savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
Simon Robertshaw
3723147a1d
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
Simon Robertshaw
6de8346cdb
Fix Wireworld graphics
2011-11-01 13:35:18 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
a075fd5a9a
Fix one merging error, and adjusted fighters' array.
2011-10-26 15:34:54 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
6fc1ec3749
Fixes to EMP and speed/zoom for FBO texture
2011-10-25 12:13:45 +01:00
Simon Robertshaw
ef3bab249a
Fix syntax errors
2011-10-25 11:40:41 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
3d5d10b1ed
Missing changes from previous commit
2011-09-03 21:00:23 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Simon Robertshaw
11843a8ee0
Fix movable WIRE
2011-08-11 20:22:08 +01:00
Simon Robertshaw
3ed6a44a24
Add FRZZ to Powders menu
2011-08-11 00:43:35 +01:00
jacksonmj
1713604233
Skip unused particles at end of parts[]
2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa
Fix Gol with Wire placed
2011-08-08 16:19:23 +01:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
50c4bfd86d
Y U NO WORK. added logic for WIRE but it's not being called.
2011-08-08 20:32:04 +08:00
lieuwe
15b4ba7532
added WIRE particle type.
2011-08-08 20:31:20 +08:00
jacksonmj
d20c704d88
LIFE descriptions
2011-08-06 18:13:22 +08:00
Simon Robertshaw
3bd5a4711c
Less buggy DLAY
2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce
Revert "DLAY element"
...
This reverts commit 7338545ab4
.
2011-07-27 13:07:41 +01:00
jacksonmj
647e29a31a
Fix LIFE graphics in blob, nothing and fancy view
...
And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00