Simon Robertshaw
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c63dff45e4
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Basic render modes for Render_ui
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2011-11-13 21:02:46 +00:00 |
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Simon Robertshaw
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0f4c0915d9
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Replace cmode with more flexible render options, TODO: Saving and render options UI
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2011-11-12 20:44:15 +00:00 |
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Simon Robertshaw
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1b984200f3
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Grid Mode
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2011-11-12 17:25:21 +00:00 |
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Simon Robertshaw
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c983de144d
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Cursor in ZooM
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2011-11-08 12:35:07 +00:00 |
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Simon Robertshaw
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bc2b5e7945
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Pixel grid for Zoom
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2011-11-08 12:16:13 +00:00 |
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Simon Robertshaw
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b71214b8cf
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MSVC compatibility
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2011-11-04 21:33:44 +00:00 |
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Simon Robertshaw
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6615fbca03
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Fix shader compilation for ATi and Intel
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2011-11-04 20:07:51 +00:00 |
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Simon Robertshaw
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cfb8ec7af5
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Error logging for shader compilation
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2011-11-02 20:24:04 +00:00 |
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Simon Robertshaw
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640d4e9e3a
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Fix Air inversion
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2011-11-02 19:37:52 +00:00 |
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Simon Robertshaw
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9c26ef45b6
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OpenGL headers for OS X in graphics.c
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2011-11-02 10:39:48 +00:00 |
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Simon Robertshaw
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b0458bd5fa
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OpenGL on Windows
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2011-11-01 19:29:13 +00:00 |
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savask
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98e23875c8
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Fixes for stick mans in heat mode.
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2011-11-01 23:44:44 +07:00 |
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savask
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9ac04e2c18
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Right color for air stick man.
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2011-11-01 23:44:31 +07:00 |
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Simon Robertshaw
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241a12104b
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Fix scaling, no runtime scale switching yet :(
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2011-11-01 13:21:47 +00:00 |
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Simon Robertshaw
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a9046fe7a6
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OpenGl Improvements
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2011-11-01 11:42:44 +00:00 |
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Simon Robertshaw
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ec3fdfed1c
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Deco apply to fire mode
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2011-10-31 21:57:13 +00:00 |
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Simon Robertshaw
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3daf9e1e29
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Fix nothing display and LCRY with decoration
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2011-10-29 21:21:30 +01:00 |
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Simon Robertshaw
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f4b6cbf34d
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Fix passing of PMODE_GLOW into Heat display
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2011-10-29 15:55:42 +01:00 |
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Simon Robertshaw
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52fd083db4
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Persistent display for OpenGL
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2011-10-29 13:46:14 +01:00 |
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Simon Robertshaw
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a2d1ed0bac
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Diamond head for Fighter
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2011-10-29 12:25:40 +01:00 |
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Simon Robertshaw
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a7191ce9e7
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Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode
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2011-10-29 00:11:27 +01:00 |
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Simon Robertshaw
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e46f26684b
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Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
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2011-10-28 23:48:57 +01:00 |
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Simon Robertshaw
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7413654b9f
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Fix Blob mode, Sprk, Firw, Fwrk and others
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2011-10-28 22:36:37 +01:00 |
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Simon Robertshaw
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228e79eb4f
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Fix graphics for Phot, Fire, Stor
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2011-10-28 22:10:05 +01:00 |
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Simon Robertshaw
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e2c9882692
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Merge latest FIGH additions
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2011-10-26 17:10:21 +01:00 |
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Simon Robertshaw
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60de1cf575
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Fix graphics.c
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2011-10-26 16:24:54 +01:00 |
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savask
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03902ec9a4
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Made a special structure for stick mans.
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2011-10-26 15:36:00 +01:00 |
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savask
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00d604820d
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Added fighters.
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2011-10-26 15:31:55 +01:00 |
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Simon Robertshaw
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ef7e231a32
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Half-working persistent mode
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2011-10-25 16:10:16 +01:00 |
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Simon Robertshaw
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b9ec7d8654
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Fix another blending issue and search_ui display clearing
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2011-10-25 16:00:52 +01:00 |
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Simon Robertshaw
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565a3e10e4
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Fix EMP flash
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2011-10-25 15:45:16 +01:00 |
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Simon Robertshaw
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48ad01f2ff
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Fix for odd alpha blending partsTex
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2011-10-25 13:42:17 +01:00 |
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Simon Robertshaw
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cb537351e7
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Fixes to EMP and speed/zoom for FBO texture
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2011-10-25 12:13:32 +01:00 |
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Simon Robertshaw
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07a1f21df4
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Merge latest with graphicstest
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2011-10-25 11:31:21 +01:00 |
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Simon Robertshaw
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f01056ee02
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Spark graphics change and disable lensing for non-fancy displays
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2011-10-25 09:17:11 +01:00 |
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Simon Robertshaw
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506ab6ea0e
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Cursors for OpenGL, Coords are a bit off, which is annoying and I cannot draw to parts FBO because It's already been rendered D:<
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2011-10-25 00:16:57 +01:00 |
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Simon Robertshaw
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c3b9c698d2
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Prevent UI text from overlapping intro message
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2011-10-24 18:43:45 +01:00 |
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Simon Robertshaw
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8f91f948c1
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Generate fire/plasma gradients at runtime, makes editing easier
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2011-10-24 17:20:18 +01:00 |
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Simon Robertshaw
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0a8f65b2cf
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-10-23 17:59:25 +01:00 |
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Simon Robertshaw
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b549688fdd
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Compatibility with MSVC - devast8a
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2011-10-23 17:59:04 +01:00 |
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Simon Robertshaw
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66fd41673b
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Fix compilation for Non-OpenGL builds
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2011-10-23 17:37:24 +01:00 |
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Simon Robertshaw
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2d25d944ad
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Spark, Flare and LFlare effects. Pretty bad (need to make use of instancing) but works for now
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2011-10-23 17:22:14 +01:00 |
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Simon Robertshaw
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1c7b9d9949
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Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
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2011-10-23 13:52:26 +01:00 |
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jacksonmj
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05eb16e14c
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Fix LIGH overwriting fire_alpha
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2011-10-23 17:54:29 +08:00 |
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Simon Robertshaw
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014c1fbad6
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Embed shaders
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2011-10-22 19:24:32 +01:00 |
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Simon Robertshaw
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ba59ba8b7c
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Fix Air vel display
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2011-10-22 17:33:04 +01:00 |
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Simon Robertshaw
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abb1a12271
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Finish Zoom
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2011-10-22 14:41:14 +01:00 |
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Simon Robertshaw
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5b4aeaed01
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Zoom WIP
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2011-10-22 10:45:44 +01:00 |
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Simon Robertshaw
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7ed4ad2fd8
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Gravlensing for OpenGL
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2011-10-21 23:38:48 +01:00 |
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Simon Robertshaw
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57f6ac0f3a
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Use FBO for parts rendering
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2011-10-21 18:21:22 +01:00 |
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