jacob1
d3c44dbffa
fix deco color being reset to 0x00000000 when loading a lua element
2016-01-10 22:48:45 -05:00
jacob1
f435cf3881
fix edge mode not loading properly in saves, options menu uses edge mode from Simulation and not GameModel
2015-10-10 18:10:17 -04:00
jacob1
a0c77fe6e8
fix it being impossible to select wall menu, add wall identifiers from my mod
2015-09-24 00:26:37 -04:00
jacob1
df854f72a6
only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
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All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
ed4678c9a8
add deco flood fill, flood fills based on color being close enough
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flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
Ryan Jacobs
55a30673c4
Remove unnecessary pointer checks.
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There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.
Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
efd69b208d
fix a ton more errors in the interface code, including all the -Wreorder ones
2015-01-16 19:58:39 -05:00
jacob1
e92bbac700
fix some lua crashes (use more argument checking)
2015-01-10 18:59:20 -05:00
jacob1
1a2e3a11fc
cancel drawing when the mouse moves in / out of the zoom window, fixes #228
2015-01-10 13:35:23 -05:00
jacob1
35782fdd10
'l' always loads last save from disk (won't load cached deleted save)
2014-12-15 15:13:37 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
efaa32363f
page textbox in browser (go to any page)
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also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacob1
c44e734abe
fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors)
2014-06-09 17:42:44 -04:00
jacob1
ec29044ce6
output log (console) messages to the console, or stdout.txt on windows
2014-06-09 16:23:18 -04:00
jacob1
0409d93789
signs can be moved onto the zoom window, fixes #89
2014-01-17 23:27:57 -05:00
mniip
bf908bbfbf
Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
2013-10-30 04:47:07 +04:00
jacob1
f56a2f6000
add back replace mode and specific delete. Activated with insert key / delete key, use ctrl+alt click to select what to use for the checks
2013-07-18 15:40:32 -04:00
jacob1
a98fb2092d
click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor
2013-07-17 17:21:35 -04:00
jacob1
4243987acd
black decoration preset, improve look of deco buttons a little
2013-07-17 16:53:14 -04:00
jacob1
6f29926b96
deco menu button textures (not black)
2013-07-16 13:08:57 -04:00
jacob1
5773e6afb5
fix multiple deco presets being able to be selected at once, fix "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor
2013-07-16 11:24:11 -04:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
e146ae50ab
some minor changes to tools
2013-06-06 23:28:07 -04:00
jacob1
b16524292e
fix bug where you had to start using a tool before setting it's strength
2013-05-31 19:53:32 -04:00
jacob1
7b6ded50dc
rename GRAV back to PGRV, fix formatting in generator, remove useless file
2013-05-16 20:04:39 -04:00
jacob1
027649e858
lua simulation api functions for drawing with tools / deco
2013-05-16 19:33:30 -04:00
jacob1
dfc33aaeea
finish return values for the legacy api, add sim.saveStamp and sim.loadStamp
2013-05-15 13:51:45 -04:00
jacob1
94d21a1679
when called with no arguments, some tpt. functions will act as get functions (unfinished)
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Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
431f5a0083
lua simulation api functions for creating particles, walls, boxes, and walls
2013-05-14 14:40:18 -04:00
mniip
f9017bc7bb
fixed dropper debug printing
2013-04-25 22:56:41 +04:00
Simon Robertshaw
bdc69f31c0
Fix includes for GUI stuff
2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c
Move all GUI source files into gui/
2013-03-22 14:14:17 +00:00