09 21:28:43 +01:00 |
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Simon Robertshaw
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9971ea63b7
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Slow LIGH creation speed, fixes #86
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2012-08-09 21:05:20 +01:00 |
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Simon Robertshaw
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4ce22e4e77
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Wall Edge option, fixes #70
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2012-08-05 18:35:12 +01:00 |
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Simon Robertshaw
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30f8049efc
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Allow 24bits of var for create_part, add tool for tesc. Fixes #72
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2012-08-05 16:59:14 +01:00 |
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Simon Robertshaw
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50103aa074
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Fix some of the flood fill methods
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2012-08-05 16:11:43 +01:00 |
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Simon Robertshaw
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351ce1525f
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Update gravity walls, fixes issue #52
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2012-08-05 14:03:54 +01:00 |
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Simon Robertshaw
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f32cd872ca
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Set initial stickman spit element in create_part, fixes the rest of #50
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2012-08-04 14:38:59 +01:00 |
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Simon Robertshaw
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347c382e99
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Allow PROP to set types from element name, fixes issue #48
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2012-08-03 12:52:07 +01:00 |
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ntoskrnl
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f94fabd999
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Rename WIN32 preprocessor definition to WIN
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2012-08-02 15:21:16 +01:00 |
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Simon Robertshaw
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824bde4ceb
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clear_sim now clears air and gravity maps better, fixes issue #31
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2012-07-29 12:18:07 +01:00 |
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Simon Robertshaw
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1f914561b2
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Better syncing for elementCount, fixes issue #21
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2012-07-29 02:07:04 +01:00 |
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Simon Robertshaw
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4b1c388995
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Update ambient heat when enabled, fixes issue #28
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2012-07-28 12:30:41 +01:00 |
|
Simon Robertshaw
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aa774771a0
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Collapse gamesave to save space in memory
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2012-07-28 02:23:21 +01:00 |
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Simon Robertshaw
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a033fe7e49
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TPT: Add ptypes.enabled checks to a few more places 61f39f5464
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2012-07-25 19:42:53 +01:00 |
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Simon Robertshaw
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f8766201a6
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TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
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2012-07-25 19:32:36 +01:00 |
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Simon Robertshaw
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b9e16d4bc6
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TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM 637ee194e0
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2012-07-25 18:32:10 +01:00 |
|
Simon Robertshaw
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5337f91736
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TPT: Lightning direction affected by Newtonian gravity 3a946efdfd
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2012-07-25 18:21:25 +01:00 |
|
Simon Robertshaw
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55c870c518
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TPT: Allow INST to be sparked directly with the brush 8de602d467
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2012-07-25 18:15:13 +01:00 |
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Simon Robertshaw
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aa156fb933
|
TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif... 9ee316c3e9
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2012-07-25 18:13:09 +01:00 |
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Simon Robertshaw
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2135d88644
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TPT: Reset particle flags in create_part 135e91b84d
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2012-07-25 17:52:26 +01:00 |
|
Simon Robertshaw
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799954f383
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TPT: Allow stickman head to go through everything 95ca29cc64
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2012-07-25 17:51:37 +01:00 |
|
Simon Robertshaw
|
7859cc839c
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TPT: Prevent STKM floating in gases 31a61d0888
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2012-07-25 17:45:30 +01:00 |
|
Simon Robertshaw
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e36bc8e4ae
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TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
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2012-07-25 17:44:29 +01:00 |
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Simon Robertshaw
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811c2cb26b
|
TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 79614a9719
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2012-07-25 17:21:13 +01:00 |
|
Simon Robertshaw
|
6585a4640b
|
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
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2012-07-25 17:12:15 +01:00 |
|
Simon Robertshaw
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08d1dd06ed
|
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
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2012-07-25 15:47:18 +01:00 |
|
Simon Robertshaw
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2189d298a7
|
TPT: Move INST flood fill into a separate function 36de2f19f5
|
2012-07-25 15:32:05 +01:00 |
|
Simon Robertshaw
|
fad383f392
|
TPT: Update to EXOT that makes it permeable to neutrons as well as electro... a104696620
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2012-07-25 15:05:55 +01:00 |
|
Simon Robertshaw
|
d50d45ecff
|
Fix deco smudge tool
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2012-07-24 15:56:01 +01:00 |
|
Simon Robertshaw
|
603cf3149d
|
HUD improvements
|
2012-07-24 14:58:39 +01:00 |
|
Simon Robertshaw
|
e65e222f2c
|
Integer values for prefs, Default decoration colour, clear decoration
|
2012-07-24 13:03:28 +01:00 |
|
Simon Robertshaw
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edac8b5481
|
Free tools
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2012-06-18 15:32:15 +01:00 |
|
Simon Robertshaw
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741392f2c1
|
Free platent and elements
|
2012-06-18 15:25:24 +01:00 |
|
Simon Robertshaw
|
f0778c2033
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TPT: Prevent THDR from counting towards stacked particle limit
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2012-06-13 01:28:33 +01:00 |
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Simon Robertshaw
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5f81b70787
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TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
|
2012-06-13 01:28:00 +01:00 |
|
Simon Robertshaw
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2aebc294e8
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TPT: Run stacking check less often
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2012-06-13 01:21:33 +01:00 |
|
Simon Robertshaw
|
a4d156fc6b
|
TPT: Prevent solid particles stacking in E-Hole
|
2012-06-13 01:06:44 +01:00 |
|
Simon Robertshaw
|
427670682f
|
TPT: EXOT
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2012-06-13 00:57:02 +01:00 |
|
Simon Robertshaw
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c7ec0b76f6
|
TPT: Fix the bug with not-spawning fighter.
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2012-06-12 21:29:24 +01:00 |
|
Simon Robertshaw
|
ef777b92dc
|
TPT: Put ifs into switch in create_part
|
2012-06-12 21:28:37 +01:00 |
|
Simon Robertshaw
|
db86294e6a
|
TPT: Prevent allocation of particles with type==0, bleep bloop
|
2012-06-12 20:16:33 +01:00 |
|
Simon Robertshaw
|
9033786e49
|
TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space
|
2012-06-12 20:15:33 +01:00 |
|
Simon Robertshaw
|
f8badc05d4
|
TPT: Fixed the bug with snow, where it melted without taking it's ctype into account.
|
2012-06-12 20:13:04 +01:00 |
|
Simon Robertshaw
|
2e1780ce4e
|
TPT: VOID & PVOD can be set to only eat/not eat certain things
|
2012-06-12 19:59:19 +01:00 |
|
Simon Robertshaw
|
a95ceb4c92
|
TPT: energy type particles automatically go into photons, not pmap
|
2012-06-12 19:55:00 +01:00 |
|
Simon Robertshaw
|
dd041d1699
|
TPT: GPMP activated at draw
|
2012-06-12 19:29:10 +01:00 |
|
Simon Robertshaw
|
af5c399c24
|
TPT: Update gravity mask when loading saves 0fb6b85706
|
2012-06-12 18:48:00 +01:00 |
|
Simon Robertshaw
|
391165409d
|
TPT: New flood_parts function, should fix crashing due to too much recursion a11202313d
|
2012-06-12 18:41:36 +01:00 |
|
Simon Robertshaw
|
10f51cb586
|
TPT: Make TTAN block pressure when framestepping 58ea2b2acf
|
2012-06-12 18:22:25 +01:00 |
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