jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
jacob1
6d1c7be740
initialize all stickmen variables, not just legs
2012-10-26 15:13:27 +01:00
Simon Robertshaw
2f76c2374d
TPT: Give menu color to elements without one (stickmen, TRON, and WARP)
2012-08-11 11:57:21 +01:00
Simon Robertshaw
8c7755d5d2
TPT: Now stickmen can shoot plasma. dc01f09f0e
2012-07-25 20:04:47 +01:00
Simon Robertshaw
a033fe7e49
TPT: Add ptypes.enabled checks to a few more places 61f39f5464
2012-07-25 19:42:53 +01:00
Simon Robertshaw
f8766201a6
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
2012-07-25 19:32:36 +01:00
Simon Robertshaw
1e5eba3583
TPT: Make VOID and BHOL eat stickmen again 1f4f50682c
2012-07-25 18:27:08 +01:00
Simon Robertshaw
08d1dd06ed
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
2012-07-25 15:47:18 +01:00
Simon Robertshaw
32d9b87f66
Correct Stickman appearance
2012-07-25 14:24:03 +01:00
Simon Robertshaw
0e8d055d8b
TPT: Fix the bug with stickman standing on the screen edge. d0a1b14409
2012-06-12 18:54:03 +01:00
Simon Robertshaw
16d3895e9c
Redo Wall IDs
2012-05-12 13:21:04 +01:00
Simon Robertshaw
51b17badf4
A bit of refactoring (elements)
2012-05-07 17:59:50 +01:00