Tamás Bálint Misius
60a7ce1aae
Use _rgb literals where possible
2023-04-30 14:22:56 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use DrawPixel/BlendPixel")]]
- [[deprecated("Use DrawLine/BlendLine")]]
- [[deprecated("Use DrawRect/BlendRect")]]
- [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
9fbb780728
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use BlendChar")]]
- [[deprecated("Use AddChar")]]
- [[deprecated("Use XorPixel")]]
- [[deprecated("Use AddPixel")]]
- [[deprecated("Use XorLine")]]
- [[deprecated("Use XorDottedRect")]]
- [[deprecated("Use XorImage")]]
- [[deprecated("Use BlendEllipse")]]
- [[deprecated("Use BlendFilledEllipse")]]
- [[deprecated("Use DrawFilledRect (beware off by 1)")]]
2023-04-30 11:27:58 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use BlendTextOutline")]]
- [[deprecated("Use BlendText")]]
- [[deprecated("Use BlendImage")]]
- [[deprecated("Use BlendImage")]]
- [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
catsoften
a715f5d71a
Use RGB for constants and gradients, other misc changes
2023-04-16 22:13:39 +02:00
catsoften
bc085705a8
Remove deprecated PIXPACK/RGB/R/G/B functions
2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
4f0c365e05
Preprocessor purge round 19: Split and minimize usage of Config.h
...
Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
1f22e209f1
Localize Simulation::Before/AfterSim control to GameModel
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
e4c2ec5a00
Preprocessor purge round 2: #pragma once
2023-01-27 09:26:38 +01:00
jacob1
94406a4320
Fix "End of particles reached" not printing if manually simulating to particle 235008
2022-12-22 21:08:18 -05:00
Tamás Bálint Misius
ca93e69b19
UpdateParticles takes a range that is inclusive on both ends
2022-12-22 17:34:43 +01:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings
2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
360297c338
Mesonification
2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
jacob1
55e6074942
use override in all possible places
2019-03-09 21:07:32 -05:00
jacob1
e5230b5b9f
upgrade to SDL 2
...
Still currently in process, there are some issues:
Windows version doesn't work, mac version might not work, opengl might not work
Icon doesn't work (on Linux at least)
Lua will need some changes, there are some sdl 1.2 hacks in there
When entering fullscreen, the window loses focus
When holding down mouse out of bounds, mouse move events stop being sent
When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode
Clicking on startup without moving mouse will draw at 0,0 for a frame
Renderer probably won't compile because USE_SDL doesn't entirely work
... and maybe others
Some nice things were done though:
no more blit2, sdl can do the scaling itself
3d effect removed, no reason to support this joke any longer
No need to support copy/paste ourselves, sdl does it now
text handling done much better now, separate events for key presses and text input
when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
2018-05-25 21:19:44 -04:00
mniip
f8586ea3a2
Remove ByteString::Stream
2018-05-04 23:10:39 +03:00
mniip
6c9cb174fb
Change some uses of String::Stream to StringBuilder
2018-05-02 22:11:41 +03:00
mniip
ff27d69424
Switch from std::string to String/ByteString in most of the code
...
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
jacob1
0c8c4de125
convert all of the rest of the things except GameSave.cpp and pipe/ray elements
...
also add sim.PMAPBITS and sim.PMAPMASK constants
2017-12-29 21:01:28 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
wolfy1339
87f3ada7b0
Remove stuff from Config.h that doesn't belong
2017-11-23 00:12:48 -05:00
jacob1
2a829c2394
fix ctrl+f shortcut not working with particle debugging enabled
2017-07-29 00:32:22 -04:00
jacob1
5ee10d14e4
reduce unnecessary #include dependency chains
...
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
cdc8f64896
fix clang compile warnings, fixes #406
...
also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
Mark Theng
3a3254f38b
fix debug zeroth particle ( #352 )
2016-11-07 17:43:20 -05:00
Mark Theng
8e0708daad
fix particle debug when unpaused ( #343 )
2016-09-30 23:54:03 -04:00
jacob1
63ac47a270
update .life properly when using particle debug shortcuts
2016-04-30 10:50:48 -04:00
jacob1
10262b87da
remove PARTICLEDEBUG define and replace it with tpt.setdebug(0x8) to activate the key shortcuts
2016-02-24 22:06:43 -05:00
jacob1
732e5b8730
fix some very minor memory leaks
2015-06-30 19:06:18 -04:00
jacob1
717408c9d0
also add back DebugParts
2014-09-27 23:27:41 -04:00
jacob1
32328ad4fe
re-implement tpt.setdebug
2014-09-27 22:25:15 -04:00
jacob1
507ba35ce0
new DebugInfo thing: the old debug lines
2014-09-27 21:49:00 -04:00
mniip
bf908bbfbf
Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
2013-10-30 04:47:07 +04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
Simon Robertshaw
9abe51526c
Move all GUI source files into gui/
2013-03-22 14:14:17 +00:00
Simon Robertshaw
201d314096
Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
2012-12-15 15:57:57 +00:00