Remove unused code in src/Config.h (Fixes #516)
- Remove commented out code as it was not used anywhere in the code
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src/Config.h
12
src/Config.h
@ -163,18 +163,6 @@
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#define GLASS_IOR 1.9
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#define GLASS_DISP 0.07
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#if defined(_MSC_VER)
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#if _MSC_VER < 1800
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#define fmin min
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#define fminf min
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#define fmax max
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#define fmaxf max
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#else
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#include <algorithm>
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#endif
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#endif
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#define SDEUT
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//#define REALHEAT
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#endif /* CONFIG_H */
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@ -2,6 +2,7 @@
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#include <iostream>
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#include <sstream>
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#include <cmath>
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#include <climits>
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#include <vector>
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#include <set>
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#include <bzlib.h>
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@ -592,12 +593,12 @@ void GameSave::readOPS(char * data, int dataLength)
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bsonDataLen |= ((unsigned)inputData[9]) << 8;
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bsonDataLen |= ((unsigned)inputData[10]) << 16;
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bsonDataLen |= ((unsigned)inputData[11]) << 24;
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//Check for overflows, don't load saves larger than 200MB
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unsigned int toAlloc = bsonDataLen+1;
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if (toAlloc > 209715200 || !toAlloc)
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throw ParseException(ParseException::InvalidDimensions, "Save data too large, refusing");
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bsonData = (unsigned char*)malloc(toAlloc);
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if (!bsonData)
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throw ParseException(ParseException::InternalError, "Unable to allocate memory");
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@ -1329,10 +1330,10 @@ void GameSave::readPSv(char * data, int dataLength)
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i |= ((unsigned)c[9])<<8;
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i |= ((unsigned)c[10])<<16;
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i |= ((unsigned)c[11])<<24;
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if(i > 209715200 || !i)
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throw ParseException(ParseException::InvalidDimensions, "Save data too large");
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d = (unsigned char *)malloc(i);
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if (!d)
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throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
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@ -1411,7 +1412,7 @@ void GameSave::readPSv(char * data, int dataLength)
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if (ver>=44)
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{
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/* The numbers used to save walls were changed, starting in v44.
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* The new numbers are ignored for older versions due to some corruption of bmap in saves from older versions.
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* The new numbers are ignored for older versions due to some corruption of bmap in saves from older versions.
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*/
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if (blockMap[y][x]==O_WL_WALLELEC)
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blockMap[y][x]=WL_WALLELEC;
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@ -2321,7 +2322,7 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
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bson_append_int(&b, "major", minimumMajorVersion);
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bson_append_int(&b, "minor", minimumMinorVersion);
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bson_append_finish_object(&b);
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bson_append_bool(&b, "waterEEnabled", waterEEnabled);
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bson_append_bool(&b, "legacyEnable", legacyEnable);
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