TPT: Fix the bug with stickman standing on the screen edge. d0a1b14409

This commit is contained in:
Simon Robertshaw 2012-06-12 18:54:03 +01:00
parent 583bf2a091
commit 0e8d055d8b

View File

@ -74,6 +74,8 @@ int Element_STKM::graphics(GRAPHICS_FUNC_ARGS)
return 1;
}
#define INBOND(x, y) ((x)>=0 && (y)>=0 && (x)<XRES && (y)<YRES)
//#TPT-Directive ElementHeader Element_STKM static int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS)
int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
int r, rx, ry;
@ -383,27 +385,27 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d;
playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d;
if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
playerp->legs[4] = playerp->legs[6];
playerp->legs[5] = playerp->legs[7];
}
if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
playerp->legs[12] = playerp->legs[14];
playerp->legs[13] = playerp->legs[15];
}
//This makes stick man "pop" from obstacles
if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
float t;
t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t;
t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t;
}
if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
float t;
t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;
@ -540,4 +542,4 @@ void Element_STKM::STKM_init_legs(Simulation * sim, playerst* playerp, int i)
}
Element_STKM::~Element_STKM() {}
Element_STKM::~Element_STKM() {}