jacob1
7b904c6840
fix DLAY delay in older saves
2015-06-27 21:05:28 -04:00
jacksonmj
34567bc496
Merge pull request #247 from ryanmjacobs:fix_pointer_checks
2015-05-16 02:19:08 +01:00
jacksonmj
72329af09d
Fix DLAY delay changing during save+load
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by rounding temperatures to nearest instead of always flooring.
Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
Ryan Jacobs
55a30673c4
Remove unnecessary pointer checks.
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There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.
Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
b1a3c404b6
fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
2015-01-16 23:39:42 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
0ad225d1fc
update VIBR randoms, fix any VINE in old saves also
2015-01-07 19:32:49 -05:00
Martin Ettl
34c85c262c
Fix potential memory leaks.
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(Merging pull request #234 , amended by jacksonmj: some leaks already fixed in develop branch.)
2014-12-29 16:37:04 +00:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacksonmj
fb796c873b
PSTN: allow movement amount to be set by temperature. Requires major version increment.
2014-11-04 15:38:41 +00:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
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TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacksonmj
c83945e281
Allow PHOT deco, in old saves only
2014-08-05 22:11:07 +01:00
jacksonmj
aa74deb6d5
Mismatched new[]/delete for serialised GameSave data
2013-12-23 17:17:40 +00:00
Simon Robertshaw
e1616fdd82
Hotfix: Don't open saves larger than 200MB
2013-12-08 16:58:17 +00:00
jacksonmj
75b7b85703
Fix sign duplication when loading a save
2013-11-03 14:26:51 +00:00
jacksonmj
02a4c17d72
Ignore invalid walls in some old saves, so that they load correctly
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E.g. save 10631 from old server
2013-10-17 16:09:38 +01:00
jacob1
aa2ec3d162
fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving
2013-09-12 14:35:10 -04:00
jacob1
332aa25bf6
save pavg[] in saves, for VIRS, PIPE, and STOR
2013-09-11 20:41:43 -04:00
jacksonmj
9eccad80b1
Missing breaks in readOPS
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Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacob1
d38af2764c
move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
2013-08-29 22:18:35 -04:00
jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
jacob1
776b2f6607
fix version tagging in saves
2013-06-24 00:02:00 -04:00
jacksonmj
4e4bd9a11b
Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used
2013-06-11 00:26:41 +01:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
8b83ae9f95
PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull)
2013-03-03 16:36:37 -05:00
jacob1
b92bd245c8
fix 4 MB memory leak on every save
2013-02-24 15:23:34 -05:00
jacob1
0939494747
fix problems found with valgrind with shifting stamps and saving
2013-02-24 14:12:48 -05:00
jacob1
7379a6b5ba
fix crash when hovering the mouse over invalid wall types
2013-02-24 11:50:20 -05:00
Simon Robertshaw
5beb4255c8
Tag origin version info in save files
2013-02-17 11:30:53 +00:00
Simon Robertshaw
e7b174a78d
Revert "move version info to version.h, no longer needs full recompile on version change"
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This reverts commit b3a2ab735b
.
2013-01-19 22:00:56 +00:00
jacob1
b3a2ab735b
move version info to version.h, no longer needs full recompile on version change
2013-01-15 11:28:28 -05:00
jacob1
41751da619
change some free/malloc's back to delete/new's
2013-01-12 21:06:52 -05:00
jacob1
d1abfc313e
fix mismatched free()/delete's
2013-01-06 18:26:38 -05:00
jacob1
e685e30d58
make sure that simulation variables are initialized, fixes things like water equalization always being on in old saves
2012-12-18 13:33:29 -05:00
jacksonmj
9c6f3c7fbb
Fix crash in GameSave::serialiseOPS
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Only particlesCount particles have been copied from the Simulation.
All the rest are uninitialised, and may have coordinates outside the
game area. Using those uninitialised coordinates in the index for
partsPosFirstMap may cause a crash.
2012-12-16 23:01:04 +00:00
Simon Robertshaw
00190b4aab
Don't print PSV debug information when compiled for release
2012-12-16 16:38:12 +00:00
jacob1
d57fe7618c
fix walls loading incorrectly in extremely old saves. Fix some invalid save formats being loadable (it was onlychecking the 'O' in OPS)
2012-12-12 17:31:06 -05:00
Simon Robertshaw
05148e8a8d
C++erific text cleaner function, also, it's a good idea to actually clean text coming from signs...
2012-12-09 00:14:48 +00:00
jacob1
e5a284a2ba
fix compiling warnings / error
2012-12-06 12:34:32 -05:00
Simon Robertshaw
51a5af6d5d
Remove some debug printing
2012-11-12 10:48:20 +00:00
Simon Robertshaw
29189693b3
Element palette for automatic element ID/mod mapping
2012-11-12 10:22:16 +00:00
jacob1
fd07d35e34
limit the number of signs that can be placed
2012-10-26 15:13:00 +01:00
Simon Robertshaw
0801497ed2
Fix wall clipping during stamp rotation
2012-10-01 12:02:04 +01:00
Simon Robertshaw
1ac964d9ba
Ensure saves are expanded in memory when performing translate operations. Fixes #174
2012-09-03 12:38:09 +01:00
Simon Robertshaw
082072a05e
OPS: Fix byte order when unpacking 4 byte tmp fields
2012-08-25 16:29:27 +01:00