Commit Graph

83 Commits

Author SHA1 Message Date
jacob1
7b904c6840 fix DLAY delay in older saves 2015-06-27 21:05:28 -04:00
jacksonmj
34567bc496 Merge pull request from ryanmjacobs:fix_pointer_checks 2015-05-16 02:19:08 +01:00
jacksonmj
72329af09d Fix DLAY delay changing during save+load
by rounding temperatures to nearest instead of always flooring.

Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
b1a3c404b6 fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true 2015-01-16 23:39:42 -05:00
jacob1
54d985f975 gcc warning fixes (up to lua files) 2015-01-16 17:26:13 -05:00
jacob1
dce874484a fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings 2015-01-10 22:43:33 -05:00
jacob1
0ad225d1fc update VIBR randoms, fix any VINE in old saves also 2015-01-07 19:32:49 -05:00
Martin Ettl
34c85c262c Fix potential memory leaks.
(Merging pull request , amended by jacksonmj: some leaks already fixed in develop branch.)
2014-12-29 16:37:04 +00:00
jacob1
16ce3a68c0 more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix 2014-11-21 15:41:22 -05:00
jacksonmj
fb796c873b PSTN: allow movement amount to be set by temperature. Requires major version increment. 2014-11-04 15:38:41 +00:00
jacob1
6463d04f6c fix a few of the most spammy warnings (there are still hundreds of warnings though)
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
c16caed5dd fix level 1 msvc compiling warnings + initialize debugFlags 2014-10-08 00:15:51 -04:00
jacksonmj
c83945e281 Allow PHOT deco, in old saves only 2014-08-05 22:11:07 +01:00
jacksonmj
aa74deb6d5 Mismatched new[]/delete for serialised GameSave data 2013-12-23 17:17:40 +00:00
Simon Robertshaw
e1616fdd82 Hotfix: Don't open saves larger than 200MB 2013-12-08 16:58:17 +00:00
jacksonmj
75b7b85703 Fix sign duplication when loading a save 2013-11-03 14:26:51 +00:00
jacksonmj
02a4c17d72 Ignore invalid walls in some old saves, so that they load correctly
E.g. save 10631 from old server
2013-10-17 16:09:38 +01:00
jacob1
aa2ec3d162 fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving 2013-09-12 14:35:10 -04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
jacksonmj
9eccad80b1 Missing breaks in readOPS
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacksonmj
4e4bd9a11b Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used 2013-06-11 00:26:41 +01:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
jacob1
b92bd245c8 fix 4 MB memory leak on every save 2013-02-24 15:23:34 -05:00
jacob1
0939494747 fix problems found with valgrind with shifting stamps and saving 2013-02-24 14:12:48 -05:00
jacob1
7379a6b5ba fix crash when hovering the mouse over invalid wall types 2013-02-24 11:50:20 -05:00
Simon Robertshaw
5beb4255c8 Tag origin version info in save files 2013-02-17 11:30:53 +00:00
Simon Robertshaw
e7b174a78d Revert "move version info to version.h, no longer needs full recompile on version change"
This reverts commit b3a2ab735b.
2013-01-19 22:00:56 +00:00
jacob1
b3a2ab735b move version info to version.h, no longer needs full recompile on version change 2013-01-15 11:28:28 -05:00
jacob1
41751da619 change some free/malloc's back to delete/new's 2013-01-12 21:06:52 -05:00
jacob1
d1abfc313e fix mismatched free()/delete's 2013-01-06 18:26:38 -05:00
jacob1
e685e30d58 make sure that simulation variables are initialized, fixes things like water equalization always being on in old saves 2012-12-18 13:33:29 -05:00
jacksonmj
9c6f3c7fbb Fix crash in GameSave::serialiseOPS
Only particlesCount particles have been copied from the Simulation.
All the rest are uninitialised, and may have coordinates outside the
game area. Using those uninitialised coordinates in the index for
partsPosFirstMap may cause a crash.
2012-12-16 23:01:04 +00:00
Simon Robertshaw
00190b4aab Don't print PSV debug information when compiled for release 2012-12-16 16:38:12 +00:00
jacob1
d57fe7618c fix walls loading incorrectly in extremely old saves. Fix some invalid save formats being loadable (it was onlychecking the 'O' in OPS) 2012-12-12 17:31:06 -05:00
Simon Robertshaw
05148e8a8d C++erific text cleaner function, also, it's a good idea to actually clean text coming from signs... 2012-12-09 00:14:48 +00:00
jacob1
e5a284a2ba fix compiling warnings / error 2012-12-06 12:34:32 -05:00
Simon Robertshaw
51a5af6d5d Remove some debug printing 2012-11-12 10:48:20 +00:00
Simon Robertshaw
29189693b3 Element palette for automatic element ID/mod mapping 2012-11-12 10:22:16 +00:00
jacob1
fd07d35e34 limit the number of signs that can be placed 2012-10-26 15:13:00 +01:00
Simon Robertshaw
0801497ed2 Fix wall clipping during stamp rotation 2012-10-01 12:02:04 +01:00
Simon Robertshaw
1ac964d9ba Ensure saves are expanded in memory when performing translate operations. Fixes 2012-09-03 12:38:09 +01:00
Simon Robertshaw
082072a05e OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00