Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
3d5d10b1ed
Missing changes from previous commit
2011-09-03 21:00:23 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Simon Robertshaw
11843a8ee0
Fix movable WIRE
2011-08-11 20:22:08 +01:00
Simon Robertshaw
3ed6a44a24
Add FRZZ to Powders menu
2011-08-11 00:43:35 +01:00
jacksonmj
1713604233
Skip unused particles at end of parts[]
2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa
Fix Gol with Wire placed
2011-08-08 16:19:23 +01:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
50c4bfd86d
Y U NO WORK. added logic for WIRE but it's not being called.
2011-08-08 20:32:04 +08:00
lieuwe
15b4ba7532
added WIRE particle type.
2011-08-08 20:31:20 +08:00
jacksonmj
d20c704d88
LIFE descriptions
2011-08-06 18:13:22 +08:00
Simon Robertshaw
3bd5a4711c
Less buggy DLAY
2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce
Revert "DLAY element"
...
This reverts commit 7338545ab4
.
2011-07-27 13:07:41 +01:00
jacksonmj
647e29a31a
Fix LIFE graphics in blob, nothing and fancy view
...
And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
Simon Robertshaw
899969cc8a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4
DLAY element
2011-07-26 17:05:20 +01:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
...
variables.
2011-07-25 12:47:38 +07:00
jacksonmj
7ed0255f04
Disable old life elements
2011-07-24 20:07:15 +08:00
Simon Robertshaw
7480442c67
Move SING back to where it belongs, acid heats up when dissolving materials
2011-07-12 18:10:10 +01:00
Cate
45fe00bef9
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
2011-07-12 23:29:22 +08:00
Cate
812acd6663
Increased CLST's Advec, after noticing that with 0 advec, it has no air influence, and so cannot be dragged by air XD One digit change.
2011-07-12 21:00:21 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Cate
0858b18255
Fixed a typo (?) in Powder.h that made oil turn to oil all over again anywhere below -6 pressure. Not sure why this was set to do this, but fixed anyway.
2011-07-12 21:00:21 +08:00
Simon Robertshaw
d42e06f37a
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
Simon Robertshaw
25a2b52b64
Savask experimental heat transfer
2011-07-01 11:32:10 +01:00
Simon Robertshaw
437f13f424
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525
Jagged arcs
2011-06-27 18:16:25 +01:00
Simon Robertshaw
5a8c52aeee
Revert "Changed thunder and plasma to work as before."
...
This reverts commit fe9fd28b70
.
2011-06-15 13:11:03 +01:00
savask
fe9fd28b70
Changed thunder and plasma to work as before.
2011-06-14 17:13:33 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
Simon Robertshaw
1f7106acb1
Gravity zoning
2011-06-09 22:35:00 +01:00
savask
f5af89fb43
Added detach to powder.h.
2011-06-04 19:14:15 +01:00
Simon Robertshaw
97cc3488eb
Mercury
2011-06-04 14:05:22 +01:00
jacksonmj
f603e33e74
Small speed improvement to eval_move
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Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc
Fix WIND decoration, and reset dcolour in create_part
2011-05-29 13:35:00 +01:00
Simon Robertshaw
5919cefa85
Decorations are per particle TODO: remove references to the decorations buffer
2011-05-27 14:44:56 +01:00
jacksonmj
956218736b
Fix a few solids affected by n-gravity
2011-05-24 21:49:09 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
jacksonmj
c4140955de
Life decrement property for soap
2011-05-14 13:44:33 +01:00
jacksonmj
cbfc73d8d6
Turn WIND into a tool
2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709
Fix overlapping particles
2011-05-14 13:39:40 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
jacksonmj
c23124e0d7
Shrink draw_tool_xy
2011-05-14 13:28:24 +01:00
Simon Robertshaw
16f014b06a
Move wall drawing to graphics.c
2011-05-14 13:28:02 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00
Cate
5fd31116a0
Added IRON to Prop_heatglowsomething. :D So it doesn't look as weird when it comes out of lava. Just a visual touch.
2011-04-19 18:09:46 +01:00
Simon
626cc8fa6a
Remove a TON of warnings
2011-04-08 15:28:57 +01:00
Simon
c51c31c12d
IRON now in menu
2011-04-08 14:47:08 +01:00
Simon
767d73c5fc
astyle
2011-04-08 11:09:42 +01:00
AntB
db406494bd
Added H2:
...
Will reduce DESL to WATR and OIL under pressure
Will fuse with O2 under pressure to make WATR
2011-04-04 23:18:26 +08:00
Simon
d48f7fc73a
O2 header changes
2011-03-29 19:20:46 +01:00
Cracker64
53bc3b817d
QRTZ grow changes, uses ctype.
2011-03-29 18:25:11 +01:00
Simon
a589f78429
... and wood
2011-03-25 11:46:17 +00:00
Simon
eb5826c3da
Fix neutron penetration for PLANT
2011-03-25 11:44:20 +00:00
Simon
a186714a7f
Move thunder to explosive
2011-03-24 21:11:46 +00:00
Simon
3639fd96b1
Move Portal to special and Photons to nuclear
2011-03-24 20:19:26 +00:00
Simon
3ab47ae9d7
Effects for PRTO and PRTI
2011-03-24 19:41:45 +00:00
Simon
c096b2b14a
More cracker fixes
2011-03-22 17:25:29 +00:00
jacksonmj
d46a3bdcb0
Better rotation and inversion, also does single pixel translation
2011-03-18 19:33:38 +00:00
Cracker64
3b048f8a06
merge merge merge
2011-03-10 15:43:27 -05:00
Simon
fd6f6c5406
WIND from cracker!
2011-02-24 17:11:05 +00:00
Cracker64
bf24a26139
forgot powder.h, and renamed drag to wind
2011-02-24 00:51:09 -05:00
Simon
5d4d815ad3
Fancier glow, now affected by Velocity, Pressure and Heat
2011-02-23 20:35:02 +00:00
Cracker64
a8439f221e
updating
2011-02-22 20:55:09 -05:00
Simon
bb0b4e6802
UI improvements for elements menu
2011-02-21 17:57:17 +00:00
Cracker64
e882dfecf9
update with latest
2011-02-10 19:46:34 -05:00
Simon
3de4d163a5
Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy
2011-02-09 15:56:30 +00:00
Cate
d5fe05d760
"Added Air modes using Gravitymode code"
2011-02-09 23:52:28 +08:00
jacksonmj
b85c29dee4
Prevent crashes in the event of ridiculous temperatures
2011-02-07 20:29:11 +00:00
jacksonmj
cb74b0bacf
Improve console element parsing
...
GOL, 34, 2x2 now work. Element types can no longer be referred to by
number, to remove ambiguity between type and particle number.
2011-02-07 17:13:31 +00:00
Simon
bb3964138c
Fix Antimatter
2011-02-04 13:09:48 +00:00
Cracker64
b6f1ba977c
missed some corrections, fixes GoL
2011-02-03 17:28:08 -05:00
Cracker64
8ed2947b4c
update with latest
2011-01-30 16:46:50 -05:00