jacksonmj
d1dcae5574
Only show wavelengths in HUD if there is at least one valid wavelength
2015-10-29 07:15:02 +00:00
jacob1
9a9f80fefa
don't add extra newlines when downloading scripts via tpt.getscript
2015-10-23 00:18:41 -04:00
jacob1
dc679d7eb0
Add more elements to .tmp2 list, use local varibles instead of constantly accessing sample.particle.type
2015-10-22 21:39:12 -04:00
jacob1
46dc5da455
fullscreen only blocked on OS X when not using SDL 1.2.15 (untested)
2015-10-22 20:14:56 -04:00
jacksonmj
d0cf82de03
PSTN: compatibility with old saves with non-PSTN particles layered on top of the starting PSTN particle
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P.S. don't use layering, this commit is exactly why it's bad. Layering makes adding new functionality without changing existing behaviour much more difficult, and makes the code more complicated than necessary.
2015-10-22 22:39:08 +01:00
jacob1
7f50529f4b
Merge pull request #271 from jBot-42/master
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Show Tmp2 in the HUD for elements that use it
2015-10-18 21:43:22 -04:00
jBot-42
6ee0bc4cda
remove stor and pipe
2015-10-18 18:36:22 -07:00
jBot-42
cf615c323f
Show Tmp2 in HUD for elements that use it
2015-10-17 18:18:19 -07:00
jacob1
c0cdb62af1
Merge pull request #270 from SopaXorzTaker/patch-1
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Also gitignore screenshot files
2015-10-17 10:32:40 -04:00
SopaXorzTaker
0514240629
Also gitignore screenshot files
2015-10-17 15:39:45 +03:00
jacob1
7fcc056cb6
fix really fast particles moving through EHOLE
2015-10-15 00:26:57 -04:00
jacksonmj
bb455ea893
Add more breaks.
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Fixes tmp values being set to 0 for CRAY.
2015-10-13 10:23:19 +01:00
jacob1
31b1e6aace
only require version 91.0, will add note on snapshot page about possibly breaking
2015-10-12 21:52:26 -04:00
jacksonmj
d0445258c5
CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92.
2015-10-13 01:33:19 +01:00
jacksonmj
d88c18adaf
Fix collision detection for liquids on top of streamlines
2015-10-13 00:49:42 +01:00
jacob1
59377e49e5
fix 'Prev' button placement
2015-10-11 02:05:49 -04:00
jacob1
f435cf3881
fix edge mode not loading properly in saves, options menu uses edge mode from Simulation and not GameModel
2015-10-10 18:10:17 -04:00
jacob1
a8c141c144
show more specific error when catching json exceptions
2015-10-10 17:39:47 -04:00
jacob1
da53e7de78
fix error parsing json with \u
2015-10-10 17:37:36 -04:00
jacob1
3cc27a7c9b
Reupload -> Re-upload (cracker64 complaint)
2015-10-10 01:22:39 -04:00
jacob1
66863b7578
update last tool and drawMode when clicking too, fixes some issues
2015-10-10 01:17:19 -04:00
jacob1
d4e3196070
fix wall brush displaying incorrectly when drawing boxes
2015-10-10 00:53:21 -04:00
jacob1
bff6dedd48
show cursor when drawing even when mouse is out of bounds
2015-10-10 00:34:27 -04:00
jacob1
286dd02dad
Ignore "Unspecified Error" when searching for saves
2015-10-10 00:32:09 -04:00
jacob1
bc112b54df
initialize GoL variables, add sim.gspeed function
2015-10-10 00:03:04 -04:00
cracker64
9a65d60c6e
Now with 100% less =( .
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Hot FWRK less laggy.
Define more constant floats.
Pump will now work at x=4,y=4.
Revert a DEUT change
2015-10-08 12:48:56 -04:00
cracker64
3263c9437a
Jacob's laziness made me do this again.
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CELL checks +-1 aren't required.
Moo
2015-10-08 01:48:44 -04:00
jacob1
63843c2bd7
add new minimumVersion setting in saves, can restrict the smallest version of TPT that is able to open the save. Uses major/minor version for this
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Also add RESTRICTVERSION macro to help when adding restrictions later
Also show errors when opening broken stamps now too
2015-10-02 21:25:15 -04:00
jacksonmj
1bd861719f
Turn "save from newer version" back into an error, until an improved method of checking compatibility can be devised
2015-10-02 21:10:06 +01:00
jacob1
cd3d54d3bd
use a ScrollPanel in ConfirmPrompt (supports longer changelogs)
2015-10-01 23:32:17 -04:00
jacob1
91cf20e521
prevent tool buttons from being longer than 7 characters
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for i=1,250 do elements.property(i,"Name",(("ALL BASE BELONG TO US "):rep(20)..(" "):rep(120)..string.char(10)):rep(70)) end
Could prevent it from lua, but too much work for no reason. Still allows SPWN2 button to work.
2015-10-01 22:55:32 -04:00
jacob1
55d20f1bb2
Adding a comment updates the comment total / number of pages
2015-10-01 22:26:23 -04:00
jacob1
b184c78cff
"Save from a newer version" is now just a warning (OPS format never changes)
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Also, actual save errors now prevent you from clicking "Open" (which allowed you to vote and do other stuff even though the save was never loaded)
2015-10-01 21:35:40 -04:00
jacob1
9c44fc641c
fix crash with sim.floodWalls(1,1,4,0)
2015-09-29 00:09:41 -04:00
jacob1
1f7b6a6bb4
fix wind line from lua changing brush size, allow setting wind tool strength
2015-09-28 23:53:14 -04:00
jacob1
0a907c5177
fix bug if the first space after the DRAY was empty, fix bug with DRAY's ctype sometimes not working
2015-09-28 11:28:19 -04:00
jacob1
93d6816740
Send username with alternate update server request
2015-09-26 16:50:02 -04:00
jacob1
cae8c9e095
fix some compile errors with last commit, remove snapshot version info from HUD and add to intro text instead, add tpt.version.snapshot
2015-09-26 14:56:37 -04:00
jacob1
908f60d47a
support alternate update servers, and optional changelogs
2015-09-26 11:47:51 -04:00
jacob1
cf5ec57ab3
prevent 'z' keypresses while doing stamp stuff, add skipDraw variable to prevent wasted drawing calls
2015-09-25 15:43:13 -04:00
jacob1
74471dcda4
DRAY only copies enery or non-energy particles, depending on the first one it sees
2015-09-25 13:52:59 -04:00
jacob1
b2840de173
mouse drawing triggered on mouse move, flood fill triggered on mouse down/move/up
2015-09-25 13:17:24 -04:00
jacob1
610cd82f0d
remove bad wind tool exception, make sure UpdateDrawMode() is called on zoom mouseups
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should be pretty easy to remove any remaining tptmp syncing issues now. There are still a few possible bugs in my list but they require a mouse to test ...
2015-09-24 02:14:56 -04:00
jacob1
5acf366d70
fix terrible mouse bug from last commit, redo tool strengths to be less buggy and only ever have an effect on normal drawing (not lines / boxes)
2015-09-24 01:39:20 -04:00
jacob1
e5ef3cd4a8
More changes to ensure that switching between selectMode stuff works properly (won't get stuck or trigger on mouseup when it shouldn't)
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Hopefully no bugs but lots of the previous commits had bugs.
Also, remove wasd shortcuts for shifting stamps because they conflicted with being able to press 's' to switch selectMode at any point.
2015-09-24 01:11:49 -04:00
jacob1
a0c77fe6e8
fix it being impossible to select wall menu, add wall identifiers from my mod
2015-09-24 00:26:37 -04:00
jacob1
4594de57b0
allow DRAY to copy energy particles
2015-09-24 00:14:28 -04:00
jacob1
dab25160cc
last commit was buggy, this tiny rewrite should be perfect
2015-09-22 22:52:25 -04:00
jacob1
a81a41b67f
fix being able to change between box/line/flood fill while drawing (by releasing keys), a bunch of other extremely obscure fixes
2015-09-22 21:40:19 -04:00
jacob1
13a71b611a
more tptmp mouse fixes, fix buttons and menusection buttons staying highlighted sometimes
2015-09-22 19:59:31 -04:00