Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against. Also make Simulation::Load and Simulation::Save take block-oriented positions and rects. |
||
---|---|---|
.. | ||
bson | ||
bzip2 | ||
client | ||
common | ||
debug | ||
graphics | ||
gui | ||
lua | ||
prefs | ||
resampler | ||
simulation | ||
tasks | ||
Activity.h | ||
Config.template.h | ||
Controller.h | ||
Format.cpp | ||
Format.h | ||
meson.build | ||
Misc.cpp | ||
Misc.h | ||
PowderToy.cpp | ||
PowderToyFontEditor.cpp | ||
PowderToyRenderer.cpp | ||
PowderToySDL.cpp | ||
PowderToySDL.h | ||
Probability.cpp | ||
Probability.h | ||
SDLCompat.cpp | ||
SimulationConfig.h | ||
WindowIcon.cpp | ||
WindowIcon.h | ||
X86KillDenormals.cpp | ||
X86KillDenormals.h |