jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
Saveliy Skresanov
12c471f257
Soap freezing temp is -25C now
2013-08-15 22:02:24 +07:00
jacob1
468e678cd6
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
2013-07-19 21:22:26 -04:00
jacob1
6a4cc7e1f7
stickmen element defaults to right selected element if possible, or else still DUST
2013-07-18 17:57:04 -04:00
jacob1
e0d982367b
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
c29bfd285d
fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
2013-07-10 21:01:34 -04:00
jacob1
3203e597b9
fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
2013-07-10 16:59:10 -04:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656
Merge pull request #143 from mniip/foo
...
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
mniip
b8c218c89b
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
2013-06-28 15:02:50 +04:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4
Add back replace mode and specific delete *
...
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d
fix NEUT not setting off DEUT directly under it (save 1236560)
2013-06-22 12:39:44 -04:00
jacob1
66f250b29d
fix PTCT melting temperature, seems to have been broken in 525f87fd6b
, fixes #108
2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277
CFLM is a gas ... not a liquid. Fixes #116
2013-06-20 22:42:21 -04:00
Saveliy Skresanov
03f2590967
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
2013-06-12 20:14:34 +07:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
2013-06-09 11:15:24 -04:00
cracker64
e1d8585871
Jacob can't into switches
2013-05-21 17:54:37 -03:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
35f84a0942
Merge remote-tracking branch 'origin/master'
2013-05-20 11:27:18 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
jacob1
d29b001d82
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b
Fix description: METL does not break under pressure
2013-05-19 21:46:55 +01:00
jacob1
5b1389621f
minor fixes to descriptions (again)
2013-05-18 23:12:37 -04:00
jacob1
981f6984c2
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb
fix CFLM making VIBR unable to explode
2013-05-17 12:44:18 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
751da54183
make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT)
2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00