Commit Graph

5772 Commits

Author SHA1 Message Date
Tamás Bálint Misius
baf484653a
Update tpt-libs 2023-10-03 18:25:32 +02:00
Tamás Bálint Misius
5584acd189
Add version info to bluescreen 2023-09-30 22:15:38 +02:00
Tamás Bálint Misius
146fb4b549
Sample "into" the PROP tool when it is active
That is, if the PROP tool is active and is configured correctly, instead of sampling a type and activating the corresponding ElementTool, sample whichever property has been configured in the PROP tool and put the result back into the PROP tool.
2023-09-29 23:00:35 +02:00
jacob1
d1a4c6ad85
Fix custom can_move settings being reset after using tpt.el 2023-09-25 20:16:07 -04:00
Tamás Bálint Misius
ef04068a85
Make find mode work with the PROP tool 2023-09-20 07:16:28 +02:00
Tamás Bálint Misius
ca6558bd5d
Fix FUSE not burning as fiercely as meant to
Broken in 49703404be.

Also fix .chance's parameter names.
2023-09-16 21:41:07 +02:00
Tamás Bálint Misius
70e6f4e241
Fix fs.makeDirectory negating its result 2023-09-16 07:22:04 +02:00
Tamás Bálint Misius
b99914bac5
Fix crash from Lua prompts when exiting the game completely
The problem is that Engine outlives GameController and thus also LuaScriptInterface. The solution is to not try to access LSI's lua_State if it doesn't exist; this is the case in Engine's dtor.

This is ugly as hell and the root of the problem is the cursed ownership model of LuaComponents and Windows by Engine, which I don't think I'll be fixing any time soon.
2023-09-14 19:58:59 +02:00
Tamás Bálint Misius
a2c82444aa
Fix local browser sometimes failing to load saves
Namely when they have been scrolled past already so they have been unloaded to save memory.
2023-09-12 19:28:11 +02:00
Tamás Bálint Misius
fcba9f1f2e
Fix RenderView not drawing any simulation content
This used to work without the explicit copy because Graphics and Renderer used to share backing buffers.
2023-09-12 19:00:38 +02:00
Tamás Bálint Misius
440dc68b5e
Fix PMODE_SPARK producing black spots
PMODE_SPARK does weird colour ops with alpha values larger than 255, so of course it looks odd with the new code that expects alpha to be at most 255. The solution is to do the work on the spot.

Other effects may also be affected by this new assumption.
2023-09-12 18:41:44 +02:00
Tamás Bálint Misius
d2d1fd902f
Fix crash upon changing tpt.brushID
This was because brushes are not in an initialized state by default, SetRadius needs to be called on them before they can be used. This is ensured elsewhere but had not been ensured on this code path.

This is hilariously bad design and needs to be fixed sometime.
2023-09-10 11:32:32 +02:00
Tamás Bálint Misius
28d86d2859
Unify InBounds implementations 2023-09-07 22:40:01 +02:00
Tamás Bálint Misius
1b1ef99194
Move callback parameter of ui.begin* functions up
See 4f31f85b6b. This is better because the need to pad partial parameter lists with nils is avoided.
2023-09-07 21:29:44 +02:00
Tamás Bálint Misius
59b79e805f
Make ui.beginInput return nil if cancelled 2023-09-07 20:56:46 +02:00
Tamás Bálint Misius
77071c524e
Fix rendering of fire effects when their intensity exceeds 1.0f
This had been overlooked for a long time because intensity defaults to 1.0f and is seldom changed. The underlying issue is that an intensity value higher than 1.0f produces fire_alpha values above 255, which the new graphics code doesn't deal with properly. That said, that code works fine for every other case, so the solution is to add a special case for when fire_alpha is used.
2023-09-07 16:03:44 +02:00
Tamás Bálint Misius
2dc468bcd1
Add tpt.version.vcstag
Which is by default only enabled for static release builds.
2023-09-05 20:20:00 +02:00
Tamás Bálint Misius
3e4fed02d4
Make PROP tool less annoying to use
By refusing to exit unless the property being set is correct, rather than throwing an error when it's not and exiting anyway. It's still possible to cancel changing the current setting by exiting with Esc.
2023-09-05 09:28:05 +02:00
Tamás Bálint Misius
6a64de8297
Fix LuaScriptInterface ctor stack imbalance 2023-09-02 13:32:39 +02:00
Tamás Bálint Misius
52a4917624
Remove BOUNDS_CHECK
It didn't do anything anyway, see 10e104f3f5.

Also fix some C89-isms.
2023-09-02 12:11:24 +02:00
jacob1
46730cfc26
Fix bad 0C constant in GLOW.cpp 2023-08-31 13:03:25 -04:00
Tamás Bálint Misius
e09b125981
Bump required meson version to 0.64
Needed by configure_file(..., copy: true).
2023-08-31 16:46:33 +02:00
Tamás Bálint Misius
345c432767
Clean up tool ID list too
Same idea as in c188837fec.
2023-08-31 15:40:04 +02:00
Tamás Bálint Misius
c188837fec
Delete E146
This was an unused and by default disabled element that did nothing even when enabled. 146 used to be the element ID allocated to some legacy GOL variant that I cannot be bothered to look into, and the element itself existed in this vegetative state for years to ensure some sort of compatibility that I found no trace of or reason for.

Also make the element list friendlier, both for humans and for git. The list held consecutive integers starting from 0, so it was ripe for factoring. Element ID's are skipped if the name that they would normally belong to is not a string but rather a disabler(), the closest thing to a null/nil/none value in meson.
2023-08-31 15:05:15 +02:00
Tamás Bálint Misius
2539c3eff5
Emscripten: Make default FPS limit 60 2023-08-31 08:24:00 +02:00
Tamás Bálint Misius
3388094110
Fix failing to change the favourite status of a save crashing the game
I have no idea where the code that used to handle PreviewModelException went but it's pointless anyway; out the window it goes.
2023-08-29 17:10:18 +02:00
Tamás Bálint Misius
9ea09d129d
Enter stamp placement mode when dnd'ing a stamp
That is, an .stm file. Do this rather than open it as a save, as is done with .cps files.
2023-08-29 15:17:43 +02:00
Tamás Bálint Misius
f0a447bcd5
Fix empty stamp browser crashing upon an attempt to change pages 2023-08-28 20:27:38 +02:00
Tamás Bálint Misius
98cf5b302d
Emscripten: Immediately mark presentable if no url is specified
Also log failed requests.
2023-08-23 15:33:16 +02:00
Tamás Bálint Misius
7365d7e11c
Emscripten: Add Platform::MarkPresentable
So the website knows when to swap the thumbnail with the canvas of the TPT instance
2023-08-23 00:42:34 +02:00
Tamás Bálint Misius
6ceb51b408
Handle ptsave urls with GameController 2023-08-22 23:51:17 +02:00
Tamás Bálint Misius
3ab697d05f
More boolean.to_string() fixes in meson.builds 2023-08-22 00:26:34 +02:00
Tamás Bálint Misius
bbefc9970f
Rename tpt.getscript and give it a completion callback
Also reinstate the confirm prompt. Effectively a continuation of b972fe46d2e4.
2023-08-22 00:26:34 +02:00
Tamás Bálint Misius
7cb0ac96c9
Emscripten: Enable modularity
This allows multiple instances of the game to be loaded in a single page.

Also stop emitting htmls as a build artifact and require presence of #PowderSessionInfo.
2023-08-22 00:26:34 +02:00
Tamás Bálint Misius
25b15208cf
Emscripten: Disable a few options
Namely broken window frame options and pointless data folder options.
2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
3d4ce09a80
Emscripten: Fix a crash from SDL2 by disabling asserts
Clearly not ideal.
2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
dca5e25b3b
Implement vsync fps limit outside emscripten 2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
bfe7d765c4
Emscripten: Disable hopefully all ways to quit
Also fix FPS going nuts when recreating the window by setting it again every time.
2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
845e195ba5
Emscripten: Sync session with the website one
Also fix a cursed length-related problem with passing strings from JS to C++.
2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
f7bca3b1b1
Emscripten: Attempt to scroll canvas into view 2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
cfd2baa064
Emscripten: Fix dead requests having their status updated 2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
648bc08377
Emscripten: Implement more CRT stuff
Namely:

 - Platform::OpenURI
 - Platform::DoRestart
 - Platform::ExecutableName
2023-08-22 00:26:33 +02:00
Tamás Bálint Misius
fd50f2dc9a
Emscripten: Use custom user agent 2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
58229f49b2
Emscripten: Support persistent storage 2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
82bd834e05
Emscripten: Add RequestManager 2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
a860cbeabf
Use name-value pairs for HTTP post data and headers
And fuse them only if needed (e.g. in Libcurl.cpp). Also finally stop specifying the filename for a form item with the : separator hack.
2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
5c816fe1ee
Emscripten: Cosmetics 2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
c725894abd
Emscripten: Add "vsync" FPS limit mode
Would be really useful for native versions too, but it's more complicated to pull off. For now, vsync on native is the same as tpt.setfpscap(2).
2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
9f71eb9d77
Emscripten: Add compatible main loop 2023-08-22 00:26:32 +02:00
Tamás Bálint Misius
bef2fb01d0
Emscripten: Pivot EngineProcess
... such that it ends with a sleep and delegates looping to its caller.
2023-08-22 00:26:32 +02:00