Commit Graph

3847 Commits

Author SHA1 Message Date
jacob1
4f5c453643 if the previewmodel has exited, the running threads should delete this 2013-07-11 19:30:48 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
jacob1
e7a3fd1c29 minor changes / fixes to last commit 2013-07-10 15:08:00 -04:00
jacob1
4f6904b1ed redo threading in PreviewModel so that you don't have to wait for everything to load to quit, and the threads don't access any of PreviewModel's data 2013-07-10 14:53:35 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
3c5a341dbc Merge branch 'master' of https://github.com/FacialTurd/The-Powder-Toy 2013-07-07 11:52:43 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacksonmj
1b58c1eea8 Fix #127, threads should not be cancelled after being joined 2013-07-06 21:27:47 +01:00
jacob1
74b8b2c85b Merge pull request #144 from me4502/patch-1
Updated the readme for my name to match the one in the introtext.
2013-07-03 07:14:24 -07:00
Simon Robertshaw
cb1023fe24 Merge pull request #145 from superjoe30/docs
documentation: generated code indicates that it is generated
2013-07-03 02:47:12 -07:00
Andrew Kelley
28f6242bcd documentation: generated code indicates that it is generated 2013-07-03 04:57:21 -04:00
me4502
551fed6684 Updated the readme for my name to match the one in the introtext. 2013-07-03 16:59:12 +10:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
60b1bf5066 forgot to push this commit, SDL should only be included in 1 type of way 2013-06-22 09:36:50 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
18e2008b01 do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110 2013-06-20 22:23:08 -04:00
jacob1
7a2114bc65 add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed 2013-06-20 22:01:07 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
fcff2ecc7f fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server 2013-06-20 11:19:31 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
53ae6ee517 88.0 beta, build 271 2013-06-16 16:29:18 +07:00
jacob1
688d82b4b9 add back sim.partNeighbors + some alternate spellings 2013-06-13 10:57:54 -04:00
jacob1
99a15a19d0 Merge pull request #140 from mniip/lua
some lua iterators
2013-06-12 16:10:14 -07:00
mniip
a3056c86e6 simulation.pmap() 2013-06-13 00:38:58 +04:00
mniip
7c25baa9a9 simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
2013-06-12 21:42:15 +04:00
mniip
17de12dc8b simulation.parts() iterator 2013-06-12 21:12:07 +04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacksonmj
4e4bd9a11b Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used 2013-06-11 00:26:41 +01:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
52ec8f438b add the single saveID copytext button into the save preview too 2013-06-09 17:13:57 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
9a25fb741c remove debug printing I accidentally included again 2013-06-09 00:04:38 -04:00
jacob1
e13fb83ee0 SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now. 2013-06-09 00:01:53 -04:00
jacob1
16cb95de64 fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame 2013-06-08 22:23:53 -04:00
jacksonmj
0f5d0859b4 Possibly fix crash due to Lua running out of stack space 2013-06-09 01:18:44 +01:00
jacob1
a1f9da2d0c fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too. 2013-06-08 00:23:06 -04:00
jacob1
69961956bf fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons 2013-06-07 20:13:18 -04:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacob1
58f8451b9e make saves private by default again 2013-06-07 13:08:45 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00