Commit Graph

167 Commits

Author SHA1 Message Date
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
0832615599
Use versioned tpt-libs
Also move bzip2 sources out of their own subproject.
2021-01-03 11:00:45 +01:00
Tamás Bálint Misius
e9bed49906
Fix PIPE/PPIP breakage on rotation (fixes #750) 2020-12-15 21:40:15 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
jacob1
a3c2a0d677 Changes to "fromNewerVersion" code
Standardizes the code to run on all mods and betas, not just snapshots and debug builds
Ensures mods and betas can load their own saves
Blocks publishing saves from all non-release versions if they use features not present in the previous release (currently only GoL elements)
2020-11-30 13:45:27 -05:00
Tamás Bálint Misius
88f97ff2ec
Another GOL rendering fix 2020-10-29 17:17:09 +01:00
Tamás Bálint Misius
a73d9b09b6
Allow saves with custom GOL to be loaded in snapshots 2020-10-12 18:17:24 +02:00
Tamás Bálint Misius
ba72dc7a22
Custom GOL (#731)
Co-authored-by: jacob1 <jfu614@gmail.com>
2020-10-08 20:23:59 +02:00
jacob1
89a5162448 restrict new LSNS features to version 95.0 also 2020-02-23 21:56:34 -05:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present 2020-02-23 23:37:01 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0 2020-01-21 14:43:22 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
jacob1
bf7d182de5 Add CreateAllowed and ChangeType events
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.

Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
jacob1
7af51b55ac Fix STK2 rocket boots not saving in saves 2019-11-03 10:31:18 -05:00
jacob1
ec0be1cdc9 Fix CELL size check when loading OPS saves 2019-08-05 00:22:37 -04:00
jacob1
9faf95a858 misc whitespace changes 2019-07-23 00:11:48 -04:00
Tamás Bálint Misius
c193e88c28
Leave only the 'wants pressure' check in Simulation::Load for QRTZ/GLAS/TUNG 2019-05-07 21:15:41 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
Tamás Bálint Misius
c8960d1358
Add more sign macros (fixes #578) 2019-03-31 21:44:54 +02:00
Tamás Bálint Misius
3de92f5ef4
Fix pavg loading behaviour of QRTZ/GLAS/TUNG (fixes #607)
Those particles now save/load pavg if pressure is being saved/loaded.
This means they won't ever break again when being loaded as part of
a stamp.

They actually save pavg01 * 64 because pavg is saved as an integer and
these elements are too sensitive to pressure changes for integer pavg
values to be adequate.
2019-03-31 12:18:41 +02:00
jacob1
d22d22e662 Fix pressure / ambient heat being saved as 0 instead of not at all when shift is held 2019-03-30 20:25:51 -04:00
jacob1
0c6ce20880 Add "Force Integer Scaling" option for fullscreen
Also:
recreate the window when enabling resizable window, same workaround I applied to my mod for jacob1/The-Powder-Toy#24
recreate the window when toggling fullscreen, to work around some bugs where the window is sized incorrectly or the mouse position doesn't match where the cursor is
Don't capture mouse cursor when this is a debug build
2019-02-18 22:18:29 -05:00
jacob1
240bb3bd92 restrict saves to version 94.0 when they use newer elements / features 2019-02-10 22:02:17 -05:00
jacob1
48bc6e02ba Fix gcc 8 warnings 2018-11-03 19:36:07 -04:00
krawthekrow
11d33d5b77 call rayt linear detector 2018-06-24 10:37:11 -04:00
mniip
32aaafee94 Move data into either cpp files or const arrays 2018-05-08 07:38:55 +03:00
mniip
f8586ea3a2 Remove ByteString::Stream 2018-05-04 23:10:39 +03:00
mniip
1485ae5a21 Fix incorrect uses of String(char[]) 2018-05-04 20:05:26 +03:00
mniip
6c9cb174fb Change some uses of String::Stream to StringBuilder 2018-05-02 22:11:41 +03:00
mniip
a121c62c3b Add some helper methods and rewrite some of the string manipulation code 2018-05-02 01:32:04 +03:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
moonheart08
22b9bf4953 Adds RAYT (#540) 2018-04-10 21:32:19 -04:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
dfc5bd1d85 don't restrict containing certain new 93.0 features to 93.0 (so renderer can render them) 2018-04-01 15:28:54 -04:00
jacob1
b89ea68acd remove fromNewerVersion TODOs in GameSave.cpp 2018-03-24 14:38:26 -04:00
jacob1
fac996722b save stickmen rocket boots / fan flag in saves 2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f fix STKM + fan wall 2018-03-21 23:58:27 -04:00
jacob1
126acb7db5 change TSNS/HSWC/PSNS/PUMP .tmp to 0 in older saves 2018-03-18 19:59:48 -04:00
jacob1
f45d0d1683 save palette now works for elements stored in ctype/tmp/tmp2 2018-03-17 21:46:35 -04:00
jacob1
6d515c3009 remove debug thing, blame jacob1 2018-03-11 23:03:11 -04:00
jacob1
138410c41f blame simon
render compatibility stuff, allow renderer to open saves with elements it doesn't understand, because something is better than nothing
2018-03-11 23:02:12 -04:00
jacob1
3b95ff7983 93.0 save loading fix (todo: remove this stuff on 93.0 release) 2018-03-10 20:30:20 -05:00
jacob1
c861d69f9c add RESTRICT_VERSION check to digitation stuff, update readme date 2018-03-10 17:03:44 -05:00
jacob1
b5159ab74e Changes to save format and PIPE
Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
c31267b06f use unique_ptr in GameSave::readPsv, rename variables 2017-12-27 16:57:32 -05:00
jacob1
ae9b416f2f use c++11 (unique_ptr) in GameSave::readOPS 2017-12-27 13:00:48 -05:00
jacob1
887d60628d use c++11, use unique_ptr in GameSave::SerializeOPS 2017-12-27 11:50:09 -05:00
jacob1
3529f6f468 fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure 2017-11-23 22:09:33 -05:00
wolfy1339
255ca13fab Remove unused code in src/Config.h (Fixes #516)
- Remove commented out code as it was not used anywhere in the code
2017-11-23 00:18:44 -05:00