Remove Graphics::SetClipRect
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9b9b0b794a
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@ -459,16 +459,6 @@ void Graphics::SwapClipRect(Rect<int> &rect)
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clipRect &= video.Size().OriginRect();
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}
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void Graphics::SetClipRect(int &x, int &y, int &w, int &h)
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{
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Rect<int> rect = RectSized(Vec2(x, y), Vec2(w, h));
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SwapClipRect(rect);
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x = rect.TopLeft.X;
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y = rect.TopLeft.Y;
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w = rect.Size().X;
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h = rect.Size().Y;
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}
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bool Graphics::GradientStop::operator <(const GradientStop &other) const
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{
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return point < other.point;
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@ -104,6 +104,4 @@ public:
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Graphics();
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void SwapClipRect(Rect<int> &);
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[[deprecated("Use SwapClipRect")]]
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void SetClipRect(int &x, int &y, int &w, int &h);
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};
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@ -11,8 +11,6 @@
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typedef uint32_t pixel;
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constexpr int PIXELCHANNELS = 3;
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[[deprecated("Avoid manipulating pixel* as char*")]]
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constexpr int PIXELSIZE = 4;
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// Least significant byte is blue, then green, then red, then alpha.
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// Use sparingly, e.g. when passing packed data to a third party library.
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@ -573,10 +573,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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else
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tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), tool->Name, tool->Identifier, tool->Description);
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tempButton->clipRectX = 1;
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tempButton->clipRectY = YRES + 1;
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tempButton->clipRectW = XRES - 1;
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tempButton->clipRectH = 18;
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tempButton->ClipRect = RectSized(Vec2(1, RES.Y + 1), Vec2(RES.X - 1, 18));
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//currentY -= 17;
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currentX -= 31;
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@ -1848,11 +1845,8 @@ void GameView::DoDraw()
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c->Tick();
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{
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int x = 0;
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int y = 0;
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int w = WINDOWW;
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int h = WINDOWH;
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g->SetClipRect(x, y, w, h); // reset any nonsense cliprect Lua left configured
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auto rect = g->Size().OriginRect();
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g->SwapClipRect(rect); // reset any nonsense cliprect Lua left configured
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}
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}
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@ -45,14 +45,10 @@ void ToolButton::OnMouseUp(int x, int y, unsigned int button)
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void ToolButton::Draw(const ui::Point& screenPos)
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{
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Graphics * g = GetGraphics();
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int x = clipRectX;
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int y = clipRectY;
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int w = clipRectW;
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int h = clipRectH;
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if (clipRectW && clipRectH)
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{
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g->SetClipRect(x, y, w, h); // old cliprect is now in x, y, w, h
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}
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auto rect = ClipRect;
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if (ClipRect.Size().X && ClipRect.Size().Y)
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g->SwapClipRect(rect); // old cliprect is now in rect
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int totalColour = Appearance.BackgroundInactive.Blue + (3*Appearance.BackgroundInactive.Green) + (2*Appearance.BackgroundInactive.Red);
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if (Appearance.GetTexture())
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@ -85,10 +81,9 @@ void ToolButton::Draw(const ui::Point& screenPos)
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{
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g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText, 0, 0, 0, 255);
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}
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if (clipRectW && clipRectH)
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{
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g->SetClipRect(x, y, w, h); // apply old clip rect
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}
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if (ClipRect.Size().X && ClipRect.Size().Y)
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g->SwapClipRect(rect); // apply old clip rect
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}
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void ToolButton::SetSelectionState(int state)
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@ -16,8 +16,5 @@ public:
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void SetSelectionState(int state);
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int GetSelectionState();
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Tool *tool;
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int clipRectX = 0;
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int clipRectY = 0;
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int clipRectW = 0;
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int clipRectH = 0;
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Rect<int> ClipRect = RectSized(Vec2<int>::Zero, Vec2<int>::Zero);
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};
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@ -3901,11 +3901,12 @@ int LuaScriptInterface::graphics_setClipRect(lua_State * l)
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int y = luaL_optinteger(l, 2, 0);
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int w = luaL_optinteger(l, 3, WINDOWW);
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int h = luaL_optinteger(l, 4, WINDOWH);
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luacon_g->SetClipRect(x, y, w, h);
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lua_pushinteger(l, x);
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lua_pushinteger(l, y);
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lua_pushinteger(l, w);
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lua_pushinteger(l, h);
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auto rect = RectSized(Vec2(x, y), Vec2(w, h));
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luacon_g->SwapClipRect(rect);
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lua_pushinteger(l, rect.TopLeft.X);
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lua_pushinteger(l, rect.TopLeft.Y);
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lua_pushinteger(l, rect.Size().X);
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lua_pushinteger(l, rect.Size().Y);
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return 4;
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}
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