jacob1
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01b2d55263
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fix being able to draw STKM and SPWN on top of other elements
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2013-07-13 14:07:19 -04:00 |
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jacob1
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896dd03d25
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hitting the buttons on the bottom while pasting a stamp will cancel the paste (fixes stacking glitch)
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2013-07-13 13:56:30 -04:00 |
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jacob1
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728d201e93
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stamps and local saves rendered without fire, greatly improves loading times
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2013-07-13 13:23:48 -04:00 |
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jacob1
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4bcaf7f385
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fix being able to go one page too far in searches with the scroll wheel
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2013-07-13 12:51:25 -04:00 |
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jacob1
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864f0e6f45
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WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
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2013-07-13 12:06:43 -04:00 |
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jacob1
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34db317e44
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update rules to fix some problems and more closely match the current rules. fixes #126
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2013-07-11 23:32:39 -04:00 |
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jacob1
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a06202c78f
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fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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2013-07-11 22:43:36 -04:00 |
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jacob1
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4f5c453643
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if the previewmodel has exited, the running threads should delete this
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2013-07-11 19:30:48 -04:00 |
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jacob1
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c29bfd285d
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fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
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2013-07-10 21:01:34 -04:00 |
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jacob1
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081c58990e
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fix floodfill and prop floodfil with photons
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2013-07-10 17:59:16 -04:00 |
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jacob1
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3203e597b9
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fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
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2013-07-10 16:59:10 -04:00 |
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jacob1
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e7a3fd1c29
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minor changes / fixes to last commit
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2013-07-10 15:08:00 -04:00 |
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jacob1
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4f6904b1ed
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redo threading in PreviewModel so that you don't have to wait for everything to load to quit, and the threads don't access any of PreviewModel's data
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2013-07-10 14:53:35 -04:00 |
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Saveliy Skresanov
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6e7a5488b5
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Fixed the bug with SPWN not creating when redoing (Ctrl-Z).
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2013-07-09 23:39:48 +07:00 |
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Saveliy Skresanov
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3c5a341dbc
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Merge branch 'master' of https://github.com/FacialTurd/The-Powder-Toy
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2013-07-07 11:52:43 +07:00 |
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Saveliy Skresanov
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ac66ce3b3c
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Fix the bug where stickmen were shooting LIGH only in one direction.
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2013-07-07 11:52:08 +07:00 |
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jacksonmj
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1b58c1eea8
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Fix #127, threads should not be cancelled after being joined
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2013-07-06 21:27:47 +01:00 |
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jacob1
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74b8b2c85b
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Merge pull request #144 from me4502/patch-1
Updated the readme for my name to match the one in the introtext.
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2013-07-03 07:14:24 -07:00 |
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Simon Robertshaw
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cb1023fe24
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Merge pull request #145 from superjoe30/docs
documentation: generated code indicates that it is generated
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2013-07-03 02:47:12 -07:00 |
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Andrew Kelley
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28f6242bcd
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documentation: generated code indicates that it is generated
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2013-07-03 04:57:21 -04:00 |
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me4502
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551fed6684
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Updated the readme for my name to match the one in the introtext.
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2013-07-03 16:59:12 +10:00 |
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jacob1
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e8b0e31656
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Merge pull request #143 from mniip/foo
fix PSTN coloring
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2013-07-02 13:49:19 -07:00 |
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jacob1
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519d220101
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save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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2013-07-02 15:09:00 -04:00 |
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mniip
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b8c218c89b
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shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
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2013-06-28 15:02:50 +04:00 |
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jacob1
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c1320d2007
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fix sim.loadStamp return value, remove VINE_MODE
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2013-06-27 12:10:55 -04:00 |
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jacob1
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776b2f6607
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fix version tagging in saves
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2013-06-24 00:02:00 -04:00 |
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jacob1
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76ce2de1ce
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change some wall descriptions a little
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2013-06-23 20:40:19 -04:00 |
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jacob1
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43540eb7e4
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Add back replace mode and specific delete *
* only usable by Lua
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2013-06-22 22:48:51 -04:00 |
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jacob1
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625766028d
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fix NEUT not setting off DEUT directly under it (save 1236560)
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2013-06-22 12:39:44 -04:00 |
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jacob1
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60b1bf5066
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forgot to push this commit, SDL should only be included in 1 type of way
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2013-06-22 09:36:50 -04:00 |
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jacob1
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66f250b29d
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fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108
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2013-06-20 23:01:41 -04:00 |
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jacob1
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f0f2c43277
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CFLM is a gas ... not a liquid. Fixes #116
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2013-06-20 22:42:21 -04:00 |
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jacob1
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18e2008b01
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do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110
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2013-06-20 22:23:08 -04:00 |
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jacob1
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7a2114bc65
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add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
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2013-06-20 22:01:07 -04:00 |
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jacob1
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3aac957e50
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HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
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2013-06-20 20:29:20 -04:00 |
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jacob1
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fcff2ecc7f
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fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server
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2013-06-20 11:19:31 -04:00 |
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jacob1
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06fb97bc40
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fix BRMT always acting like it was created from TUGN
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2013-06-20 00:10:24 -04:00 |
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Saveliy Skresanov
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53ae6ee517
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88.0 beta, build 271
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2013-06-16 16:29:18 +07:00 |
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jacob1
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688d82b4b9
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add back sim.partNeighbors + some alternate spellings
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2013-06-13 10:57:54 -04:00 |
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jacob1
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99a15a19d0
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Merge pull request #140 from mniip/lua
some lua iterators
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2013-06-12 16:10:14 -07:00 |
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mniip
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a3056c86e6
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simulation.pmap()
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2013-06-13 00:38:58 +04:00 |
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mniip
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7c25baa9a9
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simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
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2013-06-12 21:42:15 +04:00 |
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mniip
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17de12dc8b
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simulation.parts() iterator
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2013-06-12 21:12:07 +04:00 |
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Saveliy Skresanov
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03f2590967
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Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
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2013-06-12 20:14:34 +07:00 |
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jacksonmj
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4e4bd9a11b
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Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used
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2013-06-11 00:26:41 +01:00 |
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jacob1
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b699bb176f
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Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
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2013-06-10 10:51:55 -04:00 |
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jacob1
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52ec8f438b
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add the single saveID copytext button into the save preview too
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2013-06-09 17:13:57 -04:00 |
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jacob1
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a6ee8e2af1
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fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
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2013-06-09 11:15:24 -04:00 |
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jacob1
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9a25fb741c
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remove debug printing I accidentally included again
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2013-06-09 00:04:38 -04:00 |
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jacob1
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e13fb83ee0
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SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now.
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2013-06-09 00:01:53 -04:00 |
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