jacob1
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d2af4470a5
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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2012-10-05 16:33:12 +01:00 |
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jacob1
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e600c20ba9
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undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
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jacob1
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71db872e64
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{t:15100|text} to open a forum thread (will try to add more shortcuts later)
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2012-10-05 16:30:55 +01:00 |
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jacob1
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5c59b9d6cb
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don't render fire on stamps (reduces lag)
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2012-10-05 15:49:54 +01:00 |
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jacksonmj
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707c11203e
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Fix extra BUBW sometimes being produced when CO2 dissolves
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2012-10-03 15:42:30 +01:00 |
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Simon Robertshaw
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b98f5faace
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Fix photon blending mode
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2012-10-01 21:54:52 +01:00 |
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Simon Robertshaw
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98faf2b192
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Don't reset tick counter when loading saves, fixes issue with LIGH tool
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2012-10-01 12:32:56 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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Simon Robertshaw
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006dfdf596
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Move PPIP to powered
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2012-09-29 23:02:22 +01:00 |
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jacob1
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2a4298047c
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Fix smudge issue
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2012-09-25 22:57:11 +01:00 |
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Simon Robertshaw
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25d872ec48
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MacOS X targets for Scons, Fix some inlines for clang
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2012-09-25 17:53:48 +01:00 |
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Simon Robertshaw
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3b2f4d59fc
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Better fire rendering for saves
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2012-09-14 23:53:58 +01:00 |
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Simon Robertshaw
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5b9032fb3f
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Correct initialisation of FIGH
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2012-09-14 22:23:35 +01:00 |
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Simon Robertshaw
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685be24ffa
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Remove testing particle from repo
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2012-09-13 23:01:30 +01:00 |
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Simon Robertshaw
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3e0fcc904e
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Disable JIT for now
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2012-09-13 11:01:09 +01:00 |
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jacob1
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5a91b83875
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revert changing the lua/sdl includes and min/max changes
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2012-09-07 00:53:29 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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jacob1
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2dcdca2761
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fix spark color in nothing mode
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2012-09-07 00:37:53 +01:00 |
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jacob1
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24b4b0b187
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Fix bugs with energy particles in PIPE
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2012-09-07 00:36:02 +01:00 |
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jacob1
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1391de2e3a
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Wall names in HUD
Conflicts:
src/game/GameView.cpp
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2012-09-07 00:35:33 +01:00 |
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Simon Robertshaw
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b0158e2f60
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Changes to Smudge and blending modes (make them a little slower and easier to handle)
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2012-09-05 21:49:34 +01:00 |
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Simon Robertshaw
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0a67e560f4
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Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
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2012-09-01 17:17:15 +01:00 |
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Simon Robertshaw
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322d224fa7
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Get/Set single element properties
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2012-08-30 17:09:27 +01:00 |
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Simon Robertshaw
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a9fba97c36
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Fix streamline placement
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2012-08-30 01:50:18 +01:00 |
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Simon Robertshaw
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58dc2559aa
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Implement retrieval of element properties
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2012-08-29 22:04:07 +01:00 |
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Simon Robertshaw
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92f3ad5814
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Black decorations only in thumbnails
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2012-08-28 15:53:07 +01:00 |
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Simon Robertshaw
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1fb544815f
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Correct PHOT colour during fusion
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2012-08-28 15:13:20 +01:00 |
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Simon Robertshaw
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14c0ea59a9
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cold phot doesn't burn things
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2012-08-28 15:09:32 +01:00 |
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Simon Robertshaw
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05e32f1698
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Fix things melting with heat sim off
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2012-08-28 15:08:11 +01:00 |
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Simon Robertshaw
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4263e3aab7
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DTEC, generates a spark when something with it's ctype is nearby
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2012-08-28 14:17:01 +01:00 |
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Simon Robertshaw
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29619e9ebf
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WOOD and PLNT turn grey when hot, bluish when cold
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2012-08-28 13:19:34 +01:00 |
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Simon Robertshaw
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99b2d8d67d
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Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements
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2012-08-28 12:48:50 +01:00 |
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Simon Robertshaw
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5ded005b0c
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Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW
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2012-08-28 12:40:18 +01:00 |
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Simon Robertshaw
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91ec4d1125
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GEL and SPNG absorb water from more elements and leave behind what the water was mixed width
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2012-08-28 12:38:18 +01:00 |
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Simon Robertshaw
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86fc8e1eb3
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TPT: Prevent Acid from eating broken glass
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2012-08-28 12:28:16 +01:00 |
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Simon Robertshaw
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072cfe67aa
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Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
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2012-08-27 15:11:45 +01:00 |
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Simon Robertshaw
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dd2fc64793
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Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
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2012-08-27 13:33:15 +01:00 |
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Simon Robertshaw
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0ca680f4c8
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Enable decorations in renderer for local save items, disable for server save previews.
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2012-08-27 13:32:17 +01:00 |
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Simon Robertshaw
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ebc4116675
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Disable decorations when rendering saves
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2012-08-26 16:37:17 +01:00 |
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Simon Robertshaw
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5c293ba9bf
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Fix messed up revert
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2012-08-25 16:41:34 +01:00 |
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Simon Robertshaw
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59a78621d9
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Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert
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2012-08-25 16:36:01 +01:00 |
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Simon Robertshaw
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1987efd6e5
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Revert "HYGN now combusts and fuses properly"
This reverts commit ede6876a82 .
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2012-08-25 16:33:12 +01:00 |
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Simon Robertshaw
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9b10f0c390
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Revert "final fusion fixes"
This reverts commit add4226f31 .
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2012-08-25 16:32:51 +01:00 |
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Simon Robertshaw
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082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
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2012-08-25 16:29:27 +01:00 |
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Simon Robertshaw
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ae3c9ddf39
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Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.
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2012-08-24 20:36:23 +01:00 |
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Simon Robertshaw
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822539bcdb
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More efficient floodfill function for gravity walls, no need for larger stacks with 64bit builds
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2012-08-24 18:22:02 +01:00 |
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Simon Robertshaw
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fb6f36907f
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PPIP glowing brick in fire mode
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2012-08-21 14:58:23 +01:00 |
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Simon Robertshaw
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b6736f967e
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Add EMP flash, fixes #137
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2012-08-21 13:00:31 +01:00 |
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Simon Robertshaw
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4b8ebe4abd
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Air heat simulation now knows about gravity mode. fixes #142
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2012-08-21 12:26:39 +01:00 |
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Bryan Hoyle
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add4226f31
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final fusion fixes
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2012-08-20 17:46:51 -04:00 |
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