Correct Stickman appearance
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860fc0d4c9
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32d9b87f66
@ -1148,7 +1148,7 @@ void Renderer::render_parts()
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if (colour_mode!=COLOUR_HEAT)
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{
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if (cplayer->elem<PT_NUM)
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if (cplayer->elem<PT_NUM && cplayer->elem > 0)
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{
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colr = PIXR(elements[cplayer->elem].Colour);
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colg = PIXG(elements[cplayer->elem].Colour);
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@ -1204,8 +1204,6 @@ void Renderer::render_parts()
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glVertex2f(cplayer->legs[12], cplayer->legs[13]);
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glEnd();
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#else
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s = VIDXRES;
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if (t==PT_STKM2)
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{
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legr = 100;
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@ -1229,23 +1227,23 @@ void Renderer::render_parts()
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//head
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if(t==PT_FIGH)
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{
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draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, s);
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draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, s);
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draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, s);
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draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, s);
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draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, 255);
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draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, 255);
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draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, 255);
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draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, 255);
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}
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else
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{
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draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s);
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draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s);
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draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s);
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draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s);
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draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, 255);
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draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, 255);
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draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, 255);
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draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, 255);
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}
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//legs
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draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s);
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draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s);
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draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s);
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draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s);
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draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, 255);
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draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, 255);
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draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, 255);
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draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, 255);
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#endif
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}
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if(pixel_mode & PMODE_FLAT)
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@ -60,8 +60,8 @@ int Element_STKM::update(UPDATE_FUNC_ARGS)
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int Element_STKM::graphics(GRAPHICS_FUNC_ARGS)
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{
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/**pixel_mode = PSPEC_STICKMAN;
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if ((int)sim->player.elem<PT_NUM)
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*pixel_mode = PSPEC_STICKMAN;
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/*if ((int)sim->player.elem<PT_NUM)
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{
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*colr = PIXR(elements[sim->player.elem].pcolors);
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*colg = PIXG(elements[sim->player.elem].pcolors);
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@ -59,8 +59,8 @@ int Element_STKM2::update(UPDATE_FUNC_ARGS)
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int Element_STKM2::graphics(GRAPHICS_FUNC_ARGS)
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{
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/**pixel_mode = PSPEC_STICKMAN;
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if ((int)sim->player2.elem<PT_NUM)
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*pixel_mode = PSPEC_STICKMAN;
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/*if ((int)sim->player2.elem<PT_NUM)
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{
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*colr = PIXR(elements[sim->player2.elem].pcolors);
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*colg = PIXG(elements[sim->player2.elem].pcolors);
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