Factor out game stuff from PowderToySDL.cpp

This commit is contained in:
Tamás Bálint Misius 2023-01-25 16:47:19 +01:00
parent 2566506e4b
commit 11945ba620
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18 changed files with 622 additions and 1016 deletions

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src/PowderToy.cpp Normal file
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#include "PowderToySDL.h"
#include "Format.h"
#include "X86KillDenormals.h"
#include "prefs/GlobalPrefs.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
#include "client/SaveInfo.h"
#include "client/http/RequestManager.h"
#include "common/Platform.h"
#include "graphics/Graphics.h"
#include "simulation/SaveRenderer.h"
#include "common/tpt-rand.h"
#include "gui/game/Favorite.h"
#include "gui/Style.h"
#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/interface/Engine.h"
#include "Config.h"
#include "SimulationConfig.h"
#include <optional>
#include <climits>
#include <iostream>
#include <csignal>
#include <SDL.h>
void LoadWindowPosition()
{
if (Client::Ref().IsFirstRun())
{
return;
}
auto &prefs = GlobalPrefs::Ref();
int savedWindowX = prefs.Get("WindowX", INT_MAX);
int savedWindowY = prefs.Get("WindowY", INT_MAX);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
// Sometimes (Windows), the border size may not be reported for 200+ frames
// So just have a default of 5 to ensure the window doesn't get stuck where it can't be moved
if (borderTop == 0)
borderTop = 5;
int numDisplays = SDL_GetNumVideoDisplays();
SDL_Rect displayBounds;
bool ok = false;
for (int i = 0; i < numDisplays; i++)
{
SDL_GetDisplayBounds(i, &displayBounds);
if (savedWindowX + borderTop > displayBounds.x && savedWindowY + borderLeft > displayBounds.y &&
savedWindowX + borderTop < displayBounds.x + displayBounds.w &&
savedWindowY + borderLeft < displayBounds.y + displayBounds.h)
{
ok = true;
break;
}
}
if (ok)
SDL_SetWindowPosition(sdl_window, savedWindowX + borderLeft, savedWindowY + borderTop);
}
void SaveWindowPosition()
{
int x, y;
SDL_GetWindowPosition(sdl_window, &x, &y);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
auto &prefs = GlobalPrefs::Ref();
prefs.Set("WindowX", x - borderLeft);
prefs.Set("WindowY", y - borderTop);
}
void LargeScreenDialog()
{
StringBuilder message;
message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
{
GlobalPrefs::Ref().Set("Scale", 1);
ui::Engine::Ref().SetScale(1);
}
}
void TickClient()
{
Client::Ref().Tick();
}
void BlueScreen(String detailMessage)
{
auto &engine = ui::Engine::Ref();
engine.g->fillrect(0, 0, engine.GetWidth(), engine.GetHeight(), 17, 114, 169, 210);
String errorTitle = "ERROR";
String errorDetails = "Details: " + detailMessage;
String errorHelp = String("An unrecoverable fault has occurred, please report the error by visiting the website below\n") + SCHEME + SERVER;
int currentY = 0, width, height;
int errorWidth = 0;
Graphics::textsize(errorHelp, errorWidth, height);
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
//Death loop
SDL_Event event;
while(true)
{
while (SDL_PollEvent(&event))
if(event.type == SDL_QUIT)
exit(-1);
blit(engine.g->vid);
}
}
void SigHandler(int signal)
{
switch(signal){
case SIGSEGV:
BlueScreen("Memory read/write error");
break;
case SIGFPE:
BlueScreen("Floating point exception");
break;
case SIGILL:
BlueScreen("Program execution exception");
break;
case SIGABRT:
BlueScreen("Unexpected program abort");
break;
}
}
constexpr int SCALE_MAXIMUM = 10;
constexpr int SCALE_MARGIN = 30;
int GuessBestScale()
{
const int widthNoMargin = desktopWidth - SCALE_MARGIN;
const int widthGuess = widthNoMargin / WINDOWW;
const int heightNoMargin = desktopHeight - SCALE_MARGIN;
const int heightGuess = heightNoMargin / WINDOWH;
int guess = std::min(widthGuess, heightGuess);
if(guess < 1 || guess > SCALE_MAXIMUM)
guess = 1;
return guess;
}
struct ExplicitSingletons
{
// These need to be listed in the order they are populated in main.
std::unique_ptr<GlobalPrefs> globalPrefs;
http::RequestManagerPtr requestManager;
std::unique_ptr<Client> client;
std::unique_ptr<SaveRenderer> saveRenderer;
std::unique_ptr<RNG> rng;
std::unique_ptr<Favorite> favorite;
std::unique_ptr<ui::Engine> engine;
std::unique_ptr<GameController> gameController;
};
static std::unique_ptr<ExplicitSingletons> explicitSingletons;
int main(int argc, char * argv[])
{
Platform::SetupCrt();
atexit([]() {
ui::Engine::Ref().CloseWindow();
explicitSingletons.reset();
if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
{
// * nvidia-460 egl registers callbacks with x11 that end up being called
// after egl is unloaded unless we grab it here and release it after
// sdl closes the display. this is an nvidia driver weirdness but
// technically an sdl bug. glfw has this fixed:
// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
SDL_GL_LoadLibrary(NULL);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_GL_UnloadLibrary();
}
SDL_Quit();
});
explicitSingletons = std::make_unique<ExplicitSingletons>();
// https://bugzilla.libsdl.org/show_bug.cgi?id=3796
if (SDL_Init(0) < 0)
{
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
return 1;
}
Platform::originalCwd = Platform::GetCwd();
using Argument = std::optional<ByteString>;
std::map<ByteString, Argument> arguments;
for (auto i = 1; i < argc; ++i)
{
auto str = ByteString(argv[i]);
if (str.BeginsWith("file://"))
{
arguments.insert({ "open", format::URLDecode(str.substr(7 /* length of the "file://" prefix */)) });
}
else if (str.BeginsWith("ptsave:"))
{
arguments.insert({ "ptsave", str });
}
else if (auto split = str.SplitBy(':'))
{
arguments.insert({ split.Before(), split.After() });
}
else if (auto split = str.SplitBy('='))
{
arguments.insert({ split.Before(), split.After() });
}
else if (str == "open" || str == "ptsave" || str == "ddir")
{
if (i + 1 < argc)
{
arguments.insert({ str, argv[i + 1] });
i += 1;
}
else
{
std::cerr << "no value provided for command line parameter " << str << std::endl;
}
}
else
{
arguments.insert({ str, "" }); // so .has_value() is true
}
}
auto ddirArg = arguments["ddir"];
if (ddirArg.has_value())
{
if (Platform::ChangeDir(ddirArg.value()))
Platform::sharedCwd = Platform::GetCwd();
else
perror("failed to chdir to requested ddir");
}
else
{
char *ddir = SDL_GetPrefPath(NULL, APPDATA);
if (!Platform::FileExists("powder.pref"))
{
if (ddir)
{
if (!Platform::ChangeDir(ddir))
{
perror("failed to chdir to default ddir");
SDL_free(ddir);
ddir = nullptr;
}
}
}
if (ddir)
{
Platform::sharedCwd = ddir;
SDL_free(ddir);
}
}
// We're now in the correct directory, time to get prefs.
explicitSingletons->globalPrefs = std::make_unique<GlobalPrefs>();
auto &prefs = GlobalPrefs::Ref();
scale = prefs.Get("Scale", 1);
resizable = prefs.Get("Resizable", false);
fullscreen = prefs.Get("Fullscreen", false);
altFullscreen = prefs.Get("AltFullscreen", false);
forceIntegerScaling = prefs.Get("ForceIntegerScaling", true);
momentumScroll = prefs.Get("MomentumScroll", true);
showAvatars = prefs.Get("ShowAvatars", true);
auto true_string = [](ByteString str) {
str = str.ToLower();
return str == "true" ||
str == "t" ||
str == "on" ||
str == "yes" ||
str == "y" ||
str == "1" ||
str == ""; // standalone "redirect" or "disable-bluescreen" or similar arguments
};
auto true_arg = [&true_string](Argument arg) {
return arg.has_value() && true_string(arg.value());
};
auto kioskArg = arguments["kiosk"];
if (kioskArg.has_value())
{
fullscreen = true_string(kioskArg.value());
prefs.Set("Fullscreen", fullscreen);
}
if (true_arg(arguments["redirect"]))
{
FILE *new_stdout = freopen("stdout.log", "w", stdout);
FILE *new_stderr = freopen("stderr.log", "w", stderr);
if (!new_stdout || !new_stderr)
{
exit(42);
}
}
auto scaleArg = arguments["scale"];
if (scaleArg.has_value())
{
try
{
scale = scaleArg.value().ToNumber<int>();
prefs.Set("Scale", scale);
}
catch (const std::runtime_error &e)
{
std::cerr << "failed to set scale: " << e.what() << std::endl;
}
}
auto clientConfig = [&prefs](Argument arg, ByteString name, ByteString defaultValue) {
ByteString value;
if (arg.has_value())
{
value = arg.value();
if (value == "")
{
value = defaultValue;
}
prefs.Set(name, value);
}
else
{
value = prefs.Get(name, defaultValue);
}
return value;
};
ByteString proxyString = clientConfig(arguments["proxy"], "Proxy", "");
ByteString cafileString = clientConfig(arguments["cafile"], "CAFile", "");
ByteString capathString = clientConfig(arguments["capath"], "CAPath", "");
bool disableNetwork = true_arg(arguments["disable-network"]);
explicitSingletons->requestManager = http::RequestManager::Create(proxyString, cafileString, capathString, disableNetwork);
explicitSingletons->client = std::make_unique<Client>();
Client::Ref().Initialize();
explicitSingletons->saveRenderer = std::make_unique<SaveRenderer>();
explicitSingletons->rng = std::make_unique<RNG>();
explicitSingletons->favorite = std::make_unique<Favorite>();
explicitSingletons->engine = std::make_unique<ui::Engine>();
// TODO: maybe bind the maximum allowed scale to screen size somehow
if(scale < 1 || scale > SCALE_MAXIMUM)
scale = 1;
SDLOpen();
if (Client::Ref().IsFirstRun())
{
scale = GuessBestScale();
if (scale > 1)
{
prefs.Set("Scale", scale);
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
showLargeScreenDialog = true;
}
}
StopTextInput();
auto &engine = ui::Engine::Ref();
engine.g = new Graphics();
engine.Scale = scale;
engine.SetResizable(resizable);
engine.Fullscreen = fullscreen;
engine.SetAltFullscreen(altFullscreen);
engine.SetForceIntegerScaling(forceIntegerScaling);
engine.MomentumScroll = momentumScroll;
engine.ShowAvatars = showAvatars;
engine.SetMaxSize(desktopWidth, desktopHeight);
engine.Begin(WINDOWW, WINDOWH);
engine.SetFastQuit(prefs.Get("FastQuit", true));
bool enableBluescreen = !DEBUG && !true_arg(arguments["disable-bluescreen"]);
if (enableBluescreen)
{
//Get ready to catch any dodgy errors
signal(SIGSEGV, SigHandler);
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
}
if constexpr (X86)
{
X86KillDenormals();
}
auto wrapWithBluescreen = [&]() {
explicitSingletons->gameController = std::make_unique<GameController>();
auto *gameController = explicitSingletons->gameController.get();
engine.ShowWindow(gameController->GetView());
auto openArg = arguments["open"];
if (openArg.has_value())
{
if constexpr (DEBUG)
{
std::cout << "Loading " << openArg.value() << std::endl;
}
if (Platform::FileExists(openArg.value()))
{
try
{
std::vector<char> gameSaveData;
if (!Platform::ReadFile(gameSaveData, openArg.value()))
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(openArg.value());
GameSave * newSave = new GameSave(std::move(gameSaveData));
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
auto ptsaveArg = arguments["ptsave"];
if (ptsaveArg.has_value())
{
engine.g->Clear();
engine.g->fillrect((engine.GetWidth()/2)-101, (engine.GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine.g->drawrect((engine.GetWidth()/2)-100, (engine.GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine.g->drawtext((engine.GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine.GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
blit(engine.g->vid);
try
{
ByteString saveIdPart;
if (ByteString::Split split = ptsaveArg.value().SplitBy(':'))
{
if (split.Before() != "ptsave")
throw std::runtime_error("Not a ptsave link");
saveIdPart = split.After().SplitBy('#').Before();
}
else
throw std::runtime_error("Invalid save link");
if (!saveIdPart.size())
throw std::runtime_error("No Save ID");
if constexpr (DEBUG)
{
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
}
int saveId = saveIdPart.ToNumber<int>();
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
if (!newSave)
throw std::runtime_error("Could not load save info");
auto saveData = Client::Ref().GetSaveData(saveId, 0);
if (!saveData.size())
throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
GameSave * newGameSave = new GameSave(std::move(saveData));
newSave->SetGameSave(newGameSave);
gameController->LoadSave(newSave);
delete newSave;
}
catch (std::exception & e)
{
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
}
}
EngineProcess();
SaveWindowPosition();
};
if (enableBluescreen)
{
try
{
wrapWithBluescreen();
}
catch (const std::exception &e)
{
BlueScreen(ByteString(e.what()).FromUtf8());
}
}
else
{
wrapWithBluescreen();
}
return 0;
}

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#pragma once
#include "common/String.h"
void EngineProcess();
void ClipboardPush(ByteString text);
ByteString ClipboardPull();
int GetModifiers();
unsigned int GetTicks();
void StartTextInput();
void StopTextInput();
void SetTextInputRect(int x, int y, int w, int h);

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#include "Format.h"
#include "Misc.h"
#include "WindowIcon.h"
#include "PowderToySDL.h"
#include "graphics/Graphics.h"
#include "client/SaveInfo.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
#include "common/Platform.h"
#include "common/tpt-rand.h"
#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
#include "gui/font/FontEditor.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/Style.h"
#include "gui/interface/Engine.h"
#include "Config.h"
#include <ctime>
#include <climits>
#include "SimulationConfig.h"
#include <iostream>
#include <stdexcept>
#include <SDL.h>
#include <memory>
int desktopWidth = 1280, desktopHeight = 1024;
SDL_Window * sdl_window;
SDL_Renderer * sdl_renderer;
SDL_Texture * sdl_texture;
int scale = 1;
bool fullscreen = false;
bool altFullscreen = false;
bool forceIntegerScaling = true;
bool resizable = false;
void StartTextInput()
void LoadWindowPosition()
{
SDL_StartTextInput();
}
void StopTextInput()
void SaveWindowPosition()
{
SDL_StopTextInput();
}
void SetTextInputRect(int x, int y, int w, int h)
void LargeScreenDialog()
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_SetTextInputRect(&rect);
}
void ClipboardPush(ByteString text)
void TickClient()
{
SDL_SetClipboardText(text.c_str());
}
ByteString ClipboardPull()
{
return ByteString(SDL_GetClipboardText());
}
int GetModifiers()
{
return SDL_GetModState();
}
void CalculateMousePosition(int *x, int *y)
{
int globalMx, globalMy;
SDL_GetGlobalMouseState(&globalMx, &globalMy);
int windowX, windowY;
SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
if (x)
*x = (globalMx - windowX) / scale;
if (y)
*y = (globalMy - windowY) / scale;
}
void blit(pixel * vid)
{
SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
// need to clear the renderer if there are black edges (fullscreen, or resizable window)
if (fullscreen || resizable)
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
}
void RecreateWindow();
int SDLOpen()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
return 1;
}
RecreateWindow();
int displayIndex = SDL_GetWindowDisplayIndex(sdl_window);
if (displayIndex >= 0)
{
SDL_Rect rect;
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
{
desktopWidth = rect.w;
desktopHeight = rect.h;
}
}
if constexpr (SET_WINDOW_ICON)
{
WindowIcon(sdl_window);
}
return 0;
}
void SDLSetScreen(int scale_, bool resizable_, bool fullscreen_, bool altFullscreen_, bool forceIntegerScaling_)
{
// bool changingScale = scale != scale_;
bool changingFullscreen = fullscreen_ != fullscreen || (altFullscreen_ != altFullscreen && fullscreen);
bool changingResizable = resizable != resizable_;
scale = scale_;
fullscreen = fullscreen_;
altFullscreen = altFullscreen_;
resizable = resizable_;
forceIntegerScaling = forceIntegerScaling_;
// Recreate the window when toggling fullscreen, due to occasional issues
// Also recreate it when enabling resizable windows, to fix bugs on windows,
// see https://github.com/jacob1/The-Powder-Toy/issues/24
if (changingFullscreen || (changingResizable && resizable && !fullscreen))
{
RecreateWindow();
return;
}
if (changingResizable)
SDL_RestoreWindow(sdl_window);
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
unsigned int flags = 0;
if (fullscreen)
flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL_SetWindowFullscreen(sdl_window, flags);
if (fullscreen)
SDL_RaiseWindow(sdl_window);
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
}
void RecreateWindow()
{
unsigned int flags = 0;
if (fullscreen)
flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (resizable && !fullscreen)
flags |= SDL_WINDOW_RESIZABLE;
if (sdl_texture)
SDL_DestroyTexture(sdl_texture);
if (sdl_renderer)
SDL_DestroyRenderer(sdl_renderer);
if (sdl_window)
{
SDL_DestroyWindow(sdl_window);
}
sdl_window = SDL_CreateWindow(APPNAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale,
flags);
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
if (forceIntegerScaling && fullscreen)
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WINDOWW, WINDOWH);
SDL_RaiseWindow(sdl_window);
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
//Uncomment this to enable resizing
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
}
unsigned int GetTicks()
{
return SDL_GetTicks();
}
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
unsigned int lastTick = 0;
unsigned int lastFpsUpdate = 0;
float fps = 0;
ui::Engine * engine = NULL;
bool showDoubleScreenDialog = false;
float currentWidth, currentHeight;
int mousex = 0, mousey = 0;
int mouseButton = 0;
bool mouseDown = false;
bool calculatedInitialMouse = false, delay = false;
bool hasMouseMoved = false;
void EventProcess(SDL_Event event)
{
switch (event.type)
{
case SDL_QUIT:
if (engine->GetFastQuit() || engine->CloseWindow())
engine->Exit();
break;
case SDL_KEYDOWN:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
if (!event.key.repeat && event.key.keysym.sym == 'q' && (event.key.keysym.mod&KMOD_CTRL))
engine->ConfirmExit();
else
engine->onKeyPress(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_KEYUP:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_TEXTINPUT:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onTextInput(ByteString(event.text.text).FromUtf8());
break;
case SDL_TEXTEDITING:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onTextEditing(ByteString(event.edit.text).FromUtf8(), event.edit.start);
break;
case SDL_MOUSEWHEEL:
{
// int x = event.wheel.x;
int y = event.wheel.y;
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
{
// x *= -1;
y *= -1;
}
engine->onMouseWheel(mousex, mousey, y); // TODO: pass x?
break;
}
case SDL_MOUSEMOTION:
mousex = event.motion.x;
mousey = event.motion.y;
engine->onMouseMove(mousex, mousey);
hasMouseMoved = true;
break;
case SDL_DROPFILE:
engine->onFileDrop(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_MOUSEBUTTONDOWN:
// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
if (hasMouseMoved)
{
mousex = event.motion.x;
mousey = event.motion.y;
}
mouseButton = event.button.button;
engine->onMouseClick(event.motion.x, event.motion.y, mouseButton);
mouseDown = true;
if constexpr (!DEBUG)
{
SDL_CaptureMouse(SDL_TRUE);
}
break;
case SDL_MOUSEBUTTONUP:
// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
if (hasMouseMoved)
{
mousex = event.motion.x;
mousey = event.motion.y;
}
mouseButton = event.button.button;
engine->onMouseUnclick(mousex, mousey, mouseButton);
mouseDown = false;
if constexpr (!DEBUG)
{
SDL_CaptureMouse(SDL_FALSE);
}
break;
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_SHOWN:
if (!calculatedInitialMouse)
{
//initial mouse coords, sdl won't tell us this if mouse hasn't moved
CalculateMousePosition(&mousex, &mousey);
engine->onMouseMove(mousex, mousey);
calculatedInitialMouse = true;
}
break;
// This event would be needed in certain glitchy cases of window resizing
// But for all currently tested cases, it isn't needed
/*case SDL_WINDOWEVENT_RESIZED:
{
float width = event.window.data1;
float height = event.window.data2;
currentWidth = width;
currentHeight = height;
// this "* scale" thing doesn't really work properly
// currently there is a bug where input doesn't scale properly after resizing, only when double scale mode is active
inputScaleH = (float)WINDOWW * scale / currentWidth;
inputScaleV = (float)WINDOWH * scale / currentHeight;
std::cout << "Changing input scale to " << inputScaleH << "x" << inputScaleV << std::endl;
break;
}*/
// This would send a mouse up event when focus is lost
// Not even sdl itself will know when the mouse was released if it happens in another window
// So it will ignore the next mouse down (after tpt is re-focused) and not send any events at all
// This is more unintuitive than pretending the mouse is still down when it's not, so this code is commented out
/*case SDL_WINDOWEVENT_FOCUS_LOST:
if (mouseDown)
{
mouseDown = false;
engine->onMouseUnclick(mousex, mousey, mouseButton);
}
break;*/
}
break;
}
}
}
void EngineProcess()
{
double frameTimeAvg = 0.0f, correctedFrameTimeAvg = 0.0f;
SDL_Event event;
while(engine->Running())
{
int frameStart = SDL_GetTicks();
if(engine->Broken()) { engine->UnBreak(); break; }
event.type = 0;
while (SDL_PollEvent(&event))
{
EventProcess(event);
event.type = 0; //Clear last event
}
if(engine->Broken()) { engine->UnBreak(); break; }
engine->Tick();
engine->Draw();
if (scale != engine->Scale || fullscreen != engine->Fullscreen ||
altFullscreen != engine->GetAltFullscreen() ||
forceIntegerScaling != engine->GetForceIntegerScaling() || resizable != engine->GetResizable())
{
SDLSetScreen(engine->Scale, engine->GetResizable(), engine->Fullscreen, engine->GetAltFullscreen(),
engine->GetForceIntegerScaling());
}
blit(engine->g->vid);
int frameTime = SDL_GetTicks() - frameStart;
frameTimeAvg = frameTimeAvg * 0.8 + frameTime * 0.2;
float fpsLimit = ui::Engine::Ref().FpsLimit;
if(fpsLimit > 2)
{
double offset = 1000.0 / fpsLimit - frameTimeAvg;
if(offset > 0)
SDL_Delay(Uint32(offset + 0.5));
}
int correctedFrameTime = SDL_GetTicks() - frameStart;
correctedFrameTimeAvg = correctedFrameTimeAvg * 0.95 + correctedFrameTime * 0.05;
if (frameStart - lastFpsUpdate > 200)
{
engine->SetFps(1000.0 / correctedFrameTimeAvg);
lastFpsUpdate = frameStart;
}
if (frameStart - lastTick > 100)
{
lastTick = frameStart;
}
if (showDoubleScreenDialog)
{
showDoubleScreenDialog = false;
}
}
if constexpr (DEBUG)
{
std::cout << "Breaking out of EngineProcess" << std::endl;
}
}
struct ExplicitSingletons
@ -433,8 +53,6 @@ int main(int argc, char * argv[])
SDL_Quit();
});
explicitSingletons = std::make_unique<ExplicitSingletons>();
currentWidth = WINDOWW;
currentHeight = WINDOWH;
scale = 1;
if (argc >= 3)
@ -469,14 +87,14 @@ int main(int argc, char * argv[])
ui::Engine::Ref().SetAltFullscreen(altFullscreen);
ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
engine = &ui::Engine::Ref();
engine->SetMaxSize(desktopWidth, desktopHeight);
engine->Begin(WINDOWW, WINDOWH);
engine->SetFastQuit(true);
auto &engine = ui::Engine::Ref();
engine.SetMaxSize(desktopWidth, desktopHeight);
engine.Begin(WINDOWW, WINDOWH);
engine.SetFastQuit(true);
if (argc >= 2)
{
engine->ShowWindow(new FontEditor(argv[1]));
engine.ShowWindow(new FontEditor(argv[1]));
}
else
{

View File

@ -6,33 +6,12 @@
#include "gui/interface/Engine.h"
#include "client/GameSave.h"
#include "simulation/Simulation.h"
#include "common/Platform.h"
#include <ctime>
#include <iostream>
#include <fstream>
#include <vector>
void EngineProcess() {}
void ClipboardPush(ByteString) {}
ByteString ClipboardPull() { return ""; }
int GetModifiers() { return 0; }
void SetCursorEnabled(int enabled) {}
unsigned int GetTicks() { return 0; }
static bool ReadFile(std::vector<char> &fileData, ByteString filename)
{
std::ifstream f(filename, std::ios::binary);
if (f) f.seekg(0, std::ios::end);
if (f) fileData.resize(f.tellg());
if (f) f.seekg(0);
if (f) f.read(&fileData[0], fileData.size());
if (!f)
{
std::cerr << "ReadFile: " << filename << ": " << strerror(errno) << std::endl;
return false;
}
return true;
}
int main(int argc, char *argv[])
{
if (!argv[1] || !argv[2]) {
@ -43,7 +22,7 @@ int main(int argc, char *argv[])
auto outputFilename = ByteString(argv[2]) + ".png";
std::vector<char> fileData;
if (!ReadFile(fileData, inputFilename))
if (!Platform::ReadFile(fileData, inputFilename))
{
return 1;
}

View File

@ -1,44 +1,16 @@
#include "common/tpt-minmax.h"
#include "PowderToySDL.h"
#include "SimulationConfig.h"
#include "Format.h"
#include "X86KillDenormals.h"
#include "WindowIcon.h"
#include "Misc.h"
#include "prefs/GlobalPrefs.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
#include "client/SaveInfo.h"
#include "client/http/RequestManager.h"
#include "common/Platform.h"
#include "graphics/Graphics.h"
#include "simulation/SaveRenderer.h"
#include "common/tpt-rand.h"
#include "gui/game/Favorite.h"
#include "gui/Style.h"
#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/interface/Engine.h"
#include "Config.h"
#include <map>
#include <optional>
#include <ctime>
#include <climits>
#include <cstdint>
#include <SDL.h>
#include "gui/interface/Engine.h"
#include "graphics/Graphics.h"
#include <iostream>
#include <csignal>
#include <stdexcept>
#include <sys/stat.h>
#include <SDL.h>
int desktopWidth = 1280, desktopHeight = 1024;
SDL_Window * sdl_window;
SDL_Renderer * sdl_renderer;
SDL_Texture * sdl_texture;
int desktopWidth = 1280;
int desktopHeight = 1024;
SDL_Window *sdl_window = NULL;
SDL_Renderer *sdl_renderer = NULL;
SDL_Texture *sdl_texture = NULL;
int scale = 1;
bool fullscreen = false;
bool altFullscreen = false;
@ -46,6 +18,15 @@ bool forceIntegerScaling = true;
bool resizable = false;
bool momentumScroll = true;
bool showAvatars = true;
uint64_t lastTick = 0;
uint64_t lastFpsUpdate = 0;
bool showLargeScreenDialog = false;
int mousex = 0;
int mousey = 0;
int mouseButton = 0;
bool mouseDown = false;
bool calculatedInitialMouse = false;
bool hasMouseMoved = false;
void StartTextInput()
{
@ -82,48 +63,9 @@ int GetModifiers()
return SDL_GetModState();
}
void LoadWindowPosition()
unsigned int GetTicks()
{
auto &prefs = GlobalPrefs::Ref();
int savedWindowX = prefs.Get("WindowX", INT_MAX);
int savedWindowY = prefs.Get("WindowY", INT_MAX);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
// Sometimes (Windows), the border size may not be reported for 200+ frames
// So just have a default of 5 to ensure the window doesn't get stuck where it can't be moved
if (borderTop == 0)
borderTop = 5;
int numDisplays = SDL_GetNumVideoDisplays();
SDL_Rect displayBounds;
bool ok = false;
for (int i = 0; i < numDisplays; i++)
{
SDL_GetDisplayBounds(i, &displayBounds);
if (savedWindowX + borderTop > displayBounds.x && savedWindowY + borderLeft > displayBounds.y &&
savedWindowX + borderTop < displayBounds.x + displayBounds.w &&
savedWindowY + borderLeft < displayBounds.y + displayBounds.h)
{
ok = true;
break;
}
}
if (ok)
SDL_SetWindowPosition(sdl_window, savedWindowX + borderLeft, savedWindowY + borderTop);
}
void SaveWindowPosition()
{
int x, y;
SDL_GetWindowPosition(sdl_window, &x, &y);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
auto &prefs = GlobalPrefs::Ref();
prefs.Set("WindowX", x - borderLeft);
prefs.Set("WindowY", y - borderTop);
return SDL_GetTicks();
}
void CalculateMousePosition(int *x, int *y)
@ -139,7 +81,7 @@ void CalculateMousePosition(int *x, int *y)
*y = (globalMy - windowY) / scale;
}
void blit(pixel * vid)
void blit(pixel *vid)
{
SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
// need to clear the renderer if there are black edges (fullscreen, or resizable window)
@ -149,7 +91,6 @@ void blit(pixel * vid)
SDL_RenderPresent(sdl_renderer);
}
bool RecreateWindow();
void SDLOpen()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
@ -260,32 +201,12 @@ bool RecreateWindow()
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
if (!Client::Ref().IsFirstRun())
LoadWindowPosition();
LoadWindowPosition();
return true;
}
unsigned int GetTicks()
{
return SDL_GetTicks();
}
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
uint64_t lastTick = 0;
uint64_t lastFpsUpdate = 0;
float fps = 0;
bool showLargeScreenDialog = false;
float currentWidth, currentHeight;
int mousex = 0, mousey = 0;
int mouseButton = 0;
bool mouseDown = false;
bool calculatedInitialMouse = false, delay = false;
bool hasMouseMoved = false;
void EventProcess(SDL_Event event)
void EventProcess(const SDL_Event &event)
{
auto &engine = ui::Engine::Ref();
switch (event.type)
@ -395,52 +316,12 @@ void EventProcess(SDL_Event event)
calculatedInitialMouse = true;
}
break;
// This event would be needed in certain glitchy cases of window resizing
// But for all currently tested cases, it isn't needed
/*case SDL_WINDOWEVENT_RESIZED:
{
float width = event.window.data1;
float height = event.window.data2;
currentWidth = width;
currentHeight = height;
// this "* scale" thing doesn't really work properly
// currently there is a bug where input doesn't scale properly after resizing, only when double scale mode is active
inputScaleH = (float)WINDOWW * scale / currentWidth;
inputScaleV = (float)WINDOWH * scale / currentHeight;
std::cout << "Changing input scale to " << inputScaleH << "x" << inputScaleV << std::endl;
break;
}*/
// This would send a mouse up event when focus is lost
// Not even sdl itself will know when the mouse was released if it happens in another window
// So it will ignore the next mouse down (after tpt is re-focused) and not send any events at all
// This is more unintuitive than pretending the mouse is still down when it's not, so this code is commented out
/*case SDL_WINDOWEVENT_FOCUS_LOST:
if (mouseDown)
{
mouseDown = false;
engine.onMouseUnclick(mousex, mousey, mouseButton);
}
break;*/
}
break;
}
}
}
void LargeScreenDialog()
{
StringBuilder message;
message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
{
GlobalPrefs::Ref().Set("Scale", 1);
ui::Engine::Ref().SetScale(1);
}
}
void EngineProcess()
{
double correctedFrameTimeAvg = 0;
@ -502,7 +383,7 @@ void EngineProcess()
if (frameStart - lastTick > UINT64_C(100'000'000))
{
lastTick = frameStart;
Client::Ref().Tick();
TickClient();
}
if (showLargeScreenDialog)
{
@ -515,437 +396,3 @@ void EngineProcess()
std::cout << "Breaking out of EngineProcess" << std::endl;
}
}
void BlueScreen(String detailMessage)
{
auto &engine = ui::Engine::Ref();
engine.g->fillrect(0, 0, engine.GetWidth(), engine.GetHeight(), 17, 114, 169, 210);
String errorTitle = "ERROR";
String errorDetails = "Details: " + detailMessage;
String errorHelp = String("An unrecoverable fault has occurred, please report the error by visiting the website below\n") + SCHEME + SERVER;
int currentY = 0, width, height;
int errorWidth = 0;
Graphics::textsize(errorHelp, errorWidth, height);
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
//Death loop
SDL_Event event;
while(true)
{
while (SDL_PollEvent(&event))
if(event.type == SDL_QUIT)
exit(-1);
blit(engine.g->vid);
}
}
void SigHandler(int signal)
{
switch(signal){
case SIGSEGV:
BlueScreen("Memory read/write error");
break;
case SIGFPE:
BlueScreen("Floating point exception");
break;
case SIGILL:
BlueScreen("Program execution exception");
break;
case SIGABRT:
BlueScreen("Unexpected program abort");
break;
}
}
constexpr int SCALE_MAXIMUM = 10;
constexpr int SCALE_MARGIN = 30;
int GuessBestScale()
{
const int widthNoMargin = desktopWidth - SCALE_MARGIN;
const int widthGuess = widthNoMargin / WINDOWW;
const int heightNoMargin = desktopHeight - SCALE_MARGIN;
const int heightGuess = heightNoMargin / WINDOWH;
int guess = std::min(widthGuess, heightGuess);
if(guess < 1 || guess > SCALE_MAXIMUM)
guess = 1;
return guess;
}
struct ExplicitSingletons
{
// These need to be listed in the order they are populated in main.
std::unique_ptr<GlobalPrefs> globalPrefs;
http::RequestManagerPtr requestManager;
std::unique_ptr<Client> client;
std::unique_ptr<SaveRenderer> saveRenderer;
std::unique_ptr<RNG> rng;
std::unique_ptr<Favorite> favorite;
std::unique_ptr<ui::Engine> engine;
std::unique_ptr<GameController> gameController;
};
static std::unique_ptr<ExplicitSingletons> explicitSingletons;
int main(int argc, char * argv[])
{
Platform::SetupCrt();
atexit([]() {
ui::Engine::Ref().CloseWindow();
explicitSingletons.reset();
if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
{
// * nvidia-460 egl registers callbacks with x11 that end up being called
// after egl is unloaded unless we grab it here and release it after
// sdl closes the display. this is an nvidia driver weirdness but
// technically an sdl bug. glfw has this fixed:
// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
SDL_GL_LoadLibrary(NULL);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_GL_UnloadLibrary();
}
SDL_Quit();
});
explicitSingletons = std::make_unique<ExplicitSingletons>();
currentWidth = WINDOWW;
currentHeight = WINDOWH;
// https://bugzilla.libsdl.org/show_bug.cgi?id=3796
if (SDL_Init(0) < 0)
{
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
return 1;
}
Platform::originalCwd = Platform::GetCwd();
using Argument = std::optional<ByteString>;
std::map<ByteString, Argument> arguments;
for (auto i = 1; i < argc; ++i)
{
auto str = ByteString(argv[i]);
if (str.BeginsWith("file://"))
{
arguments.insert({ "open", format::URLDecode(str.substr(7 /* length of the "file://" prefix */)) });
}
else if (str.BeginsWith("ptsave:"))
{
arguments.insert({ "ptsave", str });
}
else if (auto split = str.SplitBy(':'))
{
arguments.insert({ split.Before(), split.After() });
}
else if (auto split = str.SplitBy('='))
{
arguments.insert({ split.Before(), split.After() });
}
else if (str == "open" || str == "ptsave" || str == "ddir")
{
if (i + 1 < argc)
{
arguments.insert({ str, argv[i + 1] });
i += 1;
}
else
{
std::cerr << "no value provided for command line parameter " << str << std::endl;
}
}
else
{
arguments.insert({ str, "" }); // so .has_value() is true
}
}
auto ddirArg = arguments["ddir"];
if (ddirArg.has_value())
{
if (Platform::ChangeDir(ddirArg.value()))
Platform::sharedCwd = Platform::GetCwd();
else
perror("failed to chdir to requested ddir");
}
else
{
char *ddir = SDL_GetPrefPath(NULL, APPDATA);
if (!Platform::FileExists("powder.pref"))
{
if (ddir)
{
if (!Platform::ChangeDir(ddir))
{
perror("failed to chdir to default ddir");
SDL_free(ddir);
ddir = nullptr;
}
}
}
if (ddir)
{
Platform::sharedCwd = ddir;
SDL_free(ddir);
}
}
// We're now in the correct directory, time to get prefs.
explicitSingletons->globalPrefs = std::make_unique<GlobalPrefs>();
auto &prefs = GlobalPrefs::Ref();
scale = prefs.Get("Scale", 1);
resizable = prefs.Get("Resizable", false);
fullscreen = prefs.Get("Fullscreen", false);
altFullscreen = prefs.Get("AltFullscreen", false);
forceIntegerScaling = prefs.Get("ForceIntegerScaling", true);
momentumScroll = prefs.Get("MomentumScroll", true);
showAvatars = prefs.Get("ShowAvatars", true);
auto true_string = [](ByteString str) {
str = str.ToLower();
return str == "true" ||
str == "t" ||
str == "on" ||
str == "yes" ||
str == "y" ||
str == "1" ||
str == ""; // standalone "redirect" or "disable-bluescreen" or similar arguments
};
auto true_arg = [&true_string](Argument arg) {
return arg.has_value() && true_string(arg.value());
};
auto kioskArg = arguments["kiosk"];
if (kioskArg.has_value())
{
fullscreen = true_string(kioskArg.value());
prefs.Set("Fullscreen", fullscreen);
}
if (true_arg(arguments["redirect"]))
{
FILE *new_stdout = freopen("stdout.log", "w", stdout);
FILE *new_stderr = freopen("stderr.log", "w", stderr);
if (!new_stdout || !new_stderr)
{
exit(42);
}
}
auto scaleArg = arguments["scale"];
if (scaleArg.has_value())
{
try
{
scale = scaleArg.value().ToNumber<int>();
prefs.Set("Scale", scale);
}
catch (const std::runtime_error &e)
{
std::cerr << "failed to set scale: " << e.what() << std::endl;
}
}
auto clientConfig = [&prefs](Argument arg, ByteString name, ByteString defaultValue) {
ByteString value;
if (arg.has_value())
{
value = arg.value();
if (value == "")
{
value = defaultValue;
}
prefs.Set(name, value);
}
else
{
value = prefs.Get(name, defaultValue);
}
return value;
};
ByteString proxyString = clientConfig(arguments["proxy"], "Proxy", "");
ByteString cafileString = clientConfig(arguments["cafile"], "CAFile", "");
ByteString capathString = clientConfig(arguments["capath"], "CAPath", "");
bool disableNetwork = true_arg(arguments["disable-network"]);
explicitSingletons->requestManager = http::RequestManager::Create(proxyString, cafileString, capathString, disableNetwork);
explicitSingletons->client = std::make_unique<Client>();
Client::Ref().Initialize();
explicitSingletons->saveRenderer = std::make_unique<SaveRenderer>();
explicitSingletons->rng = std::make_unique<RNG>();
explicitSingletons->favorite = std::make_unique<Favorite>();
explicitSingletons->engine = std::make_unique<ui::Engine>();
// TODO: maybe bind the maximum allowed scale to screen size somehow
if(scale < 1 || scale > SCALE_MAXIMUM)
scale = 1;
SDLOpen();
if (Client::Ref().IsFirstRun())
{
scale = GuessBestScale();
if (scale > 1)
{
prefs.Set("Scale", scale);
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
showLargeScreenDialog = true;
}
}
StopTextInput();
auto &engine = ui::Engine::Ref();
engine.g = new Graphics();
engine.Scale = scale;
engine.SetResizable(resizable);
engine.Fullscreen = fullscreen;
engine.SetAltFullscreen(altFullscreen);
engine.SetForceIntegerScaling(forceIntegerScaling);
engine.MomentumScroll = momentumScroll;
engine.ShowAvatars = showAvatars;
engine.SetMaxSize(desktopWidth, desktopHeight);
engine.Begin(WINDOWW, WINDOWH);
engine.SetFastQuit(prefs.Get("FastQuit", true));
bool enableBluescreen = !DEBUG && !true_arg(arguments["disable-bluescreen"]);
if (enableBluescreen)
{
//Get ready to catch any dodgy errors
signal(SIGSEGV, SigHandler);
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
}
if constexpr (X86)
{
X86KillDenormals();
}
auto wrapWithBluescreen = [&]() {
explicitSingletons->gameController = std::make_unique<GameController>();
auto *gameController = explicitSingletons->gameController.get();
engine.ShowWindow(gameController->GetView());
auto openArg = arguments["open"];
if (openArg.has_value())
{
if constexpr (DEBUG)
{
std::cout << "Loading " << openArg.value() << std::endl;
}
if (Platform::FileExists(openArg.value()))
{
try
{
std::vector<char> gameSaveData;
if (!Platform::ReadFile(gameSaveData, openArg.value()))
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(openArg.value());
GameSave * newSave = new GameSave(std::move(gameSaveData));
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
auto ptsaveArg = arguments["ptsave"];
if (ptsaveArg.has_value())
{
engine.g->Clear();
engine.g->fillrect((engine.GetWidth()/2)-101, (engine.GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine.g->drawrect((engine.GetWidth()/2)-100, (engine.GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine.g->drawtext((engine.GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine.GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
blit(engine.g->vid);
try
{
ByteString saveIdPart;
if (ByteString::Split split = ptsaveArg.value().SplitBy(':'))
{
if (split.Before() != "ptsave")
throw std::runtime_error("Not a ptsave link");
saveIdPart = split.After().SplitBy('#').Before();
}
else
throw std::runtime_error("Invalid save link");
if (!saveIdPart.size())
throw std::runtime_error("No Save ID");
if constexpr (DEBUG)
{
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
}
int saveId = saveIdPart.ToNumber<int>();
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
if (!newSave)
throw std::runtime_error("Could not load save info");
auto saveData = Client::Ref().GetSaveData(saveId, 0);
if (!saveData.size())
throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
GameSave * newGameSave = new GameSave(std::move(saveData));
newSave->SetGameSave(newGameSave);
gameController->LoadSave(newSave);
delete newSave;
}
catch (std::exception & e)
{
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
}
}
EngineProcess();
SaveWindowPosition();
};
if (enableBluescreen)
{
try
{
wrapWithBluescreen();
}
catch (const std::exception &e)
{
BlueScreen(ByteString(e.what()).FromUtf8());
}
}
else
{
wrapWithBluescreen();
}
return 0;
}

46
src/PowderToySDL.h Normal file
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@ -0,0 +1,46 @@
#pragma once
#include "common/String.h"
#include "graphics/Pixel.h"
#include <cstdint>
#include <SDL.h>
extern int desktopWidth;
extern int desktopHeight;
extern SDL_Window *sdl_window;
extern SDL_Renderer *sdl_renderer;
extern SDL_Texture *sdl_texture;
extern int scale;
extern bool fullscreen;
extern bool altFullscreen;
extern bool forceIntegerScaling;
extern bool resizable;
extern bool momentumScroll;
extern bool showAvatars;
extern uint64_t lastTick;
extern uint64_t lastFpsUpdate;
extern bool showLargeScreenDialog;
extern int mousex;
extern int mousey;
extern int mouseButton;
extern bool mouseDown;
extern bool calculatedInitialMouse;
extern bool hasMouseMoved;
void EngineProcess();
void StartTextInput();
void StopTextInput();
void SetTextInputRect(int x, int y, int w, int h);
void ClipboardPush(ByteString text);
ByteString ClipboardPull();
int GetModifiers();
unsigned int GetTicks();
void CalculateMousePosition(int *x, int *y);
void blit(pixel *vid);
void SDLOpen();
void SDLSetScreen(int scale_, bool resizable_, bool fullscreen_, bool altFullscreen_, bool forceIntegerScaling_);
bool RecreateWindow();
void LoadWindowPosition();
void SaveWindowPosition();
void LargeScreenDialog();
void TickClient();
void EventProcess(const SDL_Event &event);

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@ -7,7 +7,7 @@
#include "gui/interface/Label.h"
#include "gui/interface/ScrollPanel.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "graphics/Graphics.h"

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@ -6,7 +6,7 @@
#include "gui/interface/Engine.h"
#include "gui/interface/Label.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "graphics/Graphics.h"

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@ -6,7 +6,7 @@
#include "gui/interface/Textbox.h"
#include "gui/Style.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "graphics/Graphics.h"

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@ -4,7 +4,7 @@
#include "gui/Style.h"
#include "Label.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
namespace ui
{

View File

@ -1,5 +1,5 @@
#include "Engine.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "Window.h"
#include "common/Platform.h"
#include "graphics/Graphics.h"

View File

@ -1,7 +1,7 @@
#include "Label.h"
#include "Format.h"
#include "Point.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "ContextMenu.h"
#include "graphics/Graphics.h"
#include "graphics/FontReader.h"

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@ -1,6 +1,6 @@
#include "Textbox.h"
#include "Format.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "common/Platform.h"
#include "graphics/FontReader.h"
#include "graphics/Graphics.h"

View File

@ -5,7 +5,7 @@
#include "gui/interface/Textbox.h"
#include "gui/interface/Label.h"
#include "gui/interface/SaveButton.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "client/SaveFile.h"
#include "graphics/Graphics.h"
#include "SimulationConfig.h"

View File

@ -9,7 +9,7 @@
#include "gui/interface/RichLabel.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/Spinner.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "graphics/Graphics.h"
#include "SimulationConfig.h"
#include <SDL.h>

View File

@ -2,7 +2,7 @@
#include "LuaScriptHelper.h"
#include "LuaScriptInterface.h"
#include "LuaSmartRef.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "prefs/GlobalPrefs.h"
#include "common/Platform.h"
#include "graphics/Graphics.h"

View File

@ -17,7 +17,7 @@
#include "LuaSocket.h"
#include "LuaHttp.h"
#include "LuaSDLKeys.h"
#include "PowderToy.h"
#include "PowderToySDL.h"
#include "TPTScriptInterface.h"
#include "client/Client.h"

View File

@ -39,6 +39,7 @@ conf_data.set('APPVENDOR', get_option('app_vendor'))
powder_files = files(
'SDLCompat.cpp',
'PowderToySDL.cpp',
'PowderToy.cpp',
'lua/CommandInterface.cpp',
'lua/TPTScriptInterface.cpp',
'lua/TPTSTypes.cpp',
@ -53,6 +54,7 @@ render_files = files(
font_files = files(
'PowderToyFontEditor.cpp',
'PowderToySDL.cpp',
)
common_files = files(