Simon Robertshaw
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2d7c75c026
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More fancy debug
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2011-08-12 16:15:42 +01:00 |
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Simon Robertshaw
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d5435c50a9
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Debug info for particles allocation
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2011-08-11 20:12:52 +01:00 |
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Simon Robertshaw
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9e634b95cc
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Fire intensity from Lua
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2011-08-11 13:02:00 +01:00 |
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jacksonmj
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1713604233
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Skip unused particles at end of parts[]
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2011-08-11 07:38:56 +08:00 |
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lieuwe
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8f92829aab
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IT WOOOOOORKS :D (fixed WIRE logic.)
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2011-08-08 20:32:53 +08:00 |
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lieuwe
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50c4bfd86d
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Y U NO WORK. added logic for WIRE but it's not being called.
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2011-08-08 20:32:04 +08:00 |
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Simon Robertshaw
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3bd5a4711c
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Less buggy DLAY
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2011-07-27 14:28:32 +01:00 |
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jacksonmj
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647e29a31a
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Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
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2011-07-26 18:27:56 +01:00 |
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jacksonmj
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db5cb5e2f9
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Minor optimisations for startup and render_fire
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2011-07-27 01:25:34 +08:00 |
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savask
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dbd3272933
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Generalized stick man's update functions. Got rid of some unnecessary
variables.
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2011-07-25 12:47:38 +07:00 |
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Simon Robertshaw
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fbb72e4f32
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Slight speed improvements for lensing
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2011-07-24 14:26:32 +01:00 |
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jacksonmj
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f8d60b14d2
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Avoid division by zero for circle brush
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2011-07-24 20:07:15 +08:00 |
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Simon Robertshaw
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68404608f6
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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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2011-07-18 23:58:08 +01:00 |
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Cate
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4efa60009e
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Some letters changed and formatting fixed. n_n
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2011-07-12 18:47:56 +01:00 |
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Cate
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d3452b01c8
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OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
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2011-07-12 18:46:33 +01:00 |
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Cate
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45fe00bef9
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Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
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2011-07-12 23:29:22 +08:00 |
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Simon Robertshaw
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aaaed342ef
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Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
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2011-07-12 06:51:47 -07:00 |
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Cate
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0ce4104c7a
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Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
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2011-07-12 21:00:21 +08:00 |
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Cate
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7036af066b
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Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
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2011-07-12 21:00:20 +08:00 |
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Simon Robertshaw
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d42e06f37a
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Merge all GOL types into PT_LIFE, behaviour is determined by ctype
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2011-07-09 18:22:25 +01:00 |
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Cate
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d2eb6f1cb3
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Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
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2011-07-08 18:09:16 +01:00 |
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Simon Robertshaw
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82a05ddd3c
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Remove define for Linux Clipboard
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2011-07-06 13:48:09 +01:00 |
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jacksonmj
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11dbdb9314
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Fix crashing when pipe has a negative tmp value
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2011-07-06 17:44:56 +08:00 |
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jacksonmj
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8754bb0bf6
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Crashes when drawing stickman at the edge of the screen
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2011-07-06 17:44:56 +08:00 |
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jacksonmj
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5dbb0dc475
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Fix crash when hovering over a non-existent thumbnail
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2011-07-06 17:44:56 +08:00 |
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Simon Robertshaw
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437f13f424
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Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
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2011-06-28 13:58:16 +01:00 |
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Simon Robertshaw
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36ee81fc6b
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Better photons for persistent display, ability to toggle gravity view (ctrl+g)
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2011-06-27 14:01:07 +01:00 |
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Simon Robertshaw
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43b75ea058
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Ensure energy particles are always drawn on top
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2011-06-26 15:20:10 +01:00 |
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jacksonmj
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36e2a07a5b
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Visual Studio fixes
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2011-06-25 15:52:24 +01:00 |
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jacksonmj
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04b3eb11fd
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Fixes for high life stickman
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2011-06-25 15:52:11 +01:00 |
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jacksonmj
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ad99287f8a
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Pixel format conversion
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2011-06-25 15:50:21 +01:00 |
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jacksonmj
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a054a784af
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Fix soap stamp crashes, and fix stkm head colour
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2011-06-25 15:50:07 +01:00 |
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Simon Robertshaw
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4fcaadd565
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Make aheat in HEAT view less intense
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2011-06-14 17:09:36 +01:00 |
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jacksonmj
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93316a9f1d
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Fix a load of memory leaks
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
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2011-06-11 13:00:42 +01:00 |
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Simon Robertshaw
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1f7106acb1
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Gravity zoning
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2011-06-09 22:35:00 +01:00 |
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Simon Robertshaw
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1effdb052a
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Image for server saving
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2011-06-09 17:53:41 +01:00 |
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jacksonmj
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74f613962e
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Fix typo in previous commit
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2011-06-09 23:01:20 +08:00 |
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jacksonmj
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7c4135be6b
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Fix resample_img using array indices larger than src image size
E.g. resampling to 204x128 from 153x96
Src is 14688 pixels, calculation for pixel location 203,127 accesses
array indices 14688, 14687, 14841, 14840
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2011-06-09 23:01:19 +08:00 |
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Simon Robertshaw
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345de25641
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Fix crash where source and destination scale where the same
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2011-06-08 13:45:21 +01:00 |
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Simon Robertshaw
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b5c9d86fbe
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Less blurry thumbnail scaling
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2011-06-08 13:30:39 +01:00 |
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savask
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a48e477fca
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Moved detach(i) function to powder.c, made soap display connections when
it's double-joined, made portal in detach soap before teleportating
(works strangely)
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2011-06-05 01:09:02 +08:00 |
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Simon Robertshaw
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8a5e566b77
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Stairstepping for downscaling
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2011-06-04 12:37:24 +01:00 |
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Simon Robertshaw
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41d8e316cd
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Use bilinear interpolation for everything
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2011-06-03 23:54:08 +01:00 |
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Simon Robertshaw
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45e91c15b2
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Bilinear interpolation for resampling
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2011-06-03 23:36:26 +01:00 |
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Cracker64
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e3ef7f05f0
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some more deco editor changes. Right click deletes decoration again.
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2011-06-02 20:24:02 +01:00 |
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Simon Robertshaw
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c003fee63e
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Ambient heat (disabled by default)
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2011-06-01 20:18:19 +01:00 |
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Simon Robertshaw
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03a048afe5
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Add calm blue text colour, buffer overflow fix for richtext
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2011-05-31 00:33:47 +01:00 |
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jacksonmj
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7750cf8ccd
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Improve decoration in blob view, exclude from life and heat view
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2011-05-29 13:38:39 +01:00 |
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jacksonmj
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a2c171fbf9
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Remove remaining references to old decorations buffer
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2011-05-29 13:34:50 +01:00 |
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Simon Robertshaw
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232595c209
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Fix image decompression
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2011-05-28 18:15:05 +01:00 |
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