Commit Graph

3264 Commits

Author SHA1 Message Date
Tamás Bálint Misius
7cd88a094c
Enable non-multipart POST requests 2023-05-30 15:32:41 +02:00
Tamás Bálint Misius
6179071351
Pass particle coordinates to Simulation::Save
Both Save and Load were recently migrated to block coordinates, see 7ef02a6c0b. The expected behaviour for Save is to extend the particle-oriented rect it gets to the smallest enclosing block-oriented rect and save all blocks inside that rect, but exclude the particles that fall outside the original rect. Using block coordinates made this exclusion impossible.
2023-05-30 15:18:54 +02:00
Tamás Bálint Misius
9884b4108e
Tame variable scopes in Air.cpp 2023-05-28 00:17:58 +02:00
JasonS05
86fb18aa08
Fix some air simulation asymmetries (#897) 2023-05-28 00:14:46 +02:00
Tamás Bálint Misius
f23a3dd2f8
Fix unknown HTTP response body size being reported as 0 in some cases
Namely, when libcurl dies or when progress is checked before the request is started, although this should never happen.
2023-05-27 20:22:13 +02:00
Tamás Bálint Misius
16e1ca74f2
Mark Platform::WinNarrow/WinWiden as to-be-eventually-deprecated 2023-05-27 20:07:52 +02:00
Tamás Bálint Misius
920f7646e4
Fix more reflection issues
Since b393050e55, surface normals were calculated incorrectly because blocking cells were detected as blocking only if they were within the heading of the scout process (see that commit for terminology). This had been true even before that commit but it had had less visible effects because both processes would traverse their neighbours in the same order, which the initial heading approximation code (direction_to_map, removed in this commit) had worked better with.

This commit fixes this by separating information about blocking entirely from information about current heading, as it should be. This fixes a few prism-type saves such as id:1188302, but is also not entirely backwards-compatible, for all saves that are considered broken as far as normal calculation code is concerned (e.g. the surfaces are not long enough or are wobbly) will now be broken differently from before. This affects for example many coalescing laser-type saves such as id:482187 that rely on very specific arrangements of very few particles of reflective material behaving as perfect 45deg mirrors.
2023-05-17 17:21:41 +02:00
Tamás Bálint Misius
c0a2370c77
Fix paste previews being positioned incorrectly
Recent changes made to multiple instances of paste placement code caused inconsistencies between what paste previews suggested would happen and what actually happened during pasting. Relevant code factored out.
2023-05-14 20:44:13 +02:00
Tamás Bálint Misius
18084d5aa0
Request UTF-8 code page at startup on windows
This makes the *A Win32 API variants work correctly with UTF-8 parameters, which is nice because standard C/C++ facilities use those (because microsoft's libc is a steaming pile of microsoft code). OF COURSE this only works on win10 1903 and above. See https://learn.microsoft.com/en-us/windows/apps/design/globalizing/use-utf8-code-page
2023-05-13 14:54:50 +02:00
Tamás Bálint Misius
7ef02a6c0b
Remove return value from Simulation::Load
Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against.

Also make Simulation::Load and Simulation::Save take block-oriented positions and rects.
2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
ee87f0a0a7
Fix vote bars in previews touching the enclosing rects 2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
a9d231587c
Show save button thumbnail in the preview if it's available
This is good enough for now but also more limited than I'd like because if the thumbnail arrives (gets rendered or downloaded) later than the preview is opened, it's never shown.
2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
843f414291
Fix scary mutant spiders (many-headed stickmen)
They would sometimes show up in intentionally or otherwise corrupted saves.
2023-05-13 13:20:58 +02:00
Tamás Bálint Misius
d8acdfb576
Fix various warnings that had piled up 2023-05-12 19:25:41 +02:00
Tamás Bálint Misius
9bd8bd2274
Fix some deprecation warnings
Namely:

 - [[deprecated("Use Mat2")]]
 - [[deprecated("Use Vec2")]]
 - [[deprecated("Use Mat2::operator*(Vec2)")]]
 - [[deprecated("Use Vec2<float>::operator*(float)")]]
 - [[deprecated("Use Vec2::operator+")]]
 - [[deprecated("Use Vec2::operator-")]]
 - [[deprecated("Use Vec2::Zero")]]
 - [[deprecated("Use Mat2::Identity")]]
2023-05-12 18:53:48 +02:00
Tamás Bálint Misius
c8bc8a7285
Fix some deprecation warnings (#920)
Namely:

 - [[deprecated("Use PlaneAdapter<std::vector>")]]
 - [[deprecated("Use operator[](Vec2)")]]
2023-05-12 09:00:06 +02:00
Tamás Bálint Misius
0f95ce82f8
Sanitize GameSave/SaveInfo/SaveFile ownership 2023-05-11 12:40:23 +02:00
Tamás Bálint Misius
5c5354655c
Fix progress bars drawing their borders in the wrong place
Same problem as with textboxes solved in 3eb3481fda.
2023-05-09 22:54:57 +02:00
Tamás Bálint Misius
0e3968af0b
Add fs.isLink 2023-05-09 22:31:12 +02:00
mniip
65cf8021c9 Reorganize the constructors of non-owning PlaneAdapter 2023-05-04 19:41:47 +02:00
Victoria Hoyle
29655db976
Update IntroText.h
Name change here as well
2023-05-03 23:34:53 -04:00
Tamás Bálint Misius
3eb3481fda
Fix local save browser crashing in some cases
This also fixes local save thumbnails being resized such that they are just short of filling the space they are supposed to.

Also fix textboxes drawing their borders in the wrong place.
2023-05-01 22:32:31 +02:00
Tamás Bálint Misius
60a7ce1aae
Use _rgb literals where possible 2023-04-30 14:22:56 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
Namely:

 - [[deprecated("Use DrawPixel/BlendPixel")]]
 - [[deprecated("Use DrawLine/BlendLine")]]
 - [[deprecated("Use DrawRect/BlendRect")]]
 - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
9fbb780728
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendChar")]]
 - [[deprecated("Use AddChar")]]
 - [[deprecated("Use XorPixel")]]
 - [[deprecated("Use AddPixel")]]
 - [[deprecated("Use XorLine")]]
 - [[deprecated("Use XorDottedRect")]]
 - [[deprecated("Use XorImage")]]
 - [[deprecated("Use BlendEllipse")]]
 - [[deprecated("Use BlendFilledEllipse")]]
 - [[deprecated("Use DrawFilledRect (beware off by 1)")]]
2023-04-30 11:27:58 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendTextOutline")]]
 - [[deprecated("Use BlendText")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
Tamás Bálint Misius
2960e0f58f
Fix some deprecation warnings
Namely:

 - [[deprecated("Use operator+(Vec2)")]]
 - [[deprecated("Use operator-(Vec2)")]]
 - [[deprecated("Use video")]]
 - [[deprecated("Use persistentVideo")]]
 - [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
Tamás Bálint Misius
8f10210c77
Fix various unintended layout changes since 97.0
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00
jacob1
ad1420152c
Fix delete key not functioning correctly in textboxes when text is selected 2023-04-25 00:30:07 -04:00
jacob1
8b7a96b5ef
Fix RIME's description (it is formed through deposition, not sublimation) 2023-04-23 22:52:29 -04:00
catsoften
8d88394e38 Add RGBA.Pack(), Simplify ui::Colour/RGBA conversions 2023-04-16 22:13:39 +02:00
catsoften
561fc17431 Simplify conversion from temperature to color in OptionsView 2023-04-16 22:13:39 +02:00
catsoften
a715f5d71a Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
catsoften
bc085705a8 Remove deprecated PIXPACK/RGB/R/G/B functions 2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
5fc8770ee2
Fix pmap usage in Simulation::flood_water
flood_water would occasionally corrupt pmap by moving the pmap entry at i's location even if the entry itself didn't refer to i. pmap updates are tricky, they are best handled by Simulation::move.
2023-04-16 11:05:42 +02:00
Tamás Bálint Misius
54d08f3496
Protect new math.random against division by 0 2023-04-15 23:22:20 +02:00
Tamás Bálint Misius
34e4d90dac
Properly seed rng at load time for saves that don't carry rng state
Also save rngState as a user object rather than two separate i64s.
2023-04-15 23:04:58 +02:00
Tamás Bálint Misius
a8604ef579
Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
9c3b966c18
Expose new features to Lua
math.random now uses our rngs. In most cases, this means the interface rng, but it means the sim rng during simulation events.
2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
0b82796ba4
Add Simulation::frameCount, save blockair/blockairh and rng state
Saving blockair/blockairh is nice because RecalculateBlockAirMaps uses the sim rng, which means the sim rng would get advanced in Simulation::Load. Also rename RecalculateBlockAirMaps to ApproximateBlockAirMaps because that's what it is, an approximation, and it's needed only if there are no block air maps in the save.

Simulation::frameCount keeps track of frames elapsed since the beginning of the simulation, zeroed at clear_sim. It overflows when it reaches the 64-bit limit, which means anything that depends on it should either handle this, or not fail catastrophically. sandcolour (the only thing that depends on it as of now) is a good example of the latter: sandcolour has a periodicity of 360 frames, which means that there is one sandcolour period that is cut short by the overflow. This is not "handled" (the period is cut short, which is detectable by users) but is not catastrophic either (it's not a big deal, and it won't ever happen unless someone hacks the save).

Also restrict saves with determinism data to 98.0.
2023-04-15 22:19:50 +02:00
Tamás Bálint Misius
eee42b2ea3
Fix RNG usage
Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
2023-04-15 18:22:03 +02:00
mniip
c23eba1921 Remove unused Component::Component overloads 2023-04-13 18:48:19 +02:00
mniip
8c387a5a00 convert ThumbnailRequest to Vec2 2023-04-12 19:28:55 +02:00
mniip
aa2fa9ed8c Remove Graphics::SetClipRect 2023-04-12 19:24:54 +02:00
mniip
9b9b0b794a Remove Graphics::vid, Graphics::textwidthx, Graphics::textsize 2023-04-12 19:21:37 +02:00
mniip
e1d230f814 New text width ops 2023-04-10 23:54:46 +02:00
mniip
7a459e8021 Fix CI 2023-04-10 23:31:30 +02:00
mniip
f443eeff2f Refactor Engine, Window, and Panel drawing 2023-04-10 23:05:44 +02:00
mniip
4b70eeab55 Refactor PNG and working with alpha 2023-04-05 21:30:24 +02:00
mniip
b26a1b4a88 VideoBuffer pointer correctness 2023-04-05 14:52:20 +02:00
mniip
50bfa7cd5e Remove unused VideoBuffer code 2023-04-05 14:16:25 +02:00
mniip
132e3508cf Refactor tools 2023-04-05 14:11:37 +02:00
mniip
7f84887f6d Refactor things referencing VideoBuffer internals 2023-04-05 02:30:05 +02:00
mniip
b56d3cf611 Fix return values in VideoBuffer::*Character 2023-04-05 02:30:05 +02:00
mniip
e5af4dab68 Refactor resize-related code 2023-04-05 02:30:05 +02:00
mniip
caab738184 Refactor raster draw methods 2023-04-05 02:29:35 +02:00
mniip
e93db9c06a RasterDrawMethods CRTP, PlaneAdapters in VideoBuffer, Graphics, and Renderer 2023-04-05 02:29:35 +02:00
mniip
a0a9ad0abd Add new Vec2, Mat2, RGB, RGBA classes and deprecate some old functions 2023-04-05 02:29:35 +02:00
Tamás Bálint Misius
a2c7242c7c
Fix uninitialized read of Engine::dt early after startup 2023-03-02 20:55:48 +01:00
Tamás Bálint Misius
369dadf81e
Fix crash from new brush code when TPTMP is enabled
Okay yeah this is actually a well-camouflaged refactor.
2023-02-28 14:57:30 +01:00
Tamás Bálint Misius
114017d550
Fix msvc error due to narrowing conversion 2023-02-28 14:57:29 +01:00
Tamás Bálint Misius
a13c29875f
Don't mangle custom element types in life, ctype, tmp{,2,3,4}
Achieved by adding a new element property called CarriesTypeIn, whose bits signal to save loading code which properties of particles of the element class in question carry element IDs. The bits in this property are numbered the same way as sim.FIELD_* constants for consistency. One would signal from Lua that a custom element carries element IDs in its tmp like this:

	elem.property(id, "CarriesTypeIn", 2 ^ sim.FIELD_TMP)

"Carrying an element ID in a property" is to be interpreted as follows: the property is treated as a combination of a PMAPBITS-bit (so, currently 9-bit) unsigned integer lower part holding an element ID and a 32-PMAPBITS-bit (so, currently 23-bit) signed integer upper part holding whatever makes sense for the element. CONV, for example, uses this signed integer in its ctype as the extra "v" parameter for particle creation.
2023-02-28 12:43:45 +01:00
Tamás Bálint Misius
2e2c3181b5
Fix custom elements disappearing on load (fixes #908)
Some checks on particles, most importantly whether their element IDs refers to an enabled element, were done _before_ in-save element IDs are mapped to in-simulation element IDs. This resulted in some particles being removed if their IDs were unlucky enough.
2023-02-28 12:29:26 +01:00
mniip
ed8ec51f95 Copy brushes instead of making temporary changes to them 2023-02-22 09:58:03 +01:00
mniip
515df765e4 Clean up brush code 2023-02-22 09:58:03 +01:00
jacob1
6d4f6218a4
Create wrapper around lua_pcall that properly tracks Lua execution time
A bug existed before where certain events would not update Engine's lastTick. If the sim was lagging hard, then this could cause "script is not responding" errors to appear in unintentional situations.

The starting execution time is tracked in LuaScriptInterface instead now, and set in tpt_lua_pcall
2023-02-17 21:58:57 -05:00
Tamás Bálint Misius
e5fec98d28
Fix stamps being impossible to delete
Broken by 416f84a1c4, oops.
2023-02-05 23:09:53 +01:00
Tamás Bálint Misius
1c92280097
Clean up Misc.cpp somewhat
Also make a feeble attempt at rooting out standard C I/O library function usage. Lua still uses it though >_>
2023-02-05 15:59:31 +01:00
Tamás Bálint Misius
0fe8d79e60
Make replace parameter of RenameFile explicit
Also replace a few rename calls with RenameFile calls. Old code doesn't expect rename to overwrite existing files without question, when it in fact can.
2023-02-01 21:48:18 +01:00
Tamás Bálint Misius
aa78a1ee6b
Clean up FFT gravity 2023-02-01 19:56:55 +01:00
Tamás Bálint Misius
85d492bad6
Make request progress variables atomic
These are the only bit of shared state between the Request user thread and RequestManager that aren't covered by RequestHandle::stateMx. The problem was that they were not covered by anything, which meant that they were not guaranteed to be coherent between threads.
2023-02-01 19:26:59 +01:00
Tamás Bálint Misius
b7a6663e08
Fix updating not deleting the old exe on windows
Also fix WriteFile being unable to overwrite existing files. The rename would fail because the file was still open, and the sanity remove in response to that would also fail for the same reason.
2023-01-29 18:54:02 +01:00
Tamás Bálint Misius
bd667dddad
Group request manager files into their own directory 2023-01-27 23:04:30 +01:00
Tamás Bálint Misius
b9c8817386
Group gravity files into their own directory
Also replace non-FFT gravity with "no gravity"; fine for render.
2023-01-27 23:04:27 +01:00
Tamás Bálint Misius
159d0eb4b7
Group platform files into their own directory 2023-01-27 17:31:40 +01:00
Tamás Bálint Misius
694bc8eb0f
Fix exit behaviour
We can't rely on atexit, handlers registered with it are in a hard to establish ordering relationship with destructors of static and thread-local objects.
2023-01-27 14:55:58 +01:00
Tamás Bálint Misius
11945ba620
Factor out game stuff from PowderToySDL.cpp 2023-01-27 09:29:19 +01:00
Tamás Bálint Misius
2566506e4b
Provide three levels of install support
Namely: no, yes, and yes and ask at startup.

The install_check option is thus replaced by the can_install option. -Dinstall_check=true maps to -Dcan_install=yes_check, while -Dinstall_check=false maps to -Dcan_install=yes. -Dcan_install=no is new and is recommended for downstream packaging, where -Dinstall_check=false was historically used.

Also improve error messages about bad configuration here and there and scatter configuration code in subdirectories, where they can be closer to their areas of effect.
2023-01-27 09:27:33 +01:00
Tamás Bálint Misius
416f84a1c4
Read stamps from stamps.json
... while retaining all the functionality of stamps.def.

Also fix stamp names encoding only 32 bits of the timestamp, migrate from stamps.def to stamps.json if the latter doesn't exist, delete both on migration to the shared data directory, rescan stamps at startup, and make rescanning a painless process in general by removing invalid entries and adding missing entires at the beginning of the list.
2023-01-27 09:27:33 +01:00
Tamás Bálint Misius
9034736708
Move more stuff to Editing.cpp 2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
75191e7ac5
Skip loading authorship info in render 2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
a438584871
Only save custom GOL data if it changed 2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
4f0c365e05
Preprocessor purge round 19: Split and minimize usage of Config.h
Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
6ea66f02de
Include "1" in the list of "true-strings" on the command line 2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
3cb6b26d1d
Migrate Singletons to ExplicitSingleton 2023-01-27 09:27:30 +01:00
Tamás Bálint Misius
8680f0d4a7
Remove PATH_SEP, set PATH_SEP_CHAR in meson.build 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
36d6f1d67e
Preprocessor purge round 18: difficult parts of WIN, LIN, MACOSX, AND 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
49102e395c
Move platform-specific code out of entrypoint TUs 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
c8ca016494
Move update code to Platform 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
a7d8ecc6e3
Make WriteFile replace rather than overwrite
This preserves old file if writing the new one fails for some reason.
2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
163203b321
Preprocessor purge round 17: easy parts of WIN, LIN, MACOSX, AND 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
746dbb0cba
Manage search model requests in SearchModel
Also make Client an ExplicitSingleton, and thus fix all known instances of Requests outliving RequestManager.
2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
afda2826bf
Refactor preferences 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
f7478422a4
Preprocessor purge round 16: DEBUG 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
f0ffa2eeb1
Preprocessor purge round 15: FONTEDITOR, RENDERER 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
a2a079356a
Preprocessor purge round 14: NOHTTP 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
7ea839feb8
Move Lua HTTP out of LSI 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
91a9973bfd
Refactor HTTP
Request ownership is no longer flaky. Requests are now owned by the code that makes requests, and Requests and the RequestManager co-own RequestHandles. RequestManager disowns a RequestHandle if it's done with it or if Request code reports that it's no longer needed.

All libcurl code has been moved to RequestManager. This is nice because once NOHTTP is removed, we can add any number of RequestManager implementations, for example one for Android.

Client outliving RequestManager is still a problem, this will have to be addressed later.
2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
29d4d4e91c
Preprocessor purge round 13: X86 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
b16cbf86fc
Preprocessor purge round 12: BETA, SNAPSHOT, MOD 2023-01-27 09:26:39 +01:00