Commit Graph

34 Commits

Author SHA1 Message Date
jacob1
d3c44dbffa fix deco color being reset to 0x00000000 when loading a lua element 2016-01-10 22:48:45 -05:00
jacob1
f435cf3881 fix edge mode not loading properly in saves, options menu uses edge mode from Simulation and not GameModel 2015-10-10 18:10:17 -04:00
jacob1
a0c77fe6e8 fix it being impossible to select wall menu, add wall identifiers from my mod 2015-09-24 00:26:37 -04:00
jacob1
df854f72a6 only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
ed4678c9a8 add deco flood fill, flood fills based on color being close enough
flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
efd69b208d fix a ton more errors in the interface code, including all the -Wreorder ones 2015-01-16 19:58:39 -05:00
jacob1
e92bbac700 fix some lua crashes (use more argument checking) 2015-01-10 18:59:20 -05:00
jacob1
1a2e3a11fc cancel drawing when the mouse moves in / out of the zoom window, fixes #228 2015-01-10 13:35:23 -05:00
jacob1
35782fdd10 'l' always loads last save from disk (won't load cached deleted save) 2014-12-15 15:13:37 -05:00
jacob1
16ce3a68c0 more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix 2014-11-21 15:41:22 -05:00
jacob1
efaa32363f page textbox in browser (go to any page)
also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacob1
c16caed5dd fix level 1 msvc compiling warnings + initialize debugFlags 2014-10-08 00:15:51 -04:00
jacob1
c44e734abe fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors) 2014-06-09 17:42:44 -04:00
jacob1
ec29044ce6 output log (console) messages to the console, or stdout.txt on windows 2014-06-09 16:23:18 -04:00
jacob1
0409d93789 signs can be moved onto the zoom window, fixes #89 2014-01-17 23:27:57 -05:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
jacob1
f56a2f6000 add back replace mode and specific delete. Activated with insert key / delete key, use ctrl+alt click to select what to use for the checks 2013-07-18 15:40:32 -04:00
jacob1
a98fb2092d click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor 2013-07-17 17:21:35 -04:00
jacob1
4243987acd black decoration preset, improve look of deco buttons a little 2013-07-17 16:53:14 -04:00
jacob1
6f29926b96 deco menu button textures (not black) 2013-07-16 13:08:57 -04:00
jacob1
5773e6afb5 fix multiple deco presets being able to be selected at once, fix "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor 2013-07-16 11:24:11 -04:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
b16524292e fix bug where you had to start using a tool before setting it's strength 2013-05-31 19:53:32 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
dfc33aaeea finish return values for the legacy api, add sim.saveStamp and sim.loadStamp 2013-05-15 13:51:45 -04:00
jacob1
94d21a1679 when called with no arguments, some tpt. functions will act as get functions (unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
431f5a0083 lua simulation api functions for creating particles, walls, boxes, and walls 2013-05-14 14:40:18 -04:00
mniip
f9017bc7bb fixed dropper debug printing 2013-04-25 22:56:41 +04:00
Simon Robertshaw
bdc69f31c0 Fix includes for GUI stuff 2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00