jacob1
5ad819efbd
remove checks on location / element in the simulation drawing functions. fix drawing circles with an rx of 0. Probably fix compiling error
2013-05-15 21:10:22 -04:00
jacob1
3d530e4f73
fix pause button. I'm not sure why I removed that ...
2013-05-15 20:36:45 -04:00
jacob1
624f038cc9
fix downvote button not being reset when you clear a save
2013-05-15 15:14:48 -04:00
jacob1
dfc33aaeea
finish return values for the legacy api, add sim.saveStamp and sim.loadStamp
2013-05-15 13:51:45 -04:00
jacob1
94d21a1679
when called with no arguments, some tpt. functions will act as get functions (unfinished)
...
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
ab3675d6ee
minor lua api fixes
2013-05-14 18:11:04 -04:00
jacob1
2e409f966c
gfx.draw/fillcircle
2013-05-14 16:39:20 -04:00
jacob1
431f5a0083
lua simulation api functions for creating particles, walls, boxes, and walls
2013-05-14 14:40:18 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
jacob1
8aa9f96843
Merge remote-tracking branch 'origin/master'
2013-05-13 19:08:20 -04:00
jacob1
e5cbcecdb9
fix circle brush shape at some sizes
2013-05-13 19:07:59 -04:00
cracker64
196c4e9c66
Typo where LUACONSOLE was never enabled
2013-05-13 15:26:20 -03:00
jacob1
a5ae843553
also check .Enabled in PROP
2013-05-11 22:42:58 -04:00
jacob1
135bf44347
fix bug where you could set invalid types with PROP
2013-05-11 22:29:24 -04:00
jacob1
51f27bfad7
Merge remote-tracking branch 'origin/master'
2013-05-11 21:47:13 -04:00
jacob1
9d89d4b79b
fix tooltips and dt
2013-05-11 21:43:52 -04:00
jacob1
a0a0e305a9
Merge pull request #135 from mniip/newlines
...
Add newlines at the end of all files
2013-05-11 08:03:40 -07:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Simon Robertshaw
e53f2bf0b5
Forward resample argument correctly from VideoBuffer resize method
2013-05-09 23:33:43 +01:00
cracker64
d1c8978a34
just one to_boolean works... any number is true.
2013-05-09 16:03:14 -04:00
cracker64
4c5667fbc6
Fix tpt.message_box correctly to only accept true/false third arg.
2013-05-09 15:51:01 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b
gol2 array is static size, adding new GoL won't increase memory usage.
2013-05-06 13:30:03 -04:00
cracker64
77102f4bba
Optimize GoL a bit, haven't changed gol2 yet.
2013-05-05 18:10:13 -04:00
Simon Robertshaw
b8b5f91e20
Only free GameView if it can be closed
2013-05-06 00:24:53 +01:00
Simon Robertshaw
fea71ec69b
Update version number
2013-05-05 14:33:08 +01:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
savask
15d63e8dc6
Merge pull request #134 from mniip/signals
...
signal.h
2013-05-05 01:28:33 -07:00
mniip
9f33cbf79e
well, fuck you too, simon
2013-05-05 08:49:36 +04:00
jacob1
082530d18c
fix tooltip issues in render options too
2013-05-05 00:18:28 -04:00
jacob1
4f2d24bcff
small fix
2013-05-05 00:10:57 -04:00
jacob1
b45a45ba4e
fix element scrollbar issues, fix fading of HUD/intro text, fix compiling error with last commit
2013-05-05 00:07:07 -04:00
jacob1
07486c9885
drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt)
2013-05-04 23:03:59 -04:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
a4e75d587f
add #ifdef WIN / #idndef WIN around some lua socket files, for easier visual studio compatibility
2013-05-04 19:19:23 -04:00
jacob1
73fe68a3eb
Merge pull request #133 from mniip/lua
...
Fix the luaopen_socket_core loader
2013-05-04 16:12:24 -07:00
mniip
69bf9e1058
Fix the luaopen_socket_core loader; derp me
2013-05-05 03:09:08 +04:00
Simon Robertshaw
48c7d8a916
Fix Lua includes in luasocket builtin
2013-05-04 22:41:33 +01:00