2721 lines
82 KiB
C++
2721 lines
82 KiB
C++
#include "common/tpt-minmax.h"
|
|
#include <iostream>
|
|
#include <cmath>
|
|
#include <climits>
|
|
#include <memory>
|
|
#include <vector>
|
|
#include <set>
|
|
#include <bzlib.h>
|
|
#include "Config.h"
|
|
#include "Format.h"
|
|
#include "GameSave.h"
|
|
#include "simulation/SimulationData.h"
|
|
#include "ElementClasses.h"
|
|
#include "hmap.h"
|
|
|
|
GameSave::GameSave(GameSave & save):
|
|
majorVersion(save.majorVersion),
|
|
waterEEnabled(save.waterEEnabled),
|
|
legacyEnable(save.legacyEnable),
|
|
gravityEnable(save.gravityEnable),
|
|
aheatEnable(save.aheatEnable),
|
|
paused(save.paused),
|
|
gravityMode(save.gravityMode),
|
|
airMode(save.airMode),
|
|
edgeMode(save.edgeMode),
|
|
signs(save.signs),
|
|
stkm(save.stkm),
|
|
palette(save.palette),
|
|
pmapbits(save.pmapbits),
|
|
expanded(save.expanded),
|
|
hasOriginalData(save.hasOriginalData),
|
|
originalData(save.originalData)
|
|
{
|
|
InitData();
|
|
hasPressure = save.hasPressure;
|
|
hasAmbientHeat = save.hasAmbientHeat;
|
|
if (save.expanded)
|
|
{
|
|
setSize(save.blockWidth, save.blockHeight);
|
|
|
|
std::copy(save.particles, save.particles+NPART, particles);
|
|
for (int j = 0; j < blockHeight; j++)
|
|
{
|
|
std::copy(save.blockMap[j], save.blockMap[j]+blockWidth, blockMap[j]);
|
|
std::copy(save.fanVelX[j], save.fanVelX[j]+blockWidth, fanVelX[j]);
|
|
std::copy(save.fanVelY[j], save.fanVelY[j]+blockWidth, fanVelY[j]);
|
|
std::copy(save.pressure[j], save.pressure[j]+blockWidth, pressure[j]);
|
|
std::copy(save.velocityX[j], save.velocityX[j]+blockWidth, velocityX[j]);
|
|
std::copy(save.velocityY[j], save.velocityY[j]+blockWidth, velocityY[j]);
|
|
std::copy(save.ambientHeat[j], save.ambientHeat[j]+blockWidth, ambientHeat[j]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
blockWidth = save.blockWidth;
|
|
blockHeight = save.blockHeight;
|
|
}
|
|
particlesCount = save.particlesCount;
|
|
authors = save.authors;
|
|
}
|
|
|
|
GameSave::GameSave(int width, int height)
|
|
{
|
|
InitData();
|
|
InitVars();
|
|
hasOriginalData = false;
|
|
expanded = true;
|
|
setSize(width, height);
|
|
}
|
|
|
|
GameSave::GameSave(std::vector<char> data)
|
|
{
|
|
blockWidth = 0;
|
|
blockHeight = 0;
|
|
|
|
InitData();
|
|
InitVars();
|
|
expanded = false;
|
|
hasOriginalData = true;
|
|
originalData = data;
|
|
try
|
|
{
|
|
Expand();
|
|
}
|
|
catch(ParseException & e)
|
|
{
|
|
std::cout << e.what() << std::endl;
|
|
dealloc(); //Free any allocated memory
|
|
throw;
|
|
}
|
|
Collapse();
|
|
}
|
|
|
|
GameSave::GameSave(std::vector<unsigned char> data)
|
|
{
|
|
blockWidth = 0;
|
|
blockHeight = 0;
|
|
|
|
InitData();
|
|
InitVars();
|
|
expanded = false;
|
|
hasOriginalData = true;
|
|
originalData = std::vector<char>(data.begin(), data.end());
|
|
try
|
|
{
|
|
Expand();
|
|
}
|
|
catch(ParseException & e)
|
|
{
|
|
std::cout << e.what() << std::endl;
|
|
dealloc(); //Free any allocated memory
|
|
throw;
|
|
}
|
|
Collapse();
|
|
}
|
|
|
|
GameSave::GameSave(char * data, int dataSize)
|
|
{
|
|
blockWidth = 0;
|
|
blockHeight = 0;
|
|
|
|
InitData();
|
|
InitVars();
|
|
expanded = false;
|
|
hasOriginalData = true;
|
|
originalData = std::vector<char>(data, data+dataSize);
|
|
#ifdef DEBUG
|
|
std::cout << "Creating Expanded save from data" << std::endl;
|
|
#endif
|
|
try
|
|
{
|
|
Expand();
|
|
}
|
|
catch(ParseException & e)
|
|
{
|
|
std::cout << e.what() << std::endl;
|
|
dealloc(); //Free any allocated memory
|
|
throw;
|
|
}
|
|
//Collapse();
|
|
}
|
|
|
|
// Called on every new GameSave, including the copy constructor
|
|
void GameSave::InitData()
|
|
{
|
|
blockMap = NULL;
|
|
fanVelX = NULL;
|
|
fanVelY = NULL;
|
|
particles = NULL;
|
|
pressure = NULL;
|
|
velocityX = NULL;
|
|
velocityY = NULL;
|
|
ambientHeat = NULL;
|
|
fromNewerVersion = false;
|
|
hasPressure = false;
|
|
hasAmbientHeat = false;
|
|
authors.clear();
|
|
}
|
|
|
|
// Called on every new GameSave, except the copy constructor
|
|
void GameSave::InitVars()
|
|
{
|
|
majorVersion = 0;
|
|
waterEEnabled = false;
|
|
legacyEnable = false;
|
|
gravityEnable = false;
|
|
aheatEnable = false;
|
|
paused = false;
|
|
gravityMode = 0;
|
|
airMode = 0;
|
|
edgeMode = 0;
|
|
translated.x = translated.y = 0;
|
|
pmapbits = 8; // default to 8 bits for older saves
|
|
}
|
|
|
|
bool GameSave::Collapsed()
|
|
{
|
|
return !expanded;
|
|
}
|
|
|
|
void GameSave::Expand()
|
|
{
|
|
if(hasOriginalData && !expanded)
|
|
{
|
|
InitVars();
|
|
expanded = true;
|
|
read(&originalData[0], originalData.size());
|
|
}
|
|
}
|
|
|
|
void GameSave::Collapse()
|
|
{
|
|
if(expanded && hasOriginalData)
|
|
{
|
|
expanded = false;
|
|
dealloc();
|
|
signs.clear();
|
|
}
|
|
}
|
|
|
|
void GameSave::read(char * data, int dataSize)
|
|
{
|
|
if(dataSize > 15)
|
|
{
|
|
if ((data[0]==0x66 && data[1]==0x75 && data[2]==0x43) || (data[0]==0x50 && data[1]==0x53 && data[2]==0x76))
|
|
{
|
|
readPSv(data, dataSize);
|
|
}
|
|
else if(data[0] == 'O' && data[1] == 'P' && data[2] == 'S')
|
|
{
|
|
if (data[3] != '1')
|
|
throw ParseException(ParseException::WrongVersion, "Save format from newer version");
|
|
readOPS(data, dataSize);
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Got Magic number '" << data[0] << data[1] << data[2] << "'" << std::endl;
|
|
throw ParseException(ParseException::Corrupt, "Invalid save format");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
throw ParseException(ParseException::Corrupt, "No data");
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
T ** GameSave::Allocate2DArray(int blockWidth, int blockHeight, T defaultVal)
|
|
{
|
|
T ** temp = new T*[blockHeight];
|
|
for (int y = 0; y < blockHeight; y++)
|
|
{
|
|
temp[y] = new T[blockWidth];
|
|
std::fill(&temp[y][0], &temp[y][0]+blockWidth, defaultVal);
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
void GameSave::setSize(int newWidth, int newHeight)
|
|
{
|
|
this->blockWidth = newWidth;
|
|
this->blockHeight = newHeight;
|
|
|
|
particlesCount = 0;
|
|
particles = new Particle[NPART];
|
|
|
|
blockMap = Allocate2DArray<unsigned char>(blockWidth, blockHeight, 0);
|
|
fanVelX = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
fanVelY = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
pressure = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
velocityX = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
velocityY = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
ambientHeat = Allocate2DArray<float>(blockWidth, blockHeight, 0.0f);
|
|
}
|
|
|
|
std::vector<char> GameSave::Serialise()
|
|
{
|
|
unsigned int dataSize;
|
|
char * data = Serialise(dataSize);
|
|
if (data == NULL)
|
|
return std::vector<char>();
|
|
std::vector<char> dataVect(data, data+dataSize);
|
|
delete[] data;
|
|
return dataVect;
|
|
}
|
|
|
|
char * GameSave::Serialise(unsigned int & dataSize)
|
|
{
|
|
try
|
|
{
|
|
return serialiseOPS(dataSize);
|
|
}
|
|
catch (BuildException & e)
|
|
{
|
|
std::cout << e.what() << std::endl;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
vector2d GameSave::Translate(vector2d translate)
|
|
{
|
|
if (Collapsed())
|
|
Expand();
|
|
int nx, ny;
|
|
vector2d pos;
|
|
vector2d translateReal = translate;
|
|
float minx = 0, miny = 0, maxx = 0, maxy = 0;
|
|
// determine minimum and maximum position of all particles / signs
|
|
for (size_t i = 0; i < signs.size(); i++)
|
|
{
|
|
pos = v2d_new(signs[i].x, signs[i].y);
|
|
pos = v2d_add(pos,translate);
|
|
nx = floor(pos.x+0.5f);
|
|
ny = floor(pos.y+0.5f);
|
|
if (nx < minx)
|
|
minx = nx;
|
|
if (ny < miny)
|
|
miny = ny;
|
|
if (nx > maxx)
|
|
maxx = nx;
|
|
if (ny > maxy)
|
|
maxy = ny;
|
|
}
|
|
for (int i = 0; i < particlesCount; i++)
|
|
{
|
|
if (!particles[i].type) continue;
|
|
pos = v2d_new(particles[i].x, particles[i].y);
|
|
pos = v2d_add(pos,translate);
|
|
nx = floor(pos.x+0.5f);
|
|
ny = floor(pos.y+0.5f);
|
|
if (nx < minx)
|
|
minx = nx;
|
|
if (ny < miny)
|
|
miny = ny;
|
|
if (nx > maxx)
|
|
maxx = nx;
|
|
if (ny > maxy)
|
|
maxy = ny;
|
|
}
|
|
// determine whether corrections are needed. If moving in this direction would delete stuff, expand the save
|
|
vector2d backCorrection = v2d_new(
|
|
(minx < 0) ? (-floor(minx / CELL)) : 0,
|
|
(miny < 0) ? (-floor(miny / CELL)) : 0
|
|
);
|
|
int blockBoundsX = int(maxx / CELL) + 1, blockBoundsY = int(maxy / CELL) + 1;
|
|
vector2d frontCorrection = v2d_new(
|
|
(blockBoundsX > blockWidth) ? (blockBoundsX - blockWidth) : 0,
|
|
(blockBoundsY > blockHeight) ? (blockBoundsY - blockHeight) : 0
|
|
);
|
|
|
|
// get new width based on corrections
|
|
int newWidth = (blockWidth + backCorrection.x + frontCorrection.x) * CELL;
|
|
int newHeight = (blockHeight + backCorrection.y + frontCorrection.y) * CELL;
|
|
if (newWidth > XRES)
|
|
frontCorrection.x = backCorrection.x = 0;
|
|
if (newHeight > YRES)
|
|
frontCorrection.y = backCorrection.y = 0;
|
|
|
|
// call Transform to do the transformation we wanted when calling this function
|
|
translate = v2d_add(translate, v2d_multiply_float(backCorrection, CELL));
|
|
Transform(m2d_identity, translate, translateReal,
|
|
(blockWidth + backCorrection.x + frontCorrection.x) * CELL,
|
|
(blockHeight + backCorrection.y + frontCorrection.y) * CELL
|
|
);
|
|
|
|
// return how much we corrected. This is used to offset the position of the current stamp
|
|
// otherwise it would attempt to recenter it with the current size
|
|
return v2d_add(v2d_multiply_float(backCorrection, -CELL), v2d_multiply_float(frontCorrection, CELL));
|
|
}
|
|
|
|
void GameSave::Transform(matrix2d transform, vector2d translate)
|
|
{
|
|
if (Collapsed())
|
|
Expand();
|
|
|
|
int width = blockWidth*CELL, height = blockHeight*CELL, newWidth, newHeight;
|
|
vector2d tmp, ctl, cbr;
|
|
vector2d cornerso[4];
|
|
vector2d translateReal = translate;
|
|
// undo any translation caused by rotation
|
|
cornerso[0] = v2d_new(0,0);
|
|
cornerso[1] = v2d_new(width-1,0);
|
|
cornerso[2] = v2d_new(0,height-1);
|
|
cornerso[3] = v2d_new(width-1,height-1);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
tmp = m2d_multiply_v2d(transform,cornerso[i]);
|
|
if (i==0) ctl = cbr = tmp; // top left, bottom right corner
|
|
if (tmp.x<ctl.x) ctl.x = tmp.x;
|
|
if (tmp.y<ctl.y) ctl.y = tmp.y;
|
|
if (tmp.x>cbr.x) cbr.x = tmp.x;
|
|
if (tmp.y>cbr.y) cbr.y = tmp.y;
|
|
}
|
|
// casting as int doesn't quite do what we want with negative numbers, so use floor()
|
|
tmp = v2d_new(floor(ctl.x+0.5f),floor(ctl.y+0.5f));
|
|
translate = v2d_sub(translate,tmp);
|
|
newWidth = floor(cbr.x+0.5f)-floor(ctl.x+0.5f)+1;
|
|
newHeight = floor(cbr.y+0.5f)-floor(ctl.y+0.5f)+1;
|
|
Transform(transform, translate, translateReal, newWidth, newHeight);
|
|
}
|
|
|
|
// transform is a matrix describing how we want to rotate this save
|
|
// translate can vary depending on whether the save is bring rotated, or if a normal translate caused it to expand
|
|
// translateReal is the original amount we tried to translate, used to calculate wall shifting
|
|
void GameSave::Transform(matrix2d transform, vector2d translate, vector2d translateReal, int newWidth, int newHeight)
|
|
{
|
|
if (Collapsed())
|
|
Expand();
|
|
|
|
if (newWidth>XRES) newWidth = XRES;
|
|
if (newHeight>YRES) newHeight = YRES;
|
|
|
|
int x, y, nx, ny, newBlockWidth = newWidth / CELL, newBlockHeight = newHeight / CELL;
|
|
vector2d pos, vel;
|
|
|
|
unsigned char ** blockMapNew;
|
|
float **fanVelXNew, **fanVelYNew, **pressureNew, **velocityXNew, **velocityYNew, **ambientHeatNew;
|
|
|
|
blockMapNew = Allocate2DArray<unsigned char>(newBlockWidth, newBlockHeight, 0);
|
|
fanVelXNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
fanVelYNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
pressureNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
velocityXNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
velocityYNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
ambientHeatNew = Allocate2DArray<float>(newBlockWidth, newBlockHeight, 0.0f);
|
|
|
|
// rotate and translate signs, parts, walls
|
|
for (size_t i = 0; i < signs.size(); i++)
|
|
{
|
|
pos = v2d_new(signs[i].x, signs[i].y);
|
|
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
|
|
nx = floor(pos.x+0.5f);
|
|
ny = floor(pos.y+0.5f);
|
|
if (nx<0 || nx>=newWidth || ny<0 || ny>=newHeight)
|
|
{
|
|
signs[i].text[0] = 0;
|
|
continue;
|
|
}
|
|
signs[i].x = nx;
|
|
signs[i].y = ny;
|
|
}
|
|
for (int i = 0; i < particlesCount; i++)
|
|
{
|
|
if (!particles[i].type) continue;
|
|
pos = v2d_new(particles[i].x, particles[i].y);
|
|
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
|
|
nx = floor(pos.x+0.5f);
|
|
ny = floor(pos.y+0.5f);
|
|
if (nx<0 || nx>=newWidth || ny<0 || ny>=newHeight)
|
|
{
|
|
particles[i].type = PT_NONE;
|
|
continue;
|
|
}
|
|
particles[i].x = nx;
|
|
particles[i].y = ny;
|
|
vel = v2d_new(particles[i].vx, particles[i].vy);
|
|
vel = m2d_multiply_v2d(transform, vel);
|
|
particles[i].vx = vel.x;
|
|
particles[i].vy = vel.y;
|
|
}
|
|
|
|
// translate walls and other grid items when the stamp is shifted more than 4 pixels in any direction
|
|
int translateX = 0, translateY = 0;
|
|
if (translateReal.x > 0 && ((int)translated.x%CELL == 3
|
|
|| (translated.x < 0 && (int)translated.x%CELL == 0)))
|
|
translateX = CELL;
|
|
else if (translateReal.x < 0 && ((int)translated.x%CELL == -3
|
|
|| (translated.x > 0 && (int)translated.x%CELL == 0)))
|
|
translateX = -CELL;
|
|
if (translateReal.y > 0 && ((int)translated.y%CELL == 3
|
|
|| (translated.y < 0 && (int)translated.y%CELL == 0)))
|
|
translateY = CELL;
|
|
else if (translateReal.y < 0 && ((int)translated.y%CELL == -3
|
|
|| (translated.y > 0 && (int)translated.y%CELL == 0)))
|
|
translateY = -CELL;
|
|
|
|
for (y=0; y<blockHeight; y++)
|
|
for (x=0; x<blockWidth; x++)
|
|
{
|
|
pos = v2d_new(x*CELL+CELL*0.4f+translateX, y*CELL+CELL*0.4f+translateY);
|
|
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
|
|
nx = pos.x/CELL;
|
|
ny = pos.y/CELL;
|
|
if (pos.x<0 || nx>=newBlockWidth || pos.y<0 || ny>=newBlockHeight)
|
|
continue;
|
|
if (blockMap[y][x])
|
|
{
|
|
blockMapNew[ny][nx] = blockMap[y][x];
|
|
if (blockMap[y][x]==WL_FAN)
|
|
{
|
|
vel = v2d_new(fanVelX[y][x], fanVelY[y][x]);
|
|
vel = m2d_multiply_v2d(transform, vel);
|
|
fanVelXNew[ny][nx] = vel.x;
|
|
fanVelYNew[ny][nx] = vel.y;
|
|
}
|
|
}
|
|
pressureNew[ny][nx] = pressure[y][x];
|
|
velocityXNew[ny][nx] = velocityX[y][x];
|
|
velocityYNew[ny][nx] = velocityY[y][x];
|
|
ambientHeatNew[ny][nx] = ambientHeat[y][x];
|
|
}
|
|
translated = v2d_add(m2d_multiply_v2d(transform, translated), translateReal);
|
|
|
|
for (int j = 0; j < blockHeight; j++)
|
|
{
|
|
delete[] blockMap[j];
|
|
delete[] fanVelX[j];
|
|
delete[] fanVelY[j];
|
|
delete[] pressure[j];
|
|
delete[] velocityX[j];
|
|
delete[] velocityY[j];
|
|
delete[] ambientHeat[j];
|
|
}
|
|
|
|
blockWidth = newBlockWidth;
|
|
blockHeight = newBlockHeight;
|
|
|
|
delete[] blockMap;
|
|
delete[] fanVelX;
|
|
delete[] fanVelY;
|
|
delete[] pressure;
|
|
delete[] velocityX;
|
|
delete[] velocityY;
|
|
delete[] ambientHeat;
|
|
|
|
blockMap = blockMapNew;
|
|
fanVelX = fanVelXNew;
|
|
fanVelY = fanVelYNew;
|
|
pressure = pressureNew;
|
|
velocityX = velocityXNew;
|
|
velocityY = velocityYNew;
|
|
ambientHeat = ambientHeatNew;
|
|
}
|
|
|
|
void GameSave::CheckBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen)
|
|
{
|
|
if (!strcmp(bson_iterator_key(&iter), field))
|
|
{
|
|
if (bson_iterator_type(&iter)==BSON_BINDATA && ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER && (*fieldLen = bson_iterator_bin_len(&iter)) > 0)
|
|
{
|
|
*data = (unsigned char*)bson_iterator_bin_data(&iter);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Invalid datatype for %s: %d[%d] %d[%d] %d[%d]\n", field, bson_iterator_type(&iter), bson_iterator_type(&iter)==BSON_BINDATA, (unsigned char)bson_iterator_bin_type(&iter), ((unsigned char)bson_iterator_bin_type(&iter))==BSON_BIN_USER, bson_iterator_bin_len(&iter), bson_iterator_bin_len(&iter)>0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameSave::CheckBsonFieldBool(bson_iterator iter, const char *field, bool *flag)
|
|
{
|
|
if (!strcmp(bson_iterator_key(&iter), field))
|
|
{
|
|
if (bson_iterator_type(&iter) == BSON_BOOL)
|
|
{
|
|
*flag = bson_iterator_bool(&iter);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameSave::CheckBsonFieldInt(bson_iterator iter, const char *field, int *setting)
|
|
{
|
|
if (!strcmp(bson_iterator_key(&iter), field))
|
|
{
|
|
if (bson_iterator_type(&iter) == BSON_INT)
|
|
{
|
|
*setting = bson_iterator_int(&iter);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameSave::readOPS(char * data, int dataLength)
|
|
{
|
|
unsigned char *inputData = (unsigned char*)data, *bsonData = NULL, *partsData = NULL, *partsPosData = NULL, *fanData = NULL, *wallData = NULL, *soapLinkData = NULL;
|
|
unsigned char *pressData = NULL, *vxData = NULL, *vyData = NULL, *ambientData = NULL;
|
|
unsigned int inputDataLen = dataLength, bsonDataLen = 0, partsDataLen, partsPosDataLen, fanDataLen, wallDataLen, soapLinkDataLen;
|
|
unsigned int pressDataLen, vxDataLen, vyDataLen, ambientDataLen;
|
|
unsigned partsCount = 0;
|
|
unsigned int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
|
|
int savedVersion = inputData[4];
|
|
majorVersion = savedVersion;
|
|
bool fakeNewerVersion = false; // used for development builds only
|
|
|
|
bson b;
|
|
b.data = NULL;
|
|
bson_iterator iter;
|
|
auto bson_deleter = [](bson * b) { bson_destroy(b); };
|
|
// Use unique_ptr with a custom deleter to ensure that bson_destroy is called even when an exception is thrown
|
|
std::unique_ptr<bson, decltype(bson_deleter)> b_ptr(&b, bson_deleter);
|
|
|
|
//Block sizes
|
|
blockX = 0;
|
|
blockY = 0;
|
|
blockW = inputData[6];
|
|
blockH = inputData[7];
|
|
|
|
//Full size, normalised
|
|
fullX = blockX*CELL;
|
|
fullY = blockY*CELL;
|
|
fullW = blockW*CELL;
|
|
fullH = blockH*CELL;
|
|
|
|
//From newer version
|
|
if (savedVersion > SAVE_VERSION)
|
|
{
|
|
fromNewerVersion = true;
|
|
//throw ParseException(ParseException::WrongVersion, "Save from newer version");
|
|
}
|
|
|
|
//Incompatible cell size
|
|
if (inputData[5] > CELL)
|
|
throw ParseException(ParseException::InvalidDimensions, "Incorrect CELL size");
|
|
|
|
//Too large/off screen
|
|
if (blockX+blockW > XRES/CELL || blockY+blockH > YRES/CELL)
|
|
throw ParseException(ParseException::InvalidDimensions, "Save too large");
|
|
|
|
setSize(blockW, blockH);
|
|
|
|
bsonDataLen = ((unsigned)inputData[8]);
|
|
bsonDataLen |= ((unsigned)inputData[9]) << 8;
|
|
bsonDataLen |= ((unsigned)inputData[10]) << 16;
|
|
bsonDataLen |= ((unsigned)inputData[11]) << 24;
|
|
|
|
//Check for overflows, don't load saves larger than 200MB
|
|
unsigned int toAlloc = bsonDataLen+1;
|
|
if (toAlloc > 209715200 || !toAlloc)
|
|
throw ParseException(ParseException::InvalidDimensions, "Save data too large, refusing");
|
|
|
|
bsonData = (unsigned char*)malloc(toAlloc);
|
|
if (!bsonData)
|
|
throw ParseException(ParseException::InternalError, "Unable to allocate memory");
|
|
|
|
//Make sure bsonData is null terminated, since all string functions need null terminated strings
|
|
//(bson_iterator_key returns a pointer into bsonData, which is then used with strcmp)
|
|
bsonData[bsonDataLen] = 0;
|
|
|
|
int bz2ret;
|
|
if ((bz2ret = BZ2_bzBuffToBuffDecompress((char*)bsonData, &bsonDataLen, (char*)(inputData+12), inputDataLen-12, 0, 0)) != BZ_OK)
|
|
{
|
|
throw ParseException(ParseException::Corrupt, String::Build("Unable to decompress (ret ", bz2ret, ")"));
|
|
}
|
|
|
|
set_bson_err_handler([](const char* err) { throw ParseException(ParseException::Corrupt, "BSON error when parsing save: " + ByteString(err).FromUtf8()); });
|
|
bson_init_data_size(&b, (char*)bsonData, bsonDataLen);
|
|
bson_iterator_init(&iter, &b);
|
|
|
|
std::vector<sign> tempSigns;
|
|
|
|
while (bson_iterator_next(&iter))
|
|
{
|
|
CheckBsonFieldUser(iter, "parts", &partsData, &partsDataLen);
|
|
CheckBsonFieldUser(iter, "partsPos", &partsPosData, &partsPosDataLen);
|
|
CheckBsonFieldUser(iter, "wallMap", &wallData, &wallDataLen);
|
|
CheckBsonFieldUser(iter, "pressMap", &pressData, &pressDataLen);
|
|
CheckBsonFieldUser(iter, "vxMap", &vxData, &vxDataLen);
|
|
CheckBsonFieldUser(iter, "vyMap", &vyData, &vyDataLen);
|
|
CheckBsonFieldUser(iter, "ambientMap", &ambientData, &ambientDataLen);
|
|
CheckBsonFieldUser(iter, "fanMap", &fanData, &fanDataLen);
|
|
CheckBsonFieldUser(iter, "soapLinks", &soapLinkData, &soapLinkDataLen);
|
|
CheckBsonFieldBool(iter, "legacyEnable", &legacyEnable);
|
|
CheckBsonFieldBool(iter, "gravityEnable", &gravityEnable);
|
|
CheckBsonFieldBool(iter, "aheat_enable", &aheatEnable);
|
|
CheckBsonFieldBool(iter, "waterEEnabled", &waterEEnabled);
|
|
CheckBsonFieldBool(iter, "paused", &paused);
|
|
CheckBsonFieldInt(iter, "gravityMode", &gravityMode);
|
|
CheckBsonFieldInt(iter, "airMode", &airMode);
|
|
CheckBsonFieldInt(iter, "edgeMode", &edgeMode);
|
|
CheckBsonFieldInt(iter, "pmapbits", &pmapbits);
|
|
if (!strcmp(bson_iterator_key(&iter), "signs"))
|
|
{
|
|
if (bson_iterator_type(&iter)==BSON_ARRAY)
|
|
{
|
|
bson_iterator subiter;
|
|
bson_iterator_subiterator(&iter, &subiter);
|
|
while (bson_iterator_next(&subiter))
|
|
{
|
|
if (!strcmp(bson_iterator_key(&subiter), "sign"))
|
|
{
|
|
if (bson_iterator_type(&subiter) == BSON_OBJECT)
|
|
{
|
|
bson_iterator signiter;
|
|
bson_iterator_subiterator(&subiter, &signiter);
|
|
|
|
sign tempSign("", 0, 0, sign::Left);
|
|
while (bson_iterator_next(&signiter))
|
|
{
|
|
if (!strcmp(bson_iterator_key(&signiter), "text") && bson_iterator_type(&signiter) == BSON_STRING)
|
|
{
|
|
tempSign.text = format::CleanString(ByteString(bson_iterator_string(&signiter)).FromUtf8(), true, true, true).Substr(0, 45);
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&signiter), "justification") && bson_iterator_type(&signiter) == BSON_INT)
|
|
{
|
|
tempSign.ju = (sign::Justification)bson_iterator_int(&signiter);
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&signiter), "x") && bson_iterator_type(&signiter) == BSON_INT)
|
|
{
|
|
tempSign.x = bson_iterator_int(&signiter)+fullX;
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&signiter), "y") && bson_iterator_type(&signiter) == BSON_INT)
|
|
{
|
|
tempSign.y = bson_iterator_int(&signiter)+fullY;
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Unknown sign property %s\n", bson_iterator_key(&signiter));
|
|
}
|
|
}
|
|
tempSigns.push_back(tempSign);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&subiter));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&iter), "stkm"))
|
|
{
|
|
if (bson_iterator_type(&iter) == BSON_OBJECT)
|
|
{
|
|
bson_iterator stkmiter;
|
|
bson_iterator_subiterator(&iter, &stkmiter);
|
|
while (bson_iterator_next(&stkmiter))
|
|
{
|
|
CheckBsonFieldBool(stkmiter, "rocketBoots1", &stkm.rocketBoots1);
|
|
CheckBsonFieldBool(stkmiter, "rocketBoots1", &stkm.rocketBoots1);
|
|
CheckBsonFieldBool(stkmiter, "fan1", &stkm.fan1);
|
|
CheckBsonFieldBool(stkmiter, "fan2", &stkm.fan2);
|
|
if (!strcmp(bson_iterator_key(&stkmiter), "rocketBootsFigh") && bson_iterator_type(&stkmiter) == BSON_ARRAY)
|
|
{
|
|
bson_iterator fighiter;
|
|
bson_iterator_subiterator(&stkmiter, &fighiter);
|
|
while (bson_iterator_next(&fighiter))
|
|
{
|
|
if (bson_iterator_type(&fighiter) == BSON_INT)
|
|
stkm.rocketBootsFigh.push_back(bson_iterator_int(&fighiter));
|
|
}
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&stkmiter), "fanFigh") && bson_iterator_type(&stkmiter) == BSON_ARRAY)
|
|
{
|
|
bson_iterator fighiter;
|
|
bson_iterator_subiterator(&stkmiter, &fighiter);
|
|
while (bson_iterator_next(&fighiter))
|
|
{
|
|
if (bson_iterator_type(&fighiter) == BSON_INT)
|
|
stkm.fanFigh.push_back(bson_iterator_int(&fighiter));
|
|
}
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown stkm property %s\n", bson_iterator_key(&stkmiter));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&iter), "palette"))
|
|
{
|
|
palette.clear();
|
|
if (bson_iterator_type(&iter) == BSON_ARRAY)
|
|
{
|
|
bson_iterator subiter;
|
|
bson_iterator_subiterator(&iter, &subiter);
|
|
while (bson_iterator_next(&subiter))
|
|
{
|
|
if (bson_iterator_type(&subiter) == BSON_INT)
|
|
{
|
|
ByteString id = bson_iterator_key(&subiter);
|
|
int num = bson_iterator_int(&subiter);
|
|
palette.push_back(PaletteItem(id, num));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(bson_iterator_key(&iter), "minimumVersion"))
|
|
{
|
|
if (bson_iterator_type(&iter) == BSON_OBJECT)
|
|
{
|
|
int major = INT_MAX, minor = INT_MAX;
|
|
bson_iterator subiter;
|
|
bson_iterator_subiterator(&iter, &subiter);
|
|
while (bson_iterator_next(&subiter))
|
|
{
|
|
if (bson_iterator_type(&subiter) == BSON_INT)
|
|
{
|
|
if (!strcmp(bson_iterator_key(&subiter), "major"))
|
|
major = bson_iterator_int(&subiter);
|
|
else if (!strcmp(bson_iterator_key(&subiter), "minor"))
|
|
minor = bson_iterator_int(&subiter);
|
|
}
|
|
}
|
|
#if defined(SNAPSHOT) || defined(DEBUG)
|
|
if (major > FUTURE_SAVE_VERSION || (major == FUTURE_SAVE_VERSION && minor > FUTURE_MINOR_VERSION))
|
|
#else
|
|
if (major > SAVE_VERSION || (major == SAVE_VERSION && minor > MINOR_VERSION))
|
|
#endif
|
|
{
|
|
String errorMessage = String::Build("Save from a newer version: Requires version ", major, ".", minor);
|
|
throw ParseException(ParseException::WrongVersion, errorMessage);
|
|
}
|
|
#if defined(SNAPSHOT) || defined(DEBUG)
|
|
else if (major > SAVE_VERSION || (major == SAVE_VERSION && minor > MINOR_VERSION))
|
|
fakeNewerVersion = true;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
#ifndef RENDERER
|
|
else if (!strcmp(bson_iterator_key(&iter), "authors"))
|
|
{
|
|
if (bson_iterator_type(&iter) == BSON_OBJECT)
|
|
{
|
|
// we need to clear authors because the save may be read multiple times in the stamp browser (loading and rendering twice)
|
|
// seems inefficient ...
|
|
authors.clear();
|
|
ConvertBsonToJson(&iter, &authors);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//Read wall and fan data
|
|
if(wallData)
|
|
{
|
|
unsigned int j = 0;
|
|
if (blockW * blockH > wallDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough wall data");
|
|
for (unsigned int x = 0; x < blockW; x++)
|
|
{
|
|
for (unsigned int y = 0; y < blockH; y++)
|
|
{
|
|
if (wallData[y*blockW+x])
|
|
blockMap[blockY+y][blockX+x] = wallData[y*blockW+x];
|
|
|
|
if (blockMap[y][x]==O_WL_WALLELEC)
|
|
blockMap[y][x]=WL_WALLELEC;
|
|
if (blockMap[y][x]==O_WL_EWALL)
|
|
blockMap[y][x]=WL_EWALL;
|
|
if (blockMap[y][x]==O_WL_DETECT)
|
|
blockMap[y][x]=WL_DETECT;
|
|
if (blockMap[y][x]==O_WL_STREAM)
|
|
blockMap[y][x]=WL_STREAM;
|
|
if (blockMap[y][x]==O_WL_FAN||blockMap[y][x]==O_WL_FANHELPER)
|
|
blockMap[y][x]=WL_FAN;
|
|
if (blockMap[y][x]==O_WL_ALLOWLIQUID)
|
|
blockMap[y][x]=WL_ALLOWLIQUID;
|
|
if (blockMap[y][x]==O_WL_DESTROYALL)
|
|
blockMap[y][x]=WL_DESTROYALL;
|
|
if (blockMap[y][x]==O_WL_ERASE)
|
|
blockMap[y][x]=WL_ERASE;
|
|
if (blockMap[y][x]==O_WL_WALL)
|
|
blockMap[y][x]=WL_WALL;
|
|
if (blockMap[y][x]==O_WL_ALLOWAIR)
|
|
blockMap[y][x]=WL_ALLOWAIR;
|
|
if (blockMap[y][x]==O_WL_ALLOWSOLID)
|
|
blockMap[y][x]=WL_ALLOWPOWDER;
|
|
if (blockMap[y][x]==O_WL_ALLOWALLELEC)
|
|
blockMap[y][x]=WL_ALLOWALLELEC;
|
|
if (blockMap[y][x]==O_WL_EHOLE)
|
|
blockMap[y][x]=WL_EHOLE;
|
|
if (blockMap[y][x]==O_WL_ALLOWGAS)
|
|
blockMap[y][x]=WL_ALLOWGAS;
|
|
if (blockMap[y][x]==O_WL_GRAV)
|
|
blockMap[y][x]=WL_GRAV;
|
|
if (blockMap[y][x]==O_WL_ALLOWENERGY)
|
|
blockMap[y][x]=WL_ALLOWENERGY;
|
|
|
|
if (blockMap[y][x] == WL_FAN && fanData)
|
|
{
|
|
if(j+1 >= fanDataLen)
|
|
{
|
|
fprintf(stderr, "Not enough fan data\n");
|
|
}
|
|
fanVelX[blockY+y][blockX+x] = (fanData[j++]-127.0f)/64.0f;
|
|
fanVelY[blockY+y][blockX+x] = (fanData[j++]-127.0f)/64.0f;
|
|
}
|
|
|
|
if (blockMap[y][x] >= UI_WALLCOUNT)
|
|
blockMap[y][x] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Read pressure data
|
|
if (pressData)
|
|
{
|
|
unsigned int j = 0;
|
|
unsigned char i, i2;
|
|
if (blockW * blockH > pressDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough pressure data");
|
|
for (unsigned int x = 0; x < blockW; x++)
|
|
{
|
|
for (unsigned int y = 0; y < blockH; y++)
|
|
{
|
|
i = pressData[j++];
|
|
i2 = pressData[j++];
|
|
pressure[blockY+y][blockX+x] = ((i+(i2<<8))/128.0f)-256;
|
|
}
|
|
}
|
|
hasPressure = true;
|
|
}
|
|
|
|
//Read vx data
|
|
if (vxData)
|
|
{
|
|
unsigned int j = 0;
|
|
unsigned char i, i2;
|
|
if (blockW * blockH > vxDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough vx data");
|
|
for (unsigned int x = 0; x < blockW; x++)
|
|
{
|
|
for (unsigned int y = 0; y < blockH; y++)
|
|
{
|
|
i = vxData[j++];
|
|
i2 = vxData[j++];
|
|
velocityX[blockY+y][blockX+x] = ((i+(i2<<8))/128.0f)-256;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Read vy data
|
|
if (vyData)
|
|
{
|
|
unsigned int j = 0;
|
|
unsigned char i, i2;
|
|
if (blockW * blockH > vyDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough vy data");
|
|
for (unsigned int x = 0; x < blockW; x++)
|
|
{
|
|
for (unsigned int y = 0; y < blockH; y++)
|
|
{
|
|
i = vyData[j++];
|
|
i2 = vyData[j++];
|
|
velocityY[blockY+y][blockX+x] = ((i+(i2<<8))/128.0f)-256;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Read ambient data
|
|
if (ambientData)
|
|
{
|
|
unsigned int i = 0, tempTemp;
|
|
if (blockW * blockH > ambientDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough ambient heat data");
|
|
for (unsigned int x = 0; x < blockW; x++)
|
|
{
|
|
for (unsigned int y = 0; y < blockH; y++)
|
|
{
|
|
tempTemp = ambientData[i++];
|
|
tempTemp |= (((unsigned)ambientData[i++]) << 8);
|
|
ambientHeat[blockY+y][blockX+x] = tempTemp;
|
|
}
|
|
}
|
|
hasAmbientHeat = true;
|
|
}
|
|
|
|
//Read particle data
|
|
if (partsData && partsPosData)
|
|
{
|
|
int newIndex = 0, fieldDescriptor, tempTemp;
|
|
int posCount, posTotal, partsPosDataIndex = 0;
|
|
if (fullW * fullH * 3 > partsPosDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Not enough particle position data");
|
|
|
|
partsCount = 0;
|
|
|
|
unsigned int i = 0;
|
|
unsigned int saved_x, saved_y, x, y;
|
|
newIndex = 0;
|
|
for (saved_y = 0; saved_y < fullH; saved_y++)
|
|
{
|
|
for (saved_x = 0; saved_x < fullW; saved_x++)
|
|
{
|
|
//Read total number of particles at this position
|
|
posTotal = 0;
|
|
posTotal |= partsPosData[partsPosDataIndex++]<<16;
|
|
posTotal |= partsPosData[partsPosDataIndex++]<<8;
|
|
posTotal |= partsPosData[partsPosDataIndex++];
|
|
//Put the next posTotal particles at this position
|
|
for (posCount = 0; posCount < posTotal; posCount++)
|
|
{
|
|
particlesCount = newIndex+1;
|
|
//i+3 because we have 4 bytes of required fields (type (1), descriptor (2), temp (1))
|
|
if (i+3 >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer");
|
|
x = saved_x + fullX;
|
|
y = saved_y + fullY;
|
|
fieldDescriptor = partsData[i+1];
|
|
fieldDescriptor |= partsData[i+2] << 8;
|
|
if (x >= fullW || y >= fullH)
|
|
throw ParseException(ParseException::Corrupt, "Particle out of range");
|
|
|
|
if (newIndex < 0 || newIndex >= NPART)
|
|
throw ParseException(ParseException::Corrupt, "Too many particles");
|
|
|
|
//Clear the particle, ready for our new properties
|
|
memset(&(particles[newIndex]), 0, sizeof(Particle));
|
|
|
|
//Required fields
|
|
particles[newIndex].type = partsData[i];
|
|
particles[newIndex].x = x;
|
|
particles[newIndex].y = y;
|
|
i+=3;
|
|
|
|
// Read type (2nd byte)
|
|
if (fieldDescriptor & 0x4000)
|
|
particles[newIndex].type |= (((unsigned)partsData[i++]) << 8);
|
|
|
|
//Read temp
|
|
if(fieldDescriptor & 0x01)
|
|
{
|
|
//Full 16bit int
|
|
tempTemp = partsData[i++];
|
|
tempTemp |= (((unsigned)partsData[i++]) << 8);
|
|
particles[newIndex].temp = tempTemp;
|
|
}
|
|
else
|
|
{
|
|
//1 Byte room temp offset
|
|
tempTemp = (char)partsData[i++];
|
|
particles[newIndex].temp = tempTemp+294.15f;
|
|
}
|
|
|
|
//Read life
|
|
if(fieldDescriptor & 0x02)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading life");
|
|
particles[newIndex].life = partsData[i++];
|
|
//i++;
|
|
//Read 2nd byte
|
|
if(fieldDescriptor & 0x04)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading life");
|
|
particles[newIndex].life |= (((unsigned)partsData[i++]) << 8);
|
|
}
|
|
}
|
|
|
|
//Read tmp
|
|
if(fieldDescriptor & 0x08)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
|
|
particles[newIndex].tmp = partsData[i++];
|
|
//Read 2nd byte
|
|
if(fieldDescriptor & 0x10)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
|
|
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 8);
|
|
//Read 3rd and 4th bytes
|
|
if(fieldDescriptor & 0x1000)
|
|
{
|
|
if (i+1 >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp");
|
|
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 24);
|
|
particles[newIndex].tmp |= (((unsigned)partsData[i++]) << 16);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Read ctype
|
|
if(fieldDescriptor & 0x20)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading ctype");
|
|
particles[newIndex].ctype = partsData[i++];
|
|
//Read additional bytes
|
|
if(fieldDescriptor & 0x200)
|
|
{
|
|
if (i+2 >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading ctype");
|
|
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 24);
|
|
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 16);
|
|
particles[newIndex].ctype |= (((unsigned)partsData[i++]) << 8);
|
|
}
|
|
}
|
|
|
|
//Read dcolour
|
|
if(fieldDescriptor & 0x40)
|
|
{
|
|
if (i+3 >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading deco");
|
|
particles[newIndex].dcolour = (((unsigned)partsData[i++]) << 24);
|
|
particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 16);
|
|
particles[newIndex].dcolour |= (((unsigned)partsData[i++]) << 8);
|
|
particles[newIndex].dcolour |= ((unsigned)partsData[i++]);
|
|
}
|
|
|
|
//Read vx
|
|
if(fieldDescriptor & 0x80)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading vx");
|
|
particles[newIndex].vx = (partsData[i++]-127.0f)/16.0f;
|
|
}
|
|
|
|
//Read vy
|
|
if(fieldDescriptor & 0x100)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading vy");
|
|
particles[newIndex].vy = (partsData[i++]-127.0f)/16.0f;
|
|
}
|
|
|
|
//Read tmp2
|
|
if(fieldDescriptor & 0x400)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp2");
|
|
particles[newIndex].tmp2 = partsData[i++];
|
|
if(fieldDescriptor & 0x800)
|
|
{
|
|
if (i >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading tmp2");
|
|
particles[newIndex].tmp2 |= (((unsigned)partsData[i++]) << 8);
|
|
}
|
|
}
|
|
|
|
//Read pavg
|
|
if(fieldDescriptor & 0x2000)
|
|
{
|
|
if (i+3 >= partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Ran past particle data buffer while loading pavg");
|
|
int pavg;
|
|
pavg = partsData[i++];
|
|
pavg |= (((unsigned)partsData[i++]) << 8);
|
|
particles[newIndex].pavg[0] = (float)pavg;
|
|
pavg = partsData[i++];
|
|
pavg |= (((unsigned)partsData[i++]) << 8);
|
|
particles[newIndex].pavg[1] = (float)pavg;
|
|
}
|
|
|
|
//Particle specific parsing:
|
|
switch(particles[newIndex].type)
|
|
{
|
|
case PT_SOAP:
|
|
//Clear soap links, links will be added back in if soapLinkData is present
|
|
particles[newIndex].ctype &= ~6;
|
|
break;
|
|
case PT_BOMB:
|
|
if (particles[newIndex].tmp!=0 && savedVersion < 81)
|
|
{
|
|
particles[newIndex].type = PT_EMBR;
|
|
particles[newIndex].ctype = 0;
|
|
if (particles[newIndex].tmp==1)
|
|
particles[newIndex].tmp = 0;
|
|
}
|
|
break;
|
|
case PT_DUST:
|
|
if (particles[newIndex].life>0 && savedVersion < 81)
|
|
{
|
|
particles[newIndex].type = PT_EMBR;
|
|
particles[newIndex].ctype = (particles[newIndex].tmp2<<16) | (particles[newIndex].tmp<<8) | particles[newIndex].ctype;
|
|
particles[newIndex].tmp = 1;
|
|
}
|
|
break;
|
|
case PT_FIRW:
|
|
if (particles[newIndex].tmp>=2 && savedVersion < 81)
|
|
{
|
|
int caddress = restrict_flt(restrict_flt((float)(particles[newIndex].tmp-4), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
|
|
particles[newIndex].type = PT_EMBR;
|
|
particles[newIndex].tmp = 1;
|
|
particles[newIndex].ctype = (((firw_data[caddress]))<<16) | (((firw_data[caddress+1]))<<8) | ((firw_data[caddress+2]));
|
|
}
|
|
break;
|
|
case PT_PSTN:
|
|
if (savedVersion < 87 && particles[newIndex].ctype)
|
|
particles[newIndex].life = 1;
|
|
if (savedVersion < 91)
|
|
particles[newIndex].temp = 283.15;
|
|
break;
|
|
case PT_FILT:
|
|
if (savedVersion < 89)
|
|
{
|
|
if (particles[newIndex].tmp<0 || particles[newIndex].tmp>3)
|
|
particles[newIndex].tmp = 6;
|
|
particles[newIndex].ctype = 0;
|
|
}
|
|
break;
|
|
case PT_QRTZ:
|
|
case PT_PQRT:
|
|
if (savedVersion < 89)
|
|
{
|
|
particles[newIndex].tmp2 = particles[newIndex].tmp;
|
|
particles[newIndex].tmp = particles[newIndex].ctype;
|
|
particles[newIndex].ctype = 0;
|
|
}
|
|
break;
|
|
case PT_PHOT:
|
|
if (savedVersion < 90)
|
|
{
|
|
particles[newIndex].flags |= FLAG_PHOTDECO;
|
|
}
|
|
break;
|
|
case PT_VINE:
|
|
if (savedVersion < 91)
|
|
{
|
|
particles[newIndex].tmp = 1;
|
|
}
|
|
break;
|
|
case PT_DLAY:
|
|
// correct DLAY temperature in older saves
|
|
// due to either the +.5f now done in DLAY (higher temps), or rounding errors in the old DLAY code (room temperature temps),
|
|
// the delay in all DLAY from older versions will always be one greater than it should
|
|
if (savedVersion < 91)
|
|
{
|
|
particles[newIndex].temp = particles[newIndex].temp - 1.0f;
|
|
}
|
|
break;
|
|
case PT_CRAY:
|
|
if (savedVersion < 91)
|
|
{
|
|
if (particles[newIndex].tmp2)
|
|
{
|
|
particles[newIndex].ctype |= particles[newIndex].tmp2<<8;
|
|
particles[newIndex].tmp2 = 0;
|
|
}
|
|
}
|
|
break;
|
|
case PT_CONV:
|
|
if (savedVersion < 91)
|
|
{
|
|
if (particles[newIndex].tmp)
|
|
{
|
|
particles[newIndex].ctype |= particles[newIndex].tmp<<8;
|
|
particles[newIndex].tmp = 0;
|
|
}
|
|
}
|
|
break;
|
|
case PT_PIPE:
|
|
case PT_PPIP:
|
|
if (savedVersion < 93 && !fakeNewerVersion)
|
|
{
|
|
if (particles[newIndex].ctype == 1)
|
|
particles[newIndex].tmp |= 0x00020000; //PFLAG_INITIALIZING
|
|
particles[newIndex].tmp |= (particles[newIndex].ctype-1)<<18;
|
|
particles[newIndex].ctype = particles[newIndex].tmp&0xFF;
|
|
}
|
|
break;
|
|
case PT_TSNS:
|
|
case PT_HSWC:
|
|
case PT_PSNS:
|
|
case PT_PUMP:
|
|
if (savedVersion < 93 && !fakeNewerVersion)
|
|
{
|
|
particles[newIndex].tmp = 0;
|
|
}
|
|
break;
|
|
}
|
|
//note: PSv was used in version 77.0 and every version before, add something in PSv too if the element is that old
|
|
newIndex++;
|
|
partsCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (i != partsDataLen)
|
|
throw ParseException(ParseException::Corrupt, "Didn't reach end of particle data buffer");
|
|
}
|
|
|
|
if (soapLinkData)
|
|
{
|
|
unsigned int soapLinkDataPos = 0;
|
|
for (unsigned int i = 0; i < partsCount; i++)
|
|
{
|
|
if (particles[i].type == PT_SOAP)
|
|
{
|
|
// Get the index of the particle forward linked from this one, if present in the save data
|
|
unsigned int linkedIndex = 0;
|
|
if (soapLinkDataPos+3 > soapLinkDataLen) break;
|
|
linkedIndex |= soapLinkData[soapLinkDataPos++]<<16;
|
|
linkedIndex |= soapLinkData[soapLinkDataPos++]<<8;
|
|
linkedIndex |= soapLinkData[soapLinkDataPos++];
|
|
// All indexes in soapLinkData and partsSimIndex have 1 added to them (0 means not saved/loaded)
|
|
if (!linkedIndex || linkedIndex-1 >= partsCount)
|
|
continue;
|
|
linkedIndex = linkedIndex-1;
|
|
|
|
//Attach the two particles
|
|
particles[i].ctype |= 2;
|
|
particles[i].tmp = linkedIndex;
|
|
particles[linkedIndex].ctype |= 4;
|
|
particles[linkedIndex].tmp2 = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tempSigns.size())
|
|
{
|
|
for (size_t i = 0; i < tempSigns.size(); i++)
|
|
{
|
|
if(signs.size() == MAXSIGNS)
|
|
break;
|
|
signs.push_back(tempSigns[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameSave::readPSv(char * saveDataChar, int dataLength)
|
|
{
|
|
unsigned char * saveData = (unsigned char *)saveDataChar;
|
|
int q,j,k,x,y,p=0, ver, pty, ty, legacy_beta=0;
|
|
int bx0=0, by0=0, bw, bh, w, h, y0 = 0, x0 = 0;
|
|
int new_format = 0, ttv = 0;
|
|
|
|
std::vector<sign> tempSigns;
|
|
char tempSignText[255];
|
|
sign tempSign("", 0, 0, sign::Left);
|
|
|
|
//Gol data used to read older saves
|
|
std::vector<int> goltype = LoadGOLTypes();
|
|
std::vector<std::array<int, 10> > grule = LoadGOLRules();
|
|
|
|
std::vector<Element> elements = GetElements();
|
|
|
|
//New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
|
|
//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
|
|
|
|
if (dataLength<16)
|
|
throw ParseException(ParseException::Corrupt, "No save data");
|
|
if (!(saveData[2]==0x43 && saveData[1]==0x75 && saveData[0]==0x66) && !(saveData[2]==0x76 && saveData[1]==0x53 && saveData[0]==0x50))
|
|
throw ParseException(ParseException::Corrupt, "Unknown format");
|
|
if (saveData[2]==0x76 && saveData[1]==0x53 && saveData[0]==0x50) {
|
|
new_format = 1;
|
|
}
|
|
if (saveData[4]>SAVE_VERSION)
|
|
throw ParseException(ParseException::WrongVersion, "Save from newer version");
|
|
ver = saveData[4];
|
|
majorVersion = saveData[4];
|
|
|
|
if (ver<34)
|
|
{
|
|
legacyEnable = 1;
|
|
}
|
|
else
|
|
{
|
|
if (ver>=44) {
|
|
legacyEnable = saveData[3]&0x01;
|
|
paused = (saveData[3]>>1)&0x01;
|
|
if (ver>=46) {
|
|
gravityMode = ((saveData[3]>>2)&0x03);// | ((c[3]>>2)&0x01);
|
|
airMode = ((saveData[3]>>4)&0x07);// | ((c[3]>>4)&0x02) | ((c[3]>>4)&0x01);
|
|
}
|
|
if (ver>=49) {
|
|
gravityEnable = ((saveData[3]>>7)&0x01);
|
|
}
|
|
} else {
|
|
if (saveData[3]==1||saveData[3]==0) {
|
|
legacyEnable = saveData[3];
|
|
} else {
|
|
legacy_beta = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
bw = saveData[6];
|
|
bh = saveData[7];
|
|
if (bx0+bw > XRES/CELL)
|
|
bx0 = XRES/CELL - bw;
|
|
if (by0+bh > YRES/CELL)
|
|
by0 = YRES/CELL - bh;
|
|
if (bx0 < 0)
|
|
bx0 = 0;
|
|
if (by0 < 0)
|
|
by0 = 0;
|
|
|
|
if (saveData[5]!=CELL || bx0+bw>XRES/CELL || by0+bh>YRES/CELL)
|
|
throw ParseException(ParseException::InvalidDimensions, "Save too large");
|
|
int size = (unsigned)saveData[8];
|
|
size |= ((unsigned)saveData[9])<<8;
|
|
size |= ((unsigned)saveData[10])<<16;
|
|
size |= ((unsigned)saveData[11])<<24;
|
|
|
|
if (size > 209715200 || !size)
|
|
throw ParseException(ParseException::InvalidDimensions, "Save data too large");
|
|
|
|
auto dataPtr = std::unique_ptr<unsigned char[]>(new unsigned char[size]);
|
|
unsigned char *data = dataPtr.get();
|
|
if (!data)
|
|
throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
|
|
|
|
setSize(bw, bh);
|
|
|
|
int bzStatus = 0;
|
|
if ((bzStatus = BZ2_bzBuffToBuffDecompress((char *)data, (unsigned *)&size, (char *)(saveData+12), dataLength-12, 0, 0)))
|
|
throw ParseException(ParseException::Corrupt, String::Build("Cannot decompress: ", bzStatus));
|
|
dataLength = size;
|
|
|
|
#ifdef DEBUG
|
|
std::cout << "Parsing " << dataLength << " bytes of data, version " << ver << std::endl;
|
|
#endif
|
|
|
|
if (dataLength < bw*bh)
|
|
throw ParseException(ParseException::Corrupt, "Save data corrupt (missing data)");
|
|
|
|
// normalize coordinates
|
|
x0 = bx0*CELL;
|
|
y0 = by0*CELL;
|
|
w = bw *CELL;
|
|
h = bh *CELL;
|
|
|
|
if (ver<46) {
|
|
gravityMode = 0;
|
|
airMode = 0;
|
|
}
|
|
|
|
auto particleIDMapPtr = std::unique_ptr<int[]>(new int[XRES*YRES]);
|
|
int *particleIDMap = particleIDMapPtr.get();
|
|
std::fill(&particleIDMap[0], &particleIDMap[XRES*YRES], 0);
|
|
if (!particleIDMap)
|
|
throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
|
|
|
|
// load the required air state
|
|
for (y=by0; y<by0+bh; y++)
|
|
for (x=bx0; x<bx0+bw; x++)
|
|
{
|
|
if (data[p])
|
|
{
|
|
//In old saves, ignore walls created by sign tool bug
|
|
//Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
|
|
if (ver>=44 && ver<71 && data[p]==O_WL_SIGN)
|
|
{
|
|
p++;
|
|
continue;
|
|
}
|
|
blockMap[y][x] = data[p];
|
|
if (blockMap[y][x]==1)
|
|
blockMap[y][x]=WL_WALL;
|
|
else if (blockMap[y][x]==2)
|
|
blockMap[y][x]=WL_DESTROYALL;
|
|
else if (blockMap[y][x]==3)
|
|
blockMap[y][x]=WL_ALLOWLIQUID;
|
|
else if (blockMap[y][x]==4)
|
|
blockMap[y][x]=WL_FAN;
|
|
else if (blockMap[y][x]==5)
|
|
blockMap[y][x]=WL_STREAM;
|
|
else if (blockMap[y][x]==6)
|
|
blockMap[y][x]=WL_DETECT;
|
|
else if (blockMap[y][x]==7)
|
|
blockMap[y][x]=WL_EWALL;
|
|
else if (blockMap[y][x]==8)
|
|
blockMap[y][x]=WL_WALLELEC;
|
|
else if (blockMap[y][x]==9)
|
|
blockMap[y][x]=WL_ALLOWAIR;
|
|
else if (blockMap[y][x]==10)
|
|
blockMap[y][x]=WL_ALLOWPOWDER;
|
|
else if (blockMap[y][x]==11)
|
|
blockMap[y][x]=WL_ALLOWALLELEC;
|
|
else if (blockMap[y][x]==12)
|
|
blockMap[y][x]=WL_EHOLE;
|
|
else if (blockMap[y][x]==13)
|
|
blockMap[y][x]=WL_ALLOWGAS;
|
|
|
|
if (ver>=44)
|
|
{
|
|
/* The numbers used to save walls were changed, starting in v44.
|
|
* The new numbers are ignored for older versions due to some corruption of bmap in saves from older versions.
|
|
*/
|
|
if (blockMap[y][x]==O_WL_WALLELEC)
|
|
blockMap[y][x]=WL_WALLELEC;
|
|
else if (blockMap[y][x]==O_WL_EWALL)
|
|
blockMap[y][x]=WL_EWALL;
|
|
else if (blockMap[y][x]==O_WL_DETECT)
|
|
blockMap[y][x]=WL_DETECT;
|
|
else if (blockMap[y][x]==O_WL_STREAM)
|
|
blockMap[y][x]=WL_STREAM;
|
|
else if (blockMap[y][x]==O_WL_FAN||blockMap[y][x]==O_WL_FANHELPER)
|
|
blockMap[y][x]=WL_FAN;
|
|
else if (blockMap[y][x]==O_WL_ALLOWLIQUID)
|
|
blockMap[y][x]=WL_ALLOWLIQUID;
|
|
else if (blockMap[y][x]==O_WL_DESTROYALL)
|
|
blockMap[y][x]=WL_DESTROYALL;
|
|
else if (blockMap[y][x]==O_WL_ERASE)
|
|
blockMap[y][x]=WL_ERASE;
|
|
else if (blockMap[y][x]==O_WL_WALL)
|
|
blockMap[y][x]=WL_WALL;
|
|
else if (blockMap[y][x]==O_WL_ALLOWAIR)
|
|
blockMap[y][x]=WL_ALLOWAIR;
|
|
else if (blockMap[y][x]==O_WL_ALLOWSOLID)
|
|
blockMap[y][x]=WL_ALLOWPOWDER;
|
|
else if (blockMap[y][x]==O_WL_ALLOWALLELEC)
|
|
blockMap[y][x]=WL_ALLOWALLELEC;
|
|
else if (blockMap[y][x]==O_WL_EHOLE)
|
|
blockMap[y][x]=WL_EHOLE;
|
|
else if (blockMap[y][x]==O_WL_ALLOWGAS)
|
|
blockMap[y][x]=WL_ALLOWGAS;
|
|
else if (blockMap[y][x]==O_WL_GRAV)
|
|
blockMap[y][x]=WL_GRAV;
|
|
else if (blockMap[y][x]==O_WL_ALLOWENERGY)
|
|
blockMap[y][x]=WL_ALLOWENERGY;
|
|
}
|
|
|
|
if (blockMap[y][x] >= UI_WALLCOUNT)
|
|
blockMap[y][x] = 0;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
for (y=by0; y<by0+bh; y++)
|
|
for (x=bx0; x<bx0+bw; x++)
|
|
if (data[(y-by0)*bw+(x-bx0)]==4||(ver>=44 && data[(y-by0)*bw+(x-bx0)]==O_WL_FAN))
|
|
{
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
fanVelX[y][x] = (data[p++]-127.0f)/64.0f;
|
|
}
|
|
for (y=by0; y<by0+bh; y++)
|
|
for (x=bx0; x<bx0+bw; x++)
|
|
if (data[(y-by0)*bw+(x-bx0)]==4||(ver>=44 && data[(y-by0)*bw+(x-bx0)]==O_WL_FAN))
|
|
{
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
fanVelY[y][x] = (data[p++]-127.0f)/64.0f;
|
|
}
|
|
|
|
// load the particle map
|
|
int i = 0;
|
|
k = 0;
|
|
pty = p;
|
|
for (y=y0; y<y0+h; y++)
|
|
for (x=x0; x<x0+w; x++)
|
|
{
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
j=data[p++];
|
|
if (j >= PT_NUM) {
|
|
j = PT_DUST;//throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (j)
|
|
{
|
|
memset(particles+k, 0, sizeof(Particle));
|
|
particles[k].type = j;
|
|
if (j == PT_COAL)
|
|
particles[k].tmp = 50;
|
|
if (j == PT_FUSE)
|
|
particles[k].tmp = 50;
|
|
if (j == PT_PHOT)
|
|
particles[k].ctype = 0x3fffffff;
|
|
if (j == PT_SOAP)
|
|
particles[k].ctype = 0;
|
|
if (j==PT_BIZR || j==PT_BIZRG || j==PT_BIZRS)
|
|
particles[k].ctype = 0x47FFFF;
|
|
particles[k].x = (float)x;
|
|
particles[k].y = (float)y;
|
|
particleIDMap[(x-x0)+(y-y0)*w] = k+1;
|
|
particlesCount = ++k;
|
|
}
|
|
}
|
|
|
|
// load particle properties
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
i--;
|
|
if (p+1 >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
if (i < NPART)
|
|
{
|
|
particles[i].vx = (data[p++]-127.0f)/16.0f;
|
|
particles[i].vy = (data[p++]-127.0f)/16.0f;
|
|
}
|
|
else
|
|
p += 2;
|
|
}
|
|
}
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (ver>=44) {
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
ttv = (data[p++])<<8;
|
|
ttv |= (data[p++]);
|
|
particles[i-1].life = ttv;
|
|
} else {
|
|
p+=2;
|
|
}
|
|
} else {
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
if (i <= NPART)
|
|
particles[i-1].life = data[p++]*4;
|
|
else
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
if (ver>=44) {
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
ttv = (data[p++])<<8;
|
|
ttv |= (data[p++]);
|
|
particles[i-1].tmp = ttv;
|
|
if (ver<53 && !particles[i-1].tmp)
|
|
for (q = 1; q<=NGOL; q++) {
|
|
if (particles[i-1].type==goltype[q-1] && grule[q][9]==2)
|
|
particles[i-1].tmp = grule[q][9]-1;
|
|
}
|
|
if (ver>=51 && ver<53 && particles[i-1].type==PT_PBCN)
|
|
{
|
|
particles[i-1].tmp2 = particles[i-1].tmp;
|
|
particles[i-1].tmp = 0;
|
|
}
|
|
} else {
|
|
p+=2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (ver>=53) {
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
ty = data[pty+j];
|
|
if (i && (ty==PT_PBCN || (ty==PT_TRON && ver>=77)))
|
|
{
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
if (i <= NPART)
|
|
particles[i-1].tmp2 = data[p++];
|
|
else
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
//Read ALPHA component
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (ver>=49) {
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
particles[i-1].dcolour = data[p++]<<24;
|
|
} else {
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Read RED component
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (ver>=49) {
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
particles[i-1].dcolour |= data[p++]<<16;
|
|
} else {
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Read GREEN component
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (ver>=49) {
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
particles[i-1].dcolour |= data[p++]<<8;
|
|
} else {
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Read BLUE component
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
if (i)
|
|
{
|
|
if (ver>=49) {
|
|
if (p >= dataLength) {
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART) {
|
|
particles[i-1].dcolour |= data[p++];
|
|
} else {
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
i = particleIDMap[j];
|
|
ty = data[pty+j];
|
|
if (i)
|
|
{
|
|
if (ver>=34&&legacy_beta==0)
|
|
{
|
|
if (p >= dataLength)
|
|
{
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
}
|
|
if (i <= NPART)
|
|
{
|
|
if (ver>=42) {
|
|
if (new_format) {
|
|
ttv = (data[p++])<<8;
|
|
ttv |= (data[p++]);
|
|
if (particles[i-1].type==PT_PUMP) {
|
|
particles[i-1].temp = ttv + 0.15;//fix PUMP saved at 0, so that it loads at 0.
|
|
} else {
|
|
particles[i-1].temp = ttv;
|
|
}
|
|
} else {
|
|
particles[i-1].temp = (data[p++]*((MAX_TEMP+(-MIN_TEMP))/255))+MIN_TEMP;
|
|
}
|
|
} else {
|
|
particles[i-1].temp = ((data[p++]*((O_MAX_TEMP+(-O_MIN_TEMP))/255))+O_MIN_TEMP)+273;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p++;
|
|
if (new_format) {
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
particles[i-1].temp = elements[particles[i-1].type].Temperature;
|
|
}
|
|
}
|
|
}
|
|
for (j=0; j<w*h; j++)
|
|
{
|
|
int gnum = 0;
|
|
i = particleIDMap[j];
|
|
ty = data[pty+j];
|
|
if (i && (ty==PT_CLNE || (ty==PT_PCLN && ver>=43) || (ty==PT_BCLN && ver>=44) || (ty==PT_SPRK && ver>=21) || (ty==PT_LAVA && ver>=34) || (ty==PT_PIPE && ver>=43) || (ty==PT_LIFE && ver>=51) || (ty==PT_PBCN && ver>=52) || (ty==PT_WIRE && ver>=55) || (ty==PT_STOR && ver>=59) || (ty==PT_CONV && ver>=60)))
|
|
{
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
if (i <= NPART)
|
|
particles[i-1].ctype = data[p++];
|
|
else
|
|
p++;
|
|
}
|
|
// no more particle properties to load, so we can change type here without messing up loading
|
|
if (i && i<=NPART)
|
|
{
|
|
if (ver<90 && particles[i-1].type == PT_PHOT)
|
|
{
|
|
particles[i-1].flags |= FLAG_PHOTDECO;
|
|
}
|
|
if (ver<79 && particles[i-1].type == PT_SPNG)
|
|
{
|
|
if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
|
|
particles[i-1].flags |= FLAG_MOVABLE;
|
|
}
|
|
|
|
if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&particles[i-1].life==0)))
|
|
{
|
|
// Replace invisible particles with something sensible and add decoration to hide it
|
|
x = (int)(particles[i-1].x+0.5f);
|
|
y = (int)(particles[i-1].y+0.5f);
|
|
particles[i-1].dcolour = 0xFF000000;
|
|
particles[i-1].type = PT_DMND;
|
|
}
|
|
if(ver<51 && ((ty>=78 && ty<=89) || (ty>=134 && ty<=146 && ty!=141))){
|
|
//Replace old GOL
|
|
particles[i-1].type = PT_LIFE;
|
|
for (gnum = 0; gnum<NGOL; gnum++){
|
|
if (ty==goltype[gnum])
|
|
particles[i-1].ctype = gnum;
|
|
}
|
|
ty = PT_LIFE;
|
|
}
|
|
if(ver<52 && (ty==PT_CLNE || ty==PT_PCLN || ty==PT_BCLN)){
|
|
//Replace old GOL ctypes in clone
|
|
for (gnum = 0; gnum<NGOL; gnum++){
|
|
if (particles[i-1].ctype==goltype[gnum])
|
|
{
|
|
particles[i-1].ctype = PT_LIFE;
|
|
particles[i-1].tmp = gnum;
|
|
}
|
|
}
|
|
}
|
|
if(ty==PT_LCRY){
|
|
if(ver<67)
|
|
{
|
|
//New LCRY uses TMP not life
|
|
if(particles[i-1].life>=10)
|
|
{
|
|
particles[i-1].life = 10;
|
|
particles[i-1].tmp2 = 10;
|
|
particles[i-1].tmp = 3;
|
|
}
|
|
else if(particles[i-1].life<=0)
|
|
{
|
|
particles[i-1].life = 0;
|
|
particles[i-1].tmp2 = 0;
|
|
particles[i-1].tmp = 0;
|
|
}
|
|
else if(particles[i-1].life < 10 && particles[i-1].life > 0)
|
|
{
|
|
particles[i-1].tmp = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
particles[i-1].tmp2 = particles[i-1].life;
|
|
}
|
|
}
|
|
|
|
if (ver<81)
|
|
{
|
|
if (particles[i-1].type==PT_BOMB && particles[i-1].tmp!=0)
|
|
{
|
|
particles[i-1].type = PT_EMBR;
|
|
particles[i-1].ctype = 0;
|
|
if (particles[i-1].tmp==1)
|
|
particles[i-1].tmp = 0;
|
|
}
|
|
if (particles[i-1].type==PT_DUST && particles[i-1].life>0)
|
|
{
|
|
particles[i-1].type = PT_EMBR;
|
|
particles[i-1].ctype = (particles[i-1].tmp2<<16) | (particles[i-1].tmp<<8) | particles[i-1].ctype;
|
|
particles[i-1].tmp = 1;
|
|
}
|
|
if (particles[i-1].type==PT_FIRW && particles[i-1].tmp>=2)
|
|
{
|
|
int caddress = restrict_flt(restrict_flt((float)(particles[i-1].tmp-4), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
|
|
particles[i-1].type = PT_EMBR;
|
|
particles[i-1].tmp = 1;
|
|
particles[i-1].ctype = (((firw_data[caddress]))<<16) | (((firw_data[caddress+1]))<<8) | ((firw_data[caddress+2]));
|
|
}
|
|
}
|
|
if (ver < 89)
|
|
{
|
|
if (particles[i-1].type == PT_FILT)
|
|
{
|
|
if (particles[i-1].tmp<0 || particles[i-1].tmp>3)
|
|
particles[i-1].tmp = 6;
|
|
particles[i-1].ctype = 0;
|
|
}
|
|
else if (particles[i-1].type == PT_QRTZ || particles[i-1].type == PT_PQRT)
|
|
{
|
|
particles[i-1].tmp2 = particles[i-1].tmp;
|
|
particles[i-1].tmp = particles[i-1].ctype;
|
|
particles[i-1].ctype = 0;
|
|
}
|
|
}
|
|
if (ver < 91)
|
|
{
|
|
if (particles[i-1].type == PT_VINE)
|
|
particles[i-1].tmp = 1;
|
|
else if (particles[i-1].type == PT_CONV)
|
|
{
|
|
if (particles[i-1].tmp)
|
|
{
|
|
particles[i-1].ctype |= particles[i-1].tmp<<8;
|
|
particles[i-1].tmp = 0;
|
|
}
|
|
}
|
|
}
|
|
if (ver < 93)
|
|
{
|
|
if (particles[i-1].type == PT_PIPE || particles[i-1].type == PT_PPIP)
|
|
{
|
|
if (particles[i-1].ctype == 1)
|
|
particles[i-1].tmp |= 0x00020000; //PFLAG_INITIALIZING
|
|
particles[i-1].tmp |= (particles[i-1].ctype-1)<<18;
|
|
particles[i-1].ctype = particles[i-1].tmp&0xFF;
|
|
}
|
|
else if (particles[i-1].type == PT_HSWC || particles[i-1].type == PT_PUMP)
|
|
{
|
|
particles[i-1].tmp = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p >= dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Ran past data buffer");
|
|
|
|
j = data[p++];
|
|
for (i=0; i<j; i++)
|
|
{
|
|
if (p+6 > dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
x = data[p++];
|
|
x |= ((unsigned)data[p++])<<8;
|
|
tempSign.x = x+x0;
|
|
x = data[p++];
|
|
x |= ((unsigned)data[p++])<<8;
|
|
tempSign.y = x+y0;
|
|
x = data[p++];
|
|
tempSign.ju = (sign::Justification)x;
|
|
x = data[p++];
|
|
if (p+x > dataLength)
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
if(x>254)
|
|
x = 254;
|
|
memcpy(tempSignText, data+p, x);
|
|
tempSignText[x] = 0;
|
|
tempSign.text = format::CleanString(ByteString(tempSignText).FromUtf8(), true, true, true).Substr(0, 45);
|
|
tempSigns.push_back(tempSign);
|
|
p += x;
|
|
}
|
|
|
|
for (size_t i = 0; i < tempSigns.size(); i++)
|
|
{
|
|
if(signs.size() == MAXSIGNS)
|
|
break;
|
|
signs.push_back(tempSigns[i]);
|
|
}
|
|
}
|
|
|
|
// restrict the minimum version this save can be opened with
|
|
#define RESTRICTVERSION(major, minor) if ((major) > minimumMajorVersion || (((major) == minimumMajorVersion && (minor) > minimumMinorVersion))) {\
|
|
minimumMajorVersion = major;\
|
|
minimumMinorVersion = minor;\
|
|
}
|
|
|
|
// restrict the minimum version this save can be rendered with
|
|
#define RESTRICTRENDERVERSION(major, minor) if ((major) > blameSimon_major || (((major) == blameSimon_major && (minor) > blameSimon_minor))) {\
|
|
blameSimon_major = major;\
|
|
blameSimon_minor = minor;\
|
|
}
|
|
|
|
char * GameSave::serialiseOPS(unsigned int & dataLength)
|
|
{
|
|
int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
|
|
int x, y, i;
|
|
// minimum version this save is compatible with
|
|
// when building, this number may be increased depending on what elements are used
|
|
// or what properties are detected
|
|
int minimumMajorVersion = 90, minimumMinorVersion = 2;
|
|
// blame simon for always being slow updating the renderer
|
|
int blameSimon_major = 92, blameSimon_minor = 0;
|
|
|
|
//Get coords in blocks
|
|
blockX = 0;//orig_x0/CELL;
|
|
blockY = 0;//orig_y0/CELL;
|
|
|
|
//Snap full coords to block size
|
|
fullX = blockX*CELL;
|
|
fullY = blockY*CELL;
|
|
|
|
//Original size + offset of original corner from snapped corner, rounded up by adding CELL-1
|
|
blockW = blockWidth;//(blockWidth-fullX+CELL-1)/CELL;
|
|
blockH = blockHeight;//(blockHeight-fullY+CELL-1)/CELL;
|
|
fullW = blockW*CELL;
|
|
fullH = blockH*CELL;
|
|
|
|
// Copy fan and wall data
|
|
auto wallData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight]);
|
|
bool hasWallData = false;
|
|
auto fanData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight*2]);
|
|
auto pressData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight*2]);
|
|
auto vxData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight*2]);
|
|
auto vyData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight*2]);
|
|
auto ambientData = std::unique_ptr<unsigned char[]>(new unsigned char[blockWidth*blockHeight*2]);
|
|
std::fill(&ambientData[0], &ambientData[blockWidth*blockHeight*2], 0);
|
|
if (!wallData || !fanData || !pressData || !vxData || !vyData || !ambientData)
|
|
throw BuildException("Save error, out of memory (blockmaps)");
|
|
unsigned int wallDataLen = blockWidth*blockHeight, fanDataLen = 0, pressDataLen = 0, vxDataLen = 0, vyDataLen = 0, ambientDataLen = 0;
|
|
|
|
for (x = blockX; x < blockX+blockW; x++)
|
|
{
|
|
for (y = blockY; y < blockY+blockH; y++)
|
|
{
|
|
wallData[(y-blockY)*blockW+(x-blockX)] = blockMap[y][x];
|
|
if (blockMap[y][x])
|
|
hasWallData = true;
|
|
|
|
if (hasPressure)
|
|
{
|
|
//save pressure and x/y velocity grids
|
|
float pres = std::max(-255.0f,std::min(255.0f,pressure[y][x]))+256.0f;
|
|
float velX = std::max(-255.0f,std::min(255.0f,velocityX[y][x]))+256.0f;
|
|
float velY = std::max(-255.0f,std::min(255.0f,velocityY[y][x]))+256.0f;
|
|
pressData[pressDataLen++] = (unsigned char)((int)(pres*128)&0xFF);
|
|
pressData[pressDataLen++] = (unsigned char)((int)(pres*128)>>8);
|
|
|
|
vxData[vxDataLen++] = (unsigned char)((int)(velX*128)&0xFF);
|
|
vxData[vxDataLen++] = (unsigned char)((int)(velX*128)>>8);
|
|
|
|
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)&0xFF);
|
|
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)>>8);
|
|
}
|
|
|
|
if (hasAmbientHeat)
|
|
{
|
|
int tempTemp = (int)(ambientHeat[y][x]+0.5f);
|
|
ambientData[ambientDataLen++] = tempTemp;
|
|
ambientData[ambientDataLen++] = tempTemp >> 8;
|
|
}
|
|
|
|
if (blockMap[y][x] == WL_FAN)
|
|
{
|
|
i = (int)(fanVelX[y][x]*64.0f+127.5f);
|
|
if (i<0) i=0;
|
|
if (i>255) i=255;
|
|
fanData[fanDataLen++] = i;
|
|
i = (int)(fanVelY[y][x]*64.0f+127.5f);
|
|
if (i<0) i=0;
|
|
if (i>255) i=255;
|
|
fanData[fanDataLen++] = i;
|
|
}
|
|
else if (blockMap[y][x] == WL_STASIS)
|
|
{
|
|
RESTRICTVERSION(94, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Index positions of all particles, using linked lists
|
|
//partsPosFirstMap is pmap for the first particle in each position
|
|
//partsPosLastMap is pmap for the last particle in each position
|
|
//partsPosCount is the number of particles in each position
|
|
//partsPosLink contains, for each particle, (i<<8)|1 of the next particle in the same position
|
|
auto partsPosFirstMap = std::unique_ptr<unsigned[]>(new unsigned[fullW*fullH]);
|
|
auto partsPosLastMap = std::unique_ptr<unsigned[]>(new unsigned[fullW*fullH]);
|
|
auto partsPosCount = std::unique_ptr<unsigned[]>(new unsigned[fullW*fullH]);
|
|
auto partsPosLink = std::unique_ptr<unsigned[]>(new unsigned[NPART]);
|
|
if (!partsPosFirstMap || !partsPosLastMap || !partsPosCount || !partsPosLink)
|
|
throw BuildException("Save error, out of memory (partmaps)");
|
|
std::fill(&partsPosFirstMap[0], &partsPosFirstMap[fullW*fullH], 0);
|
|
std::fill(&partsPosLastMap[0], &partsPosLastMap[fullW*fullH], 0);
|
|
std::fill(&partsPosCount[0], &partsPosCount[fullW*fullH], 0);
|
|
std::fill(&partsPosLink[0], &partsPosLink[NPART], 0);
|
|
unsigned int soapCount = 0;
|
|
for(i = 0; i < particlesCount; i++)
|
|
{
|
|
if(particles[i].type)
|
|
{
|
|
x = (int)(particles[i].x+0.5f);
|
|
y = (int)(particles[i].y+0.5f);
|
|
//Coordinates relative to top left corner of saved area
|
|
x -= fullX;
|
|
y -= fullY;
|
|
if (!partsPosFirstMap[y*fullW + x])
|
|
{
|
|
//First entry in list
|
|
partsPosFirstMap[y*fullW + x] = (i<<8)|1;
|
|
partsPosLastMap[y*fullW + x] = (i<<8)|1;
|
|
}
|
|
else
|
|
{
|
|
//Add to end of list
|
|
partsPosLink[partsPosLastMap[y*fullW + x]>>8] = (i<<8)|1;//link to current end of list
|
|
partsPosLastMap[y*fullW + x] = (i<<8)|1;//set as new end of list
|
|
}
|
|
partsPosCount[y*fullW + x]++;
|
|
}
|
|
}
|
|
|
|
//Store number of particles in each position
|
|
auto partsPosData = std::unique_ptr<unsigned char[]>(new unsigned char[fullW*fullH*3]);
|
|
unsigned int partsPosDataLen = 0;
|
|
if (!partsPosData)
|
|
throw BuildException("Save error, out of memory (partposdata)");
|
|
for (y=0;y<fullH;y++)
|
|
{
|
|
for (x=0;x<fullW;x++)
|
|
{
|
|
unsigned int posCount = partsPosCount[y*fullW + x];
|
|
partsPosData[partsPosDataLen++] = (posCount&0x00FF0000)>>16;
|
|
partsPosData[partsPosDataLen++] = (posCount&0x0000FF00)>>8;
|
|
partsPosData[partsPosDataLen++] = (posCount&0x000000FF);
|
|
}
|
|
}
|
|
|
|
//Copy parts data
|
|
/* Field descriptor format:
|
|
| 0 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
|
|
| RESERVED | type[2] | pavg | tmp[3+4] | tmp2[2] | tmp2 | ctype[2] | vy | vx | decorations | ctype[1] | tmp[2] | tmp[1] | life[2] | life[1] | temp dbl len |
|
|
life[2] means a second byte (for a 16 bit field) if life[1] is present
|
|
last bit is reserved. If necessary, use it to signify that fieldDescriptor will have another byte
|
|
That way, if we ever need a 17th bit, we won't have to change the save format
|
|
*/
|
|
auto partsData = std::unique_ptr<unsigned char[]>(new unsigned char[NPART * (sizeof(Particle)+1)]);
|
|
unsigned int partsDataLen = 0;
|
|
auto partsSaveIndex = std::unique_ptr<unsigned[]>(new unsigned[NPART]);
|
|
unsigned int partsCount = 0;
|
|
if (!partsData || !partsSaveIndex)
|
|
throw BuildException("Save error, out of memory (partsdata)");
|
|
std::fill(&partsSaveIndex[0], &partsSaveIndex[NPART], 0);
|
|
for (y=0;y<fullH;y++)
|
|
{
|
|
for (x=0;x<fullW;x++)
|
|
{
|
|
//Find the first particle in this position
|
|
i = partsPosFirstMap[y*fullW + x];
|
|
|
|
//Loop while there is a pmap entry
|
|
while (i)
|
|
{
|
|
unsigned short fieldDesc = 0;
|
|
int fieldDescLoc = 0, tempTemp, vTemp;
|
|
|
|
//Turn pmap entry into a particles index
|
|
i = i>>8;
|
|
|
|
//Store saved particle index+1 for this partsptr index (0 means not saved)
|
|
partsSaveIndex[i] = (partsCount++) + 1;
|
|
|
|
//Type (required)
|
|
partsData[partsDataLen++] = particles[i].type;
|
|
|
|
//Location of the field descriptor
|
|
fieldDescLoc = partsDataLen++;
|
|
partsDataLen++;
|
|
|
|
// Extra type byte if necessary
|
|
if (particles[i].type & 0xFF00)
|
|
{
|
|
partsData[partsDataLen++] = particles[i].type >> 8;
|
|
fieldDesc |= 1 << 14;
|
|
RESTRICTVERSION(93, 0);
|
|
RESTRICTRENDERVERSION(93, 0);
|
|
}
|
|
|
|
//Extra Temperature (2nd byte optional, 1st required), 1 to 2 bytes
|
|
//Store temperature as an offset of 21C(294.15K) or go into a 16byte int and store the whole thing
|
|
if(fabs(particles[i].temp-294.15f)<127)
|
|
{
|
|
tempTemp = floor(particles[i].temp-294.15f+0.5f);
|
|
partsData[partsDataLen++] = tempTemp;
|
|
}
|
|
else
|
|
{
|
|
fieldDesc |= 1;
|
|
tempTemp = (int)(particles[i].temp+0.5f);
|
|
partsData[partsDataLen++] = tempTemp;
|
|
partsData[partsDataLen++] = tempTemp >> 8;
|
|
}
|
|
|
|
//Life (optional), 1 to 2 bytes
|
|
if(particles[i].life)
|
|
{
|
|
int life = particles[i].life;
|
|
if (life > 0xFFFF)
|
|
life = 0xFFFF;
|
|
else if (life < 0)
|
|
life = 0;
|
|
fieldDesc |= 1 << 1;
|
|
partsData[partsDataLen++] = life;
|
|
if (life & 0xFF00)
|
|
{
|
|
fieldDesc |= 1 << 2;
|
|
partsData[partsDataLen++] = life >> 8;
|
|
}
|
|
}
|
|
|
|
//Tmp (optional), 1, 2, or 4 bytes
|
|
if(particles[i].tmp)
|
|
{
|
|
fieldDesc |= 1 << 3;
|
|
partsData[partsDataLen++] = particles[i].tmp;
|
|
if(particles[i].tmp & 0xFFFFFF00)
|
|
{
|
|
fieldDesc |= 1 << 4;
|
|
partsData[partsDataLen++] = particles[i].tmp >> 8;
|
|
if(particles[i].tmp & 0xFFFF0000)
|
|
{
|
|
fieldDesc |= 1 << 12;
|
|
partsData[partsDataLen++] = (particles[i].tmp&0xFF000000)>>24;
|
|
partsData[partsDataLen++] = (particles[i].tmp&0x00FF0000)>>16;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Ctype (optional), 1 or 4 bytes
|
|
if(particles[i].ctype)
|
|
{
|
|
fieldDesc |= 1 << 5;
|
|
partsData[partsDataLen++] = particles[i].ctype;
|
|
if(particles[i].ctype & 0xFFFFFF00)
|
|
{
|
|
fieldDesc |= 1 << 9;
|
|
partsData[partsDataLen++] = (particles[i].ctype&0xFF000000)>>24;
|
|
partsData[partsDataLen++] = (particles[i].ctype&0x00FF0000)>>16;
|
|
partsData[partsDataLen++] = (particles[i].ctype&0x0000FF00)>>8;
|
|
}
|
|
}
|
|
|
|
//Dcolour (optional), 4 bytes
|
|
if(particles[i].dcolour && (particles[i].dcolour & 0xFF000000))
|
|
{
|
|
fieldDesc |= 1 << 6;
|
|
partsData[partsDataLen++] = (particles[i].dcolour&0xFF000000)>>24;
|
|
partsData[partsDataLen++] = (particles[i].dcolour&0x00FF0000)>>16;
|
|
partsData[partsDataLen++] = (particles[i].dcolour&0x0000FF00)>>8;
|
|
partsData[partsDataLen++] = (particles[i].dcolour&0x000000FF);
|
|
}
|
|
|
|
//VX (optional), 1 byte
|
|
if(fabs(particles[i].vx) > 0.001f)
|
|
{
|
|
fieldDesc |= 1 << 7;
|
|
vTemp = (int)(particles[i].vx*16.0f+127.5f);
|
|
if (vTemp<0) vTemp=0;
|
|
if (vTemp>255) vTemp=255;
|
|
partsData[partsDataLen++] = vTemp;
|
|
}
|
|
|
|
//VY (optional), 1 byte
|
|
if(fabs(particles[i].vy) > 0.001f)
|
|
{
|
|
fieldDesc |= 1 << 8;
|
|
vTemp = (int)(particles[i].vy*16.0f+127.5f);
|
|
if (vTemp<0) vTemp=0;
|
|
if (vTemp>255) vTemp=255;
|
|
partsData[partsDataLen++] = vTemp;
|
|
}
|
|
|
|
//Tmp2 (optional), 1 or 2 bytes
|
|
if(particles[i].tmp2)
|
|
{
|
|
fieldDesc |= 1 << 10;
|
|
partsData[partsDataLen++] = particles[i].tmp2;
|
|
if(particles[i].tmp2 & 0xFF00)
|
|
{
|
|
fieldDesc |= 1 << 11;
|
|
partsData[partsDataLen++] = particles[i].tmp2 >> 8;
|
|
}
|
|
}
|
|
|
|
//Pavg, 4 bytes
|
|
//Don't save pavg for things that break under pressure, because then they will break when the save is loaded, since pressure isn't also loaded
|
|
if ((particles[i].pavg[0] || particles[i].pavg[1]) && !(particles[i].type == PT_QRTZ || particles[i].type == PT_GLAS || particles[i].type == PT_TUNG))
|
|
{
|
|
fieldDesc |= 1 << 13;
|
|
partsData[partsDataLen++] = (int)particles[i].pavg[0];
|
|
partsData[partsDataLen++] = ((int)particles[i].pavg[0])>>8;
|
|
partsData[partsDataLen++] = (int)particles[i].pavg[1];
|
|
partsData[partsDataLen++] = ((int)particles[i].pavg[1])>>8;
|
|
}
|
|
|
|
//Write the field descriptor
|
|
partsData[fieldDescLoc] = fieldDesc;
|
|
partsData[fieldDescLoc+1] = fieldDesc>>8;
|
|
|
|
if (particles[i].type == PT_SOAP)
|
|
soapCount++;
|
|
|
|
if (particles[i].type == PT_RPEL && particles[i].ctype)
|
|
{
|
|
RESTRICTVERSION(91, 4);
|
|
}
|
|
else if (particles[i].type == PT_NWHL && particles[i].tmp)
|
|
{
|
|
RESTRICTVERSION(91, 5);
|
|
}
|
|
if (particles[i].type == PT_HEAC || particles[i].type == PT_SAWD || particles[i].type == PT_POLO
|
|
|| particles[i].type == PT_RFRG || particles[i].type == PT_RFGL || particles[i].type == PT_LSNS)
|
|
{
|
|
RESTRICTVERSION(92, 0);
|
|
}
|
|
else if ((particles[i].type == PT_FRAY || particles[i].type == PT_INVIS) && particles[i].tmp)
|
|
{
|
|
RESTRICTVERSION(92, 0);
|
|
}
|
|
else if (particles[i].type == PT_PIPE || particles[i].type == PT_PPIP)
|
|
{
|
|
RESTRICTVERSION(93, 0);
|
|
}
|
|
if (particles[i].type == PT_TSNS || particles[i].type == PT_PSNS
|
|
|| particles[i].type == PT_HSWC || particles[i].type == PT_PUMP)
|
|
{
|
|
if (particles[i].tmp == 1)
|
|
{
|
|
RESTRICTVERSION(93, 0);
|
|
}
|
|
}
|
|
if (PMAPBITS > 8)
|
|
{
|
|
if (TypeInCtype(particles[i].type, particles[i].ctype) && particles[i].ctype > 0xFF)
|
|
{
|
|
RESTRICTVERSION(93, 0);
|
|
}
|
|
else if (TypeInTmp(particles[i].type) && particles[i].tmp > 0xFF)
|
|
{
|
|
RESTRICTVERSION(93, 0);
|
|
}
|
|
else if (TypeInTmp2(particles[i].type, particles[i].tmp2) && particles[i].tmp2 > 0xFF)
|
|
{
|
|
RESTRICTVERSION(93, 0);
|
|
}
|
|
}
|
|
if (particles[i].type == PT_LDTC)
|
|
{
|
|
RESTRICTVERSION(94, 0);
|
|
}
|
|
if (particles[i].type == PT_TSNS || particles[i].type == PT_PSNS)
|
|
{
|
|
if (particles[i].tmp == 2)
|
|
{
|
|
RESTRICTVERSION(94, 0);
|
|
}
|
|
}
|
|
|
|
//Get the pmap entry for the next particle in the same position
|
|
i = partsPosLink[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned char *soapLinkData = NULL;
|
|
auto soapLinkDataPtr = std::unique_ptr<unsigned char[]>();
|
|
unsigned int soapLinkDataLen = 0;
|
|
if (soapCount)
|
|
{
|
|
soapLinkData = new unsigned char[3*soapCount];
|
|
if (!soapLinkData)
|
|
throw BuildException("Save error, out of memory (SOAP)");
|
|
soapLinkDataPtr = std::move(std::unique_ptr<unsigned char[]>(soapLinkData));
|
|
|
|
//Iterate through particles in the same order that they were saved
|
|
for (y=0;y<fullH;y++)
|
|
{
|
|
for (x=0;x<fullW;x++)
|
|
{
|
|
//Find the first particle in this position
|
|
i = partsPosFirstMap[y*fullW + x];
|
|
|
|
//Loop while there is a pmap entry
|
|
while (i)
|
|
{
|
|
//Turn pmap entry into a partsptr index
|
|
i = i>>8;
|
|
|
|
if (particles[i].type==PT_SOAP)
|
|
{
|
|
//Only save forward link for each particle, back links can be deduced from other forward links
|
|
//linkedIndex is index within saved particles + 1, 0 means not saved or no link
|
|
|
|
unsigned linkedIndex = 0;
|
|
if ((particles[i].ctype&2) && particles[i].tmp>=0 && particles[i].tmp<NPART)
|
|
{
|
|
linkedIndex = partsSaveIndex[particles[i].tmp];
|
|
}
|
|
soapLinkData[soapLinkDataLen++] = (linkedIndex&0xFF0000)>>16;
|
|
soapLinkData[soapLinkDataLen++] = (linkedIndex&0x00FF00)>>8;
|
|
soapLinkData[soapLinkDataLen++] = (linkedIndex&0x0000FF);
|
|
}
|
|
|
|
//Get the pmap entry for the next particle in the same position
|
|
i = partsPosLink[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bson b;
|
|
b.data = NULL;
|
|
auto bson_deleter = [](bson * b) { bson_destroy(b); };
|
|
// Use unique_ptr with a custom deleter to ensure that bson_destroy is called even when an exception is thrown
|
|
std::unique_ptr<bson, decltype(bson_deleter)> b_ptr(&b, bson_deleter);
|
|
|
|
set_bson_err_handler([](const char* err) { throw BuildException("BSON error when parsing save: " + ByteString(err).FromUtf8()); });
|
|
bson_init(&b);
|
|
bson_append_start_object(&b, "origin");
|
|
bson_append_int(&b, "majorVersion", SAVE_VERSION);
|
|
bson_append_int(&b, "minorVersion", MINOR_VERSION);
|
|
bson_append_int(&b, "buildNum", BUILD_NUM);
|
|
bson_append_int(&b, "snapshotId", SNAPSHOT_ID);
|
|
bson_append_int(&b, "modId", MOD_ID);
|
|
bson_append_string(&b, "releaseType", IDENT_RELTYPE);
|
|
bson_append_string(&b, "platform", IDENT_PLATFORM);
|
|
bson_append_string(&b, "builtType", IDENT_BUILD);
|
|
bson_append_finish_object(&b);
|
|
bson_append_start_object(&b, "minimumVersion");
|
|
bson_append_int(&b, "major", minimumMajorVersion);
|
|
bson_append_int(&b, "minor", minimumMinorVersion);
|
|
bson_append_int(&b, "rendermajor", blameSimon_major);
|
|
bson_append_int(&b, "renderminor", blameSimon_minor);
|
|
bson_append_finish_object(&b);
|
|
|
|
|
|
bson_append_bool(&b, "waterEEnabled", waterEEnabled);
|
|
bson_append_bool(&b, "legacyEnable", legacyEnable);
|
|
bson_append_bool(&b, "gravityEnable", gravityEnable);
|
|
bson_append_bool(&b, "aheat_enable", aheatEnable);
|
|
bson_append_bool(&b, "paused", paused);
|
|
bson_append_int(&b, "gravityMode", gravityMode);
|
|
bson_append_int(&b, "airMode", airMode);
|
|
bson_append_int(&b, "edgeMode", edgeMode);
|
|
|
|
if (stkm.hasData())
|
|
{
|
|
bson_append_start_object(&b, "stkm");
|
|
if (stkm.rocketBoots1)
|
|
bson_append_bool(&b, "rocketBoots1", stkm.rocketBoots1);
|
|
if (stkm.rocketBoots2)
|
|
bson_append_bool(&b, "rocketBoots2", stkm.rocketBoots2);
|
|
if (stkm.fan1)
|
|
bson_append_bool(&b, "fan1", stkm.fan1);
|
|
if (stkm.fan2)
|
|
bson_append_bool(&b, "fan2", stkm.fan2);
|
|
if (stkm.rocketBootsFigh.size())
|
|
{
|
|
bson_append_start_array(&b, "rocketBootsFigh");
|
|
for (unsigned int fighNum : stkm.rocketBootsFigh)
|
|
bson_append_int(&b, "num", fighNum);
|
|
bson_append_finish_array(&b);
|
|
}
|
|
if (stkm.fanFigh.size())
|
|
{
|
|
bson_append_start_array(&b, "fanFigh");
|
|
for (unsigned int fighNum : stkm.fanFigh)
|
|
bson_append_int(&b, "num", fighNum);
|
|
bson_append_finish_array(&b);
|
|
}
|
|
bson_append_finish_object(&b);
|
|
}
|
|
|
|
bson_append_int(&b, "pmapbits", pmapbits);
|
|
if (partsData && partsDataLen)
|
|
{
|
|
bson_append_binary(&b, "parts", BSON_BIN_USER, (const char *)partsData.get(), partsDataLen);
|
|
|
|
if (palette.size())
|
|
{
|
|
bson_append_start_array(&b, "palette");
|
|
for(std::vector<PaletteItem>::iterator iter = palette.begin(), end = palette.end(); iter != end; ++iter)
|
|
{
|
|
bson_append_int(&b, (*iter).first.c_str(), (*iter).second);
|
|
}
|
|
bson_append_finish_array(&b);
|
|
}
|
|
|
|
if (partsPosData && partsPosDataLen)
|
|
bson_append_binary(&b, "partsPos", BSON_BIN_USER, (const char *)partsPosData.get(), partsPosDataLen);
|
|
}
|
|
if (wallData && hasWallData)
|
|
bson_append_binary(&b, "wallMap", BSON_BIN_USER, (const char *)wallData.get(), wallDataLen);
|
|
if (fanData && fanDataLen)
|
|
bson_append_binary(&b, "fanMap", BSON_BIN_USER, (const char *)fanData.get(), fanDataLen);
|
|
if (pressData && hasPressure && pressDataLen)
|
|
bson_append_binary(&b, "pressMap", (char)BSON_BIN_USER, (const char*)pressData.get(), pressDataLen);
|
|
if (vxData && hasPressure && vxDataLen)
|
|
bson_append_binary(&b, "vxMap", (char)BSON_BIN_USER, (const char*)vxData.get(), vxDataLen);
|
|
if (vyData && hasPressure && vyDataLen)
|
|
bson_append_binary(&b, "vyMap", (char)BSON_BIN_USER, (const char*)vyData.get(), vyDataLen);
|
|
if (ambientData && hasAmbientHeat && this->aheatEnable && ambientDataLen)
|
|
bson_append_binary(&b, "ambientMap", (char)BSON_BIN_USER, (const char*)ambientData.get(), ambientDataLen);
|
|
if (soapLinkData && soapLinkDataLen)
|
|
bson_append_binary(&b, "soapLinks", BSON_BIN_USER, (const char *)soapLinkData, soapLinkDataLen);
|
|
unsigned int signsCount = 0;
|
|
for (size_t i = 0; i < signs.size(); i++)
|
|
{
|
|
if(signs[i].text.length() && signs[i].x>=0 && signs[i].x<=fullW && signs[i].y>=0 && signs[i].y<=fullH)
|
|
{
|
|
signsCount++;
|
|
}
|
|
}
|
|
if (signsCount)
|
|
{
|
|
bson_append_start_array(&b, "signs");
|
|
for (size_t i = 0; i < signs.size(); i++)
|
|
{
|
|
if(signs[i].text.length() && signs[i].x>=0 && signs[i].x<=fullW && signs[i].y>=0 && signs[i].y<=fullH)
|
|
{
|
|
bson_append_start_object(&b, "sign");
|
|
bson_append_string(&b, "text", signs[i].text.ToUtf8().c_str());
|
|
bson_append_int(&b, "justification", signs[i].ju);
|
|
bson_append_int(&b, "x", signs[i].x);
|
|
bson_append_int(&b, "y", signs[i].y);
|
|
bson_append_finish_object(&b);
|
|
}
|
|
}
|
|
bson_append_finish_array(&b);
|
|
}
|
|
if (authors.size())
|
|
{
|
|
bson_append_start_object(&b, "authors");
|
|
ConvertJsonToBson(&b, authors);
|
|
bson_append_finish_object(&b);
|
|
}
|
|
if (bson_finish(&b) == BSON_ERROR)
|
|
throw BuildException("Error building bson data");
|
|
|
|
unsigned char *finalData = (unsigned char*)bson_data(&b);
|
|
unsigned int finalDataLen = bson_size(&b);
|
|
auto outputData = std::unique_ptr<unsigned char[]>(new unsigned char[finalDataLen*2+12]);
|
|
if (!outputData)
|
|
throw BuildException(String::Build("Save error, out of memory (finalData): ", finalDataLen*2+12));
|
|
|
|
outputData[0] = 'O';
|
|
outputData[1] = 'P';
|
|
outputData[2] = 'S';
|
|
outputData[3] = '1';
|
|
outputData[4] = SAVE_VERSION;
|
|
outputData[5] = CELL;
|
|
outputData[6] = blockW;
|
|
outputData[7] = blockH;
|
|
outputData[8] = finalDataLen;
|
|
outputData[9] = finalDataLen >> 8;
|
|
outputData[10] = finalDataLen >> 16;
|
|
outputData[11] = finalDataLen >> 24;
|
|
|
|
unsigned int compressedSize = finalDataLen*2, bz2ret;
|
|
if ((bz2ret = BZ2_bzBuffToBuffCompress((char*)(outputData.get()+12), &compressedSize, (char*)finalData, bson_size(&b), 9, 0, 0)) != BZ_OK)
|
|
{
|
|
throw BuildException(String::Build("Save error, could not compress (ret ", bz2ret, ")"));
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
printf("compressed data: %d\n", compressedSize);
|
|
#endif
|
|
dataLength = compressedSize + 12;
|
|
|
|
char *saveData = new char[dataLength];
|
|
std::copy(&outputData[0], &outputData[dataLength], &saveData[0]);
|
|
return saveData;
|
|
}
|
|
|
|
void GameSave::ConvertBsonToJson(bson_iterator *iter, Json::Value *j, int depth)
|
|
{
|
|
bson_iterator subiter;
|
|
bson_iterator_subiterator(iter, &subiter);
|
|
while (bson_iterator_next(&subiter))
|
|
{
|
|
ByteString key = bson_iterator_key(&subiter);
|
|
if (bson_iterator_type(&subiter) == BSON_STRING)
|
|
(*j)[key] = bson_iterator_string(&subiter);
|
|
else if (bson_iterator_type(&subiter) == BSON_BOOL)
|
|
(*j)[key] = bson_iterator_bool(&subiter);
|
|
else if (bson_iterator_type(&subiter) == BSON_INT)
|
|
(*j)[key] = bson_iterator_int(&subiter);
|
|
else if (bson_iterator_type(&subiter) == BSON_LONG)
|
|
(*j)[key] = (Json::Value::UInt64)bson_iterator_long(&subiter);
|
|
else if (bson_iterator_type(&subiter) == BSON_ARRAY && depth < 5)
|
|
{
|
|
bson_iterator arrayiter;
|
|
bson_iterator_subiterator(&subiter, &arrayiter);
|
|
int length = 0, length2 = 0;
|
|
while (bson_iterator_next(&arrayiter))
|
|
{
|
|
if (bson_iterator_type(&arrayiter) == BSON_OBJECT && !strcmp(bson_iterator_key(&arrayiter), "part"))
|
|
{
|
|
Json::Value tempPart;
|
|
ConvertBsonToJson(&arrayiter, &tempPart, depth + 1);
|
|
(*j)["links"].append(tempPart);
|
|
length++;
|
|
}
|
|
else if (bson_iterator_type(&arrayiter) == BSON_INT && !strcmp(bson_iterator_key(&arrayiter), "saveID"))
|
|
{
|
|
(*j)["links"].append(bson_iterator_int(&arrayiter));
|
|
}
|
|
length2++;
|
|
if (length > (int)(40 / ((depth+1) * (depth+1))) || length2 > 50)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::set<int> GetNestedSaveIDs(Json::Value j)
|
|
{
|
|
Json::Value::Members members = j.getMemberNames();
|
|
std::set<int> saveIDs = std::set<int>();
|
|
for (Json::Value::Members::iterator iter = members.begin(), end = members.end(); iter != end; ++iter)
|
|
{
|
|
ByteString member = *iter;
|
|
if (member == "id" && j[member].isInt())
|
|
saveIDs.insert(j[member].asInt());
|
|
else if (j[member].isArray())
|
|
{
|
|
for (Json::Value::ArrayIndex i = 0; i < j[member].size(); i++)
|
|
{
|
|
// only supports objects and ints here because that is all we need
|
|
if (j[member][i].isInt())
|
|
{
|
|
saveIDs.insert(j[member][i].asInt());
|
|
continue;
|
|
}
|
|
if (!j[member][i].isObject())
|
|
continue;
|
|
std::set<int> nestedSaveIDs = GetNestedSaveIDs(j[member][i]);
|
|
saveIDs.insert(nestedSaveIDs.begin(), nestedSaveIDs.end());
|
|
}
|
|
}
|
|
}
|
|
return saveIDs;
|
|
}
|
|
|
|
// converts a json object to bson
|
|
void GameSave::ConvertJsonToBson(bson *b, Json::Value j, int depth)
|
|
{
|
|
Json::Value::Members members = j.getMemberNames();
|
|
for (Json::Value::Members::iterator iter = members.begin(), end = members.end(); iter != end; ++iter)
|
|
{
|
|
ByteString member = *iter;
|
|
if (j[member].isString())
|
|
bson_append_string(b, member.c_str(), j[member].asCString());
|
|
else if (j[member].isBool())
|
|
bson_append_bool(b, member.c_str(), j[member].asBool());
|
|
else if (j[member].type() == Json::intValue)
|
|
bson_append_int(b, member.c_str(), j[member].asInt());
|
|
else if (j[member].type() == Json::uintValue)
|
|
bson_append_long(b, member.c_str(), j[member].asInt64());
|
|
else if (j[member].isArray())
|
|
{
|
|
bson_append_start_array(b, member.c_str());
|
|
std::set<int> saveIDs = std::set<int>();
|
|
int length = 0;
|
|
for (Json::Value::ArrayIndex i = 0; i < j[member].size(); i++)
|
|
{
|
|
// only supports objects and ints here because that is all we need
|
|
if (j[member][i].isInt())
|
|
{
|
|
saveIDs.insert(j[member][i].asInt());
|
|
continue;
|
|
}
|
|
if (!j[member][i].isObject())
|
|
continue;
|
|
if (depth > 4 || length > (int)(40 / ((depth+1) * (depth+1))))
|
|
{
|
|
std::set<int> nestedSaveIDs = GetNestedSaveIDs(j[member][i]);
|
|
saveIDs.insert(nestedSaveIDs.begin(), nestedSaveIDs.end());
|
|
}
|
|
else
|
|
{
|
|
bson_append_start_object(b, "part");
|
|
ConvertJsonToBson(b, j[member][i], depth+1);
|
|
bson_append_finish_object(b);
|
|
}
|
|
length++;
|
|
}
|
|
for (std::set<int>::iterator iter = saveIDs.begin(), end = saveIDs.end(); iter != end; ++iter)
|
|
{
|
|
bson_append_int(b, "saveID", *iter);
|
|
}
|
|
bson_append_finish_array(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
// deallocates a pointer to a 2D array and sets it to NULL
|
|
template <typename T>
|
|
void GameSave::Deallocate2DArray(T ***array, int blockHeight)
|
|
{
|
|
if (*array)
|
|
{
|
|
for (int y = 0; y < blockHeight; y++)
|
|
delete[] (*array)[y];
|
|
delete[] (*array);
|
|
*array = NULL;
|
|
}
|
|
}
|
|
|
|
bool GameSave::TypeInCtype(int type, int ctype)
|
|
{
|
|
return ctype >= 0 && ctype < PT_NUM &&
|
|
(type == PT_CLNE || type == PT_PCLN || type == PT_BCLN || type == PT_PBCN ||
|
|
type == PT_STOR || type == PT_CONV || type == PT_STKM || type == PT_STKM2 ||
|
|
type == PT_FIGH || type == PT_LAVA || type == PT_SPRK || type == PT_PSTN ||
|
|
type == PT_CRAY || type == PT_DTEC || type == PT_DRAY || type == PT_PIPE ||
|
|
type == PT_PPIP || type == PT_LDTC);
|
|
}
|
|
|
|
bool GameSave::TypeInTmp(int type)
|
|
{
|
|
return type == PT_STOR;
|
|
}
|
|
|
|
bool GameSave::TypeInTmp2(int type, int tmp2)
|
|
{
|
|
return (type == PT_VIRS || type == PT_VRSG || type == PT_VRSS) && (tmp2 >= 0 && tmp2 < PT_NUM);
|
|
}
|
|
|
|
void GameSave::dealloc()
|
|
{
|
|
if (particles)
|
|
{
|
|
delete[] particles;
|
|
particles = NULL;
|
|
}
|
|
Deallocate2DArray<unsigned char>(&blockMap, blockHeight);
|
|
Deallocate2DArray<float>(&fanVelX, blockHeight);
|
|
Deallocate2DArray<float>(&fanVelY, blockHeight);
|
|
Deallocate2DArray<float>(&pressure, blockHeight);
|
|
Deallocate2DArray<float>(&velocityX, blockHeight);
|
|
Deallocate2DArray<float>(&velocityY, blockHeight);
|
|
Deallocate2DArray<float>(&ambientHeat, blockHeight);
|
|
}
|
|
|
|
GameSave::~GameSave()
|
|
{
|
|
dealloc();
|
|
}
|